The Deceptive Divide Between "Undisputed" Realism/Sim Fans and ESBC Esports/Online Fans
1. Introduction
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Context:
"Undisputed" (formerly ESBC - eSports Boxing Club) initially promoted itself as a realistic, simulation-style boxing video game, aiming to fill a long-vacant spot in boxing gaming. -
Current Issue:
A split is forming among its fanbase — realism/simulation fans vs. online/Esports fans.
2. The Two Main Groups
A. Realistic/Sim Fans
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Goals:
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Seek a highly authentic boxing simulation.
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Want deep offline modes: Career Mode, Tournament Mode, Promoter Mode, Legacy Mode, Story Mode, Gym Management, etc.
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Care about mechanics like footwork realism, stamina management, punch variability, realistic damage, etc.
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Mindset:
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They see boxing not just as entertainment but as a sport of skill, strategy, and realism.
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They value deep offline longevity, historical immersion, and a game that evolves with the boxer’s career.
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B. Online/Esports Fans
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Goals:
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Focus on competitive online gaming: ranked matches, tournaments, leaderboards.
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Push for faster matchmaking, balanced gameplay (even at the cost of realism), and an Esports future.
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Mindset:
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See boxing gaming primarily as a competitive multiplayer arena.
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Prioritize balance and accessibility over authentic boxing nuances.
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3. The Deception
A. How Online/Esports Fans Are Being Deceptive
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False Unity:
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They pretend to embrace the realism/sim crowd to boost community size and support.
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Downplaying Offline Importance:
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They act as if career mode, legacy building, and offline depth are "niche" or "secondary."
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Token Acknowledgement:
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They superficially agree with "adding a career mode" but push for minimal, shallow versions of offline modes.
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Long-Term Plan:
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The real push is for the game to become an Esports title — realism only matters if it doesn’t hurt fast, competitive online play.
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B. Impact on Realism Fans
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Alienation:
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Sim/realism fans feel like after their early support, the vision is being shifted out from under them.
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Manipulation:
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They’re being used to make the community look larger and more legitimate without the game truly delivering on the realism promise.
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Frustration:
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When mechanics are watered down for online balance (e.g., universal footwork, nerfed stamina, limited punch reactions), realism fans see the writing on the wall.
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4. Why This Matters
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Trust Is Broken:
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Early supporters believed they were backing a boxing sim, not another Esports title wrapped in boxing clothes.
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Risk to the Game’s Identity:
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The soul of the game — true boxing simulation — risks being lost to online balance patches and competitive homogeneity.
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Splitting the Fanbase:
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If mishandled, the divide could fracture the community permanently, reducing long-term support for both sides.
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5. Final Thoughts
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Realistic/sim fans are not just a "small crowd." They are foundational.
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Offline content is not optional. It's essential for the game's longevity, cultural impact, and sales.
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Developers must be cautious. If they lean too heavily into Esports, they risk alienating their earliest and most passionate supporters — the ones who backed "Undisputed" when it was about simulating real boxing, not just competing online.
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