For years, boxing video game developers have leaned on the belief that legendary names like Muhammad Ali and Mike Tyson will automatically guarantee sales. The thinking is simple: these are icons of the sport, so putting them on the cover or giving fans the fantasy matchup of Ali vs Tyson is enough to bring in both hardcore and casual players.
But times have changed. The modern casual fanbase is very different from the one that existed during the golden years of EA’s Fight Night. The risk now is that Steel City Interactive (SCI), the studio behind Undisputed, may be leaning too heavily on this outdated myth. Their decision to lock up Muhammad Ali in a 7-year exclusivity deal could end up being a costly mistake.
The Myth of Ali and Tyson as Sales Drivers
There’s no denying Ali and Tyson are pillars of boxing history. Hardcore fans treasure them. Fantasy matchups with these two names are still a staple of sports conversation. Developers and publishers know this, and it makes sense to include them in any serious boxing title.
However, the modern casual fan doesn’t respond the same way:
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Generational disconnect – Many younger players didn’t watch Ali or Tyson fight live. They know them by name, but there isn’t a personal attachment.
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Pop culture shift – Social media has created a new wave of boxing awareness around influencers, MMA crossovers, and current stars like Canelo, Gervonta Davis, and Tyson Fury. Casuals often know those names before they know Ali’s career.
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Gameplay priority – For most casuals, the names on the roster aren’t the hook. They care more about whether the game feels fun, fluid, and easy to pick up.
In other words, while Ali and Tyson are essential for history and authenticity, they are not the reason most modern casuals will buy or stick with a boxing game.
The Exclusivity Gamble: Ali and SCI
SCI reportedly locked Muhammad Ali into a 7-year exclusivity deal for Undisputed. On the surface, this sounds like a win:
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Marketing bragging rights — “We have Ali, no one else does.”
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Blocking competitors like EA or 2K from including Ali in their boxing titles.
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A symbolic claim that SCI is the “authentic home” of boxing history.
But exclusivity like this comes with serious risks.
Why This Could Backfire
1. Casual Fan Disconnect
The majority of modern casuals don’t see Ali as a deal-breaker. If SCI spends millions to lock down his rights but doesn’t deliver gameplay systems that feel engaging, casual fans won’t care. Ali won’t sell the game by himself.
2. Community Resentment
Hardcore fans might appreciate Ali, but if SCI fails to deliver on core features like referees, clinching, or deep AI, those same fans will resent the studio for “wasting money” on exclusivity instead of gameplay depth. Worse, if EA or 2K release a stronger game without Ali, SCI risks being blamed for keeping Ali “locked away” for 7 years.
3. Overreliance on Nostalgia
If Ali becomes the centerpiece of SCI’s marketing, they risk hiding behind him instead of fixing their gameplay shortcomings. That only works for the first trailer. Once people play the game, the truth becomes obvious — Ali’s name can’t cover up shallow mechanics.
4. Financial Overreach
Licensing boxing legends is expensive. A long-term Ali deal likely cost SCI heavily. If that money could have been used for better AI, offline modes, or development staff, then the exclusivity isn’t an asset — it’s a liability.
5. The Seven-Year Problem
Seven years is an eternity in gaming. Entire console generations rise and fall in that span. By the time the exclusivity ends, Ali’s marketing pull may no longer feel like the trump card SCI imagined. Competitors could build boxing ecosystems with better mechanics, deeper modes, and modern relevance — all without Ali.
The Real Key: Mechanics Over Names
What will ultimately make or break a modern boxing game isn’t whether Ali is exclusive to one company. It’s about mechanics:
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Realistic systems for movement, stamina, damage, and refereeing.
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Deep offline modes that keep single-player fans engaged.
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Balanced online competition that rewards skill instead of button-mashing.
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Respect for hardcore fans while still being accessible enough for casuals.
This is what sustains a community. Legends like Ali and Tyson are great bonuses, but they are icing on the cake — not the cake itself.
Conclusion
Steel City Interactive’s 7-year exclusivity deal for Muhammad Ali may look like a bold move, but it risks becoming an expensive crutch. While Ali will always matter to hardcore boxing fans, his presence alone will not sell Undisputed to the modern casual audience.
If SCI fails to deliver on realism, depth, and long-term engagement, Ali’s exclusivity will only highlight their misplaced priorities. Instead of leaning on nostalgia, SCI should be focusing on the one thing that truly bridges hardcore and casual fans: a boxing game that actually feels like boxing.

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