Wednesday, April 2, 2025

Open Source Boxing: Empowering the Players to Build the Future



An open-source version (or at least open-source elements) of a boxing video game can be a great idea, especially for a developer aiming to build community, longevity, and realism into the project. However, it depends on how it's implemented. Here's a detailed breakdown of the pros, cons, and strategic considerations:


Benefits of an Open-Source (or Moddable) Boxing Game

1. Community-Driven Innovation

  • Talented fans can contribute to:

    • New punch animations, stances, AI behavior, etc.

    • Fixes, balancing tweaks, and realism adjustments.

    • Addition of historical or fantasy fighters, gear, or rings.

  • Example: Skater XL and RoboSport both thrived thanks to their modding communities.

2. Longevity & Replayability

  • Instead of relying on constant official updates, the game can evolve through community mods.

  • Seasons, rosters, or even era-specific rules and weight divisions can be updated indefinitely.

3. Customization Depth

  • Support for tools that allow modders to change:

    • Boxer stats, visuals, and tendencies.

    • Ring environments, trainers, referees, UI overlays.

    • Career mode events and storyline paths.

4. Cost-Efficient Development

  • Indie or small dev teams can delegate non-core content (like gear variety or ring customization) to fans via mods.

  • Focus more on engine quality, movement systems, and punch physics.

5. Stronger Fanbase & Ownership

  • A moddable game creates a sense of ownership in the community.

  • Players are more emotionally and creatively invested, increasing loyalty and word-of-mouth promotion.


⚠️ Challenges & Considerations

1. Licensing Issues

  • If real fighters, brands, or broadcast-style elements are officially licensed, open-source versions risk IP misuse.

  • Must separate core engine (open/moddable) from proprietary content (protected).

2. Quality Control

  • Mods vary in quality. Without a curated mod hub, user experience may suffer.

  • Consider a “Verified Mods” section or a community rating system.

3. Cheating in Online Play

  • Open source/moddability can lead to unbalanced gameplay or cheating if not sandboxed.

  • Use a separate structure for:

    • Ranked Play = no mods

    • Custom/Offline = full mod freedom

4. Security Concerns

  • Open code can expose vulnerabilities unless reviewed carefully.

  • Consider open-sourcing specific systems (like AI behavior or physics tweaks) instead of the whole engine.


🧩 Suggested Implementation Models

Model Description Example
Full Open Source Entire game engine, assets, and systems are open Rare. Only feasible for non-commercial or donation-based projects
Hybrid Core game engine is closed-source, but a modding API or SDK is open Cities: Skylines, Skyrim, Football Manager
Creation Suite + Mod Support Built-in tools for importing/exporting fighters, gear, arenas WWE 2K series, Fight Night Champion (via modding community)

🧠 Strategic Idea for a Realistic Boxing Sim

"Boxing Sim Lab" Mode – A sandbox mode where fans can tweak and share:

  • Boxer AI tendencies

  • Judge and ref behavior

  • Ring physics (rope bounce, foot traction)

  • Punch animations or styles

  • Training camp outcomes

Mods made in the lab could be voted on and possibly added to official updates.


🥊 

Yes — if you're developing a realistic boxing video game, especially as an indie or community-led project, allowing open-source elements or structured modding support is a brilliant and forward-thinking move.

It promotes innovation, engagement, realism, and reduces long-term development burden — as long as legal, competitive, and technical boundaries are clearly defined.



.


🧱 Structuring Open Source or Mod Support (Step-by-Step Blueprint)

1. Modular Game Architecture

Break the game into isolated components/modules. For example:

  • Core Engine (private or protected): Handles game loop, networking, matchmaking.

  • Fight Mechanics Module (open or semi-open): AI behavior trees, punch input-response, stamina systems.

  • Presentation Layer (moddable): UI/UX, camera angles, HUDs, commentary scripts.

  • Assets Layer (fully moddable): Boxers, rings, gear, logos, sponsors, tattoos, venues, etc.

This lets you protect sensitive systems while allowing player creativity.


2. Creation & Modding Toolkit Integration

Bundle a toolkit or integrate modding APIs directly:

  • Boxer Editor Tools: Body morphing sliders, gear creator, stance/movement libraries.

  • Animation Importer: Let animators import custom punches or blocking sequences.

  • Behavioral Editor: For assigning logic to boxers, e.g., a Tyson-style aggression AI or a slick Mayweather defense.

