Wednesday, April 9, 2025

“Undisputed” Is Becoming Everything We Didn’t Ask For – A Breakdown of Why Fans Feel Let Down

 “Undisputed” Is Becoming Everything We Didn’t Ask For – A Breakdown of Why Fans Feel Let Down

Intro

It’s becoming clearer every update, every patch, and every vague roadmap: Undisputed is no longer the game it set out to be. What started as a movement—an ambitious, community-backed project promising a true-to-life boxing sim—has slowly turned into a product that ignores the very foundation that built its hype.

This isn’t just frustration. It’s the collective disappointment of fans who actually want to see this game win.


1. The Sim Realism That Hooked Us Has Been Abandoned

When ESBC first hit the scene, it promised something boxing fans have been starved for: realism. Not flashy arcade knockouts, not button-mashing speed wars, but the science of boxing:

  • Footwork with weight shifting.

  • Punch reactions that varied in severity and realism.

  • Defensive nuance and tactical pacing.

  • AI that mimicked real fighters.

Now? We get wide looping punches with no balance loss, canned animations, and AI that often walks into shots with no awareness of who they’re supposed to represent.


2. Ignoring the Sim Community’s Wishlist

There are hundreds of well-thought-out suggestions across Reddit, Discord, YouTube, and blogs like The Boxing Videogame Wishlist Site and The Boxing Blueprint. But instead of leaning into the simboxing vision, SCI keeps leaning away from it.

What fans wanted:

  • Realistic stamina and punch mechanics.

  • Full weight classes for men and women.

  • AI vs AI with full presentation.

  • Customizable tendencies and Creation Suite depth.

What we got:

  • Twitchy animations.

  • Mirror matches.

  • Shallow customization.

  • Updates that keep moving away from realism.

It’s like they’re chasing a casual e-sports-friendly version of boxing when the core fan base is crying out for authenticity.


3. Developers Are Quiet Where It Matters Most

We’re not asking for weekly updates. But if you're going to change the vision of the game so drastically, communicate why. Fans want to believe there's a plan. Instead:

  • Patch notes are vague or misleading.

  • Realism-focused feedback gets dismissed or watered down.

  • Fundamental issues go unaddressed.

When you stop speaking directly to the people who backed your project from the start, you’re showing them that they’re no longer your priority.


4. It's Not Too Late—But Time Is Running Out

This game still has potential. The skeleton of a great sim boxing experience is here—but only if SCI recommits to the vision that built their audience in the first place. That means:

  • Stop chasing flashy fixes and start building a foundation.

  • Bring in real boxing minds before the design stage—not after.

  • Start treating AI logic, punch variety, footwork, presentation, and customization as core features—not wishlist items.


Closing Thoughts

Fans aren’t being negative for the sake of it. We’re passionate because we care. We wanted this game to succeed. But if SCI keeps moving away from what made ESBC special, they'll lose the very fanbase that gave them a fighting chance.

Sim fans are still here. Still waiting. Still hoping. But we’re not blind.



Part 2


Perfect. Here's the next version of the post—solution-focused, meant to complement the frustrations in the first one. After that, I’ll give you an open letter version that invites collaboration and signatures for community use.


Title: “How to Save Undisputed Before It’s Too Late – A Realistic Path Forward”

Intro

The community has spoken—repeatedly. Hardcore boxing fans didn’t ask for a flashy, fast-paced slugfest. We asked for a boxing simulation that respects the sport’s depth, strategy, and history.

This isn’t a hit piece. This is a roadmap, from the people who care most, on how SCI can salvage Undisputed and reclaim the trust of its core audience.


1. Recommit to Simulation First – Let Realism Be the Foundation

Problem: The gameplay feels caught between sim and arcade, pleasing no one.

Solution:

  • Rebuild the punch system around realism—trajectory, rhythm, recovery, balance, stamina, and physical reaction.

  • Stop allowing all fighters to move the same. Create class-based or individual animations based on real movement styles.

  • Bring back the heavy, intentional feel from early ESBC footage.


2. Make AI Matter – It’s a Core Experience, Not a Side Feature

Problem: CPU opponents are lifeless. AI vs AI is an afterthought.

Solution:

  • Let boxers fight like themselves: AI tendencies, habits, styles, and adjustments should reflect real-life data or personality types.

  • AI vs AI fights should have full commentary, broadcast overlays, camera control, and realistic pacing.

  • Allow custom AI profiles for created boxers and legends.


3. Treat the Creation Suite as a Central Pillar

Problem: Shallow customization limits immersion and replay value.

Solution:

  • Introduce a full Creation & Customization Suite inspired by WWE 2K and Saint’s Row—nicknames, ring gear, walkouts, styles, animations, AI tendencies, entrances, promoters, gyms, etc.

  • Add an offline Career Mode + Promoter Mode with full editing tools, belt creation, ranking systems, and era selection.

  • Expand boxer slots and allow fans to build out entire universes.


4. Stop Patching the Soul Out of the Game

Problem: Every update feels like it moves away from boxing.

Solution:

  • Stop balancing for short-term online satisfaction. Build mechanics around boxing logic first, then balance.

  • Don’t flatten boxers into generic models. Keep unique traits.

  • Provide a Sim Gameplay Default setting for offline and online—let fans opt into realism.


5. Talk to the Right People and Communicate More Transparently

Problem: Lack of transparency and poor prioritization erode trust.

Solution:

  • Involve real trainers, boxers, and respected sim minds in design—not just QA testers.

  • Do devlogs or deep dives where you explain your vision and decisions.

  • Show roadmap transparency: What’s short-term? What’s long-term? What’s being scrapped?


Closing

This isn’t just a wishlist. It’s what Undisputed promised from the start. We aren’t asking for miracles. We’re asking for direction. There’s still time—but not if you keep ignoring the people who believed in you from day one.


Now here’s the collaborative open letter version you can share in forums or Discords to collect feedback or signatures:


Open Letter to Steel City Interactive – From the Boxing Sim Community

To the developers of Undisputed:

We, the undersigned boxing and gaming fans, supported Undisputed because we believed in your original vision—a true-to-life boxing simulation.

But with each passing update, we feel the game drifting further from the foundation that built your community. We understand development is hard. We respect your ambition. But when feedback is ignored and realism is compromised, trust is lost.

What We’re Asking For:

  • A clear recommitment to simulation gameplay.

