Thursday, July 23, 2026

The Top Boxers Hardcore Fans Would Want in a Boxing Video Game

 


 A top-10 anchor roster for every major era, with separate versions of boxers whenever their style, weight, age, or physical condition changed significantly.

This is also not simply a pound-for-pound ranking. I am weighing:

  • Historical importance

  • Hardcore fan demand

  • Rivalries and fantasy-fight value

  • Distinct fighting styles

  • Representation across divisions and countries

  • Gameplay possibilities

  • Whether the boxer would require genuinely unique animations, tendencies, traits, footwork, defense, and AI

The International Boxing Hall of Fame and International Women’s Boxing Hall of Fame provide useful historical foundations, while current pound-for-pound rankings help identify today’s elite. (Boxing Hall of Fame)


Male Boxers

Foundations Era: Before 1920

  1. Jack Johnson — heavyweight defensive master, clinch control, uppercuts and psychological warfare

  2. Sam Langford — compact power puncher capable of fighting across enormous weight differences

  3. Joe Gans — technical lightweight pioneer with timing, placement and counterpunching

  4. Bob Fitzsimmons — unusual stance, deceptive power and historic multi-division importance

  5. James J. Jeffries — physical heavyweight pressure, durability and body strength

  6. Stanley Ketchel — aggressive middleweight puncher with reckless power

  7. Barbados Joe Walcott — short, extremely powerful welterweight with heavyweight-level toughness

  8. Abe Attell — clever featherweight technician

  9. Jimmy Wilde — undersized flyweight knockout artist with extraordinary leverage

  10. Philadelphia Jack O’Brien — mobile, versatile boxer who competed across weight classes

Essential additional names

Harry Wills, Peter Jackson, Battling Nelson, Terry McGovern, Kid McCoy and Packey McFarland.


1920s

  1. Jack Dempsey

  2. Harry Greb

  3. Gene Tunney

  4. Benny Leonard

  5. Mickey Walker

  6. Tommy Loughran

  7. Georges Carpentier

  8. Pancho Villa

  9. Tiger Flowers

  10. Kid Chocolate

Why this era matters

This group would introduce dramatically different mechanics:

  • Dempsey’s explosive crouching attack

  • Greb’s chaotic volume and awkward movement

  • Tunney’s disciplined lateral boxing

  • Leonard’s intelligent lightweight counterpunching

  • Walker’s ability to compete above his natural size

  • Loughran’s long-range defense

  • Villa’s relentless flyweight pressure

Harry Greb would be especially difficult to reproduce because no complete fight footage of him is known to survive. Developers would need historical research, written accounts and carefully constructed tendencies rather than inventing a generic pressure-boxer template.


1930s

  1. Joe Louis

  2. Henry Armstrong

  3. Barney Ross

  4. Max Schmeling

  5. Tony Canzoneri

  6. Jimmy McLarnin

  7. Kid Chocolate

  8. Freddie Steele

  9. Young Corbett III

  10. Marcel Thil

Essential additional names

Max Baer, Primo Carnera, Lou Ambers, Billy Conn and John Henry Lewis.

Joe Louis and Henry Armstrong would require two of the most sophisticated identities in the game. Louis should not simply have high power ratings. He needs compact combinations, economical footwork, measured stalking, short counters and precise finishing behavior. Armstrong needs suffocating pressure, chest-to-chest work, body volume, endurance and the ability to punch while crowding an opponent.


1940s

  1. Sugar Ray Robinson

  2. Joe Louis

  3. Willie Pep

  4. Ezzard Charles

  5. Archie Moore

  6. Sandy Saddler

  7. Ike Williams

  8. Jake LaMotta

  9. Marcel Cerdan

  10. Jersey Joe Walcott

Essential additional names

Charley Burley, Holman Williams, Beau Jack, Kid Gavilan and Jimmy Bivins.

This may be the deepest technical era for a boxing game. Pep and Saddler alone could demonstrate why tendency systems matter. Pep should use angles, anticipation and evasive movement. Saddler should use height, rough inside work, leverage and physical control. They cannot share the same featherweight movement package.


1950s

  1. Sugar Ray Robinson

  2. Rocky Marciano

  3. Archie Moore

  4. Floyd Patterson

  5. Carmen Basilio

  6. Kid Gavilan

  7. Gene Fullmer

  8. Sandy Saddler

  9. Willie Pep

  10. Pascual Pérez

Essential additional names

Bobo Olson, Joey Maxim, Jersey Joe Walcott, Ingemar Johansson, Harold Johnson and José Nápoles’ early version.

