๐งฉ 1. What Happened to All Those Devs Whispering About Boxing Games?
๐ A. Whispered Dreams, Silent Realities
Over the years (especially post-2012, after Fight Night Champion), we’ve seen dozens of:
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LinkedIn posts
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Podcast mentions
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Tweets/X threads
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Industry panels
...where indie and AA developers said they were “interested in boxing.”
But interest doesn’t equal action. Most of these:
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Were just passion concepts without internal greenlights
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Failed to pass vertical slice/pitch deck stages
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Got shot down by investors, who didn’t see the market proof
๐ฎ B. A Few Brave Efforts Did Try — but Were Underpowered
Examples:
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Bloody Knuckles – focused on fundamentals but lacked studio scale.
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Tactical Boxing – brilliant idea on paper (tactical simulation), but too niche for traditional funding paths.
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Overhand Interactive – experimental and design-first, but too abstract to get mainstream boxing fans’ attention or publisher interest.
⚙️ 2. Why Can’t These Teams Build a Playable Model?
๐ธ A. Funding Bottlenecks
To even get to a “playable demo” that’s funding-pitch ready, a team typically needs:
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6–12 months of pre-production
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$250K–$750K for just animation, mocap, basic AI, and UI
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A working gameplay loop, UI/UX, camera logic, and barebones career/demo mode
Small studios don’t have that runway.
๐ฆ B. Investors Want Proven Markets — Not Passion Projects
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Investors look for market comps. Without a recent hit (Fight Night is now ancient), they get spooked.
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The few that are intrigued get cold feet when you can’t show:
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Real sales data
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Playtest traction
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Streaming viability
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Big names attached
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๐ฆ 3. The EA Fear Myth: Why It’s Still Holding Studios Back
๐ท️ A. The “If EA Comes Back, We’re Dead” Mindset
Many mid-tier studios fear:
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EA can outspend, outmarket, outlicence
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Licensing wars (Ali, Tyson, Mayweather) will lock up talent
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Their game will be compared to EA’s production value and fail to compete
But this mindset is flawed.
๐ซ B. The Reality: EA Isn’t Coming Back Until Someone Else Proves It Works
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EA doesn’t take risks. It moves when a market has already been validated (see: EA FC after FIFA split, UFC after THQ flopped).
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If a studio actually delivered a great boxing sim, EA would:
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Consider a buyout
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Join the genre after success is proven
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License its legacy assets to others
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๐ก 4. Boxing Fans Have Evolved — The Industry Hasn’t
๐ง A. Casuals Have Grown Up
The arcade boxing era is over. Why?
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Fans now want realism, legacy, nuance, and strategic depth
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Young players are entering through:
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YouTube highlights
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Boxing influencers (TheArtOfBoxing, Boxing Gems, etc.)
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Classic fights on DAZN/ESPN
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They aren’t craving “button mashers” — they want their sport respected.
๐ฎ B. Arcade Alone Can’t Sustain the Genre
Unless a game offers a rich simulation experience, career mode, AI intelligence, and fighter uniqueness:
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It won’t retain players
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It won’t gain community support
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It won’t monetize organically through DLC
๐งช 5. What Needs to Be Done (and What Could Change Everything)
๐ฅ A. Build a Strong Playable Demo — Even Without a Publisher
Developers must:
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Use Unity or Unreal to build one polished 3-minute round
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Showcase:
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Stamina
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Ring generalship
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Real AI behavior
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High-impact visuals and crowd
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Modular fighter tendencies and traits
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Bring in boxer consultants or historians as validation
๐ B. A “Boxing Game Contest” Could Change the Game
If someone like Turki Alalshikh (or similar high-profile investor) launched a $1M prize contest for:
“The most promising playable boxing game prototype,”
You’d immediately:
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Inspire indies to team up
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Attract dormant talent from sports game studios
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Reignite interest from creators like the Bloody Knuckles and Overhand Interactive teams
This is how new genres are born — not by waiting for giants, but by building with purpose.
๐ข Final Thought: The Sport Deserves Better. The Fans Are Waiting.
The silence from studios isn’t a lack of interest. It’s a lack of boldness.
The truth is:
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Boxing fans will support a real game
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Casuals won’t sustain it
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A good sim will convert casuals into hardcore
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The community is craving not just a game, but a platform — something like Football Manager for boxing mixed with Fight Night’s visuals and 2K’s creation suite.
So to any developer reading this: Stop whispering. Start building.
The time is now.
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