  • AI that behaves and fights like real boxers, including in AI vs AI matches.

  • A deep, meaningful Creation Suite.

  • Realistic punch mechanics, footwork, and boxer individuality.

  • Transparent communication and community-involved planning.

We are not here to tear the game down—we are here to help build it up.

Sincerely,

[POE]


[SIGN IF YOU ARE FRUSTRATED AND TIRED OF SCI]



“Undisputed” Is Becoming Everything We Didn’t Ask For – A Breakdown of Why Fans Feel Let Down

 “Undisputed” Is Becoming Everything We Didn’t Ask For – A Breakdown of Why Fans Feel Let Down

Intro

It’s becoming clearer every update, every patch, and every vague roadmap: Undisputed is no longer the game it set out to be. What started as a movement—an ambitious, community-backed project promising a true-to-life boxing sim—has slowly turned into a product that ignores the very foundation that built its hype.

This isn’t just frustration. It’s the collective disappointment of fans who actually want to see this game win.


1. The Sim Realism That Hooked Us Has Been Abandoned

When ESBC first hit the scene, it promised something boxing fans have been starved for: realism. Not flashy arcade knockouts, not button-mashing speed wars, but the science of boxing:

  • Footwork with weight shifting.

  • Punch reactions that varied in severity and realism.

  • Defensive nuance and tactical pacing.

  • AI that mimicked real fighters.

Now? We get wide looping punches with no balance loss, canned animations, and AI that often walks into shots with no awareness of who they’re supposed to represent.


2. Ignoring the Sim Community’s Wishlist

There are hundreds of well-thought-out suggestions across Reddit, Discord, YouTube, and blogs like The Boxing Videogame Wishlist Site and The Boxing Blueprint. But instead of leaning into the simboxing vision, SCI keeps leaning away from it.

What fans wanted:

  • Realistic stamina and punch mechanics.

  • Full weight classes for men and women.

  • AI vs AI with full presentation.

  • Customizable tendencies and Creation Suite depth.

What we got:

  • Twitchy animations.

  • Mirror matches.

  • Shallow customization.

  • Updates that keep moving away from realism.

It’s like they’re chasing a casual e-sports-friendly version of boxing when the core fan base is crying out for authenticity.


3. Developers Are Quiet Where It Matters Most

We’re not asking for weekly updates. But if you're going to change the vision of the game so drastically, communicate why. Fans want to believe there's a plan. Instead:

  • Patch notes are vague or misleading.

  • Realism-focused feedback gets dismissed or watered down.

  • Fundamental issues go unaddressed.

When you stop speaking directly to the people who backed your project from the start, you’re showing them that they’re no longer your priority.


4. It's Not Too Late—But Time Is Running Out

This game still has potential. The skeleton of a great sim boxing experience is here—but only if SCI recommits to the vision that built their audience in the first place. That means:

  • Stop chasing flashy fixes and start building a foundation.

  • Bring in real boxing minds before the design stage—not after.

  • Start treating AI logic, punch variety, footwork, presentation, and customization as core features—not wishlist items.


Closing Thoughts

Fans aren’t being negative for the sake of it. We’re passionate because we care. We wanted this game to succeed. But if SCI keeps moving away from what made ESBC special, they'll lose the very fanbase that gave them a fighting chance.

Sim fans are still here. Still waiting. Still hoping. But we’re not blind.



Part 2


Perfect. Here's the next version of the post—solution-focused, meant to complement the frustrations in the first one. After that, I’ll give you an open letter version that invites collaboration and signatures for community use.


Title: “How to Save Undisputed Before It’s Too Late – A Realistic Path Forward”

Intro

The community has spoken—repeatedly. Hardcore boxing fans didn’t ask for a flashy, fast-paced slugfest. We asked for a boxing simulation that respects the sport’s depth, strategy, and history.

This isn’t a hit piece. This is a roadmap, from the people who care most, on how SCI can salvage Undisputed and reclaim the trust of its core audience.


1. Recommit to Simulation First – Let Realism Be the Foundation

Problem: The gameplay feels caught between sim and arcade, pleasing no one.

Solution:

  • Rebuild the punch system around realism—trajectory, rhythm, recovery, balance, stamina, and physical reaction.

  • Stop allowing all fighters to move the same. Create class-based or individual animations based on real movement styles.

  • Bring back the heavy, intentional feel from early ESBC footage.


2. Make AI Matter – It’s a Core Experience, Not a Side Feature

Problem: CPU opponents are lifeless. AI vs AI is an afterthought.

Solution:

  • Let boxers fight like themselves: AI tendencies, habits, styles, and adjustments should reflect real-life data or personality types.

  • AI vs AI fights should have full commentary, broadcast overlays, camera control, and realistic pacing.

  • Allow custom AI profiles for created boxers and legends.


3. Treat the Creation Suite as a Central Pillar

Problem: Shallow customization limits immersion and replay value.

Solution:

  • Introduce a full Creation & Customization Suite inspired by WWE 2K and Saint’s Row—nicknames, ring gear, walkouts, styles, animations, AI tendencies, entrances, promoters, gyms, etc.

  • Add an offline Career Mode + Promoter Mode with full editing tools, belt creation, ranking systems, and era selection.

  • Expand boxer slots and allow fans to build out entire universes.


4. Stop Patching the Soul Out of the Game

Problem: Every update feels like it moves away from boxing.

Solution:

  • Stop balancing for short-term online satisfaction. Build mechanics around boxing logic first, then balance.

  • Don’t flatten boxers into generic models. Keep unique traits.

  • Provide a Sim Gameplay Default setting for offline and online—let fans opt into realism.


5. Talk to the Right People and Communicate More Transparently

Problem: Lack of transparency and poor prioritization erode trust.

Solution:

  • Involve real trainers, boxers, and respected sim minds in design—not just QA testers.

  • Do devlogs or deep dives where you explain your vision and decisions.

  • Show roadmap transparency: What’s short-term? What’s long-term? What’s being scrapped?


Closing

This isn’t just a wishlist. It’s what Undisputed promised from the start. We aren’t asking for miracles. We’re asking for direction. There’s still time—but not if you keep ignoring the people who believed in you from day one.


Now here’s the collaborative open letter version you can share in forums or Discords to collect feedback or signatures:


Open Letter to Steel City Interactive – From the Boxing Sim Community

To the developers of Undisputed:

We, the undersigned boxing and gaming fans, supported Undisputed because we believed in your original vision—a true-to-life boxing simulation.

