Sunday, February 16, 2025

The Difference Between Boxing and Fighting Games: Why Boxing Fans Reject the Blur

 


The Difference Between Boxing and Fighting Games: Why Boxing Fans Reject the Blur

In the world of gaming, combat-based titles have long been divided into distinct categories. Among them, boxing games and fighting games stand apart—each offering a unique experience based on the nature of the sport or combat style they aim to replicate. However, in recent years, some companies have attempted to blur the lines between these genres, creating hybrid experiences that, while appealing to a broad audience, fail to satisfy dedicated boxing fans.

Boxing Games vs. Fighting Games: The Fundamental Differences

At their core, boxing games are designed to simulate the sport of boxing. This means adhering to real-world rules, strategies, and techniques. The focus is on fundamentals such as footwork, ring control, punch accuracy, defense, stamina management, and tactics that align with the sweet science. Successful boxing games aim to replicate the chess match that takes place inside the ring, making realism a priority.

On the other hand, fighting games—such as Street Fighter, Tekken, or even UFC titles—are structured differently. They emphasize exaggerated movement, quick reaction-based inputs, and often involve mechanics that have little to do with real-world fighting physics. These games thrive on accessibility and action-packed sequences, prioritizing entertainment over simulation. Even games that lean into "realistic" combat, such as the UFC series, often include elements like button-mashing combos, parries that work universally, and stamina meters that function more like cooldowns rather than a reflection of real-life fatigue.

Companies Trying to Blur the Lines

In an attempt to appeal to a broader audience, some game developers have taken a misguided approach, implementing fighting game mechanics into boxing games. They assume that fans of one genre will seamlessly accept elements from the other. Features such as unrealistic punch speeds, excessive combo systems, super move meters, or arcade-like counters are creeping into titles that claim to be boxing simulations.

For instance, Undisputed, a game that initially marketed itself as a hardcore boxing sim, has introduced mechanics that feel more like a fighting game experience. Features like excessive counters, unrealistic stamina recovery, and exaggerated foot movement that allows for arcade-style dashes contradict the very essence of boxing realism. This shift has left many diehard boxing fans feeling alienated.

Why Boxing Fans Aren’t Accepting It

Boxing fans have been starved for a proper simulation experience for over a decade. Games like Fight Night Champion scratched the surface but still had arcade elements that frustrated realism purists. With modern technology advancing to the point where true-to-life boxing mechanics can be faithfully recreated, there is no reason to dilute the experience by incorporating mechanics that do not belong in the sport.

Many boxing fans argue that developers should focus on:

  • Accurate Boxer Styles & Tendencies – Real-life boxers have unique movement patterns, defensive styles, and punch deliveries that should be captured authentically.
  • Proper Stamina & Damage Systems – Boxing is about endurance and attrition, not executing endless combinations without consequence.
  • Realistic Defensive Options – A solid defense should not be reduced to just timed counters. Blocking, head movement, clinching, and positioning should all play significant roles.
  • Strategic Fighting – Success in boxing comes from intelligence and adaptability, not simply executing the most stylish moves.

When companies blur the lines, they risk alienating the very audience that has been longing for an authentic experience. Boxing fans aren’t just rejecting these hybrid mechanics out of stubbornness—they’re rejecting them because they fundamentally go against what makes boxing a unique and strategic sport.

The Path Forward

For a true boxing game to succeed, developers must stop treating boxing as just another fighting game subgenre. Instead of attempting to "gamify" the sport with unnecessary additions, they should fully embrace realism. From nuanced movement and tactical engagements to real-world boxing physics and AI behavior, the focus should be on creating a boxing simulation that respects the sport and its fans.

The bottom line is clear: boxing is not just another fighting game. Companies that fail to understand this will continue to face resistance from the boxing community, while those who embrace authenticity have the opportunity to create the definitive boxing simulation experience.

The Difference Between Boxing and Fighting Games: Why Boxing Fans Reject the Blur

 


The Difference Between Boxing and Fighting Games: Why Boxing Fans Reject the Blur

In the world of gaming, combat-based titles have long been divided into distinct categories. Among them, boxing games and fighting games stand apart—each offering a unique experience based on the nature of the sport or combat style they aim to replicate. However, in recent years, some companies have attempted to blur the lines between these genres, creating hybrid experiences that, while appealing to a broad audience, fail to satisfy dedicated boxing fans.

Boxing Games vs. Fighting Games: The Fundamental Differences

At their core, boxing games are designed to simulate the sport of boxing. This means adhering to real-world rules, strategies, and techniques. The focus is on fundamentals such as footwork, ring control, punch accuracy, defense, stamina management, and tactics that align with the sweet science. Successful boxing games aim to replicate the chess match that takes place inside the ring, making realism a priority.

