Saturday, September 20, 2025

Why Removing Boxer Ratings from Undisputed is the Most Arcadey Move SCI Could Make

 

1. The Purpose of Ratings in Sports Games

  • Differentiation: Ratings give each boxer their identity. Ali isn’t Tyson. Marciano isn’t Fury. Without a numerical/stat-based system, you erase what makes each boxer unique.

  • Educational Value: For casuals who don’t know every boxer, ratings explain at a glance—“This guy has insane chin durability but low speed” or “That guy has average power but elite stamina.”

  • Strategic Layer: Ratings force players to adapt. If you pick a low-stamina slugger, you can’t fight like you’re Sugar Ray Leonard. This is simulation depth, not arcade sameness.

  • Sports Standard: Every serious sports sim—NBA 2K, FIFA, Madden, MLB The Show—relies on ratings. It’s the language of sports gaming. Removing it breaks immersion and signals that the devs don’t want simulation.


2. Why Removing Ratings is an “Arcade Tell”

  • Tier Systems = Fighting Games, Not Sports Sims
    A “Tier A, B, C” approach belongs in Street Fighter or Tekken. It’s shorthand for “balance over realism.” Boxing isn’t about balance—it’s about style clashes, matchups, and overcoming advantages/disadvantages.

  • Boxers Become Skins
    If there’s no ratings system, you’re basically just choosing different skins with the same hidden mechanics. That’s not Ali vs Foreman—it’s cosmetic DLC.

  • False Equality
    Flat-footed sluggers suddenly move like slick movers. Lightweights hit as hard as heavyweights. The nuance disappears. That’s arcade game design, not boxing authenticity.


3. The Disconnect From Boxing Reality

  • Boxing is Built on Inequalities
    Boxing thrives on the fact that no two boxers are equal. That’s why “styles make fights.” Marciano couldn’t move like Ali, but his chin and stamina defined his greatness. Without ratings, you erase those distinctions.

  • Immersion Requires Stats
    Fans want to see if a boxer’s “85 Chin” holds up against a “93 Power.” It’s part of the drama, part of the immersion, and part of why boxing sims matter.

  • Casuals Move On, Hardcores Stay
    Removing ratings to cater to casuals is short-sighted. Casuals may play for a few weeks, then drop it. Hardcores—especially boxing fans—are the ones who stick with the game long-term. Take ratings away, you alienate the core.


4. What SCI and Content Creators Miss

  • Saying “ratings don’t serve a purpose” is a cop-out. The real issue isn’t the existence of ratings—it’s the poor execution of ratings:

    • Overly compressed numbers (too many 85–88 boxers).

    • Lack of meaningful differences between attributes.

    • Missing supporting systems (tendencies, traits, footwork packages).

  • Instead of fixing ratings, SCI seems ready to abandon them. That’s lazy design and a fundamental misunderstanding of what makes sports sims thrive.


5. The Right Way Forward

  • Keep Ratings but make them meaningful:

    • Add tendencies (how often a boxer jabs, clinches, throws to the body).

    • Add traits (Marquez gets sharper when hurt, Ali taunts, Tyson explosive early).

    • Add styles (unique movement, stance, animations).

  • Ratings + tendencies + traits = authenticity and replay value.

  • SCI should hire sports data analysts and boxing historians to refine these numbers instead of listening to devs or content creators who think ratings are “pointless.”


Bottom Line: Removing boxer ratings doesn’t just make Undisputed arcade—it makes it soulless. Ratings are the DNA of a boxing game. Without them, Ali isn’t Ali, Tyson isn’t Tyson, and every boxer is just a reskinned avatar.

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