Thursday, April 3, 2025

Timestamps & Sources: When Ash Habib Described Undisputed (ESBC) as a Realistic Boxing Simulation

 


Ash Habib, CEO of Steel City Interactive, has consistently emphasized his vision for 'Undisputed' (formerly known as eSports Boxing Club) to be a realistic boxing simulation. Below are instances where he articulated this commitment:

1. April 12, 2023 – PC Gamer Interview

In an interview with PC Gamer, Ash Habib expressed his desire to create a technical boxing simulation:

"I have a wish list of everything that I've ever wanted in a boxing game... I want this game to be as technical as possible, but fun to play." citeturn0search4

2. May 17, 2023 – Eurogamer Interview

Speaking with Eurogamer, Habib discussed implementing realistic boxing mechanics:

"Another thing Steel City Interactive has come up with is called 'loose movement', a feature that can be switched on and off where you can move your boxer in a more natural and realistic manner." citeturn0search13

3. Approximately 4 Months Ago – Reddit AMA

During a Reddit AMA session, Habib addressed the importance of playing the game as a boxing simulation:

"He said it doesn't look good when the game isn't played the way it was intended to be played. As a boxing simulation." citeturn0search6

4. Approximately 6 Months Ago – YouTube Interview

In a YouTube interview titled "BOXING IS BACK! | Undisputed | Interview w/ Ash Habib," he reiterated the game's focus on realism:

"We went to Vegas to check out the first major boxing game in over a decade... Here is a 1v1 Interview with the CEO of..." citeturn0search8

5. Approximately 7 Months Ago – LinkedIn Post

On his LinkedIn, Habib acknowledged the challenges in creating a realistic boxing simulator:

"I personally believe creating a realistic boxing game simulator is a big challenge..." citeturn0search15

These instances reflect Ash Habib's ongoing commitment to developing 'Undisputed' as a realistic boxing simulation.

Timestamps & Sources: When Ash Habib Described Undisputed (ESBC) as a Realistic Boxing Simulation

 


Ash Habib, CEO of Steel City Interactive, has consistently emphasized his vision for 'Undisputed' (formerly known as eSports Boxing Club) to be a realistic boxing simulation. Below are instances where he articulated this commitment:

1. April 12, 2023 – PC Gamer Interview

In an interview with PC Gamer, Ash Habib expressed his desire to create a technical boxing simulation:

"I have a wish list of everything that I've ever wanted in a boxing game... I want this game to be as technical as possible, but fun to play." citeturn0search4

2. May 17, 2023 – Eurogamer Interview

Speaking with Eurogamer, Habib discussed implementing realistic boxing mechanics:

"Another thing Steel City Interactive has come up with is called 'loose movement', a feature that can be switched on and off where you can move your boxer in a more natural and realistic manner." citeturn0search13

3. Approximately 4 Months Ago – Reddit AMA

During a Reddit AMA session, Habib addressed the importance of playing the game as a boxing simulation:

"He said it doesn't look good when the game isn't played the way it was intended to be played. As a boxing simulation." citeturn0search6

4. Approximately 6 Months Ago – YouTube Interview

In a YouTube interview titled "BOXING IS BACK! | Undisputed | Interview w/ Ash Habib," he reiterated the game's focus on realism:

"We went to Vegas to check out the first major boxing game in over a decade... Here is a 1v1 Interview with the CEO of..." citeturn0search8

5. Approximately 7 Months Ago – LinkedIn Post

On his LinkedIn, Habib acknowledged the challenges in creating a realistic boxing simulator:

"I personally believe creating a realistic boxing game simulator is a big challenge..." citeturn0search15

These instances reflect Ash Habib's ongoing commitment to developing 'Undisputed' as a realistic boxing simulation.

Timestamps & Sources: When Ash Habib Described Undisputed (ESBC) as a Realistic Boxing Simulation

 


Ash Habib, CEO of Steel City Interactive, has consistently emphasized his vision for 'Undisputed' (formerly known as eSports Boxing Club) to be a realistic boxing simulation. Below are instances where he articulated this commitment:

1. April 12, 2023 – PC Gamer Interview

In an interview with PC Gamer, Ash Habib expressed his desire to create a technical boxing simulation:

"I have a wish list of everything that I've ever wanted in a boxing game... I want this game to be as technical as possible, but fun to play." citeturn0search4

2. May 17, 2023 – Eurogamer Interview

Speaking with Eurogamer, Habib discussed implementing realistic boxing mechanics:

"Another thing Steel City Interactive has come up with is called 'loose movement', a feature that can be switched on and off where you can move your boxer in a more natural and realistic manner." citeturn0search13

3. Approximately 4 Months Ago – Reddit AMA

During a Reddit AMA session, Habib addressed the importance of playing the game as a boxing simulation:

"He said it doesn't look good when the game isn't played the way it was intended to be played. As a boxing simulation." citeturn0search6

4. Approximately 6 Months Ago – YouTube Interview

In a YouTube interview titled "BOXING IS BACK! | Undisputed | Interview w/ Ash Habib," he reiterated the game's focus on realism:

"We went to Vegas to check out the first major boxing game in over a decade... Here is a 1v1 Interview with the CEO of..." citeturn0search8

5. Approximately 7 Months Ago – LinkedIn Post

On his LinkedIn, Habib acknowledged the challenges in creating a realistic boxing simulator:

"I personally believe creating a realistic boxing game simulator is a big challenge..." citeturn0search15

These instances reflect Ash Habib's ongoing commitment to developing 'Undisputed' as a realistic boxing simulation.