This era needs realistic stamina differences. Marciano should maintain awkward, grinding pressure without moving like a modern combination puncher. Patterson should have exceptional speed and explosive combinations but greater vulnerability. Moore should rely on veteran positioning, traps, cross-arm defense and counterpunching.


1960s

  1. Muhammad Ali

  2. Sonny Liston

  3. Joe Frazier

  4. Émile Griffith

  5. Carlos Ortiz

  6. Dick Tiger

  7. Eder Jofre

  8. Fighting Harada

  9. José Torres

  10. Nino Benvenuti

Essential additional names

José Nápoles, Luis Rodríguez, Vicente Saldivar, Bob Foster, Gene Fullmer, George Chuvalo and Floyd Patterson.

A 1960s Ali must be different from a 1970s Ali. The younger version should have lighter legs, faster reflexes, longer combinations and more frequent pull counters. The older version should rely more on timing, clinching, rope tactics, toughness and selective movement.


1970s

  1. Muhammad Ali

  2. Joe Frazier

  3. George Foreman

  4. Roberto Durán

  5. Carlos Monzón

  6. Larry Holmes

  7. Alexis Argüello

  8. Wilfred Benítez

  9. Ken Norton

  10. Salvador Sánchez

Essential additional names

Earnie Shavers, Ron Lyle, Jimmy Young, José Nápoles, Antonio Cervantes, Wilfredo Gómez, Ruben Olivares, Matthew Saad Muhammad and Dwight Muhammad Qawi.

This era provides some of the greatest style clashes possible:

  • Ali versus Frazier

  • Foreman versus Frazier

  • Ali versus Norton

  • Durán versus Benítez

  • Monzón versus Hagler

  • Holmes versus Foreman

  • Sánchez versus Argüello

  • Shavers versus Tyson

Norton’s crab-like guard, Frazier’s bob-and-weave pressure, Foreman’s framing and pushing, and Ali’s outside movement would require completely separate defensive and movement systems.


1980s

  1. Sugar Ray Leonard

  2. Marvin Hagler

  3. Thomas Hearns

  4. Roberto Durán

  5. Mike Tyson

  6. Julio César Chávez

  7. Pernell Whitaker

  8. Salvador Sánchez

  9. Aaron Pryor

  10. Larry Holmes

Essential additional names

Michael Spinks, Evander Holyfield, Dwight Muhammad Qawi, Wilfredo Gómez, Azumah Nelson, Donald Curry, Mike McCallum, Hector Camacho and Edwin Rosario.

The Four Kings cannot be variations of one another:

  • Leonard: explosive combinations, athletic movement and late-round flurries

  • Hagler: stance switching, disciplined pressure, durability and educated aggression

  • Hearns: long-range right hand, snapping jab and dangerous leverage

  • Durán: hand fighting, feints, inside defense, body punching and counterpunching

Tyson also requires more than a peekaboo stance. His prime version needs rapid weight transfer, shifting combinations, double hooks, slips into attacks, explosive entries and intimidating finishing behavior.


1990s

  1. Roy Jones Jr.

  2. Pernell Whitaker

  3. Oscar De La Hoya

  4. Julio César Chávez

  5. Lennox Lewis

  6. Evander Holyfield

  7. Mike Tyson

  8. Bernard Hopkins

  9. James Toney

  10. Ricardo López

Essential additional names

Félix Trinidad, Naseem Hamed, Riddick Bowe, George Foreman, Terry Norris, Azumah Nelson, Marco Antonio Barrera, Johnny Tapia, Kostya Tszyu and Ike Quartey.

For pure video-game personality and animation value, Prince Naseem Hamed is nearly mandatory. His entrances, unconventional angles, low hands, leaping punches, taunts and unpredictable balance would make him one of the roster’s most distinctive boxers.

James Toney would also expose whether the game has authentic inside boxing. His shoulder positioning, subtle rolls, short counters and ability to remain relaxed against the ropes cannot be represented by ordinary blocking animations.


2000s

  1. Floyd Mayweather Jr.

  2. Manny Pacquiao

  3. Bernard Hopkins

  4. Roy Jones Jr.

  5. Oscar De La Hoya

  6. Shane Mosley

  7. Juan Manuel Márquez

  8. Erik Morales

  9. Marco Antonio Barrera

  10. Joe Calzaghe

Essential additional names

Winky Wright, Lennox Lewis, Kostya Tszyu, Miguel Cotto, Ricky Hatton, Diego Corrales, José Luis Castillo, Antonio Tarver, Chris Byrd, Rafael Márquez and Israel Vázquez.

