An Open Letter To Ash Habib And Steel City Interactive: Boxing Isn't Balanced, It's Competitive
Dear Ash Habib and the Steel City Interactive Team,
I'm writing this letter not out of anger, resentment, or a desire to see your company fail, but out of genuine passion for boxing and the future of boxing video games.
I sincerely want Steel City Interactive to succeed. I want Undisputed to improve, and I want your developers to receive recognition for their hard work.
But supporting a company doesn't mean agreeing with every decision. Sometimes, the people who criticize your work most passionately are the ones who genuinely believe in its potential.
Dear Ash Habib and the Steel City Interactive Team,
I'm writing this letter not out of anger, resentment, or a desire to see your company fail, but out of genuine passion for boxing and the future of boxing video games.
I sincerely want Steel City Interactive to succeed. I want Undisputed to improve, and I want your developers to receive recognition for their hard work.
But supporting a company doesn't mean agreeing with every decision. Sometimes, the people who criticize your work most passionately are the ones who genuinely believe in its potential.
My Perspective Comes From Experience
Ash, boxing has been part of my life for decades.
I've competed as an amateur and professional boxer, won championships, sparred with accomplished professionals, and helped train fighters. I've also spent decades gaming, studying gameplay mechanics, and contributing to gaming communities, including serving as an EA Sports Fight Night Senior Moderator and Community Leader.
These experiences inspired me to develop my Boxing Videogame Blueprint/Wishlist, a project dedicated to exploring realistic boxing mechanics, technological possibilities, innovative systems, and player customization.
I understand game development involves financial, technical, and production challenges. But I also believe those challenges should encourage developers to investigate solutions rather than automatically dismiss possibilities.
Ash, boxing has been part of my life for decades.
I've competed as an amateur and professional boxer, won championships, sparred with accomplished professionals, and helped train fighters. I've also spent decades gaming, studying gameplay mechanics, and contributing to gaming communities, including serving as an EA Sports Fight Night Senior Moderator and Community Leader.
These experiences inspired me to develop my Boxing Videogame Blueprint/Wishlist, a project dedicated to exploring realistic boxing mechanics, technological possibilities, innovative systems, and player customization.
I understand game development involves financial, technical, and production challenges. But I also believe those challenges should encourage developers to investigate solutions rather than automatically dismiss possibilities.
Boxing Isn't Balanced. It's Competitive.
One concern I have is how developers approach game balance.
I understand the importance of eliminating exploits, maintaining competitive integrity, and ensuring mechanics function consistently.
However, fair competition doesn't mean every boxer should be equal.
Muhammad Ali wasn't Mike Tyson. Floyd Mayweather Jr. wasn't Roberto Durán. George Foreman wasn't Willie Pep.
Every fighter possesses unique strengths, weaknesses, abilities, and tendencies.
A powerful puncher shouldn't be artificially weakened simply because another boxer lacks comparable power. A defensive specialist shouldn't become easier to hit because some players struggle against sophisticated defense.
Instead of equalizing fighters, developers should ensure realistic counterplay exists through timing, distance, positioning, movement, stamina, defense, and tactical adjustments.
If a mechanic is broken, correct it. But if an advantage accurately reflects a fighter's abilities, preserve it.
Balance the mechanics, not the individuality of the boxers.
One concern I have is how developers approach game balance.
I understand the importance of eliminating exploits, maintaining competitive integrity, and ensuring mechanics function consistently.
However, fair competition doesn't mean every boxer should be equal.
Muhammad Ali wasn't Mike Tyson. Floyd Mayweather Jr. wasn't Roberto Durán. George Foreman wasn't Willie Pep.
Every fighter possesses unique strengths, weaknesses, abilities, and tendencies.
A powerful puncher shouldn't be artificially weakened simply because another boxer lacks comparable power. A defensive specialist shouldn't become easier to hit because some players struggle against sophisticated defense.
Instead of equalizing fighters, developers should ensure realistic counterplay exists through timing, distance, positioning, movement, stamina, defense, and tactical adjustments.
If a mechanic is broken, correct it. But if an advantage accurately reflects a fighter's abilities, preserve it.
Balance the mechanics, not the individuality of the boxers.
Why Not Give Players More Options?
Ash, why must everyone experience boxing through one gameplay philosophy?
Some gamers want an authentic simulation. Others prefer hybrid gameplay, while some enjoy arcade-style action.
None of those preferences is wrong.
A tactical twelve-round contest can be just as entertaining as an explosive slugfest.
Who gets to decide what's fun for everyone else?
Why not establish a realistic boxing foundation with optional hybrid and arcade configurations?
Why not allow offline players to customize stamina, damage, fatigue, referee behavior, boxer attributes, and gameplay mechanics?
Why not maintain standardized online ranked rules while allowing players to agree on different settings in custom matches?