Are Steel City Interactive’s Words Masking a Lack of Respect for Boxing Fans?

 




Are Steel City Interactive’s Words Masking a Lack of Respect for Boxing Fans?


Introduction

A wave of concern is sweeping through the boxing gaming community, and at its center lies a troubling question: Is Steel City Interactive (SCI) taking boxing as seriously as the fans are? For many die-hard followers of the sport, the recent rhetoric from SCI and its team appears less like transparency and more like a carefully managed effort to reshape expectations—and redefine the very language used to discuss realism in boxing games. What started as excitement for a truly immersive and faithful boxing simulation is now overshadowed by a creeping doubt: Are developers gaslighting the very fans who built the hype?


From "Realistic" to "Authentic": A Telling Shift in Language

One of the most concerning developments is the strategic use of the word “authentic” in place of “realistic.” On the surface, this may seem like a subtle change in terminology. But to informed boxing fans, it's a red flag. SCI once pitched Undisputed as the most realistic boxing game ever developed, a spiritual successor to titles like Fight Night Champion with even greater attention to detail. Now, some members of the development team are saying that the game was never supposed to be “realistic,” and that it’s instead focused on being “authentic.”

This shift isn’t accidental. It’s marketing.

By using the word “authentic,” SCI gains wiggle room to dodge accountability. Authentic can mean anything—a vibe, a look, a promotional poster-style presentation—but not necessarily gameplay that behaves and evolves like a real boxing match. To the average consumer, the words might feel interchangeable. But for long-time boxing enthusiasts, this bait-and-switch is insulting. It’s as if SCI is telling fans they don’t know what realism really is.


Redefining Realism to Undermine It

Perhaps more troubling is how the concept of realism itself is being distorted. Some developers now portray realism as an extreme, impractical ideal—so burdensome and niche that it simply can't sell to a mainstream audience. But this narrative feels like a setup: create an exaggerated version of realism on paper, make it sound like it’s unplayable or boring, and then claim victory for creating something “fun” instead.

This logic is flawed for several reasons:

  1. Realism isn’t extremism. Realistic doesn't mean slow, stiff, or convoluted. It means cause-and-effect gameplay rooted in the logic and nuances of boxing.

  2. Realism sells—if executed properly. Titles like EA UFC and even NBA 2K have leaned into realism with great success. Consumers crave depth, especially when it rewards skill and strategy.

  3. Fans asked for realism from day one. SCI’s early trailers and marketing thrived because they promised something boxing fans had waited over a decade for: a sim-first experience.

To now turn around and say realism was never the goal is not just misleading—it’s disrespectful to the people who supported this game from the beginning.


The Community Isn’t Confused—It’s Being Talked Down To

What’s most frustrating is the implication that fans are somehow confused about what they want. That they need developers to explain to them why realism is bad, or why “authentic” is better. Many fans have decades of boxing knowledge. They know the difference between a southpaw switch and a stance break. They recognize when a boxer leans into a jab or pivots off the ropes. These aren't foreign concepts—they're fundamentals. And yet, some on the development team seem more interested in talking at fans than with them.

The irony? It’s not the fans who don’t understand boxing—it’s the developers who keep trying to repackage it.


Conclusion: A Crisis of Trust

SCI is in a precarious position. Their team has the talent and access to build something truly legendary. But their words and actions lately suggest they’re more focused on selling a product than respecting the sport. The fans aren’t asking for perfection—they’re asking for honesty, consistency, and above all, a game that takes boxing seriously.

If SCI continues to dance around expectations with vague language and strategic backpedaling, they risk more than disappointing their audience—they risk alienating the very core of their community.

Realism isn’t a burden. It’s the foundation of boxing. And if developers can’t understand that, then maybe they’re the ones who don’t know what they’re talking about.


Call to Action: If you're a boxing fan who believes in holding developers accountable, speak up. Let your voice be heard. Don’t let marketing redefine your sport for you.

Are Steel City Interactive’s Words Masking a Lack of Respect for Boxing Fans?

 




Are Steel City Interactive’s Words Masking a Lack of Respect for Boxing Fans?


Introduction

A wave of concern is sweeping through the boxing gaming community, and at its center lies a troubling question: Is Steel City Interactive (SCI) taking boxing as seriously as the fans are? For many die-hard followers of the sport, the recent rhetoric from SCI and its team appears less like transparency and more like a carefully managed effort to reshape expectations—and redefine the very language used to discuss realism in boxing games. What started as excitement for a truly immersive and faithful boxing simulation is now overshadowed by a creeping doubt: Are developers gaslighting the very fans who built the hype?


From "Realistic" to "Authentic": A Telling Shift in Language

One of the most concerning developments is the strategic use of the word “authentic” in place of “realistic.” On the surface, this may seem like a subtle change in terminology. But to informed boxing fans, it's a red flag. SCI once pitched Undisputed as the most realistic boxing game ever developed, a spiritual successor to titles like Fight Night Champion with even greater attention to detail. Now, some members of the development team are saying that the game was never supposed to be “realistic,” and that it’s instead focused on being “authentic.”

