Can Steel City Interactive Survive Long Enough to Save Undisputed?
A fresh investigative deep dive into studio survival, engine transitions, and the shrinking runway behind the most troubled boxing game in modern gaming.
The story of Undisputed is no longer simply about a video game. It’s about whether a small studio can survive the weight of its own promises. Steel City Interactive (SCI) has found itself in a rare position: guardians of a sport that has been absent from AAA development for over a decade. With that honor comes pressure — the kind that can elevate a studio or crush it outright.
Today, the core question facing the community is brutally direct:
Can SCI survive long enough to fix Undisputed, let alone rebuild it in Unreal Engine 5?
To answer this, we must examine three interconnected forces:
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Economics of survival
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Technical demands of rebuilding a combat sport engine
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Loss of confidence from fans, publishers, and investors
This investigation addresses them head-on.
I. The Studio Survival Question: Why Time Is SCI’s Real Enemy
Small studios don’t collapse because the audience hates them.
They collapse because they run out of time and money.
Undisputed is facing a shrinking runway:
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Declining concurrent players
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Flatlining DLC revenue
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Lukewarm content reception
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Rising skepticism from fans
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Ongoing negative comparisons to older games
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Growing doubts from the boxing community itself
In any studio, these signs trigger the same internal warning:
“We no longer have the buffer to make slow mistakes.”
A studio in this position has only two ways forward:
Option A: Show rapid progress
Deliver a major turnaround update that restores confidence and brings revenue back.
Option B: Secure outside funding
Investors, publishers, or partners supply additional runway.
Right now, SCI has not demonstrated either path publicly.
II. Why a UE5 Rebuild Is Not a Patch, It’s a Second Game
Many fans assume the UE5 project is an “upgrade” or “port.”
It’s not. It’s a full redevelopment.
A combat sports engine isn’t like a racing game engine or shooter engine. Boxing relies on:
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Micro-animations
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Complex blend trees
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Dense collision logic
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Branching defensive frames
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High-frequency footwork transitions
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Extremely tight input timing
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AI decision trees with nuance and memory
These systems are not transferable by dragging Unity folders into Unreal.
The honest version:
A true UE5 build is a new game with the same name.
That requires:
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New engineers
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New animation logic
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New physics layers
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New hit-detection architecture
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New AI models
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New tools
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New networking
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New camera systems
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New locomotion systems
SCI has never demonstrated this level of engineering before.
Expecting a studio struggling with the current build to complete a multi-year rebuild, without dramatically expanding, is unrealistic.
This leads to the next concern.
III. Talent Shortages, the Unspoken Structural Problem
You cannot ship a modern combat sports title without:
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Animation engineers
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Technical animators
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Combat systems designers
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AI programmers
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Physics programmers
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Engine specialists
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Rendering engineers
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Tool programmers
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QA engineers
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Feature owners
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Producers with combat design experience
SCI’s team composition is largely unknown, but the output speaks for itself:
major technical roles appear unfilled or underfilled.
If these gaps remain unaddressed, a UE5 rebuild is not just challenging, it is impossible.
A studio cannot build what it is not staffed for.
IV. The Publisher Pressure Cycle, A Hidden Threat to Undisputed’s Future
Publishers invest based on momentum.
When momentum slows, publishers take control or reduce their risk.
When a game:
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loses players,
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loses support on forums,
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loses market trust,
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and stops generating confident news cycles…
…publishers often shift priorities.
In extreme cases, they pressure the studio to:
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cut features
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reduce scope
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rush updates
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or pivot toward safer monetization
None of these options support a multi-year engine rebuild.
If the publisher decides the rebuild is too expensive or too slow, they can shut it down.
This is the danger SCI now faces.
V. The Community Problem: Trust Is Not Simply “Low”, It’s Compromised
No studio survives long-term if the core fanbase loses faith.
Boxing has a unique community:
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loyal
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knowledgeable
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opinionated
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extremely detail-sensitive
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vocal
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emotionally invested in authenticity
When this group becomes disillusioned, the consequences are harsh and fast.
Right now, many fans feel:
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unheard
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misled
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disappointed
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skeptical
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tired of excuses
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tired of silence
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unsure if SCI has control of the project
This erosion isn’t about “toxicity.”
It’s about consistency of delivery.
Studios can recover from bad patches.
They cannot recover from long-term distrust without significant course correction.
VI. Could SCI Still Turn This Around?
Absolutely, but only if they take corrective action that matches the scale of the problem.
Here’s what recovery looks like:
1. Bring in senior technical leadership
The game needs experienced engineers who understand combat simulation architecture.
2. Rebuild communication from the ground up
Consistent, transparent, weekly updates. Not PR gloss.
3. Deliver a stability-focused, gameplay-focused overhaul
Not cosmetic DLC. Not minor tweaks.
A clear, undeniable improvement in:
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footwork
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animations
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hit detection
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defensive logic
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game feel
The update has to be big enough to restart word-of-mouth.
4. Show tangible proof of the UE5 project
Not teaser posts.
Not vague announcements.
Actual development progress.
5. Secure funding
Investors, publishers, or co-developers must be involved if the UE5 timeline exceeds 24 months.
Without financial reinforcement, the rebuild cannot be completed.
VII. So… Can SCI Survive Until the UE5 Version Arrives?
If nothing changes:
No. They will not survive the multi-year development gap.
If they restructure, rehire, communicate, and re-engage the community:
Yes — they can both survive and recover.
If they deliver one genuinely transformative update in the next 6–12 months:
They earn time, trust, and revenue.
If they treat UE5 as a long-term rebuild and not a marketing bullet point:
The game has a future.
The decisive window is short.
SCI must act aggressively now, not later.
VIII. Final Assessment: Undisputed’s Future Depends on What SCI Does NEXT
There is still an audience for a real boxing simulation.
There is still goodwill waiting to be earned.
There is still fascination around the potential of a next-gen boxing engine.
But studios don’t survive on potential.
They survive on:
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execution,
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communication,
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stability,
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and delivering visible progress.
SCI is not out of the fight, but the clock is louder than ever. If they want to rebuild Undisputed into the game it was meant to be, they must first rebuild themselves.
Unreal Engine 5 will not save SCI.
SCI will save SCI, or it won’t.
The next chapter depends on their next decisions.
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