  • JSON/XML Configs: For weight divisions, punch speeds, power ranges, stamina drain, referee leniency, etc.

🔧 Consider: In-game testing sandbox for modders (like a "Mod Test Ring").


3. GitHub/GitLab Project Repository (If Truly Open Source)

Host the open components in a public repo with:

  • Clear contribution rules (pull request format, coding style).

  • Branches: main, dev, experimental.

  • A mod-sharing branch or separate mod hub section.

Encourage collaboration and let trusted contributors assist in development or optimization.


4. Official Mod Hub or Partnered Platform

To centralize and filter content:

  • Integrate with Steam Workshop, Nexus Mods, or a custom in-game browser.

  • Include categories (AI mods, visual mods, realism packs, historical rosters, etc.)

  • Allow "Verified by Devs" or "Realism Approved" labels.

💡 Pro Tip: Highlight "Real Sim Mode Compatible" mods vs "Fantasy/Arcade" ones for clarity.


5. Developer-Curated Community Packs

Every 3–6 months, collect top-rated community mods:

  • Combine them into a Community Realism Expansion Pack.

  • Do light QA polishing, then officially release it as a patch/update or DLC (free or paid with credits).

This validates contributors, helps grow the game organically, and keeps it fresh.


6. Documentation & Learning Resources

Provide:

  • Tutorials (written and video) on how to make and share mods.

  • Sample boxer templates and dummy assets.

  • Dev commentary explaining how systems work (e.g., punch reaction physics tuning).

🗂️ Include a "Design Philosophy Document" to help modders stay true to realism.


7. Protecting Competitive Integrity

For ranked/online play:

  • Use a whitelist-only system: Only certain mods allowed.

  • Create a "Vanilla + Realism Approved Mods" matchmaking tier.

  • Use anti-cheat methods that flag altered game logic or boxer stats.

Offline and exhibition modes remain completely open.


🔮 Potential Impact on Game Development & Boxing Gaming Culture

AreaImpact
Game LifespanMods keep the game alive for years post-launch, like Fight Night Champion still being played with modded rosters
CommunityBuilds a cult-following; players become contributors, not just consumers
Realism EvolutionFans can create realism tuning packs (e.g., retro rulesets, adjusted punch damage, realistic clinching mods) faster than official patches
New Talents DiscoveryBox art designers, animators, AI tweakers, and even future dev hires may emerge from your modding base

📌 Strategic Tips for Developers

  • Always separate competitive gameplay from modded sandbox play.

  • Provide the tools, not just the freedom—empower people to mod easily, even if they aren’t coders.

  • Reward modders: Shoutouts, feature their creations in dev blogs or as NPCs/trainers in-game, or give them beta access.

  • Encourage legacy preservation: Let the community simulate different eras with rulesets (1920s, 70s, 2000s, modern) via mod packs.



🎮 Mock-Up Outline: Creation/Modding Suite in Main Menu

This layout is designed for a realistic/sim boxing video game and emphasizes accessibility, structure, and creative depth. All sections can support offline and optionally online integration (sandboxed).


🧩 Main Menu → Creation/Modding Suite

🥊 1. Create-A-Boxer (CAB)

  • Body & Face

    • Body type sliders (height, reach, weight)

    • Muscle/fat ratio, scars, tattoos, hair, skin tone

  • Facial Morphing Tools

    • Head shape, brow, chin, ears, nose, lips, eye spacing, etc.

  • Stance & Style

    • Primary stance: Orthodox, Southpaw, Hybrid

    • Custom stance (based on movement library)

  • Punch Package

    • Choose base punch animations or create a custom punch set

    • Set punch speed, delivery arc, recovery time

  • Tendencies

    • AI Profile Sliders: Aggression, Patience, Defense Level, Risk-taking

    • Switching stance ability, punch selection bias

  • Gear & Outfits

    • Outfit sets (store 3 per boxer)

    • Gloves, trunks, robes, mouthguards, socks, shoes

  • Nickname & Announcer Name

    • Choose or create (supports text-to-speech integration)

  • Career Integration Toggle

    • Mark boxer as “Career Mode Eligible,” “Trainer NPC,” “CPU Filler,” etc.