This shift isn’t accidental. It’s marketing.

By using the word “authentic,” SCI gains wiggle room to dodge accountability. Authentic can mean anything—a vibe, a look, a promotional poster-style presentation—but not necessarily gameplay that behaves and evolves like a real boxing match. To the average consumer, the words might feel interchangeable. But for long-time boxing enthusiasts, this bait-and-switch is insulting. It’s as if SCI is telling fans they don’t know what realism really is.


Redefining Realism to Undermine It

Perhaps more troubling is how the concept of realism itself is being distorted. Some developers now portray realism as an extreme, impractical ideal—so burdensome and niche that it simply can't sell to a mainstream audience. But this narrative feels like a setup: create an exaggerated version of realism on paper, make it sound like it’s unplayable or boring, and then claim victory for creating something “fun” instead.

This logic is flawed for several reasons:

  1. Realism isn’t extremism. Realistic doesn't mean slow, stiff, or convoluted. It means cause-and-effect gameplay rooted in the logic and nuances of boxing.

  2. Realism sells—if executed properly. Titles like EA UFC and even NBA 2K have leaned into realism with great success. Consumers crave depth, especially when it rewards skill and strategy.

  3. Fans asked for realism from day one. SCI’s early trailers and marketing thrived because they promised something boxing fans had waited over a decade for: a sim-first experience.

To now turn around and say realism was never the goal is not just misleading—it’s disrespectful to the people who supported this game from the beginning.


The Community Isn’t Confused—It’s Being Talked Down To

What’s most frustrating is the implication that fans are somehow confused about what they want. That they need developers to explain to them why realism is bad, or why “authentic” is better. Many fans have decades of boxing knowledge. They know the difference between a southpaw switch and a stance break. They recognize when a boxer leans into a jab or pivots off the ropes. These aren't foreign concepts—they're fundamentals. And yet, some on the development team seem more interested in talking at fans than with them.

The irony? It’s not the fans who don’t understand boxing—it’s the developers who keep trying to repackage it.


Conclusion: A Crisis of Trust

SCI is in a precarious position. Their team has the talent and access to build something truly legendary. But their words and actions lately suggest they’re more focused on selling a product than respecting the sport. The fans aren’t asking for perfection—they’re asking for honesty, consistency, and above all, a game that takes boxing seriously.

If SCI continues to dance around expectations with vague language and strategic backpedaling, they risk more than disappointing their audience—they risk alienating the very core of their community.

Realism isn’t a burden. It’s the foundation of boxing. And if developers can’t understand that, then maybe they’re the ones who don’t know what they’re talking about.


Call to Action: If you're a boxing fan who believes in holding developers accountable, speak up. Let your voice be heard. Don’t let marketing redefine your sport for you.

Are Steel City Interactive’s Words Masking a Lack of Respect for Boxing Fans?

 




Are Steel City Interactive’s Words Masking a Lack of Respect for Boxing Fans?


Introduction

A wave of concern is sweeping through the boxing gaming community, and at its center lies a troubling question: Is Steel City Interactive (SCI) taking boxing as seriously as the fans are? For many die-hard followers of the sport, the recent rhetoric from SCI and its team appears less like transparency and more like a carefully managed effort to reshape expectations—and redefine the very language used to discuss realism in boxing games. What started as excitement for a truly immersive and faithful boxing simulation is now overshadowed by a creeping doubt: Are developers gaslighting the very fans who built the hype?


From "Realistic" to "Authentic": A Telling Shift in Language

One of the most concerning developments is the strategic use of the word “authentic” in place of “realistic.” On the surface, this may seem like a subtle change in terminology. But to informed boxing fans, it's a red flag. SCI once pitched Undisputed as the most realistic boxing game ever developed, a spiritual successor to titles like Fight Night Champion with even greater attention to detail. Now, some members of the development team are saying that the game was never supposed to be “realistic,” and that it’s instead focused on being “authentic.”

This shift isn’t accidental. It’s marketing.

By using the word “authentic,” SCI gains wiggle room to dodge accountability. Authentic can mean anything—a vibe, a look, a promotional poster-style presentation—but not necessarily gameplay that behaves and evolves like a real boxing match. To the average consumer, the words might feel interchangeable. But for long-time boxing enthusiasts, this bait-and-switch is insulting. It’s as if SCI is telling fans they don’t know what realism really is.


Redefining Realism to Undermine It

Perhaps more troubling is how the concept of realism itself is being distorted. Some developers now portray realism as an extreme, impractical ideal—so burdensome and niche that it simply can't sell to a mainstream audience. But this narrative feels like a setup: create an exaggerated version of realism on paper, make it sound like it’s unplayable or boring, and then claim victory for creating something “fun” instead.

This logic is flawed for several reasons:

  1. Realism isn’t extremism. Realistic doesn't mean slow, stiff, or convoluted. It means cause-and-effect gameplay rooted in the logic and nuances of boxing.