On the other hand, fighting games—such as Street Fighter, Tekken, or even UFC titles—are structured differently. They emphasize exaggerated movement, quick reaction-based inputs, and often involve mechanics that have little to do with real-world fighting physics. These games thrive on accessibility and action-packed sequences, prioritizing entertainment over simulation. Even games that lean into "realistic" combat, such as the UFC series, often include elements like button-mashing combos, parries that work universally, and stamina meters that function more like cooldowns rather than a reflection of real-life fatigue.

Companies Trying to Blur the Lines

In an attempt to appeal to a broader audience, some game developers have taken a misguided approach, implementing fighting game mechanics into boxing games. They assume that fans of one genre will seamlessly accept elements from the other. Features such as unrealistic punch speeds, excessive combo systems, super move meters, or arcade-like counters are creeping into titles that claim to be boxing simulations.

For instance, Undisputed, a game that initially marketed itself as a hardcore boxing sim, has introduced mechanics that feel more like a fighting game experience. Features like excessive counters, unrealistic stamina recovery, and exaggerated foot movement that allows for arcade-style dashes contradict the very essence of boxing realism. This shift has left many diehard boxing fans feeling alienated.

Why Boxing Fans Aren’t Accepting It

Boxing fans have been starved for a proper simulation experience for over a decade. Games like Fight Night Champion scratched the surface but still had arcade elements that frustrated realism purists. With modern technology advancing to the point where true-to-life boxing mechanics can be faithfully recreated, there is no reason to dilute the experience by incorporating mechanics that do not belong in the sport.

Many boxing fans argue that developers should focus on:

  • Accurate Boxer Styles & Tendencies – Real-life boxers have unique movement patterns, defensive styles, and punch deliveries that should be captured authentically.
  • Proper Stamina & Damage Systems – Boxing is about endurance and attrition, not executing endless combinations without consequence.
  • Realistic Defensive Options – A solid defense should not be reduced to just timed counters. Blocking, head movement, clinching, and positioning should all play significant roles.
  • Strategic Fighting – Success in boxing comes from intelligence and adaptability, not simply executing the most stylish moves.

When companies blur the lines, they risk alienating the very audience that has been longing for an authentic experience. Boxing fans aren’t just rejecting these hybrid mechanics out of stubbornness—they’re rejecting them because they fundamentally go against what makes boxing a unique and strategic sport.

The Path Forward

For a true boxing game to succeed, developers must stop treating boxing as just another fighting game subgenre. Instead of attempting to "gamify" the sport with unnecessary additions, they should fully embrace realism. From nuanced movement and tactical engagements to real-world boxing physics and AI behavior, the focus should be on creating a boxing simulation that respects the sport and its fans.

The bottom line is clear: boxing is not just another fighting game. Companies that fail to understand this will continue to face resistance from the boxing community, while those who embrace authenticity have the opportunity to create the definitive boxing simulation experience.

Friday, February 14, 2025

Why Fans No Longer Want Arcadey or Hybrid Boxing Games—and Why They Don’t Sell Like They Used To?



 

Why Fans No Longer Want Arcadey or Hybrid Boxing Games—and Why They Don’t Sell Like They Used To

For years, boxing video games thrived on exaggerated, over-the-top action. Titles like Ready 2 Rumble and Punch-Out!! were fun, wacky representations of the sport that entertained casual gamers. Even games that leaned into realism, like Fight Night, incorporated arcade-like elements, such as exaggerated knockouts and simplified mechanics, to appeal to a broad audience. However, times have changed.

Today, boxing fans and sports gamers overwhelmingly crave realism. The demand for a true simulation of the sweet science has never been higher, and the failure of arcadey or hybrid boxing games to generate sustained interest reflects this shift. The market has matured. We, the fans, have grown up. And the games that once entertained us as kids simply don’t hold the same weight anymore.

We Are Adults Now—And Those Games Made Us Hardcore Sports Fans

Many of the gamers who enjoyed boxing games in the 1990s and 2000s were teenagers or young adults. Those arcade-style boxing games introduced us to the sport, but as we matured, so did our tastes. We began following boxing more closely, appreciating the nuances of styles, footwork, and defensive tactics.

We don’t just want to throw wild haymakers and watch ridiculous ragdoll knockouts—we want the technical beauty of boxing represented in the games we play. The fans who grew up with those older games now expect a deeper experience, one that mirrors the strategy and unpredictability of real fights.

Arcade-style boxing games were a gateway, but now we want a simulation. We no longer need an over-the-top boxing experience because we understand and appreciate the complexities of the sport.

