A Call to Action to Steel City Interactive’s Designer(s)

This is not an attack.
This is not hate.
This is not “fans telling developers how to do their jobs.”
This is a call to action—because the window to get the next boxing game right is shrinking.
Stop designing in a vacuum
Boxing is not a generic sport, and boxing fans are not interchangeable with other sports audiences. Designing systems based on assumptions, internal consensus, or loud online subsets has already shown its limits.
The community has done something rare: it organized its expectations, criticisms, and ideas into a coherent, system-focused framework. Ignoring that doesn’t protect creative control—it increases risk.
Use The Boxing Blueprint/Wishlist as a diagnostic tool
No one is asking you to copy it feature for feature. The ask is simpler and more professional:
Use it to pressure-test design decisions
Use it to spot missing systems early
Use it to understand why certain frustrations keep repeating
Use it to separate short-term noise from long-term value
This is what good designers do. They seek friction before the market creates it for them.
Boxing games live or die on depth, not hype
Flashy trailers, licenses, and surface-level realism won’t carry a sequel. Boxing fans stay when:
AI behaves like real boxers, not puppets
Career modes feel authored, not procedural
Presentation respects the sport’s culture and history
Offline play feels complete, not secondary
These are not “wishlist fantasies.” They are retention pillars.
The community you’re overlooking is the one that stays
Casual players may sample. Competitive players may stream.
But long-term boxing fans:
Buy full-price
Play offline for years
Evangelize when trust is earned
Abandon franchises when they feel dismissed
Designing without them is how franchises stall.
This is about credibility, not control
Engaging with structured community work does not weaken authority. It strengthens it. Studios that last:
Listen without posturing
Filter without ego
Adapt without overcorrecting
If your design vision is strong, it will survive scrutiny. If it isn’t, it’s better to know now.
To designers like Jason Darby and others at SCI
You don’t need to win arguments online.
You don’t need to promise the world.
You don’t need to defend the past forever.
What you do need is alignment—between:
The sport
The systems
The audience
The future of the franchise
The Boxing Blueprint/Wishlist exists because people still care enough to do the work for free.
That won’t last forever.
The bottom line
This is the moment where you either:
Build the foundation for a respected, long-running boxing series
Or repeat the cycle of excuses, patches, and lost trust
The community has handed you a map.
You don’t have to follow every road—but pretending the map doesn’t exist is the real mistake.
Use it. Engage with it. Challenge it.
That’s how better games get made.
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