  2. Realism sells—if executed properly. Titles like EA UFC and even NBA 2K have leaned into realism with great success. Consumers crave depth, especially when it rewards skill and strategy.

  3. Fans asked for realism from day one. SCI’s early trailers and marketing thrived because they promised something boxing fans had waited over a decade for: a sim-first experience.

To now turn around and say realism was never the goal is not just misleading—it’s disrespectful to the people who supported this game from the beginning.


The Community Isn’t Confused—It’s Being Talked Down To

What’s most frustrating is the implication that fans are somehow confused about what they want. That they need developers to explain to them why realism is bad, or why “authentic” is better. Many fans have decades of boxing knowledge. They know the difference between a southpaw switch and a stance break. They recognize when a boxer leans into a jab or pivots off the ropes. These aren't foreign concepts—they're fundamentals. And yet, some on the development team seem more interested in talking at fans than with them.

The irony? It’s not the fans who don’t understand boxing—it’s the developers who keep trying to repackage it.


Conclusion: A Crisis of Trust

SCI is in a precarious position. Their team has the talent and access to build something truly legendary. But their words and actions lately suggest they’re more focused on selling a product than respecting the sport. The fans aren’t asking for perfection—they’re asking for honesty, consistency, and above all, a game that takes boxing seriously.

If SCI continues to dance around expectations with vague language and strategic backpedaling, they risk more than disappointing their audience—they risk alienating the very core of their community.

Realism isn’t a burden. It’s the foundation of boxing. And if developers can’t understand that, then maybe they’re the ones who don’t know what they’re talking about.


Call to Action: If you're a boxing fan who believes in holding developers accountable, speak up. Let your voice be heard. Don’t let marketing redefine your sport for you.

Beyond the Controller: Why Boxing Should Embrace Video Games as a Powerful Ally



 “Beyond the Controller: Why Boxing Should Embrace Video Games as a Powerful Ally”

By  Poe   


Introduction: The Misunderstood Ally

For decades, the sweet science of boxing has been defined by its brutal beauty, storied rivalries, and deep cultural significance. But despite its rich legacy, boxing has often been hesitant to fully embrace modern digital culture—particularly the realm of video games. Some boxing purists and fans continue to see boxing games as mere distractions, time-wasters for casuals, or something far removed from the real spirit of the sport.

That couldn’t be further from the truth.

In fact, boxing video games—when done right—offer something powerful: a gateway into the sport, a way to nurture fan interest, educate newcomers, highlight the talents of real-world boxers, and spotlight the broader ecosystem of voices around the sport, including promoters, trainers, and content creators.


Section 1: The Gateway Effect—Boxing Games as Fan Generators

Every major sport has benefitted immensely from its presence in the gaming world. FIFA has grown football fandom globally. NBA 2K is almost inseparable from basketball culture. Madden is a rite of passage for many football fans. These titles introduce casual players to the rules, personalities, and rhythms of their sports, creating a deeper connection that often translates into viewership and merchandise sales.

So why should boxing be any different?

A well-made boxing video game doesn't just entertain—it educates. It allows players to learn about the sport’s fundamentals, weight classes, strategies, and historical greats. It’s a classroom disguised as a console. That exposure matters. It plants seeds of fandom, often in younger generations who may not yet appreciate the subtleties of a chess match between the ropes.


Section 2: A Platform for the Unsung Heroes

Boxing is more than just fighters. It’s a vibrant ecosystem of voices—trainers, commentators, gym owners, matchmakers, content creators, and promoters. A fully fleshed-out boxing video game has the potential to spotlight many of these figures in immersive ways.

Imagine a story mode where players start as amateurs, guided by a legendary trainer, working through gritty gyms and navigating the promotional politics of the fight world. Or a career mode where players take on the role of a promoter or matchmaker, balancing relationships with media, fans, and rival camps. These elements not only add depth to gameplay but also bring attention to the many contributors that make boxing what it is.

Content creators, especially, stand to gain. YouTube, Twitch, and TikTok personalities who cover boxing or gaming could find themselves reaching new audiences when a popular boxing game launches. They become the bridge between the digital and real-world boxing landscapes—breaking down gameplay, explaining boxing strategies, or comparing virtual fighters to their real-life counterparts. Their platforms grow. The sport’s reach multiplies.


Section 3: Breaking the “Just a Game” Mentality

There’s a lingering mindset that gaming is somehow a lesser medium—a frivolous distraction not worthy of the "serious" world of professional boxing. But this idea ignores the growing power of gaming culture. It’s an industry generating over $180 billion annually, with millions of players and viewers engaging daily. Gaming is the new frontier of entertainment—and sports that align with it benefit immensely.

When a quality boxing video game is released, it creates a moment. Players flood social media with gameplay clips, memes, debates about fighter stats, and fantasy matchups. Online tournaments are held. Community leagues sprout up. These moments can rival the attention a mid-tier pay-per-view fight generates.

But more importantly, they provide year-round engagement. Boxing fans know that the sport doesn’t always deliver consistent, compelling matchups in real life. A video game fills those gaps. It lets fans play out the dream fights they’ll never get in the ring—Mayweather vs. Sugar Ray Leonard, Tyson Fury vs. Ali, Claressa Shields vs. Laila Ali. This isn’t replacing real fights. It’s amplifying the want for them.


