Collection of notable quotes from PoeticDrink2u (Poe)—a known advocate for a realistic boxing video game. These quotes reflect his vision, frustrations, passion, and consistency as a community voice. They are organized into themes for clarity.
š„ 1. On Realism vs Arcade
"Realism is fun. It doesn’t have to be watered down just because it’s a game."
— Poe challenging the myth that realism can't be enjoyable in video games.
"Stop chasing gimmicks—simulate the sport. That’s the game!"
"Why do we have to pretend boxing is impossible to simulate when MMA has UFC and football has 2K5?"
š§ 2. On Game Developers and Lost Opportunities
"It’s not that they can’t do it. It’s that they won’t do it—because they’re scared of alienating people who don’t even love the sport."
"Undisputed used to show promise. Now it looks like they're boxing with the gloves off... for the wrong reasons."
"Steel City had lightning in a bottle with ESBC. Instead of refining, they rewired the whole circuit."
"They market to boxing fans, then build for the casuals who don't care if it's accurate. How does that make sense?"
š§° 3. On Features That Should Exist
"Tendency sliders would’ve started conversations, content, and debates. It’s the one feature that shows love for the sport."
"We need boxer-specific movement. Not everyone moves like Ali."
"Let me manage my gym, my fighters, my legacy. This is boxing—we have eras, not just highlight reels."
"If my AI vs AI fight doesn’t look like a real bout, you failed as a sim developer."
š„ 4. On Representing the Sweet Science
"Boxing isn’t just punches—it’s rhythm, breathing, mistakes, adjustments. Capture that and you’ve got magic."
"Give us trainers with styles. Cutmen that matter. Judges that aren’t robots. Give us boxing."
"This sport is deep. A jab can change a round. A miss can ruin a career. Represent that."
š£️ 5. On Being Overlooked
"I’ve been saying this for years. People took the ideas and ran with them. But now they act like I never said it."
"I’m not doing this for likes. I do this because I love boxing and I know what fans want."
"Even if I use ChatGPT to help refine ideas, the heart of those ideas? Still mine."
š„ 6. On the Fight for a Real Boxing Game
"We grew up. Why didn’t our boxing games?"
"Boxing deserves a game that’s respected like the sport itself."
"Let’s stop asking for realism to be an option and demand it be the foundation."
šÆ 1. On Why Tendencies Matter
"Tendencies are what separate fighters—not ratings. Two boxers can have 90 power but swing completely different."
"If you don’t give a boxer tendencies, you’re not simulating them—you’re just giving them a skin and stats."
"People think realism is about graphics. Nah—it’s about how a fighter thinks, adjusts, reacts. That’s tendencies."
š§ 2. On Developer Responsibility
"Steel City missed the biggest layup—tendency sliders. They could've had YouTubers breaking down AI profiles like fight analysts."
"You say you love boxing, but you won’t even program a pressure fighter to pressure?"
"Give us sliders for aggression, output, movement, defense, patience, punch selection, angle control, foot positioning—everything."
š„ 3. On What Tendencies Can Unlock
"Tendencies could turn a basic boxing game into a fight simulation engine."
"You want realism? Build a Mayweather who won’t throw unless he sees the right shot. A Tyson who explodes when you’re near. That’s tendencies."
"Legacy mode, Universe mode, AI vs AI—none of that matters if every boxer fights the same."
š£ 4. On What the Community Lost Without Them
"Tendency sliders were a bridge between casuals and hardcore fans. You could teach boxing by letting people see it in motion."
"Every content creator would’ve had ‘Best Counterpuncher AI Settings,’ ‘How to Build A Pressure Monster,’ or ‘Classic Ali Movement Breakdown.’ SCI dropped the ball."
š§© 5. On the Bigger Picture
"You don’t need 1,000 licensed boxers if you give us the tools to recreate them with realistic behavior."
"Tendencies are the DNA of a boxer. That’s what separates a sim game from an arcade one pretending to be real."
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