🧠 2. AI Behavior Editor

  • Choose a fighter (real or created)

  • Adjust tendencies, decision-making thresholds

  • Assign situational behavior:

    • When rocked → clinch, move, counter, survive

    • When ahead on scorecards → stay safe, go for KO

  • Save and export as custom AI package


🎨 3. Asset Importer (Advanced Modding Tools)

  • Import:

    • Custom boxer face scans (PNG/JPG)

    • Gloves and clothing textures

    • Punch animations (FBX/GLB)

    • Arenas or logos

  • Tag with intended use: Offline, Exhibition, Realism Only, Fantasy


🛠 4. Mod Workshop Browser

  • Browse and download:

    • Realism tuning packs

    • New boxer packs (historical, fictional)

    • Referees, judges, trainers

    • Punch animation libraries

  • Filter by:

    • Verified by Devs

    • Community Rating

    • Era/Weight Division Compatibility


📦 5. Custom Ruleset Manager

  • Create or download:

    • 1920s, 1940s, 1980s, and modern rulesets

    • Number of rounds, glove size, scoring system, rope strength, clinch frequency

    • Custom weight division templates (Bridgeweight, Super Middleweight, etc.)


🎛 6. Testing Ring (Sandbox Mode)

  • Choose boxers, rules, and environment

  • Test:

    • Boxer movement

    • AI behavior

    • Camera views

    • Punch/counter windows


Developer-Side Checklist for Mod Integration Support


🔐 Security & Architecture

  • Sandbox custom content to prevent injection into core game logic

  • Isolate online competitive modes from modded elements

  • Create separate folders for custom content (/mods, /creations, /legacy_rules)

  • Use JSON or XML for mod-safe configuration files

  • Validate content formats before game loads (to avoid crashes)


🧰 Modding Tools & SDKs

  • Ship a lightweight SDK with documentation and sample assets

  • Provide boxer base template files (starter XML/JSON, sample .FBX models)

  • Include tools for:

    • Punch animation tuning

    • AI behavior tree adjustment

    • Visual mesh/texturing pipeline

  • Develop an in-game previewer/tester for mods


🌐 Community Support Infrastructure

  • Launch a modding portal or subdomain

  • Use forums or Discord for creator collaboration

  • Create a content submission vetting team

  • Curate a “Verified Mods” program with badges or developer spotlights

  • Offer rewards (credits, free DLC, shoutouts) for standout contributions


🎯 Mod Categories (Recommended Separation)

  • Realistic AI packs

  • Visual mods (gear, rings, sponsors)

  • Custom weight division packs

  • Historical/fantasy boxer packs

  • Broadcast overlays & presentation packages

  • Legacy rulesets (era-based scoring or equipment)


📅 Post-Launch Mod Roadmap (Sample)

QuarterMilestone
Q1Launch Mod Creation Suite + Steam Workshop Integration
Q2Add AI Behavior Lab + Verified Realism Mod Tier
Q3Run a “Create-A-Boxer Tournament” with rewards
Q4Release first Community Mod Pack + Developer Feedback Program

Open Source Boxing: Empowering the Players to Build the Future



An open-source version (or at least open-source elements) of a boxing video game can be a great idea, especially for a developer aiming to build community, longevity, and realism into the project. However, it depends on how it's implemented. Here's a detailed breakdown of the pros, cons, and strategic considerations:


Benefits of an Open-Source (or Moddable) Boxing Game

1. Community-Driven Innovation

  • Talented fans can contribute to:

    • New punch animations, stances, AI behavior, etc.

    • Fixes, balancing tweaks, and realism adjustments.

    • Addition of historical or fantasy fighters, gear, or rings.

  • Example: Skater XL and RoboSport both thrived thanks to their modding communities.

2. Longevity & Replayability

  • Instead of relying on constant official updates, the game can evolve through community mods.

  • Seasons, rosters, or even era-specific rules and weight divisions can be updated indefinitely.

3. Customization Depth

  • Support for tools that allow modders to change:

    • Boxer stats, visuals, and tendencies.

    • Ring environments, trainers, referees, UI overlays.

    • Career mode events and storyline paths.

4. Cost-Efficient Development

  • Indie or small dev teams can delegate non-core content (like gear variety or ring customization) to fans via mods.

  • Focus more on engine quality, movement systems, and punch physics.

5. Stronger Fanbase & Ownership

  • A moddable game creates a sense of ownership in the community.

  • Players are more emotionally and creatively invested, increasing loyalty and word-of-mouth promotion.


⚠️ Challenges & Considerations

1. Licensing Issues

  • If real fighters, brands, or broadcast-style elements are officially licensed, open-source versions risk IP misuse.