Section 4: Real Fighters, Real Opportunities

Real-life fighters stand to benefit tremendously, too. Video game inclusion means exposure to new audiences and revenue through licensing and merchandise. Players become invested in fighters they control, often seeking out their real-life bouts, interviews, and stories.

Consider how many people were introduced to Israel Adesanya or Max Holloway not through UFC broadcasts, but through EA’s UFC games. The same can happen in boxing. A talented but lesser-known fighter featured in a game could become a breakout star simply through word of mouth in gaming communities.

And let’s not forget women’s boxing. With the right game, talented fighters from the women’s divisions—too often overshadowed—could finally get the consistent spotlight they deserve.


Conclusion: Boxing Must Stop Undervaluing Its Digital Mirror

The reality is simple: boxing video games are not a threat to the sport—they are an extension of it. They can help preserve its history, showcase its present, and inspire its future. But that only happens when the sport, its fans, and its industry leaders stop treating video games like side projects and start seeing them for what they are: powerful tools for storytelling, education, exposure, and connection.

It's time for the boxing world to throw its full support behind video games—not just as fun distractions, but as valuable allies in keeping the sport alive, relevant, and thriving for generations to come.


Pull Quote: "A well-made boxing game isn't just entertainment—it's evangelism for the sport."

Beyond the Controller: Why Boxing Should Embrace Video Games as a Powerful Ally



 “Beyond the Controller: Why Boxing Should Embrace Video Games as a Powerful Ally”

By  Poe   


Introduction: The Misunderstood Ally

For decades, the sweet science of boxing has been defined by its brutal beauty, storied rivalries, and deep cultural significance. But despite its rich legacy, boxing has often been hesitant to fully embrace modern digital culture—particularly the realm of video games. Some boxing purists and fans continue to see boxing games as mere distractions, time-wasters for casuals, or something far removed from the real spirit of the sport.

That couldn’t be further from the truth.

In fact, boxing video games—when done right—offer something powerful: a gateway into the sport, a way to nurture fan interest, educate newcomers, highlight the talents of real-world boxers, and spotlight the broader ecosystem of voices around the sport, including promoters, trainers, and content creators.


Section 1: The Gateway Effect—Boxing Games as Fan Generators

Every major sport has benefitted immensely from its presence in the gaming world. FIFA has grown football fandom globally. NBA 2K is almost inseparable from basketball culture. Madden is a rite of passage for many football fans. These titles introduce casual players to the rules, personalities, and rhythms of their sports, creating a deeper connection that often translates into viewership and merchandise sales.

So why should boxing be any different?

A well-made boxing video game doesn't just entertain—it educates. It allows players to learn about the sport’s fundamentals, weight classes, strategies, and historical greats. It’s a classroom disguised as a console. That exposure matters. It plants seeds of fandom, often in younger generations who may not yet appreciate the subtleties of a chess match between the ropes.


Section 2: A Platform for the Unsung Heroes

Boxing is more than just fighters. It’s a vibrant ecosystem of voices—trainers, commentators, gym owners, matchmakers, content creators, and promoters. A fully fleshed-out boxing video game has the potential to spotlight many of these figures in immersive ways.

Imagine a story mode where players start as amateurs, guided by a legendary trainer, working through gritty gyms and navigating the promotional politics of the fight world. Or a career mode where players take on the role of a promoter or matchmaker, balancing relationships with media, fans, and rival camps. These elements not only add depth to gameplay but also bring attention to the many contributors that make boxing what it is.

Content creators, especially, stand to gain. YouTube, Twitch, and TikTok personalities who cover boxing or gaming could find themselves reaching new audiences when a popular boxing game launches. They become the bridge between the digital and real-world boxing landscapes—breaking down gameplay, explaining boxing strategies, or comparing virtual fighters to their real-life counterparts. Their platforms grow. The sport’s reach multiplies.


Section 3: Breaking the “Just a Game” Mentality

There’s a lingering mindset that gaming is somehow a lesser medium—a frivolous distraction not worthy of the "serious" world of professional boxing. But this idea ignores the growing power of gaming culture. It’s an industry generating over $180 billion annually, with millions of players and viewers engaging daily. Gaming is the new frontier of entertainment—and sports that align with it benefit immensely.

When a quality boxing video game is released, it creates a moment. Players flood social media with gameplay clips, memes, debates about fighter stats, and fantasy matchups. Online tournaments are held. Community leagues sprout up. These moments can rival the attention a mid-tier pay-per-view fight generates.

But more importantly, they provide year-round engagement. Boxing fans know that the sport doesn’t always deliver consistent, compelling matchups in real life. A video game fills those gaps. It lets fans play out the dream fights they’ll never get in the ring—Mayweather vs. Sugar Ray Leonard, Tyson Fury vs. Ali, Claressa Shields vs. Laila Ali. This isn’t replacing real fights. It’s amplifying the want for them.


Section 4: Real Fighters, Real Opportunities

Real-life fighters stand to benefit tremendously, too. Video game inclusion means exposure to new audiences and revenue through licensing and merchandise. Players become invested in fighters they control, often seeking out their real-life bouts, interviews, and stories.

