Sunday, September 21, 2025

Survey for Undisputed & Undisputed 2(Create A Survey Steel City Interactive)

 

Essential Community Survey for Undisputed & Undisputed 2

(Google Forms–ready layout)


Section 0 – Precursor / Screening

(Identify the type of player. Answers here help weight the rest of the data.)

Q1. How many years have you been following the sport of boxing?

  • Multiple Choice:

    • Less than 1 year

    • 1–5 years

    • 6–10 years

    • 11–20 years

    • 20+ years

Q2. Have you ever participated in organized boxing?

  • Multiple Choice: Yes / No

Q3. If yes, at what level?

  • Multiple Choice: Amateur / Semi-Pro / Pro / Coaching

Q4. Do you primarily consider yourself:

  • Multiple Choice:

    • Casual gamer who enjoys boxing games

    • Hardcore gamer who prefers realism in sports titles

    • Casual boxing fan who plays games

    • Hardcore boxing fan who demands authenticity

    • Other (Short Answer)

Q5. Do you feel Undisputed represents the sport of boxing authentically?

  • Multiple Choice: Yes / No / Somewhat


Section 1 – Vision & Direction

Q6. Do you think SCI has drifted too far from the ESBC vision?

  • Multiple Choice: Yes / No / Unsure

Q7. Do you think SCI values casual feedback more than hardcore boxing fans?

  • Multiple Choice: Yes / No / Unsure

Q8. Do you think Undisputed can survive without hardcore fans?

  • Multiple Choice: Yes / No / Unsure

Q9. What single change would restore your confidence in SCI?

  • Short Answer


Section 2 – Gameplay Philosophy

Q10. Which style of boxing videogame do you prefer?

  • Multiple Choice: Simulation / Hybrid / Arcade

Q11. Do you feel SCI is alienating hardcore boxing fans?

  • Multiple Choice: Yes / No / Unsure

Q12. Should referees, clinching, and corner interaction be core features?

  • Multiple Choice: Yes / No / Unsure

Q13. Should stamina and fatigue reflect real-world boxing pacing?

  • Multiple Choice: Yes / No / Unsure

Q14. Do you believe Hardcore and Casual modes should be separate toggles?

  • Multiple Choice: Yes / No / Maybe


Section 3 – Features & Authenticity

Q15. Do you believe AI tendencies and boxer individuality are missing?

  • Multiple Choice: Yes / No / Unsure

Q16. Should boxers fight closer to their real-life styles?

  • Multiple Choice: Yes / No / Unsure

Q17. Do you think historians, trainers, or real boxers in the studio would improve authenticity?

  • Multiple Choice: Yes / No / Maybe

Q18. Do you think Career Mode should reflect the struggles of a real boxing career?

  • Multiple Choice: Yes / No / Unsure


Section 4 – Ratings, Tiers & Systems

Q19. Which makes more sense for boxing?

  • Multiple Choice: Ratings / Tiers / Both / Neither

Q20. Do you think removing ratings would harm immersion?

  • Multiple Choice: Yes / No / Unsure

Q21. Should players have access to full gameplay sliders (like NBA 2K)?

  • Multiple Choice: Yes / No / Unsure

Q22. Do you think unique boxer ratings, traits, and tendencies add value?

  • Multiple Choice: Yes / No / Unsure


Section 5 – Online vs Offline

Q23. Do you primarily play boxing games online or offline?

  • Multiple Choice: Online / Offline / Both

Q24. Do you feel SCI is prioritizing online players over offline players?

  • Multiple Choice: Yes / No / Unsure

Q25. Should offline AI development be equal to online matchmaking?

  • Multiple Choice: Yes / No / Unsure


Section 6 – Business & DLC

Q26. Why do you think DLC hasn’t sold well?

  • Checkbox (choose multiple): Lack of realism / Poor marketing / Wrong boxers chosen / Too expensive / Game not immersive enough / Other (Short Answer)

Q27. Would authentic boxer packs (with unique animations/styles) sell better than cosmetics?

  • Multiple Choice: Yes / No / Unsure

Q28. Would you support DLC if it added realistic systems (referees, AI, career depth)?

  • Multiple Choice: Yes / No / Unsure

Q29. Do you think overpriced DLC has hurt SCI’s reputation?

  • Multiple Choice: Yes / No / Unsure


Section 7 – Development & Studio

Q30. Do you think SCI has the right developers in the right roles?

  • Multiple Choice: Yes / No / Unsure

Q31. Do you think questionable hires weakened the vision?

  • Multiple Choice: Yes / No / Unsure

Q32. Do you think investors/publishers are stuck in outdated “casual sells” thinking?

  • Multiple Choice: Yes / No / Unsure


Section 8 – Community & Transparency

Q33. Do you think SCI listens more to content creators than boxing fans?

  • Multiple Choice: Yes / No / Unsure

Q34. Do you think SCI should include tougher voices in community panels?

  • Multiple Choice: Yes / No / Unsure

Q35. Do you feel SCI is transparent about development decisions?

  • Multiple Choice: Yes / No / Unsure


Section 9 – Comparisons & Lessons

Q36. Do you think NBA 2K, FIFA, or MLB The Show prove realism sells?

  • Multiple Choice: Yes / No / Unsure

Q37. Should boxing games adopt NBA 2K’s ratings/tendencies system?

  • Multiple Choice: Yes / No / Unsure

Q38. What lessons from past boxing games should SCI apply?

  • Short Answer


Section 10 – Career Mode

Q39. Do you feel Career Mode reflects a boxer’s real journey?

  • Multiple Choice: Yes / No / Unsure

Q40. What is most missing from Career Mode?

  • Checkbox: Realistic progression / Training / Injuries / Contracts / Rivalries / Other (Short Answer)

Q41. Should Career Mode include amateur boxing as a starting path?

  • Multiple Choice: Yes / No / Unsure

Q42. Should training and sparring affect stats realistically over time?

  • Multiple Choice: Yes / No / Unsure

Q43. Should Career Mode include retirement with Hall of Fame outcomes?

  • Multiple Choice: Yes / No / Unsure


Section 11 – Options & Customization

Q44. Should players be able to edit stats, tendencies, and traits freely?

  • Multiple Choice: Yes / No / Unsure

Q45. Do you think player-created sliders could preserve realism even if SCI leans casual?

  • Multiple Choice: Yes / No / Unsure


Section 12 – Creation Suite

Q46. Do you feel the Creation Suite is deep enough?

  • Multiple Choice: Yes / No / Unsure

Q47. Should custom boxers have unique tendencies and AI behaviors?

  • Multiple Choice: Yes / No / Unsure

Q48. Would you like online sharing hubs (like WWE 2K or NBA 2K)?

  • Multiple Choice: Yes / No / Unsure


Section 13 – Modes & Features

Q49. Should the game include a Story/Legacy Mode (like Fight Night Champion)?

  • Multiple Choice: Yes / No / Unsure

Q50. Would you play a dedicated Management Mode — similar to NBA 2K’s Franchise or Fight Night’s Legacy, but with optional text-sim depth (like Title Bout Championship Boxing)?

  • Multiple Choice: Yes / No / Maybe / Only if optional

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