But with each passing update, we feel the game drifting further from the foundation that built your community. We understand development is hard. We respect your ambition. But when feedback is ignored and realism is compromised, trust is lost.

What We’re Asking For:

  • A clear recommitment to simulation gameplay.

  • AI that behaves and fights like real boxers, including in AI vs AI matches.

  • A deep, meaningful Creation Suite.

  • Realistic punch mechanics, footwork, and boxer individuality.

  • Transparent communication and community-involved planning.

We are not here to tear the game down—we are here to help build it up.

Sincerely,

[POE]


[SIGN IF YOU ARE FRUSTRATED AND TIRED OF SCI]



“Undisputed” Is Becoming Everything We Didn’t Ask For – A Breakdown of Why Fans Feel Let Down

 “Undisputed” Is Becoming Everything We Didn’t Ask For – A Breakdown of Why Fans Feel Let Down

Intro

It’s becoming clearer every update, every patch, and every vague roadmap: Undisputed is no longer the game it set out to be. What started as a movement—an ambitious, community-backed project promising a true-to-life boxing sim—has slowly turned into a product that ignores the very foundation that built its hype.

This isn’t just frustration. It’s the collective disappointment of fans who actually want to see this game win.


1. The Sim Realism That Hooked Us Has Been Abandoned

When ESBC first hit the scene, it promised something boxing fans have been starved for: realism. Not flashy arcade knockouts, not button-mashing speed wars, but the science of boxing:

  • Footwork with weight shifting.

  • Punch reactions that varied in severity and realism.

  • Defensive nuance and tactical pacing.

  • AI that mimicked real fighters.

Now? We get wide looping punches with no balance loss, canned animations, and AI that often walks into shots with no awareness of who they’re supposed to represent.


2. Ignoring the Sim Community’s Wishlist

There are hundreds of well-thought-out suggestions across Reddit, Discord, YouTube, and blogs like The Boxing Videogame Wishlist Site and The Boxing Blueprint. But instead of leaning into the simboxing vision, SCI keeps leaning away from it.

What fans wanted:

  • Realistic stamina and punch mechanics.

  • Full weight classes for men and women.

  • AI vs AI with full presentation.

  • Customizable tendencies and Creation Suite depth.

What we got:

  • Twitchy animations.

  • Mirror matches.

  • Shallow customization.

  • Updates that keep moving away from realism.

It’s like they’re chasing a casual e-sports-friendly version of boxing when the core fan base is crying out for authenticity.


3. Developers Are Quiet Where It Matters Most

We’re not asking for weekly updates. But if you're going to change the vision of the game so drastically, communicate why. Fans want to believe there's a plan. Instead:

  • Patch notes are vague or misleading.

  • Realism-focused feedback gets dismissed or watered down.

  • Fundamental issues go unaddressed.

When you stop speaking directly to the people who backed your project from the start, you’re showing them that they’re no longer your priority.


4. It's Not Too Late—But Time Is Running Out

This game still has potential. The skeleton of a great sim boxing experience is here—but only if SCI recommits to the vision that built their audience in the first place. That means:

  • Stop chasing flashy fixes and start building a foundation.

  • Bring in real boxing minds before the design stage—not after.

  • Start treating AI logic, punch variety, footwork, presentation, and customization as core features—not wishlist items.


Closing Thoughts

Fans aren’t being negative for the sake of it. We’re passionate because we care. We wanted this game to succeed. But if SCI keeps moving away from what made ESBC special, they'll lose the very fanbase that gave them a fighting chance.

Sim fans are still here. Still waiting. Still hoping. But we’re not blind.



Part 2


Perfect. Here's the next version of the post—solution-focused, meant to complement the frustrations in the first one. After that, I’ll give you an open letter version that invites collaboration and signatures for community use.


Title: “How to Save Undisputed Before It’s Too Late – A Realistic Path Forward”

Intro

The community has spoken—repeatedly. Hardcore boxing fans didn’t ask for a flashy, fast-paced slugfest. We asked for a boxing simulation that respects the sport’s depth, strategy, and history.

This isn’t a hit piece. This is a roadmap, from the people who care most, on how SCI can salvage Undisputed and reclaim the trust of its core audience.


1. Recommit to Simulation First – Let Realism Be the Foundation

Problem: The gameplay feels caught between sim and arcade, pleasing no one.

Solution:

  • Rebuild the punch system around realism—trajectory, rhythm, recovery, balance, stamina, and physical reaction.

  • Stop allowing all fighters to move the same. Create class-based or individual animations based on real movement styles.

  • Bring back the heavy, intentional feel from early ESBC footage.


2. Make AI Matter – It’s a Core Experience, Not a Side Feature

Problem: CPU opponents are lifeless. AI vs AI is an afterthought.

Solution:

  • Let boxers fight like themselves: AI tendencies, habits, styles, and adjustments should reflect real-life data or personality types.

  • AI vs AI fights should have full commentary, broadcast overlays, camera control, and realistic pacing.

  • Allow custom AI profiles for created boxers and legends.


3. Treat the Creation Suite as a Central Pillar

Problem: Shallow customization limits immersion and replay value.

Solution:

  • Introduce a full Creation & Customization Suite inspired by WWE 2K and Saint’s Row—nicknames, ring gear, walkouts, styles, animations, AI tendencies, entrances, promoters, gyms, etc.

  • Add an offline Career Mode + Promoter Mode with full editing tools, belt creation, ranking systems, and era selection.

  • Expand boxer slots and allow fans to build out entire universes.


4. Stop Patching the Soul Out of the Game

Problem: Every update feels like it moves away from boxing.

Solution:

  • Stop balancing for short-term online satisfaction. Build mechanics around boxing logic first, then balance.

  • Don’t flatten boxers into generic models. Keep unique traits.

  • Provide a Sim Gameplay Default setting for offline and online—let fans opt into realism.


5. Talk to the Right People and Communicate More Transparently

Problem: Lack of transparency and poor prioritization erode trust.

Solution:

  • Involve real trainers, boxers, and respected sim minds in design—not just QA testers.

  • Do devlogs or deep dives where you explain your vision and decisions.

  • Show roadmap transparency: What’s short-term? What’s long-term? What’s being scrapped?


Closing

This isn’t just a wishlist. It’s what Undisputed promised from the start. We aren’t asking for miracles. We’re asking for direction. There’s still time—but not if you keep ignoring the people who believed in you from day one.