I recognize additional configurations require development resources, testing, and maintenance. However, modular architecture and clearly defined rulesets could make meaningful choices possible without creating entirely separate games.
Online competitive balancing shouldn't unnecessarily restrict offline players.
The goal should be to offer choices rather than force everyone into one mold.
Ash, why must everyone experience boxing through one gameplay philosophy?
Some gamers want an authentic simulation. Others prefer hybrid gameplay, while some enjoy arcade-style action.
None of those preferences is wrong.
A tactical twelve-round contest can be just as entertaining as an explosive slugfest.
Who gets to decide what's fun for everyone else?
Why not establish a realistic boxing foundation with optional hybrid and arcade configurations?
Why not allow offline players to customize stamina, damage, fatigue, referee behavior, boxer attributes, and gameplay mechanics?
Why not maintain standardized online ranked rules while allowing players to agree on different settings in custom matches?
I recognize additional configurations require development resources, testing, and maintenance. However, modular architecture and clearly defined rulesets could make meaningful choices possible without creating entirely separate games.
Online competitive balancing shouldn't unnecessarily restrict offline players.
The goal should be to offer choices rather than force everyone into one mold.
Boxing Deserves Greater Individuality
Boxing involves much more than throwing combinations and managing a stamina meter.
Distance control, inside fighting, clinching, counterpunching, defensive positioning, footwork, ring intelligence, fatigue, and tactical adaptation are essential parts of the sport.
These mechanics should interact naturally while allowing individual fighting styles to remain distinctive.
A realistic boxing game should reward boxing knowledge, preparation, adaptability, and intelligent decision-making alongside controller execution.
The challenge should come from understanding your opponent and applying effective tactics, not exploiting dominant gameplay patterns.
Boxing involves much more than throwing combinations and managing a stamina meter.
Distance control, inside fighting, clinching, counterpunching, defensive positioning, footwork, ring intelligence, fatigue, and tactical adaptation are essential parts of the sport.
These mechanics should interact naturally while allowing individual fighting styles to remain distinctive.
A realistic boxing game should reward boxing knowledge, preparation, adaptability, and intelligent decision-making alongside controller execution.
The challenge should come from understanding your opponent and applying effective tactics, not exploiting dominant gameplay patterns.
Your Toughest Critics Could Become Your Greatest Allies
Ash, I understand that criticism can be frustrating, particularly when people become disrespectful or make personal attacks.
Developers deserve respect.
But constructive criticism shouldn't be confused with hostility.
Some of your most outspoken critics have extensive boxing experience, technical knowledge, and valuable ideas.
Imagine the positive message SCI could send by inviting knowledgeable supporters, experienced boxers, trainers, simulation enthusiasts, and constructive critics into meaningful conversations.
Not simply people who praise the game or appreciate receiving access, but people willing to identify problems and help explore solutions.
You wouldn't have to agree with everyone or implement every suggestion.
Listening to criticism doesn't mean surrendering your vision. It means being willing to improve it.
A person can enjoy Undisputed while recognizing its shortcomings. Supporting a game shouldn't require defending every decision, and criticizing it shouldn't automatically make someone an enemy.
Ash, I understand that criticism can be frustrating, particularly when people become disrespectful or make personal attacks.
Developers deserve respect.
But constructive criticism shouldn't be confused with hostility.
Some of your most outspoken critics have extensive boxing experience, technical knowledge, and valuable ideas.
Imagine the positive message SCI could send by inviting knowledgeable supporters, experienced boxers, trainers, simulation enthusiasts, and constructive critics into meaningful conversations.
Not simply people who praise the game or appreciate receiving access, but people willing to identify problems and help explore solutions.
You wouldn't have to agree with everyone or implement every suggestion.
Listening to criticism doesn't mean surrendering your vision. It means being willing to improve it.
A person can enjoy Undisputed while recognizing its shortcomings. Supporting a game shouldn't require defending every decision, and criticizing it shouldn't automatically make someone an enemy.
The Original Promise Still Matters
When ESBC, later renamed Undisputed, first attracted attention, many boxing enthusiasts were excited by the possibility of a deeper, more authentic boxing experience.
That vision created enormous expectations.
For some of us, disappointment comes from believing the game could still achieve more of that original promise.
I hope SCI continues exploring those possibilities rather than allowing current design decisions to define the limits of future innovation.
My own Blueprint/Wishlist reflects that same commitment. I've spent years researching ways to advance boxer individuality, artificial intelligence, realistic mechanics, creation tools, and career systems.
I'm willing to contribute constructively to any meaningful effort to improve the genre.
I want SCI, EA Sports, and other boxing game developers to succeed because healthy competition can raise standards for everyone.
When ESBC, later renamed Undisputed, first attracted attention, many boxing enthusiasts were excited by the possibility of a deeper, more authentic boxing experience.