There should be at least two Mayweather builds:

  • “Pretty Boy” Mayweather: faster combinations, more offensive volume and greater knockout intent

  • “Money” Mayweather: economical offense, advanced distance control, shoulder-roll counters, clinch awareness and round-management intelligence

Pacquiao likewise needs several versions because his flyweight aggression, featherweight explosiveness and later welterweight tactical approach were not identical.


2010s

  1. Floyd Mayweather Jr.

  2. Manny Pacquiao

  3. Canelo Álvarez

  4. Terence Crawford

  5. Gennadiy Golovkin

  6. Andre Ward

  7. Vasiliy Lomachenko

  8. Román “Chocolatito” González

  9. Naoya Inoue

  10. Guillermo Rigondeaux

Essential additional names

Oleksandr Usyk, Mikey Garcia, Sergey Kovalev, Juan Francisco Estrada, Srisaket Sor Rungvisai, Carl Froch, Miguel Cotto, Timothy Bradley, Wladimir Klitschko and Deontay Wilder.

This era provides critical southpaw, stance-switching and angle-based identities:

  • Crawford’s adaptive stance switching

  • Lomachenko’s lead-foot positioning and angle changes

  • Rigondeaux’s minimalist counterpunching

  • Golovkin’s ring cutting and balance

  • Ward’s clinch work, framing and ugly-fight intelligence

  • Inoue’s body attack and rapid finishing combinations


Current-Era Male Top 10: 2020 Through July 24, 2026

This is the top ten I would prioritize for a current-generation game. It differs slightly from conventional pound-for-pound rankings because commercial demand, rivalries and gameplay identity also matter.

  1. Naoya Inoue

  2. Oleksandr Usyk

  3. Terence Crawford

  4. Shakur Stevenson

  5. Jesse “Bam” Rodríguez

  6. Canelo Álvarez

  7. Dmitry Bivol

  8. Artur Beterbiev

  9. Jaron “Boots” Ennis

  10. Gervonta Davis

Recent 2026 rankings consistently place names such as Inoue, Usyk, Stevenson, Rodríguez, Canelo, Bivol and Ennis near the sport’s elite, although their exact order varies by publication. (Bleacher Report)

Current-era essential additions

  • Junto Nakatani

  • David Benavidez

  • Devin Haney

  • Teófimo López

  • Tyson Fury

  • Anthony Joshua

  • Daniel Dubois

  • Agit Kabayel

  • Jai Opetaia

  • Kenshiro Teraji

  • Oscar Collazo

  • Janibek Alimkhanuly

  • Vergil Ortiz Jr.

  • Bakhram Murtazaliev

  • Sebastian Fundora

  • Brian Norman Jr.

  • Keyshawn Davis

  • Abdullah Mason

  • Moses Itauma

  • Ben Whittaker

A boxing game should not use current rankings alone. Tyson Fury, Anthony Joshua, Deontay Wilder and Gervonta Davis may generate more fantasy-matchup interest than some boxers rated above them.


Female Boxers

Women’s boxing cannot be divided into identical historical decades as neatly as men’s boxing. For much of its history, women encountered licensing restrictions, limited sanctioned competition, poor record preservation and fewer professional opportunities. A historically responsible game should therefore create a Pioneer Era, followed by modern decade rosters, rather than pretending that every earlier year contained ten equally documented elite professionals. (Women Boxing)

Women’s Pioneer Roster: Before 1990

  1. Barbara Buttrick

  2. JoAnn Hagen

  3. Marian “Lady Tyger” Trimiar

  4. Cathy “Cat” Davis

  5. Jackie Tonawanda

  6. Graciela Casillas

  7. Sue Fox

  8. Gwen Gemini

  9. Yvonne Barkley

  10. Sondra Clayton

These boxers should receive historically researched entrances, equipment, venues, rules and presentation. They should not be treated as novelty characters. Buttrick, Trimiar, Casillas and other pioneers are recognized within the International Women’s Boxing Hall of Fame’s historical archive. (IWBHOF)


1990s Women

  1. Christy Martin

  2. Lucia Rijker

  3. Regina Halmich

  4. Laura Serrano

  5. Deirdre Gogarty

  6. Jane Couch

  7. Sumya Anani

  8. Mia St. John

  9. Marcela Acuña

  10. Isra Girgrah Wynn

Essential additions

Laila Ali, Ann Wolfe, Bridgett Riley, Bonnie Canino, Valerie Henin and Angelica Martinez.