Arcadey Games Don’t Sell Like They Used To

The gaming industry has evolved, and arcade-style sports games have largely fallen out of favor. Outside of niche releases, the best-selling sports titles—whether it's NBA 2K, FIFA (EA Sports FC), or Madden—have leaned into realism. The more authentic the experience, the more engaged the player base.

Look at NBA Jam and NFL Blitz—both were extremely popular in the late 90s and early 2000s, but attempts to revive them haven’t had the same impact. The majority of sports gamers now prefer a realistic representation of their favorite sports, not a cartoonish, fast-paced version detached from reality.

Even Fight Night Champion, which had some arcade-like elements, sold well not because of those features but because it was the closest thing to a true boxing simulation at the time. Fans have been waiting for a game that takes realism even further.

Arcade-Style Should Be an Option—Not the Foundation

The best approach for a modern boxing game is clear: simulation should be the base, with arcade-style gameplay as an option. Let players who want a high-paced, over-the-top experience toggle settings to make it more arcadey, but don’t force that experience onto everyone.

A true simulation boxing game should emphasize:

  • Realistic movement and footwork
  • Accurate punch physics and reactions
  • A deep career mode with real progression
  • Authentic stamina, defense, and clinching mechanics
  • Different styles that truly make boxers feel unique

If a game gets these things right, it can always add an arcade mode or custom settings for those who prefer a more casual experience. But the base game should be grounded in realism, giving fans the sim experience they have been demanding for years.

Conclusion: It’s Time for a True Boxing Simulation

The demand for a real, in-depth boxing game has never been higher. Arcadey and hybrid games don’t sell because the audience has changed. The fans who once enjoyed exaggerated boxing games have grown up, and we want a game that respects the sport and reflects its complexity.

A well-made simulation boxing game will not only satisfy hardcore boxing fans but also attract casual gamers intrigued by its depth. The success of modern sports games shows that realism sells, and boxing should be no different.

It’s time for developers to recognize that arcade-style boxing is no longer the main attraction—it’s merely an option. Simulation should be the future of boxing video games.

Why Fans No Longer Want Arcadey or Hybrid Boxing Games—and Why They Don’t Sell Like They Used To?



 

Why Fans No Longer Want Arcadey or Hybrid Boxing Games—and Why They Don’t Sell Like They Used To

For years, boxing video games thrived on exaggerated, over-the-top action. Titles like Ready 2 Rumble and Punch-Out!! were fun, wacky representations of the sport that entertained casual gamers. Even games that leaned into realism, like Fight Night, incorporated arcade-like elements, such as exaggerated knockouts and simplified mechanics, to appeal to a broad audience. However, times have changed.

Today, boxing fans and sports gamers overwhelmingly crave realism. The demand for a true simulation of the sweet science has never been higher, and the failure of arcadey or hybrid boxing games to generate sustained interest reflects this shift. The market has matured. We, the fans, have grown up. And the games that once entertained us as kids simply don’t hold the same weight anymore.

We Are Adults Now—And Those Games Made Us Hardcore Sports Fans

Many of the gamers who enjoyed boxing games in the 1990s and 2000s were teenagers or young adults. Those arcade-style boxing games introduced us to the sport, but as we matured, so did our tastes. We began following boxing more closely, appreciating the nuances of styles, footwork, and defensive tactics.

We don’t just want to throw wild haymakers and watch ridiculous ragdoll knockouts—we want the technical beauty of boxing represented in the games we play. The fans who grew up with those older games now expect a deeper experience, one that mirrors the strategy and unpredictability of real fights.

Arcade-style boxing games were a gateway, but now we want a simulation. We no longer need an over-the-top boxing experience because we understand and appreciate the complexities of the sport.

Arcadey Games Don’t Sell Like They Used To

The gaming industry has evolved, and arcade-style sports games have largely fallen out of favor. Outside of niche releases, the best-selling sports titles—whether it's NBA 2K, FIFA (EA Sports FC), or Madden—have leaned into realism. The more authentic the experience, the more engaged the player base.

Look at NBA Jam and NFL Blitz—both were extremely popular in the late 90s and early 2000s, but attempts to revive them haven’t had the same impact. The majority of sports gamers now prefer a realistic representation of their favorite sports, not a cartoonish, fast-paced version detached from reality.

Even Fight Night Champion, which had some arcade-like elements, sold well not because of those features but because it was the closest thing to a true boxing simulation at the time. Fans have been waiting for a game that takes realism even further.

Arcade-Style Should Be an Option—Not the Foundation

The best approach for a modern boxing game is clear: simulation should be the base, with arcade-style gameplay as an option. Let players who want a high-paced, over-the-top experience toggle settings to make it more arcadey, but don’t force that experience onto everyone.

