🦶 Not All Boxers Should Have Loose Foot Movement — Let’s Talk Realism
Loose foot movement is a valuable tool, but it shouldn’t be a universal trait in Undisputed. In real boxing, not every fighter glides, pivots, or moves with a slick style — and forcing that onto every boxer takes away from realism and identity. Here’s a breakdown:
🔍 Real Boxing Reality:
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Loose footwork is more common in slick boxers (Ali, Sweet Pea, Fury, Shakur).
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Flat-footed or grounded fighters (Foreman, Marciano, Maidana, Gatti) rely on pressure, balance, and planted power.
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Some move efficiently, not loosely — a critical distinction.
🎮 Why This Matters in Undisputed:
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Giving all boxers loose movement:
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Undermines fighting styles
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Breaks immersion
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Eliminates skill-based identity
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Movement should be earned via attributes, tendencies, or style selection, not be a base mechanic for all.
✅ Suggested Implementation:
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Footwork rating or trait system:
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“Slick Mover,” “Balanced Footing,” “Heavy-Step Pressure,” etc.
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Limit loose movement to those with the proper:
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Attributes (high footwork + movement IQ)
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Tendencies/styles (Outboxer, Mobile Counterpuncher)
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Create clear movement animations that visually reflect style (plant-heavy vs light-footed).
💭 Final Thought: Realism doesn’t mean taking away tools — it means giving the right tools to the right fighters. Let movement be strategic, not a default.
Let’s build a sim that respects the sweet science. 🥊
Let me know if you want a shorter version for a quick reply or a dev-tagged one.
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