Christy Martin versus Deirdre Gogarty should be represented as an important historical rivalry. Lucia Rijker should have elite counterpunching, balance, combination power and kickboxing-influenced athletic traits without turning her into an arcade character.


2000s Women

  1. Laila Ali

  2. Ann Wolfe

  3. Lucia Rijker

  4. Regina Halmich

  5. Holly Holm

  6. Cecilia Brækhus

  7. Mary Jo Sanders

  8. Ana María Torres

  9. Jackie Nava

  10. Susi Kentikian

Essential additions

Christy Martin, Layla McCarter, Chevelle Hallback, Marcela Acuña, Jelena Mrdjenovich, Anne Sophie Mathis, Mia St. John, Carina Moreno and Naomi Togashi.

Ann Wolfe should have some of the most dangerous single-shot power in the women’s roster, but that power should come through technique, leverage and timing rather than exaggerated arcade ratings.


2010s Women

  1. Cecilia Brækhus

  2. Katie Taylor

  3. Claressa Shields

  4. Amanda Serrano

  5. Delfine Persoon

  6. Layla McCarter

  7. Jackie Nava

  8. Mariana Juárez

  9. Jessica McCaskill

  10. Nicola Adams

Essential additions

Holly Holm, Savannah Marshall, Natasha Jonas, Jelena Mrdjenovich, Yesica Bopp, Delfine Persoon, Christina Hammer and Érika Farías.

This group would give developers a wide stylistic range:

  • Taylor’s fast entries and combination exits

  • Shields’ athletic adjustments and combination boxing

  • Serrano’s southpaw pressure and body attack

  • Brækhus’ controlled long-range boxing

  • Persoon’s physical volume and disruption

  • McCaskill’s aggression and awkward rhythm

  • Adams’ amateur-influenced speed and precision


Current-Era Female Top 10: 2020 Through July 24, 2026

  1. Claressa Shields

  2. Katie Taylor

  3. Amanda Serrano

  4. Gabriela Fundora

  5. Alycia Baumgardner

  6. Chantelle Cameron

  7. Mikaela Mayer

  8. Savannah Marshall

  9. Lauren Price

  10. Mizuki Hiruta

ESPN’s recent 2026 women’s pound-for-pound ranking placed Shields, Taylor, Fundora, Serrano, Cameron, Baumgardner and Mayer among its leading names. Mizuki Hiruta also received major recognition for her 2025 performances. (ESPN)

Current-era essential additions

  • Ellie Scotney

  • Seniesa Estrada

  • Natasha Jonas

  • Jessica McCaskill

  • Dina Thorslund

  • Caroline Dubois

  • Beatriz Ferreira

  • Skye Nicolson

  • Tiara Brown

  • Yokasta Valle

  • Yesica Nery Plata

  • Marlen Esparza

  • Ebanie Bridges

  • Raven Chapman

  • Sandy Ryan

  • Stephanie Han

  • Ginny Fuchs

  • Ramla Ali

  • Terri Harper

  • Imane Khelif

Some of these boxers would rank lower pound-for-pound but remain important because of division coverage, national following, stylistic identity or rivalry potential.


The 20 Absolute Roster Anchors

A developer unable to license everyone should begin with these twenty historical anchors.

Male

  1. Muhammad Ali

  2. Sugar Ray Robinson

  3. Joe Louis

  4. Roberto Durán

  5. Sugar Ray Leonard

  6. Marvin Hagler

  7. Thomas Hearns

  8. Mike Tyson

  9. Floyd Mayweather Jr.

  10. Manny Pacquiao

Female

  1. Claressa Shields

  2. Katie Taylor

  3. Amanda Serrano

  4. Christy Martin

  5. Lucia Rijker

  6. Laila Ali

  7. Ann Wolfe

  8. Cecilia Brækhus

  9. Regina Halmich

  10. Holly Holm

That would not be a complete roster, but it would establish the historical backbone.


Why “Top 10” Is Not Enough

A hardcore boxing game cannot only license champions and celebrities. Every major boxer needs the opponents who made the boxer historically meaningful.

Examples:

  • Ali needs Frazier, Foreman, Norton, Liston, Shavers and Holmes.