A true simulation boxing game should emphasize:

  • Realistic movement and footwork
  • Accurate punch physics and reactions
  • A deep career mode with real progression
  • Authentic stamina, defense, and clinching mechanics
  • Different styles that truly make boxers feel unique

If a game gets these things right, it can always add an arcade mode or custom settings for those who prefer a more casual experience. But the base game should be grounded in realism, giving fans the sim experience they have been demanding for years.

Conclusion: It’s Time for a True Boxing Simulation

The demand for a real, in-depth boxing game has never been higher. Arcadey and hybrid games don’t sell because the audience has changed. The fans who once enjoyed exaggerated boxing games have grown up, and we want a game that respects the sport and reflects its complexity.

A well-made simulation boxing game will not only satisfy hardcore boxing fans but also attract casual gamers intrigued by its depth. The success of modern sports games shows that realism sells, and boxing should be no different.

It’s time for developers to recognize that arcade-style boxing is no longer the main attraction—it’s merely an option. Simulation should be the future of boxing video games.

Is The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) Blog the Ultimate Blueprint for a Boxing Video Game?

 


Is The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) Blog the Ultimate Blueprint for a Boxing Video Game?

Boxing video games have long struggled to capture the depth, strategy, and realism that make the sport so compelling. While some titles have come close, many fall short in key areas, either leaning too arcade-like or failing to flesh out fundamental aspects of the sport. However, The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) blog presents a comprehensive vision that could serve as the ultimate foundation for a boxing simulation game. https://boxinggamewishlist.blogspot.com/

A Deep Dive into the Wishlist Site

The blog is more than just a wishlist—it’s an extensive blueprint that covers every conceivable aspect of a boxing video game, from gameplay mechanics to career mode depth, customization, physics, AI behavior, and beyond. What makes it stand out is its commitment to realism, ensuring that every element of the sport is properly represented in the virtual ring.

Some key areas that the blog meticulously details include:

  • Weight Classes and Customization
    Unlike many boxing games that limit divisions, the wishlist emphasizes the inclusion of all weight classes for men and women, including junior, super, and even bridge weight categories. It also offers the option for players to customize or create weight divisions to reflect different eras in boxing history.

  • Boxer Styles, Movement, and Mechanics
    The site doesn’t just suggest adding different fighting styles—it breaks down the nuances of each, from punch trajectories to footwork, clinching, and defensive postures. Realism is at the forefront, with detailed proposals on how boxers should react to being hit, lose balance from wild swings, and even get tangled in the ropes.

  • Career Mode & Story Integration
    Many boxing games suffer from shallow career modes that lack immersion. The blog presents an expansive career mode concept where players can manage all aspects of a boxer’s journey—training, hiring trainers, signing contracts, dealing with promoters, and building a career narrative that changes based on choices. Additionally, it envisions a dynamic Story Mode where players can take on different roles, such as a boxer, trainer, or promoter, with branching paths that intertwine with other characters.

  • CPU and AI Realism
    One of the biggest flaws in past boxing games is unrealistic AI behavior. The wishlist proposes CPU-controlled boxers that not only fight according to their real-life tendencies but also adapt strategically, making AI-controlled bouts feel like actual boxing matches rather than robotic exchanges.

  • Customization and Content Depth
    From Create-A-Boxer features rivaling WWE 2K’s deep creation suite to allowing players to craft their own nicknames and names with AI commentary support, the wishlist ensures an unprecedented level of personalization. It also suggests adding a vast selection of training mini-games, auto-simulation options, and managerial aspects for a fully fleshed-out experience.

Should Developers Use This Site as a Blueprint?

Absolutely. Game developers looking to create a truly immersive and authentic boxing experience would be wise to take inspiration from this blog. Instead of focusing solely on licensing real-life boxers, the wishlist emphasizes gameplay, mechanics, and realism—elements that are far more important in the long run. The blog’s approach would not only satisfy hardcore boxing fans but also create a game that stands the test of time.

One of the most important takeaways from the wishlist is its refusal to compromise realism for accessibility. It believes that realism itself is fun when executed correctly, and that a deep, strategic boxing game can still be enjoyable for casual players if designed properly.

Conclusion

If a game studio wants to create the definitive boxing simulation, The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) is the ideal roadmap. It provides a level of depth and detail unmatched by any existing boxing game, tackling nearly every aspect needed to make a true-to-life boxing experience. Whether it's a major studio or an independent developer, this blog offers the perfect foundation for what could be the greatest boxing game ever made.

The question isn’t whether game companies should use this blueprint—it’s why they haven’t already.

