Wednesday, August 20, 2025

Hiring authority & authenticity

 

Hiring authority & authenticity

The short answer

  • Accountable (final say): Studio Head/GM and/or Executive Producer (EP) — own budget, headcount, and the quality bar.

  • Responsible (makes the hire): Department Directors/Leads (Tech, Design, Animation, Art, Audio, QA). They define roles, run loops, pick finalists.

  • Enablement: Recruiting/Talent Acquisition runs the funnel; Finance/HR/Legal handle approvals and compliance.

  • Authenticity co-owner: Director of Product Authenticity (DPA) is a required voice for realism-touching roles and holds a veto on authenticity grounds for those hires.


Accountability ladder (who signs what)

  1. Dept Lead (Hiring Manager): Problem statement → role definition → evaluation rubric.

  2. EP/Studio Head: Approves headcount/level/comp band.

  3. Recruiting: Opens req, sources, screens logistics.

  4. Interview Loop: Panel runs; HM consolidates signal.

  5. Decision: HM selects; DPA co-signs (or vetoes) realism-critical roles.

  6. Offer: EP/Studio Head signs; Recruiting delivers.

  7. Onboarding: Producer sequences; DPA owns authenticity gates for first 90 days.


RACI with the Director of Product Authenticity (merged)

Step Dept Lead (HM) EP/Studio Head Recruiting Producer/Dev Dir DPA
Headcount planning R A C C C
Job description & authenticity rubric R C C C R
Work-sample design (boxing realism) C I C C R
Sourcing & screening C I R I I
Interviews/assessments R I C I R
Final selection (realism-critical roles*) R A C I A (authenticity veto)
Final selection (non-critical) R A C I C
Offer & compensation C A R I I
Onboarding plan & authenticity gates C I I R A

*Realism-critical roles: Gameplay/AI Engineer, Combat/Systems Designer, Animation Lead/Tech Anim, Fight Tech, Camera/Presentation, Audio/Commentary Lead, QA Leadership for gameplay realism.


Where the DPA plugs into the funnel

  • Role definition: Co-authors the authenticity competencies (boxing IQ, realism heuristics, film-study literacy).

  • Rubric & work sample: Specifies tasks that reveal judgment on footwork, timing windows, clinch/ref logic, hit-zone mapping, stamina/recovery, vulnerability and judging models.

  • Interview panel: Mandatory interviewer for realism-touching roles; runs scenario and footage-annotation exercises.

  • Decision: Co-signs the hire; holds a veto if authenticity criteria aren’t met.

  • Onboarding: Owns the authenticity checklist and exit criteria for 30/60/90 days.


Boxing-specific hiring standards (applies across Design/Engineering/Animation/QA)

  • Boxing literacy: Stance, range control, defensive responsibility, ring craft, judging criteria.

  • Mechanics realism: Footwork locomotion/IK, stamina & recovery curves, vulnerability windows, referee & clinch systems, damage zones/hit reactions.

  • Evidence-based tuning: Uses telemetry + film breakdown to justify changes; distinguishes spectacle vs sport.

  • Content authenticity: Likenesses, era/style accuracy, commentary correctness, presentation/camera that reads like real broadcasts.

  • QA realism bar: QA leads must validate authenticity (not just stability).


Sample interview loop (merged)

  1. Recruiter screen (30m): Motivation, constraints, compensation.

  2. Hiring Manager deep dive (60m): Portfolio; deconstruct a complex combat/system.

  3. DPA “Sparring Review” (45–60m): Candidate annotates a real bout clip → maps to engine states (zones, timings, transitions) and defends choices.

  4. Technical exercise (90m live or take-home):

    • Eng: implement a footwork state machine with timing windows & stamina hooks.

    • Design: prototype a clinch/ref break system with vulnerability tradeoffs.

    • Animation/TechAnim: retarget punch set with contact alignment + recovery timings.

  5. Cross-discipline panel (45m): Cameras/Audio/Presentation and QA realism scenarios.

  6. Debrief & decision: HM proposes; DPA co-signs (veto power if realism fails); EP signs offer.


Practical add-ons you can adopt today

  • Authenticity Gate: No offer for realism-critical roles without DPA sign-off.

  • Advisory bench: Coaches/cutmen/historians as consulted interviewers, curated by the DPA.

  • Work-sample library: Re-usable tasks covering footwork, clinch/ref, hit-zones, judging, commentary eventing.

  • 90-day acceptance criteria:

    • 30d: Baseline film-study pack; implement 1 realism ticket end-to-end.

    • 60d: Ship a tuning change backed by telemetry + film evidence.

    • 90d: Lead a mini-feature review through the DPA checklist.

If you want, I can turn this into a one-page template (role brief, rubric, loop, work-samples, 90-day gates) you can drop into every realism-touching req.

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