Now here’s the collaborative open letter version you can share in forums or Discords to collect feedback or signatures:


Open Letter to Steel City Interactive – From the Boxing Sim Community

To the developers of Undisputed:

We, the undersigned boxing and gaming fans, supported Undisputed because we believed in your original vision—a true-to-life boxing simulation.

But with each passing update, we feel the game drifting further from the foundation that built your community. We understand development is hard. We respect your ambition. But when feedback is ignored and realism is compromised, trust is lost.

What We’re Asking For:

  • A clear recommitment to simulation gameplay.

  • AI that behaves and fights like real boxers, including in AI vs AI matches.

  • A deep, meaningful Creation Suite.

  • Realistic punch mechanics, footwork, and boxer individuality.

  • Transparent communication and community-involved planning.

We are not here to tear the game down—we are here to help build it up.

Sincerely,

[POE]


[SIGN IF YOU ARE FRUSTRATED AND TIRED OF SCI]



Tuesday, April 8, 2025

"The Silence Speaks Volumes: Has Steel City Interactive Lost Passion for 'Undisputed'?" Introduction:


When Undisputed was first revealed (then known as eSports Boxing Club or ESBC), it was greeted with the kind of excitement boxing video games hadn’t seen in years. Trailers promised authenticity, intricate gameplay mechanics, and a level of realism that had eluded the genre for over a decade. The community rallied behind Steel City Interactive (SCI), not just for the ambition of their vision, but because it seemed like fans were finally being heard.

Fast forward to today, and a growing portion of that community is left asking one question: Where is the fire?


1. From Trailblazers to Passive Observers?

In the early days, SCI seemed like underdog revolutionaries. They courted hardcore fans, openly discussed plans for realism, and promised a simulation-based experience that boxing desperately needed. Their passion was infectious. But now, it feels like the flame that powered Undisputed’s original vision has dimmed.

There’s a distinct lack of urgency. Updates have become slower, communication has grown vaguer, and decisions often feel more like corporate course-correction than innovation driven by love for the sport. Rather than doubling down to win back faith, SCI appears strangely unbothered—almost as if they aren’t panicking at all.


2. The Frustration is Palpable

Fans didn’t back this project for a typical arcade boxing game. They bought into the promise of sim realism, of detailed weight classes, intelligent AI, dynamic punch reactions, and gameplay that reflected the sweet science. But today, many feel like they’ve been handed a game in identity crisis—one that occasionally nods to realism but often falls back on flashy, gimmicky mechanics with simplified boxing logic.

The lack of visible progress on core simulation elements—like authentic stamina systems, fighter tendencies, proper clinching, and era-specific weight classes—has only deepened this frustration.

And through it all, SCI’s public posture has remained oddly still. No bold new vision. No clear roadmap. Just surface-level patches and promotional pushes that feel disconnected from the community’s deeper concerns.


3. Is This the Game We Were Sold?

Many longtime supporters now feel misled. What was marketed as a groundbreaking sim boxing title has increasingly become something else—something safer. SCI seems more focused on expanding boxer rosters, adding cosmetics, and making minor tweaks than on fulfilling the original gameplay promises that drove early hype.

And herein lies the issue: when passion for innovation is replaced by the pressures of production, the soul of the game begins to fade.


4. The Danger of Settling

There’s an unsettling feeling that SCI has settled. Rather than rising to meet the high expectations they set themselves, they’ve quietly retreated into a business-as-usual mode. This might make sense from a risk-averse development perspective, but it alienates the very fans who championed the game from day one.

It’s not about perfection—it’s about direction. And right now, it feels like SCI is no longer steering the ship with the same passion and energy that originally inspired confidence.


5. What Needs to Change

If Undisputed is to truly become the game it was meant to be, SCI must:

  • Reignite its Vision: Return to the bold goals of the original ESBC days. Realism should be the standard, not the afterthought.

  • Communicate with Fire: Show that there’s urgency. That there's passion. Fans need to feel that SCI cares as much as they once did.

  • Prioritize Core Gameplay: Focus on the foundations—simulation, physics, AI, tendencies—before pumping out new cosmetic features.

  • Reconnect with the Community: Dialogue needs to be honest, transparent, and rooted in the shared dream that launched this project.


Conclusion:

Steel City Interactive may not be panicking—but perhaps they should be. Not because the sky is falling, but because their silence and lack of visible passion is causing the very foundation of their support to erode. Fans don’t just want a boxing game—they want the boxing game. The one they were promised. The one that felt like it was made by people who love the sport as much as they do.

And unless SCI rekindles that fire soon, Undisputed risks becoming another cautionary tale of a dream deferred.


Written by a fan who still believes in the fight—but wants to see the corner come alive again.


"The Silence Speaks Volumes: Has Steel City Interactive Lost Passion for 'Undisputed'?" Introduction:


When Undisputed was first revealed (then known as eSports Boxing Club or ESBC), it was greeted with the kind of excitement boxing video games hadn’t seen in years. Trailers promised authenticity, intricate gameplay mechanics, and a level of realism that had eluded the genre for over a decade. The community rallied behind Steel City Interactive (SCI), not just for the ambition of their vision, but because it seemed like fans were finally being heard.

Fast forward to today, and a growing portion of that community is left asking one question: Where is the fire?


1. From Trailblazers to Passive Observers?

In the early days, SCI seemed like underdog revolutionaries. They courted hardcore fans, openly discussed plans for realism, and promised a simulation-based experience that boxing desperately needed. Their passion was infectious. But now, it feels like the flame that powered Undisputed’s original vision has dimmed.

There’s a distinct lack of urgency. Updates have become slower, communication has grown vaguer, and decisions often feel more like corporate course-correction than innovation driven by love for the sport. Rather than doubling down to win back faith, SCI appears strangely unbothered—almost as if they aren’t panicking at all.


2. The Frustration is Palpable

Fans didn’t back this project for a typical arcade boxing game. They bought into the promise of sim realism, of detailed weight classes, intelligent AI, dynamic punch reactions, and gameplay that reflected the sweet science. But today, many feel like they’ve been handed a game in identity crisis—one that occasionally nods to realism but often falls back on flashy, gimmicky mechanics with simplified boxing logic.

The lack of visible progress on core simulation elements—like authentic stamina systems, fighter tendencies, proper clinching, and era-specific weight classes—has only deepened this frustration.