Consider how many people were introduced to Israel Adesanya or Max Holloway not through UFC broadcasts, but through EA’s UFC games. The same can happen in boxing. A talented but lesser-known fighter featured in a game could become a breakout star simply through word of mouth in gaming communities.

And let’s not forget women’s boxing. With the right game, talented fighters from the women’s divisions—too often overshadowed—could finally get the consistent spotlight they deserve.


Conclusion: Boxing Must Stop Undervaluing Its Digital Mirror

The reality is simple: boxing video games are not a threat to the sport—they are an extension of it. They can help preserve its history, showcase its present, and inspire its future. But that only happens when the sport, its fans, and its industry leaders stop treating video games like side projects and start seeing them for what they are: powerful tools for storytelling, education, exposure, and connection.

It's time for the boxing world to throw its full support behind video games—not just as fun distractions, but as valuable allies in keeping the sport alive, relevant, and thriving for generations to come.


Pull Quote: "A well-made boxing game isn't just entertainment—it's evangelism for the sport."

Beyond the Controller: Why Boxing Should Embrace Video Games as a Powerful Ally



 “Beyond the Controller: Why Boxing Should Embrace Video Games as a Powerful Ally”

By  Poe   


Introduction: The Misunderstood Ally

For decades, the sweet science of boxing has been defined by its brutal beauty, storied rivalries, and deep cultural significance. But despite its rich legacy, boxing has often been hesitant to fully embrace modern digital culture—particularly the realm of video games. Some boxing purists and fans continue to see boxing games as mere distractions, time-wasters for casuals, or something far removed from the real spirit of the sport.

That couldn’t be further from the truth.

In fact, boxing video games—when done right—offer something powerful: a gateway into the sport, a way to nurture fan interest, educate newcomers, highlight the talents of real-world boxers, and spotlight the broader ecosystem of voices around the sport, including promoters, trainers, and content creators.


Section 1: The Gateway Effect—Boxing Games as Fan Generators

Every major sport has benefitted immensely from its presence in the gaming world. FIFA has grown football fandom globally. NBA 2K is almost inseparable from basketball culture. Madden is a rite of passage for many football fans. These titles introduce casual players to the rules, personalities, and rhythms of their sports, creating a deeper connection that often translates into viewership and merchandise sales.

So why should boxing be any different?

A well-made boxing video game doesn't just entertain—it educates. It allows players to learn about the sport’s fundamentals, weight classes, strategies, and historical greats. It’s a classroom disguised as a console. That exposure matters. It plants seeds of fandom, often in younger generations who may not yet appreciate the subtleties of a chess match between the ropes.


Section 2: A Platform for the Unsung Heroes

Boxing is more than just fighters. It’s a vibrant ecosystem of voices—trainers, commentators, gym owners, matchmakers, content creators, and promoters. A fully fleshed-out boxing video game has the potential to spotlight many of these figures in immersive ways.

Imagine a story mode where players start as amateurs, guided by a legendary trainer, working through gritty gyms and navigating the promotional politics of the fight world. Or a career mode where players take on the role of a promoter or matchmaker, balancing relationships with media, fans, and rival camps. These elements not only add depth to gameplay but also bring attention to the many contributors that make boxing what it is.

Content creators, especially, stand to gain. YouTube, Twitch, and TikTok personalities who cover boxing or gaming could find themselves reaching new audiences when a popular boxing game launches. They become the bridge between the digital and real-world boxing landscapes—breaking down gameplay, explaining boxing strategies, or comparing virtual fighters to their real-life counterparts. Their platforms grow. The sport’s reach multiplies.


Section 3: Breaking the “Just a Game” Mentality

There’s a lingering mindset that gaming is somehow a lesser medium—a frivolous distraction not worthy of the "serious" world of professional boxing. But this idea ignores the growing power of gaming culture. It’s an industry generating over $180 billion annually, with millions of players and viewers engaging daily. Gaming is the new frontier of entertainment—and sports that align with it benefit immensely.

When a quality boxing video game is released, it creates a moment. Players flood social media with gameplay clips, memes, debates about fighter stats, and fantasy matchups. Online tournaments are held. Community leagues sprout up. These moments can rival the attention a mid-tier pay-per-view fight generates.

But more importantly, they provide year-round engagement. Boxing fans know that the sport doesn’t always deliver consistent, compelling matchups in real life. A video game fills those gaps. It lets fans play out the dream fights they’ll never get in the ring—Mayweather vs. Sugar Ray Leonard, Tyson Fury vs. Ali, Claressa Shields vs. Laila Ali. This isn’t replacing real fights. It’s amplifying the want for them.


Section 4: Real Fighters, Real Opportunities

Real-life fighters stand to benefit tremendously, too. Video game inclusion means exposure to new audiences and revenue through licensing and merchandise. Players become invested in fighters they control, often seeking out their real-life bouts, interviews, and stories.

Consider how many people were introduced to Israel Adesanya or Max Holloway not through UFC broadcasts, but through EA’s UFC games. The same can happen in boxing. A talented but lesser-known fighter featured in a game could become a breakout star simply through word of mouth in gaming communities.

And let’s not forget women’s boxing. With the right game, talented fighters from the women’s divisions—too often overshadowed—could finally get the consistent spotlight they deserve.


