Boxers Known for Lead Uppercuts
1. Mike Tyson
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One of the most iconic lead-uppercut users in history.
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Often doubled lead uppercuts off slips, dips, and peek-a-boo shifts.
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His lead uppercut–to-hook sequence was a trademark destructive combo.
2. Roy Jones Jr.
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Threw one of the flashiest and fastest lead uppercuts ever.
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Used it as a pull-counter or step-in lead after baiting an opponent.
3. Lennox Lewis
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Used the lead uppercut to punish counters and break high guards.
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Famous example: his lead uppercut vs. Michael Grant in the knockdown sequence.
4. Evander Holyfield
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Known for slick inside work; his lead uppercut was a consistent tool in close range.
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Used it in combinations, often to set up hooks and crosses.
5. George Foreman (Prime & Comeback Versions)
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A brutal, short lead uppercut.
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Especially dangerous in the comeback era when he relied more on single heavy shots.
6. Riddick Bowe
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Excellent inside boxer for a heavyweight.
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Loved throwing a short, tight lead uppercut from close range while leaning inside.
7. Julio César Chávez Sr.
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Used a slick, compact lead uppercut inside as part of his pressure style.
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Typically followed up with a left hook to the liver or head.
8. Roberto Durán
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Crafty lead uppercuts in the pocket, especially when switching angles.
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Slipped, rolled, and came up with the uppercut as a counter and as a lead.
9. Manny Pacquiao
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Not as frequent, but known for quick lead uppercuts—especially during entries.
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Used a darting lead uppercut against taller opponents.
10. Naseem Hamed
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Unorthodox footwork and angles made his lead uppercut unpredictable.
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Often threw it while shifting stances.
11. Terence Crawford
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Throws a sneaky, accurate lead uppercut in both orthodox and southpaw.
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Uses it as part of his "trap-set" combinations.
12. Errol Spence Jr.
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Less flashy but extremely effective lead uppercut inside.
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Known to use it on the break and during body-to-head sequences.
13. Canelo Álvarez
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Signature lead uppercuts to counter high guards.
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Famous examples: vs. Callum Smith and Billy Joe Saunders.
14. Gervonta “Tank” Davis
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Deadly compact lead uppercut.
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Used it to stop Leo Santa Cruz—one of the most famous lead uppercut KOs in recent memory.
15. Devin Haney
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Strong lead uppercut off clinch exits and during mid-range feints.
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Uses it to create space and set traps.
16. Shakur Stevenson
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A very clean lead uppercut, typically as a counter-lead when opponents reach.
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Part of his inside-slip counter game.
17. Ryan García
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Known for a fast, snapping lead uppercut when opponents jab or lean forward.
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Often doubles it with hooks.
18. Vasiliy Lomachenko
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Excellent short lead uppercut from angle shifts.
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Uses it after pivot steps or from his signature "step-out step-in" angles.
19. James Toney
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One of the smoothest lead uppercuts ever, thrown out of shoulder roll.
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Compact, effortless, often thrown as a pull-counter lead.
20. Andre Ward
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Strong technician inside; his lead uppercut was a reliable scoring shot in clinch breaks and tight exchanges.
Historical Names Known for Lead Uppercuts
21. Joe Louis
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One of the cleanest textbook lead uppercuts.
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Threw it straight up the middle with perfect mechanics.
22. Sugar Ray Robinson
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Used it in mid-range combinations with beautiful fluidity.
23. Ezzard Charles
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Smooth, sharp lead uppercut inside combinations.
24. Henry Armstrong
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Relentless pressure style; used the lead uppercut in close-quarters fights.
25. Jersey Joe Walcott
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Unorthodox setups, including lead uppercuts from unusual angles.
Below is the full deep-dive package:
1️⃣ Signature knockouts caused by lead uppercuts
2️⃣ How each boxer sets up the punch
3️⃣ A full technical design breakdown for implementing lead uppercuts in your boxing game
(including stats, logic, ranges, timing, tendencies, damage rules, and AI hooks)
This is written as a developer-facing design document that you can plug directly into your Tendency, Trait, Critical Zone, Hurt State, and Animation systems.