And through it all, SCI’s public posture has remained oddly still. No bold new vision. No clear roadmap. Just surface-level patches and promotional pushes that feel disconnected from the community’s deeper concerns.


3. Is This the Game We Were Sold?

Many longtime supporters now feel misled. What was marketed as a groundbreaking sim boxing title has increasingly become something else—something safer. SCI seems more focused on expanding boxer rosters, adding cosmetics, and making minor tweaks than on fulfilling the original gameplay promises that drove early hype.

And herein lies the issue: when passion for innovation is replaced by the pressures of production, the soul of the game begins to fade.


4. The Danger of Settling

There’s an unsettling feeling that SCI has settled. Rather than rising to meet the high expectations they set themselves, they’ve quietly retreated into a business-as-usual mode. This might make sense from a risk-averse development perspective, but it alienates the very fans who championed the game from day one.

It’s not about perfection—it’s about direction. And right now, it feels like SCI is no longer steering the ship with the same passion and energy that originally inspired confidence.


5. What Needs to Change

If Undisputed is to truly become the game it was meant to be, SCI must:

  • Reignite its Vision: Return to the bold goals of the original ESBC days. Realism should be the standard, not the afterthought.

  • Communicate with Fire: Show that there’s urgency. That there's passion. Fans need to feel that SCI cares as much as they once did.

  • Prioritize Core Gameplay: Focus on the foundations—simulation, physics, AI, tendencies—before pumping out new cosmetic features.

  • Reconnect with the Community: Dialogue needs to be honest, transparent, and rooted in the shared dream that launched this project.


Conclusion:

Steel City Interactive may not be panicking—but perhaps they should be. Not because the sky is falling, but because their silence and lack of visible passion is causing the very foundation of their support to erode. Fans don’t just want a boxing game—they want the boxing game. The one they were promised. The one that felt like it was made by people who love the sport as much as they do.

And unless SCI rekindles that fire soon, Undisputed risks becoming another cautionary tale of a dream deferred.


Written by a fan who still believes in the fight—but wants to see the corner come alive again.


"The Silence Speaks Volumes: Has Steel City Interactive Lost Passion for 'Undisputed'?" Introduction:


When Undisputed was first revealed (then known as eSports Boxing Club or ESBC), it was greeted with the kind of excitement boxing video games hadn’t seen in years. Trailers promised authenticity, intricate gameplay mechanics, and a level of realism that had eluded the genre for over a decade. The community rallied behind Steel City Interactive (SCI), not just for the ambition of their vision, but because it seemed like fans were finally being heard.

Fast forward to today, and a growing portion of that community is left asking one question: Where is the fire?


1. From Trailblazers to Passive Observers?

In the early days, SCI seemed like underdog revolutionaries. They courted hardcore fans, openly discussed plans for realism, and promised a simulation-based experience that boxing desperately needed. Their passion was infectious. But now, it feels like the flame that powered Undisputed’s original vision has dimmed.

There’s a distinct lack of urgency. Updates have become slower, communication has grown vaguer, and decisions often feel more like corporate course-correction than innovation driven by love for the sport. Rather than doubling down to win back faith, SCI appears strangely unbothered—almost as if they aren’t panicking at all.


2. The Frustration is Palpable

Fans didn’t back this project for a typical arcade boxing game. They bought into the promise of sim realism, of detailed weight classes, intelligent AI, dynamic punch reactions, and gameplay that reflected the sweet science. But today, many feel like they’ve been handed a game in identity crisis—one that occasionally nods to realism but often falls back on flashy, gimmicky mechanics with simplified boxing logic.

The lack of visible progress on core simulation elements—like authentic stamina systems, fighter tendencies, proper clinching, and era-specific weight classes—has only deepened this frustration.

And through it all, SCI’s public posture has remained oddly still. No bold new vision. No clear roadmap. Just surface-level patches and promotional pushes that feel disconnected from the community’s deeper concerns.


3. Is This the Game We Were Sold?

Many longtime supporters now feel misled. What was marketed as a groundbreaking sim boxing title has increasingly become something else—something safer. SCI seems more focused on expanding boxer rosters, adding cosmetics, and making minor tweaks than on fulfilling the original gameplay promises that drove early hype.

And herein lies the issue: when passion for innovation is replaced by the pressures of production, the soul of the game begins to fade.


4. The Danger of Settling

There’s an unsettling feeling that SCI has settled. Rather than rising to meet the high expectations they set themselves, they’ve quietly retreated into a business-as-usual mode. This might make sense from a risk-averse development perspective, but it alienates the very fans who championed the game from day one.

It’s not about perfection—it’s about direction. And right now, it feels like SCI is no longer steering the ship with the same passion and energy that originally inspired confidence.


5. What Needs to Change

If Undisputed is to truly become the game it was meant to be, SCI must:

  • Reignite its Vision: Return to the bold goals of the original ESBC days. Realism should be the standard, not the afterthought.

  • Communicate with Fire: Show that there’s urgency. That there's passion. Fans need to feel that SCI cares as much as they once did.

  • Prioritize Core Gameplay: Focus on the foundations—simulation, physics, AI, tendencies—before pumping out new cosmetic features.

  • Reconnect with the Community: Dialogue needs to be honest, transparent, and rooted in the shared dream that launched this project.


Conclusion:

Steel City Interactive may not be panicking—but perhaps they should be. Not because the sky is falling, but because their silence and lack of visible passion is causing the very foundation of their support to erode. Fans don’t just want a boxing game—they want the boxing game. The one they were promised. The one that felt like it was made by people who love the sport as much as they do.

And unless SCI rekindles that fire soon, Undisputed risks becoming another cautionary tale of a dream deferred.


Written by a fan who still believes in the fight—but wants to see the corner come alive again.


Fix Desync in Undisputed

 To fix desync issues in Undisputed, Steel City Interactive (SCI) should approach it from a structured technical and gameplay synchronization standpoint. Here’s a detailed breakdown of how they could tackle this:


1. Network Architecture Improvements

A. Implement a Rollback Netcode System (Preferred for Competitive Games):

  • How it works: Predicts player inputs and rolls back the game state when inputs arrive late, correcting only what's necessary.

  • Why it helps: Keeps gameplay smooth even under laggy conditions, especially for fighting/boxing games.

  • Recommended for: 1v1 games like Undisputed, where precise timing and reaction are critical.