Conclusion: Boxing Must Stop Undervaluing Its Digital Mirror

The reality is simple: boxing video games are not a threat to the sport—they are an extension of it. They can help preserve its history, showcase its present, and inspire its future. But that only happens when the sport, its fans, and its industry leaders stop treating video games like side projects and start seeing them for what they are: powerful tools for storytelling, education, exposure, and connection.

It's time for the boxing world to throw its full support behind video games—not just as fun distractions, but as valuable allies in keeping the sport alive, relevant, and thriving for generations to come.


Pull Quote: "A well-made boxing game isn't just entertainment—it's evangelism for the sport."

The Mistreatment of the Boxing Fan: The Unrealistic Representation of Boxing in Modern Video Games

 


The Mistreatment of the Boxing Fan: The Unrealistic Representation of Boxing in Modern Video Games


Introduction: A Forgotten Audience

Boxing, once the pinnacle of sporting drama and technical artistry, has found itself consistently misrepresented in the gaming space. Over the past decade, fans of the sweet science have endured a string of half-hearted, poorly executed, or arcadey attempts to digitize the sport they love. Despite a global fan base that appreciates the complexity, culture, and history of boxing, video game developers continue to sideline the boxing purist, favoring shallow mechanics, gimmicky content, and short-term profit over long-term authenticity.

This is not merely about a lack of games—it’s about the disrespect and mistreatment of an audience craving a product that honors the sport.


1. Boxing Fans Don’t Just Want Boxing—They Want Boxing Done Right

Unlike fans of some other sports titles, boxing enthusiasts often carry a deep understanding of the sport’s history, strategy, and nuance. They're not only looking for names like Ali, Tyson, or Canelo on a cover—they want the sport of boxing to be represented with reverence and depth.

Yet most games treat boxing fans as though they’ll accept any product with a few licensed fighters, a jab button, and a knockout animation. The gameplay mechanics often disregard stamina management, ring generalship, foot positioning, defensive subtleties, and punch variation—all foundational to boxing. As a result, the fan is left with a product that may look like boxing at a glance, but upon playing, is nothing more than a loosely skinned arcade brawler.


2. Where Is the Passion?

One of the most glaring issues is the lack of passion from studios developing these games. In contrast to the love poured into successful sports simulations like NBA 2K, FIFA, or MLB The Show, boxing games are often developed with minimal community engagement, little to no insider consultation from trainers or fighters, and surface-level attention to gameplay realism.

Passion is felt in the details. It’s in whether boxers slip punches realistically. It’s in the training camps, the storytelling in career mode, the cutscenes before a title fight, the post-fight interviews. It’s in a living, breathing world where rankings matter, judges’ scorecards spark controversy, and rivalries evolve.

The lack of these components is evidence of studios chasing the idea of boxing, not embodying the sport itself.


3. The Disrespect of Oversimplification

Developers often take shortcuts, relying on generic mechanics rather than building out systems that mirror real boxing. When footwork becomes a simple glide, punches have no weight or risk behind them, and defense is just holding a single button with no consequences or variability, you’re not making a boxing game—you’re making a fighting game that wears boxing gloves.

Real boxing fans are not against fun—they’re against fakery. Oversimplification isn’t accessibility—it’s negligence. Making a realistic simulation with scalable difficulty, toggleable features, and layered gameplay is not only possible but necessary to serve both the hardcore sim player and the casual audience.


4. Ignoring the Culture of Boxing

Boxing is more than two people in a ring. It’s promotional drama. It’s press conferences, controversial decisions, underdog stories, and comebacks. It’s world title belts, mandatory challengers, aging champions, and hungry prospects. It's the gym culture, the media hype, the regional styles.

So many games strip away all of this in favor of sterile menus and disconnected matchmaking. There is rarely an effort to replicate the world of boxing—something that other sports games do extremely well. Without this, the immersion is lost. The fan feels mistreated, robbed of the emotional and cultural connection they hoped a game would bring.


5. Lack of Customization, Personalization, and Depth

Another major failing is the lack of creative tools that allow fans to shape their own experience. A boxing video game should empower players to build stables, design gyms, create and customize boxers, define ring entrances, train up amateurs, manage careers, even act as promoters. Instead, what fans often get is a stripped-down creation suite, capped boxer slots, limited weight divisions, and missing features that kill immersion.

Fans who want to dive deep are treated like niche outliers instead of the heart of the boxing gaming community. These are the players who could carry a title for years—but developers continue to ignore them.


6. Treating Realism as a Liability Instead of a Strength

Too many developers think realism is boring, or worse, that it’ll turn players away. They believe sim mechanics are a risk, when in fact, boxing thrives in the details. There’s beauty in how a fighter manages space, uses a jab, or weathers punishment to land a counter.

Instead of embracing realism and giving players the tools to enjoy it at their own pace, games often bury or avoid it altogether, defaulting to mindless slugfests. This is not just a gameplay failure—it’s an ideological failure. It tells the boxing fan that the integrity of the sport is too complicated to be fun.


Conclusion: The Call for Change

The boxing fan has been loyal, patient, and forgiving for far too long. But the time for compromise is over. It's not enough to license names and throw together flashy trailers. The sport of boxing deserves a game built on authenticity, fueled by passion, and made with the community—not after the fact, but from the beginning.

