A company like SCI might block Poe not because he is abusive, but because sustained, informed criticism can be uncomfortable—especially when it comes from someone with real boxing experience, gaming history, and a detailed record of what he believes the game is missing.
Possible reasons include:
Controlling the public narrative. Poe’s criticism challenges marketing language such as “authentic boxing” by asking what that actually means in gameplay.
Avoiding difficult questions. It is easier to block a critic than explain missing mechanics, abandoned features, design compromises, or changes from the original vision.
Mistaking persistence for aggression. Repeated criticism can be perceived as hostile even when the language itself is not disrespectful.
Protecting morale. Developers may personally take criticism of the game as criticism of their talent or effort.
Reducing reputational risk. A knowledgeable critic can influence other players and provide them with specific language for discussing the game’s shortcomings.
Internal group dynamics. Once one senior person views someone as a problem, others may adopt the same position without independently judging that person’s behavior.
Preference for cooperative influencers. Companies often have warmer relationships with creators who promote updates, attend events, and avoid challenging leadership publicly.
Poe’s biggest “offense” may simply be that he does not treat boxing representation as a superficial matter. He knows the sport, remembers earlier promises, compares the game to what is technically and creatively possible, and refuses to pretend that “authentic” automatically means realistic.
That does not prove why any specific SCI employee blocked him. Only those individuals know their motives. But blocking a respectful critic does not automatically invalidate the criticism. Sometimes it suggests the company would rather remove the discomfort than seriously engage with the substance of the concerns.

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