Is The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) Blog the Ultimate Blueprint for a Boxing Video Game?

 


Is The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) Blog the Ultimate Blueprint for a Boxing Video Game?

Boxing video games have long struggled to capture the depth, strategy, and realism that make the sport so compelling. While some titles have come close, many fall short in key areas, either leaning too arcade-like or failing to flesh out fundamental aspects of the sport. However, The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) blog presents a comprehensive vision that could serve as the ultimate foundation for a boxing simulation game. https://boxinggamewishlist.blogspot.com/

A Deep Dive into the Wishlist Site

The blog is more than just a wishlist—it’s an extensive blueprint that covers every conceivable aspect of a boxing video game, from gameplay mechanics to career mode depth, customization, physics, AI behavior, and beyond. What makes it stand out is its commitment to realism, ensuring that every element of the sport is properly represented in the virtual ring.

Some key areas that the blog meticulously details include:

  • Weight Classes and Customization
    Unlike many boxing games that limit divisions, the wishlist emphasizes the inclusion of all weight classes for men and women, including junior, super, and even bridge weight categories. It also offers the option for players to customize or create weight divisions to reflect different eras in boxing history.

  • Boxer Styles, Movement, and Mechanics
    The site doesn’t just suggest adding different fighting styles—it breaks down the nuances of each, from punch trajectories to footwork, clinching, and defensive postures. Realism is at the forefront, with detailed proposals on how boxers should react to being hit, lose balance from wild swings, and even get tangled in the ropes.

  • Career Mode & Story Integration
    Many boxing games suffer from shallow career modes that lack immersion. The blog presents an expansive career mode concept where players can manage all aspects of a boxer’s journey—training, hiring trainers, signing contracts, dealing with promoters, and building a career narrative that changes based on choices. Additionally, it envisions a dynamic Story Mode where players can take on different roles, such as a boxer, trainer, or promoter, with branching paths that intertwine with other characters.

  • CPU and AI Realism
    One of the biggest flaws in past boxing games is unrealistic AI behavior. The wishlist proposes CPU-controlled boxers that not only fight according to their real-life tendencies but also adapt strategically, making AI-controlled bouts feel like actual boxing matches rather than robotic exchanges.

  • Customization and Content Depth
    From Create-A-Boxer features rivaling WWE 2K’s deep creation suite to allowing players to craft their own nicknames and names with AI commentary support, the wishlist ensures an unprecedented level of personalization. It also suggests adding a vast selection of training mini-games, auto-simulation options, and managerial aspects for a fully fleshed-out experience.

Should Developers Use This Site as a Blueprint?

Absolutely. Game developers looking to create a truly immersive and authentic boxing experience would be wise to take inspiration from this blog. Instead of focusing solely on licensing real-life boxers, the wishlist emphasizes gameplay, mechanics, and realism—elements that are far more important in the long run. The blog’s approach would not only satisfy hardcore boxing fans but also create a game that stands the test of time.

One of the most important takeaways from the wishlist is its refusal to compromise realism for accessibility. It believes that realism itself is fun when executed correctly, and that a deep, strategic boxing game can still be enjoyable for casual players if designed properly.

Conclusion

If a game studio wants to create the definitive boxing simulation, The Boxing Videogame Blueprint/Wishlist Site (Realistic/Sim) is the ideal roadmap. It provides a level of depth and detail unmatched by any existing boxing game, tackling nearly every aspect needed to make a true-to-life boxing experience. Whether it's a major studio or an independent developer, this blog offers the perfect foundation for what could be the greatest boxing game ever made.

The question isn’t whether game companies should use this blueprint—it’s why they haven’t already.

Wednesday, February 12, 2025

Ash Habib, Don't Let Boxing Fans Down: Take Control of Undisputed's Direction

 For years, boxing fans have yearned for a true-to-life simulation that captures the sweet science in all its complexity. When Undisputed was first announced as ESBC, it was heralded as the game that would finally give the sport its due justice. It was supposed to be a game made by boxing fans for boxing fans, but somewhere along the way, that vision seems to have faded.

Ash Habib, this was your project, your vision, and the reason boxing fans rallied behind you and Steel City Interactive in the first place. But now, many are questioning whether you have relinquished control or allowed others to dilute the essence of what was promised. Have outside influences or members of your team altered your direction? Because what we are seeing now feels like a compromise—a game struggling to maintain its identity rather than the revolutionary boxing sim we were promised. A boxing game for boxing fans by boxing fans.

What Happened to the Vision?