B. Improve Input Delay Buffering (if using Lockstep or Delay-Based Netcode):

  • Optimize how much delay is built in before displaying input actions.

  • Dynamically adjust input delay based on ping, not just fixed values.


2. Synchronization of Game State

A. Server-Authoritative Model:

  • Shift from peer-to-peer (if used) to a server-authoritative system where the server is the final arbiter of position, punches, movement, etc.

  • Reduces discrepancies caused by packet loss or manipulation.

B. Deterministic Simulation:

  • Ensure that all physics and hit reactions are calculated the same way on all clients using the same inputs.

  • Eliminate random elements that differ per client (e.g., RNG in punch animations, physics behavior).

C. State Reconciliation:

  • Frequently validate and correct the local game state with the server’s version.

  • Sync player positions, health, stamina, and punch outcomes at high-frequency intervals (e.g., 30Hz or 60Hz).


3. Improve Prediction and Interpolation

A. Animation State Sync:

  • Make sure both clients are seeing the same animation frame during punch release, impact, and reaction.

  • Punch impact should be tied to frame data, not just visual appearance.

B. Movement Interpolation:

  • Smooth out player movement to avoid teleporting or jittering.

  • Use dead reckoning or velocity prediction models to help client-side prediction.


4. Technical Monitoring & Feedback Tools

A. Desync Detection & Logging:

  • Log mismatches in player state and punch outcomes to help SCI identify patterns in desync.

  • Use checksum comparisons for key data points like health, stamina, position.

B. Add a "Desync Indicator" for Players:

  • Optional feature to alert players when desync is detected (similar to lag symbols in fighting games).


5. Performance Optimization

A. Frame Rate Locking and Sync:

  • Enforce frame rate parity or interpolation between clients.

  • Ensure animations are not tied to inconsistent frame rates which could cause out-of-sync visuals.

B. Optimize Punch Detection Code:

  • Ensure punch landings are tied to both spatial (hitbox) and time-based checks across clients.


6. Infrastructure Improvements

A. Use Dedicated Servers or Matchmaking-Optimized Hosts:

  • SCI should consider regional dedicated servers or at least ensure host selection is optimized based on latency.

B. Matchmaking Based on Ping:

  • Prioritize matching players with lower ping difference to reduce desync probability.


7. Community & Beta Feedback Loop

A. Open Testing for Netcode Revisions:

  • Roll out experimental netcode in beta branches.

  • Let players compare and provide feedback on rollback vs. delay-based netcode.

B. Desync Reporting Tool:

  • Let players report desync moments with in-game button and attach telemetry for dev analysis.


If SCI takes a hybrid approach, combining rollback netcode, deterministic simulations, server-side authority, and predictive correction, it could significantly reduce desync and elevate the competitive integrity and realism of Undisputed.

Would you like a diagram showing the difference between rollback and delay-based netcode in the context of Undisputed?

Fix Desync in Undisputed

 To fix desync issues in Undisputed, Steel City Interactive (SCI) should approach it from a structured technical and gameplay synchronization standpoint. Here’s a detailed breakdown of how they could tackle this:


1. Network Architecture Improvements

A. Implement a Rollback Netcode System (Preferred for Competitive Games):

  • How it works: Predicts player inputs and rolls back the game state when inputs arrive late, correcting only what's necessary.

  • Why it helps: Keeps gameplay smooth even under laggy conditions, especially for fighting/boxing games.

  • Recommended for: 1v1 games like Undisputed, where precise timing and reaction are critical.

B. Improve Input Delay Buffering (if using Lockstep or Delay-Based Netcode):

  • Optimize how much delay is built in before displaying input actions.

  • Dynamically adjust input delay based on ping, not just fixed values.


2. Synchronization of Game State

A. Server-Authoritative Model:

  • Shift from peer-to-peer (if used) to a server-authoritative system where the server is the final arbiter of position, punches, movement, etc.

  • Reduces discrepancies caused by packet loss or manipulation.

B. Deterministic Simulation:

  • Ensure that all physics and hit reactions are calculated the same way on all clients using the same inputs.

  • Eliminate random elements that differ per client (e.g., RNG in punch animations, physics behavior).

C. State Reconciliation:

  • Frequently validate and correct the local game state with the server’s version.

  • Sync player positions, health, stamina, and punch outcomes at high-frequency intervals (e.g., 30Hz or 60Hz).


3. Improve Prediction and Interpolation

A. Animation State Sync:

  • Make sure both clients are seeing the same animation frame during punch release, impact, and reaction.

  • Punch impact should be tied to frame data, not just visual appearance.

B. Movement Interpolation:

  • Smooth out player movement to avoid teleporting or jittering.

  • Use dead reckoning or velocity prediction models to help client-side prediction.


4. Technical Monitoring & Feedback Tools

A. Desync Detection & Logging:

  • Log mismatches in player state and punch outcomes to help SCI identify patterns in desync.

  • Use checksum comparisons for key data points like health, stamina, position.

B. Add a "Desync Indicator" for Players:

  • Optional feature to alert players when desync is detected (similar to lag symbols in fighting games).


5. Performance Optimization

A. Frame Rate Locking and Sync:

  • Enforce frame rate parity or interpolation between clients.

  • Ensure animations are not tied to inconsistent frame rates which could cause out-of-sync visuals.

B. Optimize Punch Detection Code:

  • Ensure punch landings are tied to both spatial (hitbox) and time-based checks across clients.


6. Infrastructure Improvements

A. Use Dedicated Servers or Matchmaking-Optimized Hosts:

  • SCI should consider regional dedicated servers or at least ensure host selection is optimized based on latency.

B. Matchmaking Based on Ping:

  • Prioritize matching players with lower ping difference to reduce desync probability.


7. Community & Beta Feedback Loop

A. Open Testing for Netcode Revisions:

  • Roll out experimental netcode in beta branches.

  • Let players compare and provide feedback on rollback vs. delay-based netcode.

B. Desync Reporting Tool:

  • Let players report desync moments with in-game button and attach telemetry for dev analysis.


If SCI takes a hybrid approach, combining rollback netcode, deterministic simulations, server-side authority, and predictive correction, it could significantly reduce desync and elevate the competitive integrity and realism of Undisputed.

Would you like a diagram showing the difference between rollback and delay-based netcode in the context of Undisputed?