  • Must separate core engine (open/moddable) from proprietary content (protected).

2. Quality Control

  • Mods vary in quality. Without a curated mod hub, user experience may suffer.

  • Consider a “Verified Mods” section or a community rating system.

3. Cheating in Online Play

  • Open source/moddability can lead to unbalanced gameplay or cheating if not sandboxed.

  • Use a separate structure for:

    • Ranked Play = no mods

    • Custom/Offline = full mod freedom

4. Security Concerns

  • Open code can expose vulnerabilities unless reviewed carefully.

  • Consider open-sourcing specific systems (like AI behavior or physics tweaks) instead of the whole engine.


🧩 Suggested Implementation Models

Model Description Example
Full Open Source Entire game engine, assets, and systems are open Rare. Only feasible for non-commercial or donation-based projects
Hybrid Core game engine is closed-source, but a modding API or SDK is open Cities: Skylines, Skyrim, Football Manager
Creation Suite + Mod Support Built-in tools for importing/exporting fighters, gear, arenas WWE 2K series, Fight Night Champion (via modding community)

🧠 Strategic Idea for a Realistic Boxing Sim

"Boxing Sim Lab" Mode – A sandbox mode where fans can tweak and share:

  • Boxer AI tendencies

  • Judge and ref behavior

  • Ring physics (rope bounce, foot traction)

  • Punch animations or styles

  • Training camp outcomes

Mods made in the lab could be voted on and possibly added to official updates.


🥊 

Yes — if you're developing a realistic boxing video game, especially as an indie or community-led project, allowing open-source elements or structured modding support is a brilliant and forward-thinking move.

It promotes innovation, engagement, realism, and reduces long-term development burden — as long as legal, competitive, and technical boundaries are clearly defined.



.


🧱 Structuring Open Source or Mod Support (Step-by-Step Blueprint)

1. Modular Game Architecture

Break the game into isolated components/modules. For example:

  • Core Engine (private or protected): Handles game loop, networking, matchmaking.

  • Fight Mechanics Module (open or semi-open): AI behavior trees, punch input-response, stamina systems.

  • Presentation Layer (moddable): UI/UX, camera angles, HUDs, commentary scripts.

  • Assets Layer (fully moddable): Boxers, rings, gear, logos, sponsors, tattoos, venues, etc.

This lets you protect sensitive systems while allowing player creativity.


2. Creation & Modding Toolkit Integration

Bundle a toolkit or integrate modding APIs directly:

  • Boxer Editor Tools: Body morphing sliders, gear creator, stance/movement libraries.

  • Animation Importer: Let animators import custom punches or blocking sequences.

  • Behavioral Editor: For assigning logic to boxers, e.g., a Tyson-style aggression AI or a slick Mayweather defense.

  • JSON/XML Configs: For weight divisions, punch speeds, power ranges, stamina drain, referee leniency, etc.

🔧 Consider: In-game testing sandbox for modders (like a "Mod Test Ring").


3. GitHub/GitLab Project Repository (If Truly Open Source)

Host the open components in a public repo with:

  • Clear contribution rules (pull request format, coding style).

  • Branches: main, dev, experimental.

  • A mod-sharing branch or separate mod hub section.

Encourage collaboration and let trusted contributors assist in development or optimization.


4. Official Mod Hub or Partnered Platform

To centralize and filter content:

  • Integrate with Steam Workshop, Nexus Mods, or a custom in-game browser.

  • Include categories (AI mods, visual mods, realism packs, historical rosters, etc.)

  • Allow "Verified by Devs" or "Realism Approved" labels.

💡 Pro Tip: Highlight "Real Sim Mode Compatible" mods vs "Fantasy/Arcade" ones for clarity.


5. Developer-Curated Community Packs

Every 3–6 months, collect top-rated community mods:

  • Combine them into a Community Realism Expansion Pack.

  • Do light QA polishing, then officially release it as a patch/update or DLC (free or paid with credits).

This validates contributors, helps grow the game organically, and keeps it fresh.


6. Documentation & Learning Resources

Provide:

  • Tutorials (written and video) on how to make and share mods.

  • Sample boxer templates and dummy assets.

  • Dev commentary explaining how systems work (e.g., punch reaction physics tuning).

🗂️ Include a "Design Philosophy Document" to help modders stay true to realism.


7. Protecting Competitive Integrity

For ranked/online play:

  • Use a whitelist-only system: Only certain mods allowed.