When the game was still called ESBC, it had fans excited with promises of deep simulation, authentic movement, and a commitment to realism. The gameplay teasers showed glimpses of greatness, featuring footwork that looked smooth, defensive mechanics that rewarded skill, and a roster filled with legends and modern stars.

But over time, as the game transitioned into Undisputed, concerns grew. Features that once defined its uniqueness were altered or removed. Instead of a hardcore simulation, we’ve seen a shift towards accessibility—one that seems to undermine the realism that boxing fans crave.

Many fans feel that Undisputed has lost its way. The mechanics have changed, the weight and impact of punches feel off, and elements that could have made the game a true simulation—like realistic AI tendencies, clinching dynamics, proper footwork limitations, and distinct fighter identities—seem to have taken a backseat.



The Hardcore Boxing Fanbase Feels Betrayed

The game was supposed to be a beacon for boxing purists, a title that understood the nuances of the sport. But instead, we are seeing something that seems to be catering to a more casual audience, leaving behind the very fans who championed its rise. This isn't about being "hard to play" or "too complex." This is about getting boxing right.

Other sports games, like NBA 2K and EA FC, have simulation elements that let hardcore fans enjoy depth while still offering modes for casual players. Why should Undisputed be any different? There should be a way to balance both, but not at the expense of realism.

Ash, It’s Not Too Late

The trust of the boxing gaming community is still within reach, but action needs to be taken before it’s too late. Ash, take back the reins. Reaffirm your vision and let the community know that you’re still fighting for the game we all believed in. If someone on your team convinced you to shift direction, reconsider that decision. Listen to the fans who have been vocal about what they truly want.

We don’t need compromises or watered-down gameplay. We need Undisputed to be the boxing simulation it was meant to be. The dream is still alive—but only if you take control and bring it back on course.

Ash Habib, Don't Let Boxing Fans Down: Take Control of Undisputed's Direction

 For years, boxing fans have yearned for a true-to-life simulation that captures the sweet science in all its complexity. When Undisputed was first announced as ESBC, it was heralded as the game that would finally give the sport its due justice. It was supposed to be a game made by boxing fans for boxing fans, but somewhere along the way, that vision seems to have faded.

Ash Habib, this was your project, your vision, and the reason boxing fans rallied behind you and Steel City Interactive in the first place. But now, many are questioning whether you have relinquished control or allowed others to dilute the essence of what was promised. Have outside influences or members of your team altered your direction? Because what we are seeing now feels like a compromise—a game struggling to maintain its identity rather than the revolutionary boxing sim we were promised. A boxing game for boxing fans by boxing fans.

What Happened to the Vision?

When the game was still called ESBC, it had fans excited with promises of deep simulation, authentic movement, and a commitment to realism. The gameplay teasers showed glimpses of greatness, featuring footwork that looked smooth, defensive mechanics that rewarded skill, and a roster filled with legends and modern stars.

But over time, as the game transitioned into Undisputed, concerns grew. Features that once defined its uniqueness were altered or removed. Instead of a hardcore simulation, we’ve seen a shift towards accessibility—one that seems to undermine the realism that boxing fans crave.

Many fans feel that Undisputed has lost its way. The mechanics have changed, the weight and impact of punches feel off, and elements that could have made the game a true simulation—like realistic AI tendencies, clinching dynamics, proper footwork limitations, and distinct fighter identities—seem to have taken a backseat.



The Hardcore Boxing Fanbase Feels Betrayed

The game was supposed to be a beacon for boxing purists, a title that understood the nuances of the sport. But instead, we are seeing something that seems to be catering to a more casual audience, leaving behind the very fans who championed its rise. This isn't about being "hard to play" or "too complex." This is about getting boxing right.

Other sports games, like NBA 2K and EA FC, have simulation elements that let hardcore fans enjoy depth while still offering modes for casual players. Why should Undisputed be any different? There should be a way to balance both, but not at the expense of realism.

Ash, It’s Not Too Late

The trust of the boxing gaming community is still within reach, but action needs to be taken before it’s too late. Ash, take back the reins. Reaffirm your vision and let the community know that you’re still fighting for the game we all believed in. If someone on your team convinced you to shift direction, reconsider that decision. Listen to the fans who have been vocal about what they truly want.

We don’t need compromises or watered-down gameplay. We need Undisputed to be the boxing simulation it was meant to be. The dream is still alive—but only if you take control and bring it back on course.

Tuesday, February 11, 2025

Don't Dismiss Ideas Just Because They Seem AI-Generated—They Might Be Great

 





Don't Dismiss Ideas Just Because They Seem AI-Generated—They Might Be Great

The rise of AI-generated content has sparked debates in many circles, particularly in creative and idea-driven spaces. Some people hesitate to engage with suggestions or proposals if they suspect they were written by AI, assuming that such ideas lack depth, originality, or true understanding. But dismissing ideas solely because they might be AI-generated could mean overlooking some truly valuable insights.