  • Leonard needs Hagler, Hearns, Durán and Benítez.

  • Barrera needs Morales, Hamed, Márquez and Pacquiao.

  • Taylor needs Serrano, Cameron and Persoon.

  • Shields needs Marshall, Hammer and Gabriels.

  • Brækhus needs Mathis, McCaskill, Reis and Lauren.

Without rivals, contenders, spoilers and dangerous challengers, the roster becomes a collection of famous names instead of a living boxing world.


The Correct Game-Roster Structure

Each decade should receive:

  • 10 anchor male boxers

  • 10 anchor female boxers where historical depth permits

  • 20–40 additional champions and contenders

  • Rivalry groups

  • Regional legends

  • Cult favorites

  • Journeymen and gatekeepers

  • Multiple versions of historically changing boxers

  • Era-specific rules, gloves, rings, officiating and broadcast presentation

The full game should ultimately target approximately:

CategoryRecommended number
Historical male boxers250–350
Current male boxers125–175
Historical female boxers75–125
Current female boxers60–100
Licensed roster total510–750
Creation/download capacityThousands

The top ten of each era should serve as the foundation, not the entire representation of that era. Hardcore fans would expect Armstrong’s pressure, Pep’s movement, Toney’s inside defense, Foreman’s framing, Whitaker’s evasiveness, Taylor’s combination entries and Shields’ adaptability to behave differently, not merely display different faces over the same universal boxing system.


Sponsors, DLC, and Advertising Could Help Fund a Much Larger Roster

The best answer is not to make SCI pay every boxer’s full licensing fee upfront from the development budget. That would place too much pressure on an independent studio and could divert money and staff away from gameplay, AI, modes, animation, testing, and the Creation Suite.

The strongest approach would be a Boxer Licensing Fund supported by several revenue sources:

  1. Publisher and investor funding for the core roster

  2. Sponsor-funded free boxer additions

  3. Properly structured paid expansion packs

  4. Revenue-sharing agreements with boxers and estates

  5. Group licensing through promoters, managers, estates, and rights agencies

  6. Authentic in-arena advertising rather than disruptive ads

SCI has already demonstrated pieces of this model. It raised more than £15 million before the original game’s full launch, had backing from Novator Ventures and London Venture Partners, partnered with Riyadh Season, used paid fighter packs, released some boxers for free, and incorporated branded content such as the DAZN Stadium and DAZN Creation Suite items. (BusinessCloud)

The problem is that these pieces need to be organized into a more deliberate and consumer-friendly system for the sequel.


The Best Overall Model

1. The Publisher Should Finance the Foundation Roster

The base game should contain enough major boxers that it feels historically complete without requiring immediate DLC purchases.

A reasonable target would be:

  • 100–125 licensed male boxers

  • 30–50 licensed female boxers

  • Strong representation across every important era

  • Enough contenders and rivals to support meaningful career and historical modes

Deep Silver, SCI’s investors, and SCI itself should fund this core roster because recognizable boxers help sell the base game. The boxer roster is not merely additional content. It is part of the product’s primary commercial appeal.

SCI reported selling one million copies shortly after the original game’s full release, and in April 2026 the company said it had reinvested its earnings, grown to nearly 100 staff, expanded to three offices, and built a roster exceeding 100 boxers. That does not mean SCI has unlimited money, but it shows the franchise has already established commercial value that can be used to secure stronger financing for a sequel. (Game Republic)

The base roster should prioritize:

  • Essential all-time legends

  • Current champions

  • Historically important women

  • Major rivals

  • Representatives from every division

  • Boxers with unique styles and gameplay identities

The publisher should not expect DLC to finance practically every famous boxer after launch.


2. Create an Official Boxer Licensing Fund

SCI, Deep Silver, investors, and participating sponsors could establish a dedicated fund that is legally separated from ordinary gameplay development spending.

For example:

Proposed funding allocation

Funding sourceRecommended share
SCI and publisher roster budget40%
Major sponsors and boxing partners25%
DLC and expansion revenue20%
Investors and strategic partners10%
Collector’s editions and licensed merchandise5%

These percentages are a proposed structure, not SCI’s current financial arrangement.

The important point is that the money intended for boxers would not repeatedly come out of the combat-design or gameplay-development budget.

The fund could cover:

  • Boxer licensing guarantees

  • Estate negotiations

  • Face and body scanning

  • Motion-capture sessions

  • Voice recording

  • Historical research

  • Alternate versions

  • Signature entrances

  • Trademark and tattoo clearance

  • Authentic trunks, robes, gloves, and corner teams

  • Royalty accounting

  • Contract renewals

That would make roster development a planned business operation rather than a series of emergency negotiations.