That vision created enormous expectations.
For some of us, disappointment comes from believing the game could still achieve more of that original promise.
I hope SCI continues exploring those possibilities rather than allowing current design decisions to define the limits of future innovation.
My own Blueprint/Wishlist reflects that same commitment. I've spent years researching ways to advance boxer individuality, artificial intelligence, realistic mechanics, creation tools, and career systems.
I'm willing to contribute constructively to any meaningful effort to improve the genre.
I want SCI, EA Sports, and other boxing game developers to succeed because healthy competition can raise standards for everyone.
My Personal Request To You, Ash
Please don't mistake criticism for hatred.
Please don't assume that people requesting greater realism, innovation, and customization don't understand development challenges.
Please don't allow the pursuit of balance to eliminate what makes individual boxers special.
And please don't overlook knowledgeable community members simply because they question your decisions.
You don't owe me agreement, recognition, special access, or a position within your company.
I simply hope you'll evaluate ideas on their merits, regardless of who presents them.
What exactly are we trying to balance: the integrity of boxing mechanics, or the way developers believe everyone should play?
And if different players enjoy different interpretations of boxing, why shouldn't they have meaningful options?
Please don't mistake criticism for hatred.
Please don't assume that people requesting greater realism, innovation, and customization don't understand development challenges.
Please don't allow the pursuit of balance to eliminate what makes individual boxers special.
And please don't overlook knowledgeable community members simply because they question your decisions.
You don't owe me agreement, recognition, special access, or a position within your company.
I simply hope you'll evaluate ideas on their merits, regardless of who presents them.
What exactly are we trying to balance: the integrity of boxing mechanics, or the way developers believe everyone should play?
And if different players enjoy different interpretations of boxing, why shouldn't they have meaningful options?
In Closing
Ash, I genuinely wish you, your family, your development team, and Steel City Interactive continued success.
I respect the work involved in bringing a boxing game to market, and I don't take pleasure in seeing developers or companies struggle.
I'd much rather see SCI learn, grow, innovate, and become a company that boxing enthusiasts can proudly support.
We may disagree about mechanics, priorities, and the future direction of boxing games. But disagreement doesn't have to become hostility.
Sometimes the people who challenge your decisions are the very people who believe you're capable of accomplishing something greater.
Your toughest critics don't have to be your enemies. They could become some of your greatest allies.
And I hope you'll remember one fundamental principle:
Boxing isn't balanced. It's competitive.
The sport doesn't promise every fighter equal abilities or equal chances of winning. It gives them an opportunity to compete using their unique strengths, preparation, intelligence, and determination.
A realistic boxing game should respect that distinction.
Balance the mechanics. Preserve boxer individuality. Protect competitive integrity. Give players meaningful options. And let boxing be boxing.
With genuine respect and a lifelong passion for boxing,
Poe (Poeticdrink2u)
Independent Boxing Simulation Game Design Consultant & Systems Architect
Creator, The Boxing Videogame Blueprint/Wishlist
Former EA Sports Fight Night Senior Moderator & Community Leader
Former Amateur and Professional Boxer
The Boxing Videogame Blueprint/Wishlist
https://boxinggamewishlist.blogspot.com/
Boxing Videogame Wishlist Community Forum
https://boxinggamewishlist.proboards.com/
Ash, I genuinely wish you, your family, your development team, and Steel City Interactive continued success.
I respect the work involved in bringing a boxing game to market, and I don't take pleasure in seeing developers or companies struggle.
I'd much rather see SCI learn, grow, innovate, and become a company that boxing enthusiasts can proudly support.
We may disagree about mechanics, priorities, and the future direction of boxing games. But disagreement doesn't have to become hostility.
Sometimes the people who challenge your decisions are the very people who believe you're capable of accomplishing something greater.
Your toughest critics don't have to be your enemies. They could become some of your greatest allies.
And I hope you'll remember one fundamental principle:
Boxing isn't balanced. It's competitive.
The sport doesn't promise every fighter equal abilities or equal chances of winning. It gives them an opportunity to compete using their unique strengths, preparation, intelligence, and determination.
A realistic boxing game should respect that distinction.
Balance the mechanics. Preserve boxer individuality. Protect competitive integrity. Give players meaningful options. And let boxing be boxing.
With genuine respect and a lifelong passion for boxing,
Poe (Poeticdrink2u)
Independent Boxing Simulation Game Design Consultant & Systems Architect
Creator, The Boxing Videogame Blueprint/Wishlist
Former EA Sports Fight Night Senior Moderator & Community Leader
Former Amateur and Professional Boxer
The Boxing Videogame Blueprint/Wishlist
https://boxinggamewishlist.blogspot.com/
Boxing Videogame Wishlist Community Forum
https://boxinggamewishlist.proboards.com/