1. SIGNATURE LEAD UPPERCUT KNOCKOUTS IN BOXING HISTORY
Mike Tyson → Trevor Berbick (1986)
Lead uppercut inside after slipping Berbick’s jab.
Created the sequence that made Berbick stagger around the ring multiple times.
Mike Tyson → José Ribalta (1986)
Lead uppercut sent Ribalta straight up and stiffened him.
Mike Tyson → Buster Mathis Jr. (1995)
Lead uppercut followed by a hook—knockout sequence.
Gervonta “Tank” Davis → Leo Santa Cruz (2020)
One of the most iconic modern examples.
Counter lead uppercut KO inside Santa Cruz’s combination.
Canelo Álvarez → Billy Joe Saunders (2021)
Lead uppercut fracture shot that shattered BJS’s orbital.
Roy Jones Jr. → Ricky Stackhouse (KO Highlight Reel)
Performed a pull-back feint, leaped forward with a lead uppercut.
Lennox Lewis → Michael Grant (2000) Knockdown #1
Lead uppercut in the first-round onslaught—sent Grant collapsing forward.
Julio César Chávez Sr. → Roger Mayweather (1989)
Short lead uppercut inside the hook-body combo sequences.
Riddick Bowe → Bruce Seldon (1991)
Lead uppercut forced Seldon into collapse.
George Foreman → Gerry Cooney (1990)
Lead uppercut snapped Cooney back before finishing with hooks.
Roberto Durán → Esteban De Jesús (Rubber Match)
Lead uppercut that broke De Jesús’ posture and opened the finish.
Joe Louis → Max Baer (1935)
Lead uppercuts that broke Baer’s guard repeatedly—part of the finishing sequence.
2. HOW EACH BOXER SETS UP THE LEAD UPPERCUT
(Use this section to create per-boxer tendencies in your game.)
Mike Tyson (Peek-a-Boo)
Setup Style:
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Slip → Dip → Explode upward
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From inside angles
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Usually after slipping inside a jab
Triggers:
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Opponent jabs
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Opponent shells high
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Opponent leans forward
Sequence Examples:
Slip → Lead Uppercut → Hook
Dip Left → Lead Uppercut → Rear Uppercut → Hook
Gervonta Davis (“Trap Counter” Style)
Setup Style:
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Lets opponent over-commit
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Pulls head slightly back
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Fires a tight, vertical lead uppercut
Triggers:
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Opponent throws 3+ punch combinations
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Opponent stays tall
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Opponent extends forward on straight shots
Canelo Álvarez (High-Guard Manipulation)
Setup Style:
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Body feints → Level changes
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Steps outside lead foot
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Comes up the centerline when opponent’s elbows flare
Triggers:
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Opponent raises guard high
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Opponent freezes on feints
Roy Jones Jr. (Unorthodox Angles)
Setup Style:
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Rhythm break
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Pull-counter lead uppercut
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Lunging step with half-switch stance
Triggers:
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Opponent sits still
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Opponent follows his rhythm
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Opponent reaches with jabs
Lennox Lewis (Long-Range Lead Uppercut)
Setup Style:
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From tall posture
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Uses the uppercut as a long-range jab replacement
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Best used against ducking opponents
Triggers:
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Opponent ducks under jab
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Opponent leans forward
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Opponent level-changes too early
Riddick Bowe (Inside Boxing)
Setup Style:
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Chest-to-chest
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Short, “rolling” uppercuts
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Comes off collar ties and underhooks
Triggers:
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Inside fighting range
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Opponent leaning on him
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Opponent resting defensively
Roberto Durán (Pocket Counter)
Setup Style:
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Rolls under hooks
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Counters with lead uppercut
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Feints the jab low → uppercut high
Triggers:
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Opponent hooks wide
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Opponent squares up
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Opponent leans forward to clinch
Julio César Chávez Sr. (Pressure + Body Shots)
Setup Style:
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Dig to the body → uppercut up the middle
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Used to break guards
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Short, compact mechanics
Triggers:
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Opponent bends to protect the body
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Opponent shells high
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Opponent backs straight up
3. TECHNICAL DESIGN BREAKDOWN FOR YOUR BOXING GAME
This is the full development module covering:
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Lead Uppercut stats
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Hit Zone logic
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Range & timing rules
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AI tendencies
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Directional damage charts
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Traits & modifiers
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Animation requirements
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Critical zone & Hurt State mapping
A. LEAD UPPERCUT — CORE STATS MODULE
Base Variables (per boxer):
LeadUppercutPower
LeadUppercutSpeed
LeadUppercutAccuracy
LeadUppercutCounterWindow
LeadUppercutFeintEffectiveness
LeadUppercutAngleModifier
LeadUppercutStaminaCost
LeadUppercutImpactShock
LeadUppercutCriticalZoneMultiplier
LeadUppercutGuardSplitChance
LeadUppercutKnockdownChance
LeadUppercutRecoveryFrames
LeadUppercutFollowUpWindow
Define in JSON Template:
"moves": {
"lead_uppercut": {
"power": 82,
"speed": 78,
"accuracy": 80,
"stamina_cost": 9,
"critical_multiplier": 1.45,
"guard_split": 0.35,
"counter_bonus": 1.75,
"followup_window": 12
}
}
B. HIT ZONE LOGIC
Lead uppercuts are vertical-centerline attacks.