3. Sponsor-Funded Boxer Packs Would Be Extremely Useful

Sponsors could pay all or part of the costs of adding particular boxers, eras, divisions, or events.

Example: Riyadh Season Legends Expansion

A Riyadh Season-supported expansion might include:

  • Roberto Durán

  • Sugar Ray Leonard

  • Thomas Hearns

  • Marvin Hagler

  • Aaron Pryor

  • Alexis Argüello

  • Wilfred Benítez

  • Salvador Sánchez

  • Historic arena

  • Era-specific broadcast presentation

  • Classic robes and equipment

  • Documentary-style career challenges

Riyadh Season would receive appropriate branding and cross-promotion. The players would receive a substantial historical expansion. SCI would receive funding without carrying the entire licensing burden.

Because Riyadh Season already entered into a partnership with SCI, this would be an extension of an established commercial relationship rather than an entirely new concept. (Saudi Press Agency)

Other possible underwriting partners

  • DAZN

  • ESPN

  • Netflix

  • WBC, WBA, IBF, and WBO

  • The Ring

  • Matchroom Boxing

  • Queensberry Promotions

  • Golden Boy Promotions

  • Top Rank

  • Premier Boxing Champions

  • Zuffa Boxing, where rights permit

  • Everlast

  • Winning

  • Cleto Reyes

  • Rival

  • Grant

  • Adidas

  • Nike and Jordan Brand

  • Major boxing museums and halls of fame

However, the contracts must clarify that sponsoring an expansion does not give that company control over boxer ratings, rankings, gameplay balance, or historical presentation.

A sponsor could help finance the boxer. It should not be allowed to make the boxer unrealistically powerful.


4. Sponsor-Funded Free Boxers May Be Better Than Constant Paid DLC

Some boxers should be released free because they improve the entire game’s ecosystem.

SCI previously released boxers such as Antonio Tarver, Billy Dib, Jake LaMotta, and Skye Nicolson through free updates. That proves the studio can combine free roster additions with paid content. (Play Undisputed)

A better sequel program could say:

“This month’s free Historical Boxer Drop is presented by Everlast.”

The sponsor pays part of the license and production costs. Every player receives the boxer. SCI receives revenue. The sponsor receives exposure.

That is better for the community than placing every new boxer behind a paywall.

Ideal candidates for sponsored free releases

  • Historically important pioneers

  • Missing opponents for existing legends

  • Women’s boxing pioneers

  • Regional champions

  • Lower-weight legends

  • Recently retired boxers

  • Boxers tied to a major upcoming event

  • Boxers added to strengthen Career or Universe Mode

A sponsor might be more willing to fund a boxer if the release coincides with:

  • A major fight

  • A boxing anniversary

  • A documentary

  • A Hall of Fame induction

  • A live broadcast

  • A rematch

  • A championship tournament


5. DLC Would Help, but It Must Offer Real Value

DLC can finance boxer licensing because part of each sale can be returned to the participating boxers, estates, and rights holders.

But SCI should avoid tiny, disconnected packs that make players feel they are being charged repeatedly for names that should have been in the base game.

Weak DLC model

  • Four boxers

  • A few cosmetic items

  • No new mode

  • No historical presentation

  • No connected rivals

  • High price

Strong DLC model

  • 8–12 boxers

  • Complete rivalry groups

  • One or more arenas

  • Era presentation package

  • Historical rules

  • Commentary additions

  • Career and Universe Mode integration

  • Authentic equipment

  • Historical challenges

  • Multiple versions when justified

Example: The Four Kings Expansion

  • Sugar Ray Leonard

  • Marvin Hagler

  • Thomas Hearns

  • Roberto Durán

  • Wilfred Benítez

  • Iran Barkley

  • John Mugabi

  • Davey Moore

  • Pipino Cuevas

  • Roberto Durán at lightweight, welterweight, and middleweight

  • 1980s broadcast package

  • Historic Caesars Palace setup

  • Rivalry scenarios

  • 15-round option

Players would understand what they were buying. The boxer licenses would be connected to meaningful gameplay content rather than presented as isolated character purchases.


