Essential Community Survey for Undisputed & Undisputed 2
(Google Forms–ready layout)
Section 0 – Precursor / Screening
(Identify the type of player. Answers here help weight the rest of the data.)
Q1. How many years have you been following the sport of boxing?
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Multiple Choice:
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Less than 1 year
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1–5 years
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6–10 years
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11–20 years
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20+ years
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Q2. Have you ever participated in organized boxing?
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Multiple Choice: Yes / No
Q3. If yes, at what level?
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Multiple Choice: Amateur / Semi-Pro / Pro / Coaching
Q4. Do you primarily consider yourself:
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Multiple Choice:
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Casual gamer who enjoys boxing games
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Hardcore gamer who prefers realism in sports titles
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Casual boxing fan who plays games
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Hardcore boxing fan who demands authenticity
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Other (Short Answer)
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Q5. Do you feel Undisputed represents the sport of boxing authentically?
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Multiple Choice: Yes / No / Somewhat
Section 1 – Vision & Direction
Q6. Do you think SCI has drifted too far from the ESBC vision?
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Multiple Choice: Yes / No / Unsure
Q7. Do you think SCI values casual feedback more than hardcore boxing fans?
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Multiple Choice: Yes / No / Unsure
Q8. Do you think Undisputed can survive without hardcore fans?
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Multiple Choice: Yes / No / Unsure
Q9. What single change would restore your confidence in SCI?
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Short Answer
Section 2 – Gameplay Philosophy
Q10. Which style of boxing videogame do you prefer?
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Multiple Choice: Simulation / Hybrid / Arcade
Q11. Do you feel SCI is alienating hardcore boxing fans?
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Multiple Choice: Yes / No / Unsure
Q12. Should referees, clinching, and corner interaction be core features?
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Multiple Choice: Yes / No / Unsure
Q13. Should stamina and fatigue reflect real-world boxing pacing?
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Multiple Choice: Yes / No / Unsure
Q14. Do you believe Hardcore and Casual modes should be separate toggles?
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Multiple Choice: Yes / No / Maybe
Section 3 – Features & Authenticity
Q15. Do you believe AI tendencies and boxer individuality are missing?
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Multiple Choice: Yes / No / Unsure
Q16. Should boxers fight closer to their real-life styles?
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Multiple Choice: Yes / No / Unsure
Q17. Do you think historians, trainers, or real boxers in the studio would improve authenticity?
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Multiple Choice: Yes / No / Maybe
Q18. Do you think Career Mode should reflect the struggles of a real boxing career?
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Multiple Choice: Yes / No / Unsure
Section 4 – Ratings, Tiers & Systems
Q19. Which makes more sense for boxing?
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Multiple Choice: Ratings / Tiers / Both / Neither
Q20. Do you think removing ratings would harm immersion?
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Multiple Choice: Yes / No / Unsure
Q21. Should players have access to full gameplay sliders (like NBA 2K)?
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Multiple Choice: Yes / No / Unsure
Q22. Do you think unique boxer ratings, traits, and tendencies add value?
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Multiple Choice: Yes / No / Unsure
Section 5 – Online vs Offline
Q23. Do you primarily play boxing games online or offline?
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Multiple Choice: Online / Offline / Both
Q24. Do you feel SCI is prioritizing online players over offline players?
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Multiple Choice: Yes / No / Unsure
Q25. Should offline AI development be equal to online matchmaking?
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Multiple Choice: Yes / No / Unsure
Section 6 – Business & DLC
Q26. Why do you think DLC hasn’t sold well?
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Checkbox (choose multiple): Lack of realism / Poor marketing / Wrong boxers chosen / Too expensive / Game not immersive enough / Other (Short Answer)
Q27. Would authentic boxer packs (with unique animations/styles) sell better than cosmetics?
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Multiple Choice: Yes / No / Unsure
Q28. Would you support DLC if it added realistic systems (referees, AI, career depth)?
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Multiple Choice: Yes / No / Unsure
Q29. Do you think overpriced DLC has hurt SCI’s reputation?
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Multiple Choice: Yes / No / Unsure
Section 7 – Development & Studio
Q30. Do you think SCI has the right developers in the right roles?
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Multiple Choice: Yes / No / Unsure
Q31. Do you think questionable hires weakened the vision?
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Multiple Choice: Yes / No / Unsure
Q32. Do you think investors/publishers are stuck in outdated “casual sells” thinking?
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Multiple Choice: Yes / No / Unsure
Section 8 – Community & Transparency
Q33. Do you think SCI listens more to content creators than boxing fans?
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Multiple Choice: Yes / No / Unsure
Q34. Do you think SCI should include tougher voices in community panels?
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Multiple Choice: Yes / No / Unsure
Q35. Do you feel SCI is transparent about development decisions?
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Multiple Choice: Yes / No / Unsure
Section 9 – Comparisons & Lessons
Q36. Do you think NBA 2K, FIFA, or MLB The Show prove realism sells?
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Multiple Choice: Yes / No / Unsure
Q37. Should boxing games adopt NBA 2K’s ratings/tendencies system?
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Multiple Choice: Yes / No / Unsure
Q38. What lessons from past boxing games should SCI apply?
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Short Answer
Section 10 – Career Mode
Q39. Do you feel Career Mode reflects a boxer’s real journey?
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Multiple Choice: Yes / No / Unsure
Q40. What is most missing from Career Mode?
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Checkbox: Realistic progression / Training / Injuries / Contracts / Rivalries / Other (Short Answer)
Q41. Should Career Mode include amateur boxing as a starting path?
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Multiple Choice: Yes / No / Unsure
Q42. Should training and sparring affect stats realistically over time?
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Multiple Choice: Yes / No / Unsure
Q43. Should Career Mode include retirement with Hall of Fame outcomes?
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Multiple Choice: Yes / No / Unsure
Section 11 – Options & Customization
Q44. Should players be able to edit stats, tendencies, and traits freely?
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Multiple Choice: Yes / No / Unsure
Q45. Do you think player-created sliders could preserve realism even if SCI leans casual?
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Multiple Choice: Yes / No / Unsure
Section 12 – Creation Suite
Q46. Do you feel the Creation Suite is deep enough?
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Multiple Choice: Yes / No / Unsure
Q47. Should custom boxers have unique tendencies and AI behaviors?
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Multiple Choice: Yes / No / Unsure
Q48. Would you like online sharing hubs (like WWE 2K or NBA 2K)?
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Multiple Choice: Yes / No / Unsure
Section 13 – Modes & Features
Q49. Should the game include a Story/Legacy Mode (like Fight Night Champion)?
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Multiple Choice: Yes / No / Unsure
Q50. Would you play a dedicated Management Mode — similar to NBA 2K’s Franchise or Fight Night’s Legacy, but with optional text-sim depth (like Title Bout Championship Boxing)?
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Multiple Choice: Yes / No / Maybe / Only if optional
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