Title: “What Would You Want in the Most Realistic Boxing Video Game Ever Made?”
Purpose: To gather structured, actionable data from boxing fans, gamers, boxers, historians, developers, and content creators to prove demand and refine a simulation-based boxing game vision.
“This survey is for those who want a truly realistic, deep, and immersive boxing video game. It draws ideas from the Boxing Videogame Blueprint blog and aims to gather your voice to shape the future of the genre.”
Disclaimer / Privacy:
“Your answers are anonymous unless you choose to share contact info. All responses may be used in pitch decks or presentations to studios, publishers, and developers.”
Section 2 – About You (Demographics and Role)
Question Type
How would you describe yourself? (Check all that apply.) Checkbox
◻ Boxing Fan (Casual) ◻ Boxing Fan (Hardcore) ◻ Former/Current Boxer ◻ Game Developer ◻ Game Designer ◻ Boxing Coach ◻ Animator ◻ Gaming Content Creator ◻ eSports Enthusiast ◻ Journalist/Influencer ◻ Other (type below)
How many hours a week do you play video games? Dropdown
Age group Drop down (Under 18, 18–24, 25–34, 35–44, etc.)
Platforms you own Check boxes (PS5, Xbox Series, PC, Steam Deck, etc.)
Section 3 – Gameplay Preferences
Question Type
What tone should a boxing game aim for? Multiple Choice
◉ Realistic Simulation ◉ Balanced Sim/Arcade ◉ Fast-Paced Arcade ◉ Don’t Care
What mode do you play the most in boxing/fighting games? Multiple Choice
◉ Career Mode ◉ Online Ranked ◉ Local Multiplayer ◉ Tournament ◉ Create-A-Boxer ◉ Fantasy Matchups ◉ Story Mode
What features are must-haves for a true simulation boxing game? Checkbox (Multiple Selection)
◻ Realistic AI ◻ Boxer Tendencies ◻ Era-Based Gyms ◻ Ring Announcer ◻ Referees ◻ Signature Punches ◻ Chained Combos ◻ Corner Coaches ◻ Scorecard System ◻ Pre-fight Walkouts ◻ Fatigue & Stamina System ◻ Injury/Damage System ◻ Training Mode with Drills ◻ Post-Fight Interviews ◻ In-Fight Commentary ◻ Clinching ◻ Punch Resistance/Absorption ◻ Footwork Mechanics
Would you want bare-knuckle or era-based boxing modes (1920s, 80s, underground, etc.)? Yes/No
Section 4 – Realism & Boxing IQ Systems
Question Type
How important is AI that reflects boxer psychology (nervous, dangerous when hurt, etc.)? 1–5 Likert scale
Would you like to see tendencies and traits like in NBA 2K, but for boxing? (e.g., High Ring IQ, Volume Puncher, Defensive Slickster) Yes/No
Should sliders for aggression, defense, rhythm, power, etc. be editable? Yes/No
Would you like sliders to be visible and editable in a Boxer Editor Suite? Yes/No
Should AI learn, adapt, and change styles mid-fight based on success or damage? Yes/No
Section 5 – Creation, Customization & Modding
Question Type
What parts of a boxer should be editable? Check boxes
◻ Appearance ◻ Punch Style ◻ Movement Style ◻ Signature Moves ◻ Corner Team ◻ Walkout Music ◻ Ring Entrance Style ◻ Tattoos/Scars ◻ Era Outfit ◻ Commentary Name ◻ Traits/Tendencies
Should the community be able to share creations online like WWE 2K? Yes/No
Would you want to mod boxers, career paths, or arenas if allowed? Yes/No
Section 6 – Advanced Ideas from the Blog
(A quick thumbs up/down per idea from your blog)
“Based on the Boxing Videogame Blueprint/Wishlist Site, how do you feel about these ideas?”
Idea Rating Scale
AI Sliders and Boxer Tendency Profiles (Ali = High Rhythm, Low Pressure) 👍 Neutral 👎
Referees in the Ring + Multiple Officials 👍 Neutral 👎
In-Fight Chained Body Punch Combos (With Animation Timing) 👍 Neutral 👎
Bare-Knuckle Mode with Era Gyms and Fighters 👍 Neutral 👎
Pre-Fight Camera Walkouts (With Realistic Timings) 👍 Neutral 👎
Create Promoters, Cutmen, Coaches, etc. 👍 Neutral 👎
AI-Driven Adaptive Footwork System (Like Undisputed with upgrades) 👍 Neutral 👎
Boxer Creation Suite with Traits, Scars, Tattoos, Legacy Templates 👍 Neutral 👎
Full Commentary + Chanting Crowd + Coach Audio Systems 👍 Neutral 👎
Tournament Mode with Era Rules (e.g., Super Six, Old School 15 Rounds) 👍 Neutral 👎
Section 7 – Your Final Thoughts
Question Type
What is missing from current boxing games that frustrates you? Long Text
What ONE feature would convince you to buy a new boxing game Day One? Short Text
Would you support a crowdfunding campaign for a true simulation boxing game? Yes/No
Are you open to being contacted for follow-up interviews, surveys, or testing? (Email optional)
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