FEATURES CURRENTLY IMPLEMENTED (as of July 2025)
Category | Feature | Status |
---|---|---|
Gameplay | Ranked Online Mode | ✅ Fully live, active matchmaking, seasonal updates |
Stamina & damage systems | ✅ Functional, though community feedback still cites balance concerns | |
Signature movement styles (e.g. Ali shuffle, Tyson peek-a-boo) | ✅ Implemented per boxer | |
Real boxer roster (legends + current) | ✅ Active, but some signed boxers unreleased | |
Full punch control (feints, pivots, angles) | ✅ Deep controls available | |
Training System (Career Preview Mode) | ✅ Text-sim style training camp system with choices affecting stats | |
Ring announcer intros | ✅ Present, though presentation depth is limited | |
Basic practice mode | ✅ Implemented |
FEATURES THAT ARE DELAYED OR PARTIALLY IMPLEMENTED
These features were previously announced or teased by SCI but have either not launched yet, are partially implemented, or are awaiting polish in full release:
Feature | Status & Notes |
---|---|
Career Mode | ⏳ Still in development. Will include fight scheduling, training, sponsorships, rankings, etc. No hands-on gameplay loop yet — current training is text-based and stat-driven |
AI Boxer Behaviors & Tendencies | ⏳ Not yet adaptive — AI logic does not reflect real-life styles or ring IQ in full |
Referees in the Ring | ❌ Removed — seen in early trailers, now absent from all versions |
Clinching Mechanic | ❌ Missing — originally teased with animations, not present in gameplay |
Foul System (low blows, rabbit punches, illegal shots) | ❌ No implementation yet — no warnings, no point deductions |
Full Damage Model (cuts, swelling-based TKOs) | ⏳ Present, but simplified — swelling and cuts exist, but stoppages are rare or scripted |
Ring Walkouts & National Anthems | ❌ Removed — no walk-ins, despite original vision trailers |
Commentary System | ❌ Absent — no live commentary system exists yet |
Dynamic Cornermen Cutscenes | ❌ Missing — corner sequences are static or skipped |
Women’s Career Mode Path | ⏳ Roster exists, but no career system for women yet |
Training Minigames | ❌ Not interactive like Fight Night — current training is text-based with menu choices and passive stat boosts |
Stat Sliders & Gameplay Tuning Tools | ❌ No in-game gameplay or AI sliders released to public |
Boxer Behavior Traits | ⏳ System exists behind the scenes, but not editable or exposed to players yet |
FEATURES CONFIRMED AS REMOVED OR SCRAPPED
These were once listed on official roadmaps, dev interviews, or trailers, but have since been removed from all public-facing material or directly addressed as dropped.
Feature | Original Status | Current Verdict |
---|---|---|
Referee Mechanics (warnings, positioning) | Seen in early trailers | ❌ Scrapped |
Inside Fighting / Clinch Breaks | Discussed in early interviews | ❌ Cut |
Community Boxer Sharing (upload/download) | Initially pitched like WWE/2K | ❌ Confirmed "no-go" by moderators |
Narrative/Story Mode | Once teased as part of Career | ❌ No longer referenced |
Era-based broadcast filters / old-school overlays | Shown in early media | ❌ Discarded |
Walkout Cinematics | Appeared in reveal trailers | ❌ Quietly removed |
Full creation suite with sculpting, gear layers, tattoos | Once promised | ❌ Downgraded — limited presets only |
Spectator Mode | Mentioned in community discussions | ❌ Not implemented |
Dynamic corner advice with audio/video cutscenes | Once part of the realism promise | ❌ Missing entirely |
CLARITY ON THE TRAINING SYSTEM
The current training implementation in Undisputed is a text-sim model, similar to classic sports management games:
-
You choose between training types (sparring, roadwork, bag drills, rest).
-
These choices impact boxer attributes (power, stamina, recovery, etc.).
-
No interactive minigames like Fight Night’s heavy bag, speed bag, or reaction drills.
-
It’s menu-driven, designed to simulate camp strategy, not control it physically.
COMMUNITY AND MOD CONFIRMATIONS
Feature | Source or Note |
---|---|
Community Creation Sharing | Moderator "Mink King" confirmed it's “more than likely a no-go.” |
Clinch & Referee | Removed from dev logs and no longer discussed |
Sliders, AI Tools | Still requested by fans, no official update |
Career Mode Release | Only mentioned as “coming later” with no release timeline |
FINAL SUMMARY
Area | Summary Verdict |
---|---|
Online Features | ✅ Functional, with Ranked and Casual matchmaking live |
Career Mode | ⏳ Delayed, currently in prototype via text-based training |
Realism Features | ❌ Referee, clinch, fouls, walkouts all removed |
AI & Behavior Systems | ⏳ Promised depth missing — no visible tendencies or traits |
Customization | ⚠️ Creation suite heavily downgraded, no sharing |
Presentation & Commentary | ❌ No dynamic commentary, ring intros are basic |
No comments:
Post a Comment