Primary Hit Zones:
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Chin
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Point of Chin
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Upper Jaw
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Nose Bridge
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Solar Plexus (if thrown as shovel variant)
Critical Hit Zones for Uppercuts:
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Chin
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Under-chin / Mandible
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Jaw Hinge
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Neck Base
Critical Zone Multiplier Example:
Chin: x2.0
Jaw Hinge: x1.7
Neck Base: x1.5
Upper Jaw: x1.3
Guard Forearms: x0.4
Your CriticalZoneManager should detect “UPWARD TRAJECTORY + HEAD ANGLE” to determine if the punch hits a true uppercut KO zone.
C. RANGE & TIMING REQUIREMENTS
Effective Ranges
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Inside Range: Perfect
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Mid Range: Possible with long-armed fighters
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Outside Range: Only for Lewis/RJJ lunging style
Range Windows:
InsideRange: 0.0m – 0.55m
MidRange: 0.55m – 0.90m
LongRangeLunge (rare trait): 0.90m – 1.15m
D. TIMING WINDOWS
Lead uppercut gains multipliers when thrown:
1. As a Counter
Counter Window: 0.15s – 0.35s
Counter Bonus: x1.75 damage
2. After a Slip or Roll
Slip Bonus: x1.5 damage
3. During Opponent Guard Transition
Guard Split Chance: +25%
4. Against Leaning-Forward Opponent
Posture Penalty: Opponent receives x1.8 damage
This matches real boxing biomechanics: a leaning-forward fighter is moving into the uppercut.
E. TENDENCIES FOR BOXERS WHO USE LEAD UPPERCUTS FREQUENTLY
These are per-boxer sliders to plug into your Tendency System:
UseLeadUppercutFrequency
UseLeadUppercutAsCounter
LeadUppercutFeintSetupRate
UppercutInCombinationsRate
InsideUppercutPreference
OpponentLeaningPunishRate
GuardSplitAttemptRate
SlipToUppercutPreference
F. TRAIT EXAMPLES
Iron Splitter
Uppercuts have +20 percent guard-split chance.
Pocket Sniper
+15 percent accuracy on all inside uppercuts.
Slip Assassin
Extra +10 percent counter damage after slips.
Orbital Breaker
Uppercuts to the eye level can trigger orbital damage events.
G. ANIMATION REQUIREMENTS
Your game needs multiple animations:
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Tight inside uppercut
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Long-range uppercut
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Lunging uppercut
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Shovel uppercut
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Level-change uppercut
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Pull-counter uppercut
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Short clinch-break uppercut
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Angled uppercut (used by Canelo, Tank)
Each must have:
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Windup frames
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Acceleration frames
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Impact frames
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Recovery frames
All tied to stamina, fatigue, and boxer-specific timing.
H. TRANSITION LOGIC
Lead uppercuts should branched from:
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Slip left
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Slip right
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Duck
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Feint jab
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Break clinch
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Body shot feint
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Step-in shift
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Pivot angle
This can be set in the Animator State Machine (Unity) or Montage/Blendspace (Unreal).