6. Use Revenue Sharing to Reduce Upfront Costs

SCI could offer some boxers:

  • A reasonable signing guarantee

  • A royalty for each DLC pack sold

  • A bonus after specific sales milestones

  • A share of related cosmetic sales

  • Additional payments for scans, voice work, and promotion

This can reduce the initial cash burden while allowing the boxer to benefit when the content performs well.

Illustrative contract structure

A participating boxer might receive:

  1. A guaranteed licensing payment

  2. A per-unit royalty after the expansion recovers agreed production costs

  3. A sales bonus at predetermined milestones

  4. Separate compensation for scanning and promotional appearances

  5. Renewal options for sequels and future updates

The terms would vary because Muhammad Ali, Sugar Ray Robinson, an active champion, and a regional contender would not command identical compensation.

The important principle is:

Do not ask boxers to appear for “exposure,” but do not require SCI to assume every dollar of financial risk upfront.

Image and personality rights must be properly licensed because athletes and estates generally control commercial use of names, likenesses, voices, personas, and related identifying elements. (WIPO)


7. Group Licensing Would Reduce the Most Stress

Money is only one part of the problem. Negotiating separately with hundreds of boxers, estates, lawyers, managers, and representatives can consume years.

The best operational solution is group licensing.

Group licensing allows multiple participants to authorize certain commercial rights through one coordinated agreement. (Knight Commission)

Possible group agreements

SCI could negotiate with:

  • A promoter for a group of contracted boxers, where the promoter actually controls the required game rights

  • A boxer-management company

  • A historical licensing agency

  • A family or estate controlling several related rights

  • A national boxing federation

  • A women’s boxing licensing collective

  • A retired-boxers association

  • A purpose-built Independent Boxer Licensing Association

SCI would still need to verify who owns each right. A promoter does not automatically own every boxer’s video-game likeness. But when rights can legally be bundled, one agreement could add ten, twenty, or more boxers.

The long-term answer: Boxer Licensing Association

Boxing lacks the centralized team and player structures found in leagues such as the NFL, NBA, and MLB. A voluntary licensing association could allow participating boxers to pool limited video-game rights while retaining individual ownership.

The association could:

  • Maintain boxer and estate contact information

  • Establish standard contract language

  • Negotiate group minimums

  • Distribute royalties

  • Clear historical photographs and references

  • Coordinate scans and interviews

  • Maintain approved name pronunciations

  • Help verify records, equipment, trunks, and tattoos

  • Resolve renewal and estate issues

That could reduce SCI’s administrative stress more than advertising alone.


8. Ads Could Help, but Only the Right Kind

Advertising could generate meaningful supplementary revenue, especially because boxing naturally contains commercial signage.

Good advertising

  • Ring-canvas sponsors

  • Ring-post logos

  • Turnbuckle branding

  • Arena signs

  • Broadcast overlays

  • Weigh-in backdrops

  • Press-conference boards

  • Boxer robes and trunks, where authorized

  • Gym equipment

  • Career Mode sponsorship contracts

  • Authentic broadcast partners

  • Sponsored tournaments

  • Branded historical or current venues

This type of advertising can enhance authenticity rather than interrupt gameplay.

SCI has already incorporated DAZN-branded venue and Creation Suite content, showing how commercial branding can be integrated into the boxing environment. (Play Undisputed)

Bad advertising

  • Unskippable commercials before fights

  • Full-screen menu advertisements

  • Ads inserted into offline modes after purchase

  • Dynamic ads that require constant internet access

  • Pop-ups during Career Mode

  • Advertisements covering statistics or menus

  • Ads that interfere with historical venues

  • Gambling advertising aimed indiscriminately at younger players

  • Replacing authentic presentation with unrelated products

Players who pay full retail price should not feel as though they purchased an advertising platform.

Best advertising principle

Make the advertisement part of the boxing world, and use part of its revenue to fund free boxer additions.

SCI could publicly label certain releases:

“The addition of Salvador Sánchez was supported by our Historical Boxing Partners and is free to all players.”

That would show fans exactly how sponsorship improved the product.


9. Cosmetics Can Subsidize Boxer Licensing

Cosmetics are safer than selling every boxer individually.

SCI could sell optional:

  • Historic robes

  • Alternate trunks

  • Walkout apparel

  • Training gear

  • Gloves

  • Boots

  • Corner jackets

  • Anniversary outfits

  • Era broadcast overlays

  • Venue decorations

  • Collector posters and digital museum items

Part of cosmetic revenue could be placed into the Boxer Licensing Fund.