Fix Desync in Undisputed

 To fix desync issues in Undisputed, Steel City Interactive (SCI) should approach it from a structured technical and gameplay synchronization standpoint. Here’s a detailed breakdown of how they could tackle this:


1. Network Architecture Improvements

A. Implement a Rollback Netcode System (Preferred for Competitive Games):

  • How it works: Predicts player inputs and rolls back the game state when inputs arrive late, correcting only what's necessary.

  • Why it helps: Keeps gameplay smooth even under laggy conditions, especially for fighting/boxing games.

  • Recommended for: 1v1 games like Undisputed, where precise timing and reaction are critical.

B. Improve Input Delay Buffering (if using Lockstep or Delay-Based Netcode):

  • Optimize how much delay is built in before displaying input actions.

  • Dynamically adjust input delay based on ping, not just fixed values.


2. Synchronization of Game State

A. Server-Authoritative Model:

  • Shift from peer-to-peer (if used) to a server-authoritative system where the server is the final arbiter of position, punches, movement, etc.

  • Reduces discrepancies caused by packet loss or manipulation.

B. Deterministic Simulation:

  • Ensure that all physics and hit reactions are calculated the same way on all clients using the same inputs.

  • Eliminate random elements that differ per client (e.g., RNG in punch animations, physics behavior).

C. State Reconciliation:

  • Frequently validate and correct the local game state with the server’s version.

  • Sync player positions, health, stamina, and punch outcomes at high-frequency intervals (e.g., 30Hz or 60Hz).


3. Improve Prediction and Interpolation

A. Animation State Sync:

  • Make sure both clients are seeing the same animation frame during punch release, impact, and reaction.

  • Punch impact should be tied to frame data, not just visual appearance.

B. Movement Interpolation:

  • Smooth out player movement to avoid teleporting or jittering.

  • Use dead reckoning or velocity prediction models to help client-side prediction.


4. Technical Monitoring & Feedback Tools

A. Desync Detection & Logging:

  • Log mismatches in player state and punch outcomes to help SCI identify patterns in desync.

  • Use checksum comparisons for key data points like health, stamina, position.

B. Add a "Desync Indicator" for Players:

  • Optional feature to alert players when desync is detected (similar to lag symbols in fighting games).


5. Performance Optimization

A. Frame Rate Locking and Sync:

  • Enforce frame rate parity or interpolation between clients.

  • Ensure animations are not tied to inconsistent frame rates which could cause out-of-sync visuals.

B. Optimize Punch Detection Code:

  • Ensure punch landings are tied to both spatial (hitbox) and time-based checks across clients.


6. Infrastructure Improvements

A. Use Dedicated Servers or Matchmaking-Optimized Hosts:

  • SCI should consider regional dedicated servers or at least ensure host selection is optimized based on latency.

B. Matchmaking Based on Ping:

  • Prioritize matching players with lower ping difference to reduce desync probability.


7. Community & Beta Feedback Loop

A. Open Testing for Netcode Revisions:

  • Roll out experimental netcode in beta branches.

  • Let players compare and provide feedback on rollback vs. delay-based netcode.

B. Desync Reporting Tool:

  • Let players report desync moments with in-game button and attach telemetry for dev analysis.


If SCI takes a hybrid approach, combining rollback netcode, deterministic simulations, server-side authority, and predictive correction, it could significantly reduce desync and elevate the competitive integrity and realism of Undisputed.

Would you like a diagram showing the difference between rollback and delay-based netcode in the context of Undisputed?

Sunday, April 6, 2025

Silent Voices, Missed Opportunities: The Passivity of Content Creators in Shaping a Great Boxing Video Game

 



Silent Voices, Missed Opportunities: The Passivity of Content Creators in Shaping a Great Boxing Video Game


Introduction

Boxing, a sport rich in history and drama, continues to be underserved in the gaming industry. While other sports receive consistent releases and innovation, boxing games have come in scattered waves, often with questionable mechanics and a lack of authentic representation. Surprisingly, one group that could shift the tide—content creators—remains largely passive and silent. This article explores how the lack of assertiveness from influencers and content creators has contributed to the stagnation of realistic boxing games, and why their active involvement is not just necessary, but critical.


1. The Potential Power of Content Creators

In today’s gaming landscape, content creators are kingmakers. Whether on YouTube, Twitch, TikTok, or Twitter/X, they have the platform, reach, and audience to:

  • Drive conversation

  • Spotlight issues

  • Influence developer decisions

  • Create demand

  • Hold companies accountable

When creators champion a game’s features or call out its flaws, it resonates far beyond traditional feedback channels. This kind of attention can pressure developers and publishers to act—if the voices are loud and unified.


2. The Silence Surrounding Boxing Games

Despite the influence they wield, the most visible content creators in the boxing game community rarely challenge the status quo. Instead of leading meaningful conversations around gameplay realism, authenticity, or innovation, many creators:

  • Focus almost exclusively on early access content or surface-level critiques

  • Celebrate flashy updates with little scrutiny

  • Avoid pushing for features like advanced AI, weight divisions, or realistic physics

  • Settle for minimal improvements, applauding small patches as if they're major overhauls

This lack of depth breeds low expectations, and companies respond accordingly—delivering games that cater to hype, not substance.


3. Why the Passivity?

There are several reasons content creators may be reluctant to speak out:

  • Fear of Losing Access: Companies may revoke early access or promotional deals if creators are too critical.

  • Comfort in Status Quo: Some creators thrive on engagement, not innovation. Reaction videos, patch notes, and speculations generate views, regardless of whether the game improves.

  • Lack of Vision or Boxing Knowledge: Without understanding the sport deeply, many can’t properly advocate for what a great boxing simulation should include.

  • Audience Conditioning: Viewers may be conditioned to accept mediocrity, rewarding creators who don’t "rock the boat."

This results in creators becoming brand amplifiers, not community advocates.


4. The Consequences of Inaction

This passive stance comes at a cost:

  • Development Stagnation: Without vocal criticism, companies may falsely assume they’re on the right path.

  • Misrepresentation of Fan Demand: Silent creators send the message that fans don’t care about realism, gameplay depth, or innovation.

  • Missed Opportunities for Education: Creators could teach fans what great boxing gameplay looks like, influencing taste and expectations.

  • Wasted Influence: In an era where influencers do influence, silence is a form of complicity.