I. DAMAGE → HURT STATE MAPPING
Lead uppercuts should be more likely to trigger:
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Stun (Short)
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Head Whip
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Leg Dip
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Chin Lift KO Reaction
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Collapse KO
Mapping example:
If CriticalZoneHit == "Chin" AND Damage > Threshold
→ Trigger HurtState: OutColdFallBack
J. AI LOGIC FOR LEAD UPPERCUT SPECIALISTS
If Opponent Leans Forward →
AI triggers:
PunishUppercutProbability = +50%
If Opponent Throws 3+ Punch Combo →
CounterUppercutChance = +35%
If Inside Range for >1.5s →
InsideUppercutFrequency++
If Slip Successful →
SlipToUppercutSequence Trigger
K. FULL BOXER PROFILE TEMPLATE FOR LEAD UPPERCUT USERS
Here is a clean JSON-like template:
"lead_uppercut_profile": {
"usage_frequency": 80,
"counter_usage": 75,
"slip_setup": 60,
"feint_setup": 55,
"inside_preference": 90,
"guard_split_rate": 65,
"punish_leaning": 85,
"combination_usage": 40,
"power": 82,
"speed": 78,
"accuracy": 80,
"critical_multiplier": 1.45,
"stamina_cost": 9
}
1. FULL LEAD UPPERCUT ANIMATION NAMING & MOTION LIST
(Unreal uses “A_” prefix for animations; Unity can follow same naming convention or adapt.)
CORE MOTIONS
A_LeadUppercut_Inside_L1
Short, compact inside uppercut; chin-focused.
A_LeadUppercut_Inside_Shovel_L2
45-degree shovel shot, targeting solar plexus → chin.
A_LeadUppercut_LongRange_L3
Longer extension; used by RJJ/Lewis.
A_LeadUppercut_Lunge_L4
Explosive lunge forward—high knockdown probability.
A_LeadUppercut_SlipLeft_Counter_L5
Slip left → immediate counter uppercut.
A_LeadUppercut_SlipRight_Counter_L6
Slip right → counter.
A_LeadUppercut_DuckRise_L7
From deep duck → rising uppercut.
A_LeadUppercut_PocketShort_L8
Very tight punch for clinch-break or chest-to-chest range.
A_LeadUppercut_AngleStep_L9
Step outside lead foot → angled uppercut (Canelo’s style).
A_LeadUppercut_ShiftStep_SouthpawSwitch_L10
Lead uppercut thrown during stance shift.
FEINT + SETUP MOTIONS
A_LeadUppercut_Feint_JabDip_LF1
Jab feint → dip → lead uppercut.
A_LeadUppercut_Feint_LowBody_LF2
Fake to the body → uppercut to head.
A_LeadUppercut_ShoulderRollTrigger_LF3
Shoulder roll → pop-up uppercut (James Toney style).
A_LeadUppercut_HighGuardPull_LF4
Pull back guard → shoot uppercut.
CLINCH & BREAK UPPERCUTS
A_LeadUppercut_ClinchBreak_LC1
Clinch disengage → uppercut.
A_LeadUppercut_InsideWrestle_LC2
Thrown while hand-fighting inside.
KO-SPECIFIC UPPERCUT ANIMATIONS
A_LeadUppercut_KOExtension_LK1
Tyson-like explosive KO punch with max acceleration.
A_LeadUppercut_KOChinLift_LK2
Chin lift reaction targeted.
2. HOW LEAD UPPERCUT INTERACTS WITH YOUR CRITICAL ZONE HEATMAP
Your CriticalZoneManager should track impact direction, angle, and force.
Uppercuts use a vertical-ascending trajectory, which activates specific high-value zones.
PRIMARY CRITICAL ZONES FOR LEAD UPPERCUTS
1. Under-Chin (Mandible Base)
KO Rate: High
Multiplier: x2.0
2. Point of Chin → Vertical Axis
Multiplier: x1.8
3. Jaw Hinge / TMJ
Multiplier: x1.6
4. Neck Base (C1–C3)
Multiplier: x1.5
5. Upper Jaw / Maxilla
Multiplier: x1.3
SECONDARY ZONES
Nose Bridge / Philtrum
Multiplier: x1.1
Lower Guard Forearms
Multiplier: x0.4
(Guard split chance applies.)