Ideas Matter More Than the Source

At the end of the day, what matters most is the quality of the idea, not who—or what—wrote it. If an idea is strong, innovative, and well thought out, it deserves consideration, regardless of whether it came from a person, an AI, or a combination of both. AI-generated text is simply a tool—one that can help organize thoughts, refine arguments, and present concepts in a clear way.

If we only judge the source rather than the substance, we risk shutting ourselves off from potentially great ideas. There have been countless cases in history where groundbreaking insights came from unexpected places. Just because something was written with AI assistance doesn't automatically make it less valuable.

AI Can Help Shape Creativity, Not Replace It

AI doesn’t create in a vacuum—it processes and restructures existing knowledge, making it a helpful tool for brainstorming. People still play a crucial role in refining, expanding, and implementing those ideas. In many cases, AI can provide a fresh perspective, offering solutions that might not have been considered otherwise.

For example, in game development, sports analysis, business strategies, and even storytelling, AI can contribute ideas that spark further human creativity. Instead of dismissing AI-generated ideas outright, they should be evaluated on their merits—just like any human-generated suggestion.

A Collaborative Future

Rather than seeing AI-generated ideas as something to reject outright, we should embrace them as part of a broader creative process. The real magic happens when human intuition, experience, and critical thinking merge with AI’s ability to analyze vast amounts of information quickly.

If we start evaluating ideas based on their content rather than their origin, we create a more open and productive space for innovation. Whether an idea is written by AI or a person, it should be judged on its practicality, creativity, and potential impact—not on assumptions about how it was generated.

So, the next time you come across a suggestion that seems AI-generated, don't be too quick to dismiss it. It might just be exactly the idea you were looking for.

Don't Dismiss Ideas Just Because They Seem AI-Generated—They Might Be Great

 





Don't Dismiss Ideas Just Because They Seem AI-Generated—They Might Be Great

The rise of AI-generated content has sparked debates in many circles, particularly in creative and idea-driven spaces. Some people hesitate to engage with suggestions or proposals if they suspect they were written by AI, assuming that such ideas lack depth, originality, or true understanding. But dismissing ideas solely because they might be AI-generated could mean overlooking some truly valuable insights.

Ideas Matter More Than the Source

At the end of the day, what matters most is the quality of the idea, not who—or what—wrote it. If an idea is strong, innovative, and well thought out, it deserves consideration, regardless of whether it came from a person, an AI, or a combination of both. AI-generated text is simply a tool—one that can help organize thoughts, refine arguments, and present concepts in a clear way.

If we only judge the source rather than the substance, we risk shutting ourselves off from potentially great ideas. There have been countless cases in history where groundbreaking insights came from unexpected places. Just because something was written with AI assistance doesn't automatically make it less valuable.

AI Can Help Shape Creativity, Not Replace It

AI doesn’t create in a vacuum—it processes and restructures existing knowledge, making it a helpful tool for brainstorming. People still play a crucial role in refining, expanding, and implementing those ideas. In many cases, AI can provide a fresh perspective, offering solutions that might not have been considered otherwise.

For example, in game development, sports analysis, business strategies, and even storytelling, AI can contribute ideas that spark further human creativity. Instead of dismissing AI-generated ideas outright, they should be evaluated on their merits—just like any human-generated suggestion.

A Collaborative Future

Rather than seeing AI-generated ideas as something to reject outright, we should embrace them as part of a broader creative process. The real magic happens when human intuition, experience, and critical thinking merge with AI’s ability to analyze vast amounts of information quickly.

If we start evaluating ideas based on their content rather than their origin, we create a more open and productive space for innovation. Whether an idea is written by AI or a person, it should be judged on its practicality, creativity, and potential impact—not on assumptions about how it was generated.

So, the next time you come across a suggestion that seems AI-generated, don't be too quick to dismiss it. It might just be exactly the idea you were looking for.

Saturday, February 8, 2025

Global Dream Team: The Best Hires to Create the Most Realistic Boxing Video Game

 


To create the most realistic boxing video game, the best hires should come from various parts of the world, depending on their expertise in different areas of game development, combat sports, and technology. Here’s a deep dive into the ideal global talent pool based on industry strengths:


1. Game Development & Simulation Physics

United Kingdom (UK) & Canada

  • Why? The UK and Canada have some of the best simulation-based game development studios.
  • Notable Studios & Talent Pools:
    • Codemasters (UK) – Experts in physics-based racing games like F1 and Dirt, which require high-level physics accuracy.
    • Criterion Games (UK) – Known for their destruction physics in Burnout and Need for Speed.
    • Ubisoft Toronto (Canada) – Specializes in motion capture and physics-based gameplay.
  • How This Helps: A realistic boxing game needs accurate physics, fluid movement, and punch impact variations, and these studios have deep experience in that.