This is a call to studios, developers, and publishers: If you’re going to make a boxing video game, respect the sport. Respect the fan. Because we don’t just want a boxing game—we want a true boxing experience.

The Mistreatment of the Boxing Fan: The Unrealistic Representation of Boxing in Modern Video Games

 


The Mistreatment of the Boxing Fan: The Unrealistic Representation of Boxing in Modern Video Games


Introduction: A Forgotten Audience

Boxing, once the pinnacle of sporting drama and technical artistry, has found itself consistently misrepresented in the gaming space. Over the past decade, fans of the sweet science have endured a string of half-hearted, poorly executed, or arcadey attempts to digitize the sport they love. Despite a global fan base that appreciates the complexity, culture, and history of boxing, video game developers continue to sideline the boxing purist, favoring shallow mechanics, gimmicky content, and short-term profit over long-term authenticity.

This is not merely about a lack of games—it’s about the disrespect and mistreatment of an audience craving a product that honors the sport.


1. Boxing Fans Don’t Just Want Boxing—They Want Boxing Done Right

Unlike fans of some other sports titles, boxing enthusiasts often carry a deep understanding of the sport’s history, strategy, and nuance. They're not only looking for names like Ali, Tyson, or Canelo on a cover—they want the sport of boxing to be represented with reverence and depth.

Yet most games treat boxing fans as though they’ll accept any product with a few licensed fighters, a jab button, and a knockout animation. The gameplay mechanics often disregard stamina management, ring generalship, foot positioning, defensive subtleties, and punch variation—all foundational to boxing. As a result, the fan is left with a product that may look like boxing at a glance, but upon playing, is nothing more than a loosely skinned arcade brawler.


2. Where Is the Passion?

One of the most glaring issues is the lack of passion from studios developing these games. In contrast to the love poured into successful sports simulations like NBA 2K, FIFA, or MLB The Show, boxing games are often developed with minimal community engagement, little to no insider consultation from trainers or fighters, and surface-level attention to gameplay realism.

Passion is felt in the details. It’s in whether boxers slip punches realistically. It’s in the training camps, the storytelling in career mode, the cutscenes before a title fight, the post-fight interviews. It’s in a living, breathing world where rankings matter, judges’ scorecards spark controversy, and rivalries evolve.

The lack of these components is evidence of studios chasing the idea of boxing, not embodying the sport itself.


3. The Disrespect of Oversimplification

Developers often take shortcuts, relying on generic mechanics rather than building out systems that mirror real boxing. When footwork becomes a simple glide, punches have no weight or risk behind them, and defense is just holding a single button with no consequences or variability, you’re not making a boxing game—you’re making a fighting game that wears boxing gloves.

Real boxing fans are not against fun—they’re against fakery. Oversimplification isn’t accessibility—it’s negligence. Making a realistic simulation with scalable difficulty, toggleable features, and layered gameplay is not only possible but necessary to serve both the hardcore sim player and the casual audience.


4. Ignoring the Culture of Boxing

Boxing is more than two people in a ring. It’s promotional drama. It’s press conferences, controversial decisions, underdog stories, and comebacks. It’s world title belts, mandatory challengers, aging champions, and hungry prospects. It's the gym culture, the media hype, the regional styles.

So many games strip away all of this in favor of sterile menus and disconnected matchmaking. There is rarely an effort to replicate the world of boxing—something that other sports games do extremely well. Without this, the immersion is lost. The fan feels mistreated, robbed of the emotional and cultural connection they hoped a game would bring.


5. Lack of Customization, Personalization, and Depth

Another major failing is the lack of creative tools that allow fans to shape their own experience. A boxing video game should empower players to build stables, design gyms, create and customize boxers, define ring entrances, train up amateurs, manage careers, even act as promoters. Instead, what fans often get is a stripped-down creation suite, capped boxer slots, limited weight divisions, and missing features that kill immersion.

Fans who want to dive deep are treated like niche outliers instead of the heart of the boxing gaming community. These are the players who could carry a title for years—but developers continue to ignore them.


6. Treating Realism as a Liability Instead of a Strength

Too many developers think realism is boring, or worse, that it’ll turn players away. They believe sim mechanics are a risk, when in fact, boxing thrives in the details. There’s beauty in how a fighter manages space, uses a jab, or weathers punishment to land a counter.

Instead of embracing realism and giving players the tools to enjoy it at their own pace, games often bury or avoid it altogether, defaulting to mindless slugfests. This is not just a gameplay failure—it’s an ideological failure. It tells the boxing fan that the integrity of the sport is too complicated to be fun.


Conclusion: The Call for Change

The boxing fan has been loyal, patient, and forgiving for far too long. But the time for compromise is over. It's not enough to license names and throw together flashy trailers. The sport of boxing deserves a game built on authenticity, fueled by passion, and made with the community—not after the fact, but from the beginning.

This is a call to studios, developers, and publishers: If you’re going to make a boxing video game, respect the sport. Respect the fan. Because we don’t just want a boxing game—we want a true boxing experience.

No More Excuses for SCI — The Clock Ran Out Years Ago

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