Hiring authority & authenticity
The short answer
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Accountable (final say): Studio Head/GM and/or Executive Producer (EP) — own budget, headcount, and the quality bar.
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Responsible (makes the hire): Department Directors/Leads (Tech, Design, Animation, Art, Audio, QA). They define roles, run loops, pick finalists.
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Enablement: Recruiting/Talent Acquisition runs the funnel; Finance/HR/Legal handle approvals and compliance.
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Authenticity co-owner: Director of Product Authenticity (DPA) is a required voice for realism-touching roles and holds a veto on authenticity grounds for those hires.
Accountability ladder (who signs what)
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Dept Lead (Hiring Manager): Problem statement → role definition → evaluation rubric.
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EP/Studio Head: Approves headcount/level/comp band.
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Recruiting: Opens req, sources, screens logistics.
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Interview Loop: Panel runs; HM consolidates signal.
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Decision: HM selects; DPA co-signs (or vetoes) realism-critical roles.
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Offer: EP/Studio Head signs; Recruiting delivers.
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Onboarding: Producer sequences; DPA owns authenticity gates for first 90 days.
RACI with the Director of Product Authenticity (merged)
Step | Dept Lead (HM) | EP/Studio Head | Recruiting | Producer/Dev Dir | DPA |
---|---|---|---|---|---|
Headcount planning | R | A | C | C | C |
Job description & authenticity rubric | R | C | C | C | R |
Work-sample design (boxing realism) | C | I | C | C | R |
Sourcing & screening | C | I | R | I | I |
Interviews/assessments | R | I | C | I | R |
Final selection (realism-critical roles*) | R | A | C | I | A (authenticity veto) |
Final selection (non-critical) | R | A | C | I | C |
Offer & compensation | C | A | R | I | I |
Onboarding plan & authenticity gates | C | I | I | R | A |
*Realism-critical roles: Gameplay/AI Engineer, Combat/Systems Designer, Animation Lead/Tech Anim, Fight Tech, Camera/Presentation, Audio/Commentary Lead, QA Leadership for gameplay realism.
Where the DPA plugs into the funnel
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Role definition: Co-authors the authenticity competencies (boxing IQ, realism heuristics, film-study literacy).
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Rubric & work sample: Specifies tasks that reveal judgment on footwork, timing windows, clinch/ref logic, hit-zone mapping, stamina/recovery, vulnerability and judging models.
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Interview panel: Mandatory interviewer for realism-touching roles; runs scenario and footage-annotation exercises.
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Decision: Co-signs the hire; holds a veto if authenticity criteria aren’t met.
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Onboarding: Owns the authenticity checklist and exit criteria for 30/60/90 days.
Boxing-specific hiring standards (applies across Design/Engineering/Animation/QA)
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Boxing literacy: Stance, range control, defensive responsibility, ring craft, judging criteria.
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Mechanics realism: Footwork locomotion/IK, stamina & recovery curves, vulnerability windows, referee & clinch systems, damage zones/hit reactions.
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Evidence-based tuning: Uses telemetry + film breakdown to justify changes; distinguishes spectacle vs sport.
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Content authenticity: Likenesses, era/style accuracy, commentary correctness, presentation/camera that reads like real broadcasts.
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QA realism bar: QA leads must validate authenticity (not just stability).
Sample interview loop (merged)
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Recruiter screen (30m): Motivation, constraints, compensation.
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Hiring Manager deep dive (60m): Portfolio; deconstruct a complex combat/system.
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DPA “Sparring Review” (45–60m): Candidate annotates a real bout clip → maps to engine states (zones, timings, transitions) and defends choices.
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Technical exercise (90m live or take-home):
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Eng: implement a footwork state machine with timing windows & stamina hooks.
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Design: prototype a clinch/ref break system with vulnerability tradeoffs.
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Animation/TechAnim: retarget punch set with contact alignment + recovery timings.
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Cross-discipline panel (45m): Cameras/Audio/Presentation and QA realism scenarios.
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Debrief & decision: HM proposes; DPA co-signs (veto power if realism fails); EP signs offer.
Practical add-ons you can adopt today
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Authenticity Gate: No offer for realism-critical roles without DPA sign-off.
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Advisory bench: Coaches/cutmen/historians as consulted interviewers, curated by the DPA.
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Work-sample library: Re-usable tasks covering footwork, clinch/ref, hit-zones, judging, commentary eventing.
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90-day acceptance criteria:
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30d: Baseline film-study pack; implement 1 realism ticket end-to-end.
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60d: Ship a tuning change backed by telemetry + film evidence.
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90d: Lead a mini-feature review through the DPA checklist.
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If you want, I can turn this into a one-page template (role brief, rubric, loop, work-samples, 90-day gates) you can drop into every realism-touching req.
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