5. What Needs to Change

Content creators who care about the future of boxing games must evolve from entertainers to advocates. Here’s how:

A. Set a Standard

Creators need to articulate what a great boxing game looks like. Discuss mechanics like punch variety, footwork realism, AI behavior, stamina systems, and career mode depth.

B. Be Constructively Critical

Critique isn’t hate. Honest, detailed criticism—delivered respectfully—can lead to better outcomes than constant praise.

C. Collaborate with Developers

Use influence to start public and private conversations with studios. Offer community insights, wishlists, and gameplay ideas.

D. Engage the Community

Creators can poll their audiences, invite community experts, and build discussions that go deeper than patch reactions or fighter reveals.

E. Lead Campaigns

Just like fans have started petitions and wishlists, creators can lead campaigns advocating for realism, accuracy, and gameplay depth.


6. The Blueprint Already Exists

The tools and examples are already there:

  • Fans have written blueprints, wishlists, and design documents detailing realistic boxing mechanics.

  • Simulation-focused sports games like NBA 2K, MLB The Show, and Football Manager show what depth and authenticity can look like.

  • Even creators in other genres have successfully influenced change (e.g., FIFA and Madden creators pushing for gameplay updates).

Boxing creators don’t have to reinvent the wheel—they just need to roll it forward.


Conclusion: Influence Should Be Used, Not Wasted

If creators want better boxing games, they must say so, show how, and stand firm. Passivity is a disservice to their audiences and to the sport. While developers hold the code, creators hold the conversation—and conversations shape reality.

The next great boxing game won’t arrive because fans wish for it. It will happen when the loudest voices demand it, with consistency, clarity, and conviction. And content creators must lead that charge—not follow it.

Silent Voices, Missed Opportunities: The Passivity of Content Creators in Shaping a Great Boxing Video Game

 



Silent Voices, Missed Opportunities: The Passivity of Content Creators in Shaping a Great Boxing Video Game


Introduction

Boxing, a sport rich in history and drama, continues to be underserved in the gaming industry. While other sports receive consistent releases and innovation, boxing games have come in scattered waves, often with questionable mechanics and a lack of authentic representation. Surprisingly, one group that could shift the tide—content creators—remains largely passive and silent. This article explores how the lack of assertiveness from influencers and content creators has contributed to the stagnation of realistic boxing games, and why their active involvement is not just necessary, but critical.


1. The Potential Power of Content Creators

In today’s gaming landscape, content creators are kingmakers. Whether on YouTube, Twitch, TikTok, or Twitter/X, they have the platform, reach, and audience to:

  • Drive conversation

  • Spotlight issues

  • Influence developer decisions

  • Create demand

  • Hold companies accountable

When creators champion a game’s features or call out its flaws, it resonates far beyond traditional feedback channels. This kind of attention can pressure developers and publishers to act—if the voices are loud and unified.


2. The Silence Surrounding Boxing Games

Despite the influence they wield, the most visible content creators in the boxing game community rarely challenge the status quo. Instead of leading meaningful conversations around gameplay realism, authenticity, or innovation, many creators:

  • Focus almost exclusively on early access content or surface-level critiques

  • Celebrate flashy updates with little scrutiny

  • Avoid pushing for features like advanced AI, weight divisions, or realistic physics

  • Settle for minimal improvements, applauding small patches as if they're major overhauls

This lack of depth breeds low expectations, and companies respond accordingly—delivering games that cater to hype, not substance.


3. Why the Passivity?

There are several reasons content creators may be reluctant to speak out:

  • Fear of Losing Access: Companies may revoke early access or promotional deals if creators are too critical.

  • Comfort in Status Quo: Some creators thrive on engagement, not innovation. Reaction videos, patch notes, and speculations generate views, regardless of whether the game improves.

  • Lack of Vision or Boxing Knowledge: Without understanding the sport deeply, many can’t properly advocate for what a great boxing simulation should include.

  • Audience Conditioning: Viewers may be conditioned to accept mediocrity, rewarding creators who don’t "rock the boat."

This results in creators becoming brand amplifiers, not community advocates.


4. The Consequences of Inaction

This passive stance comes at a cost:

  • Development Stagnation: Without vocal criticism, companies may falsely assume they’re on the right path.

  • Misrepresentation of Fan Demand: Silent creators send the message that fans don’t care about realism, gameplay depth, or innovation.

  • Missed Opportunities for Education: Creators could teach fans what great boxing gameplay looks like, influencing taste and expectations.

  • Wasted Influence: In an era where influencers do influence, silence is a form of complicity.


5. What Needs to Change

Content creators who care about the future of boxing games must evolve from entertainers to advocates. Here’s how:

A. Set a Standard

Creators need to articulate what a great boxing game looks like. Discuss mechanics like punch variety, footwork realism, AI behavior, stamina systems, and career mode depth.

B. Be Constructively Critical

Critique isn’t hate. Honest, detailed criticism—delivered respectfully—can lead to better outcomes than constant praise.

C. Collaborate with Developers

Use influence to start public and private conversations with studios. Offer community insights, wishlists, and gameplay ideas.

D. Engage the Community

Creators can poll their audiences, invite community experts, and build discussions that go deeper than patch reactions or fighter reveals.

E. Lead Campaigns

Just like fans have started petitions and wishlists, creators can lead campaigns advocating for realism, accuracy, and gameplay depth.


6. The Blueprint Already Exists

The tools and examples are already there:

  • Fans have written blueprints, wishlists, and design documents detailing realistic boxing mechanics.

  • Simulation-focused sports games like NBA 2K, MLB The Show, and Football Manager show what depth and authenticity can look like.

  • Even creators in other genres have successfully influenced change (e.g., FIFA and Madden creators pushing for gameplay updates).

Boxing creators don’t have to reinvent the wheel—they just need to roll it forward.


Conclusion: Influence Should Be Used, Not Wasted

If creators want better boxing games, they must say so, show how, and stand firm. Passivity is a disservice to their audiences and to the sport. While developers hold the code, creators hold the conversation—and conversations shape reality.

The next great boxing game won’t arrive because fans wish for it. It will happen when the loudest voices demand it, with consistency, clarity, and conviction. And content creators must lead that charge—not follow it.

“Boxing Fans Don’t Know What They Want”? The Biggest Deception in Sports Gaming

  “Boxing Fans Don’t Know What They Want”? – The Biggest Deception in Sports Gaming Introduction: A Dangerous Narrative In the world of b...