Here's a structured breakdown of your point, highlighting its significance in the context of modern game development—especially for a realistic boxing video game:
Position Statement
"It's a game, and saying something can't be done or added is an excuse and laziness in development in this era of technology."
I. Technological Capabilities of Today
-
Advanced Hardware: Modern consoles and PCs boast immense processing power, real-time physics engines, AI learning systems, and expansive memory—all of which eliminate many of the technical limits of the past.
-
Software Tools & Engines: Game engines like Unreal Engine 5, Unity, and proprietary systems offer plugins and customizations to simulate detailed environments, motion, and decision-making.
-
Cross-industry Tech: Machine learning, motion synthesis, and procedural generation—borrowed from film, robotics, and AI research—can be applied to gameplay and character behavior.
II. Common Excuses Developers Use
-
“It’s too hard to implement.”
-
Reality: With modular development, most features can be built incrementally or through plugins and community resources.
-
-
“It’s not fun for players.”
-
Reality: Realism is fun when it's balanced with options for customization and accessibility. Let players decide how deep they want to go.
-
-
“Budget and time constraints.”
-
Reality: True, but prioritization speaks louder than budget. Many indie studios innovate with fewer resources through focused vision and passion.
-
III. Why It Matters in Boxing Games
-
Realism Is the Foundation: Fans want real weight classes, trainer effects, punch variability, and accurate boxer tendencies—not watered-down gameplay.
-
The Market Exists: There’s a hungry niche demanding this depth. Ignoring this isn't a limitation—it's a decision.
-
Other Games Are Doing It: Games like Football Manager, NBA 2K MyNBA, and WWE 2K Universe Mode offer deep systems because they understand their community.
IV. The Bottom Line
In this technological era, the inability to do something in a game—especially a sports simulation—is rarely due to true limitations. It’s almost always a matter of will, vision, and priority.
No comments:
Post a Comment