However, the game should provide each licensed boxer with at least one authentic standard outfit. Players should not have to buy the boxer and then separately buy the boxer’s basic trunks.

Alternate outfits, rare robes, and recreated fight-night appearances could reasonably be premium cosmetics.


10. Live Boxing Events Could Cross-Fund the Game

The game should be connected more directly to live boxing.

Example event partnership

Before a major fight:

  • The two boxers are added or updated in the game

  • A limited-time fight week begins

  • A sponsor funds the scans and licensing

  • Players predict the result

  • The live broadcast promotes the game

  • The game promotes the broadcast

  • Authentic weigh-in, ring-walk, and arena assets are added

  • A portion of promotional revenue supports future boxer licensing

This could work with:

  • Riyadh Season cards

  • DAZN events

  • ESPN cards

  • Netflix boxing events

  • Major title fights

  • Hall of Fame weekends

  • International tournaments

The boxer benefits from additional exposure and royalties. The broadcaster receives interactive promotion. SCI receives funding and current content. Players receive timely roster additions.


11. Historical Boxers Need a Dedicated Heritage Program

Deceased legends present different challenges:

  • Estate rights

  • Name and likeness ownership

  • Historic equipment

  • Photographer and archive rights

  • Tattoos and artwork

  • Surviving family approval

  • Conflicting representatives

  • Limited footage

  • Multiple career versions

SCI should create a Boxing Heritage Licensing Program with museums, historians, estates, archives, and the International Boxing Hall of Fame.

Rather than approaching an estate only to request a signature, SCI could offer:

  • Historical consultation

  • Revenue sharing

  • A digital biography

  • Career timeline

  • Archival photographs where licensed

  • Educational documentary segments

  • Preservation of the boxer’s style

  • Family approval of the final character model

  • Memorial or charitable contributions where appropriate

That could make estates more willing to participate and reduce disputes over how a boxer is represented.


12. Do Not License More Boxers Than the Game Can Reproduce Properly

Funding 500 licenses would not help if the boxers all shared generic movement, punch, defense, and AI packages.

Every license creates additional production work:

  • Research

  • Modeling

  • Scanning

  • Animation

  • AI tendencies

  • Ratings

  • Commentary

  • Testing

  • Career integration

  • Alternate weights

  • Southpaw and orthodox behavior

  • Signature punches

  • Ring walks

  • Contract renewals

SCI itself said in April 2026 that it had nearly 100 staff and was redirecting its resources to a sequel built on new architecture. That makes disciplined scope especially important. (Play Undisputed)

The correct target is not:

“How can SCI collect the largest number of boxer names?”

It is:

“How can SCI finance the largest number of boxers it can reproduce authentically?”

A roster of 250 deeply researched boxers would be more valuable than 500 boxers using nearly identical gameplay templates.


My Recommended SCI Funding Structure

Base game

Funded by:

  • SCI

  • Deep Silver

  • Existing investors

  • New strategic investors

Includes:

  • 150–175 boxers

  • Male and female divisions

  • Major legends and current champions

  • Complete rivalry groups

  • No immediate dependency on DLC

Year One

Four sponsored free roster drops

Each contains:

  • 2–4 boxers

  • Sponsor-backed licensing

  • Gameplay updates

  • Career and Universe integration

Three paid era expansions

Each contains:

  • 8–12 boxers

  • Arena

  • Presentation package

  • Historical challenges

  • Commentary

  • Multiple divisions and rivals

One free community-selected pack

Funded by:

  • Sponsor revenue

  • Cosmetic sales

  • A portion of season-pass revenue

Players vote from a pre-cleared list of boxers whose rights are genuinely available.


Final Judgment

Sponsors would help considerably. They are probably the best method for financing free boxer additions and event-connected roster packs.

DLC would also help. It is appropriate when it contains substantial, connected content and shares revenue fairly with boxers. It should supplement a strong base roster, not repair an intentionally empty one.

Advertising could help modestly. Authentic arena and broadcast advertising is useful. Intrusive commercials and menu ads would likely damage player trust.

Group licensing would reduce the greatest administrative pressure. Instead of negotiating hundreds of completely separate arrangements, SCI needs standardized contracts, coordinated rights holders, and an external licensing operation.

The most effective formula would be:

Publisher-funded base roster + sponsor-funded free boxers + substantial era DLC + boxer royalties + group licensing + authentic in-ring advertising.

That model could help SCI build a roster representing every era without forcing its combat, AI, animation, and mode-development teams to pay the price.

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