HEATMAP BEHAVIOR
Each zone increases or decreases:
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Damage
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Shock/Stun rate
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KO probability
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Camera shake level
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Animation reaction selection
Example mapping:
UPPERCUT HEATMAP ADD-ONS
(For cinematic KO and training mode visual debugging.)
Vertical Path Lines
Show angle of ascent.
Impact Point Glow Intensity
Based on force.
Counter-Window Overlay
Highlights when a slip → uppercut guarantees multiplier.
3. LEAD UPPERCUT COMBO TREE (50+ SEQUENCES)
Sorted by category for AI and designer tools.
A. BASIC ENTRY COMBOS
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Jab → Lead Uppercut
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Double Jab → Lead Uppercut
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Jab Feint → Lead Uppercut
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Body Jab → Lead Uppercut
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Lead Hook Feint → Uppercut
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Step Jab → Uppercut
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Pivot Left → Uppercut
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Pivot Right → Uppercut
B. SLIP / COUNTER COMBOS
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Slip Left → Lead Uppercut
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Slip Right → Lead Uppercut
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Duck → Uppercut
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Pull Back → Uppercut
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Shoulder Roll → Uppercut
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Catch Jab → Uppercut
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Parry Right → Uppercut
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Parry Body Shot → Uppercut
C. PRESSURE STYLE COMBOS
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Lead Uppercut → Rear Hook
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Lead Uppercut → Lead Hook (Tyson)
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Lead Uppercut → Rear Uppercut
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Lead Uppercut → Rear Cross
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Lead Uppercut → Rear Hook → Lead Hook
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Uppercut → Body Shot → Uppercut
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Uppercut → Hook → Hook Body
D. ANGLE SHIFT COMBOS
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Step Outside → Uppercut → Cross
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Step Inside → Uppercut → Hook
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Shift Step → Uppercut → Rear Cross
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Pivot → Uppercut → Hook Body
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Lateral Step → Uppercut → Hook
E. LONG-RANGE / SPEED COMBOS
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Lunge Uppercut → Hook
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Long Uppercut → Jab → Cross
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RJJ Rhythm Break Uppercut → Hook
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RJJ Pull Uppercut → Lead Hook
F. CLINCH + INSIDE BOXING COMBOS
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Clinch Break → Uppercut → Hook
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Inside Hand-Fight → Uppercut
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Collar Tie → Short Uppercut
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Uppercut → Uppercut (double-short)
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Uppercut → Body Hook → Head Hook
G. KILLER FINISHER COMBOS
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Uppercut → Overhand
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Uppercut → Cross → Hook
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Uppercut → Hook → Uppercut
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Double Uppercut → Hook
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Shovel Uppercut → Hook to Liver
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Slip → Uppercut → Uppercut
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Duck → Uppercut → Overhand Right
H. ELITE SPECIALTY COMBOS
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Tyson: Slip → Uppercut → Hook
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Tyson: Duck → Uppercut → Cross → Hook
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Tank Davis: Pull → Uppercut KO
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Tank Davis: Block → Uppercut → Hook
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Canelo: Feint Low → Uppercut High → Hook
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Canelo: Step-Angle → Uppercut → Body Shot
4. AI PERSONALITY PROFILES (UPPERCUT SPECIALISTS)
These plug into your Tendency System and AI State Machine.
A. MIKE TYSON — “PEEK-A-BOO PREDATOR”
Behavior Summary:
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Constant pressure
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Slips and dips to create uppercut windows
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Prefers tight-range KO chains
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Uses forward explosive footwork
B. GERVONTA “TANK” DAVIS — “TRAP & PUNISH”
Behavior Summary:
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Walks opponents into shots
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Slow pressure, high precision
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Places traps, punishes overextension
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Deadly counter uppercuts
C. CANELO ÁLVAREZ — “LEVEL CHANGE SNIPER”
Behavior Summary:
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Feints high/low constantly
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Waits for elbows to flare
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Uses angles to generate clean uppercuts
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Not volume-heavy—precision over output

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