2. Combat Sports AI & Behavior

Japan & France

  • Why? Japan and France have long-standing experience in creating AI-driven sports and combat systems.
  • Notable Contributions:
    • SEGA AM2 (Japan) – Created the Virtua Fighter series, known for its realistic fighting AI and physics.
    • EKO Software (France) – Developed UFC Throwdown, one of the earliest realistic MMA games with AI-driven combat behavior.
  • How This Helps: Japan and France could provide AI developers who specialize in opponent tendencies, defensive mechanics, and strategic AI-based decision-making for realistic boxing gameplay.

3. Motion Capture & Fighter Animation

United States (California & New York) & Sweden

  • Why? The US and Sweden have world-class motion capture studios that work with top-tier fighters and athletes.
  • Notable Studios & Expertise:
    • EA Sports (Vancouver, Canada & Orlando, USA) – EA’s FIFA and UFC games have some of the best mocap in sports.
    • Rockstar San Diego (USA) – Created Red Dead Redemption 2, which features hyper-realistic character animations.
    • DICE (Sweden) – Known for Battlefield’s hyper-realistic character movement and fluid animations.
  • How This Helps: High-quality motion capture and animation blending are crucial for realistic punch mechanics, defense movement, and knockdowns in a boxing game.

4. Realistic Boxer Models & Graphics

South Korea & Germany

  • Why? These countries lead in hyper-realistic character modeling and rendering.
  • Notable Contributions:
    • South Korea (Nexon & NCSoft) – Specializes in ultra-detailed character models (e.g., Black Desert Online).
    • Crytek (Germany) – Created CryEngine, one of the most visually stunning game engines (Crysis series).
  • How This Helps: South Korea and Germany could provide photorealistic boxer models, skin textures, lighting, and sweat simulation.

5. Realistic Sound Design (Punches, Crowds, Commentary)

United States & Australia

  • Why? US and Australian sound designers have experience with real-world sports commentary, crowd dynamics, and punch impact sounds.
  • Notable Studios & Expertise:
    • Skywalker Sound (USA) – Worked on major movies and games, specializing in realistic sound effects.
    • Firelight Technologies (Australia) – Developed FMOD, a leading sound engine used in games.
  • How This Helps: The right team from these countries could create authentic punch impact sounds, realistic breathing, and immersive arena atmosphere.

6. Realistic Fighting Strategy & Boxer Tendencies

Cuba, Mexico, United States, UK, & Ukraine

  • Why? These countries have a deep understanding of different boxing styles and training methods.
  • Boxing Influence:
    • Cuba – Mastery of technical, defensive, and Olympic-style boxing.
    • Mexico – Aggressive, body-punching, come-forward styles.
    • United States – Balanced styles across all weight classes.
    • UK – Strong heavyweight and technical fighters.
    • Ukraine – Advanced footwork (e.g., Lomachenko, Usyk).
  • How This Helps: Hiring real boxing trainers, cutmen, and analysts from these regions would ensure authentic boxer tendencies and training mechanics.

7. Online Multiplayer & Netcode

South Korea & United States

  • Why? South Korea leads in online multiplayer stability, and the US has major online gaming infrastructure.
  • Notable Contributions:
    • South Korea (Bluehole, Nexon, NCSoft) – Experts in high-speed, low-lag online gaming.
    • United States (Activision, Riot Games, Epic Games) – Specializes in large-scale online netcode.
  • How This Helps: A great online multiplayer experience requires low-latency netcode and smooth matchmaking.

Conclusion

To create the most realistic boxing video game, a company should pull talent from:

  • UK & Canada – Simulation physics, gameplay mechanics.
  • Japan & France – AI behavior, combat strategy.
  • United States & Sweden – Motion capture, realistic animations.
  • South Korea & Germany – Visual fidelity, character rendering.
  • United States & Australia – Sound design and arena atmosphere.
  • Cuba, Mexico, UK, Ukraine, USA – Boxing strategy, real-life tendencies.
  • South Korea & USA – Multiplayer netcode for online play.

By combining these global talents, a true-to-life boxing simulation could be achieved, setting a new standard for realism in boxing video games.

No More Excuses for SCI — The Clock Ran Out Years Ago

  By someone who lived the sport and understands the craft 🎮 Five Years Is Enough Let’s stop pretending Steel City Interactive (SCI) is...