  • Create a "Vanilla + Realism Approved Mods" matchmaking tier.

  • Use anti-cheat methods that flag altered game logic or boxer stats.

Offline and exhibition modes remain completely open.


🔮 Potential Impact on Game Development & Boxing Gaming Culture

AreaImpact
Game LifespanMods keep the game alive for years post-launch, like Fight Night Champion still being played with modded rosters
CommunityBuilds a cult-following; players become contributors, not just consumers
Realism EvolutionFans can create realism tuning packs (e.g., retro rulesets, adjusted punch damage, realistic clinching mods) faster than official patches
New Talents DiscoveryBox art designers, animators, AI tweakers, and even future dev hires may emerge from your modding base

📌 Strategic Tips for Developers

  • Always separate competitive gameplay from modded sandbox play.

  • Provide the tools, not just the freedom—empower people to mod easily, even if they aren’t coders.

  • Reward modders: Shoutouts, feature their creations in dev blogs or as NPCs/trainers in-game, or give them beta access.

  • Encourage legacy preservation: Let the community simulate different eras with rulesets (1920s, 70s, 2000s, modern) via mod packs.



🎮 Mock-Up Outline: Creation/Modding Suite in Main Menu

This layout is designed for a realistic/sim boxing video game and emphasizes accessibility, structure, and creative depth. All sections can support offline and optionally online integration (sandboxed).


🧩 Main Menu → Creation/Modding Suite

🥊 1. Create-A-Boxer (CAB)

  • Body & Face

    • Body type sliders (height, reach, weight)

    • Muscle/fat ratio, scars, tattoos, hair, skin tone

  • Facial Morphing Tools

    • Head shape, brow, chin, ears, nose, lips, eye spacing, etc.

  • Stance & Style

    • Primary stance: Orthodox, Southpaw, Hybrid

    • Custom stance (based on movement library)

  • Punch Package

    • Choose base punch animations or create a custom punch set

    • Set punch speed, delivery arc, recovery time

  • Tendencies

    • AI Profile Sliders: Aggression, Patience, Defense Level, Risk-taking

    • Switching stance ability, punch selection bias

  • Gear & Outfits

    • Outfit sets (store 3 per boxer)

    • Gloves, trunks, robes, mouthguards, socks, shoes

  • Nickname & Announcer Name

    • Choose or create (supports text-to-speech integration)

  • Career Integration Toggle

    • Mark boxer as “Career Mode Eligible,” “Trainer NPC,” “CPU Filler,” etc.


🧠 2. AI Behavior Editor

  • Choose a fighter (real or created)

  • Adjust tendencies, decision-making thresholds

  • Assign situational behavior:

    • When rocked → clinch, move, counter, survive

    • When ahead on scorecards → stay safe, go for KO

  • Save and export as custom AI package


🎨 3. Asset Importer (Advanced Modding Tools)

  • Import:

    • Custom boxer face scans (PNG/JPG)

    • Gloves and clothing textures

    • Punch animations (FBX/GLB)

    • Arenas or logos

  • Tag with intended use: Offline, Exhibition, Realism Only, Fantasy


🛠 4. Mod Workshop Browser

  • Browse and download:

    • Realism tuning packs

    • New boxer packs (historical, fictional)

    • Referees, judges, trainers

    • Punch animation libraries

  • Filter by:

    • Verified by Devs

    • Community Rating

    • Era/Weight Division Compatibility


📦 5. Custom Ruleset Manager

  • Create or download:

    • 1920s, 1940s, 1980s, and modern rulesets

    • Number of rounds, glove size, scoring system, rope strength, clinch frequency

    • Custom weight division templates (Bridgeweight, Super Middleweight, etc.)


🎛 6. Testing Ring (Sandbox Mode)

  • Choose boxers, rules, and environment

  • Test:

    • Boxer movement

    • AI behavior

    • Camera views

    • Punch/counter windows


Developer-Side Checklist for Mod Integration Support


🔐 Security & Architecture

  • Sandbox custom content to prevent injection into core game logic

  • Isolate online competitive modes from modded elements

  • Create separate folders for custom content (/mods, /creations, /legacy_rules)

  • Use JSON or XML for mod-safe configuration files

  • Validate content formats before game loads (to avoid crashes)


🧰 Modding Tools & SDKs

  • Ship a lightweight SDK with documentation and sample assets

  • Provide boxer base template files (starter XML/JSON, sample .FBX models)

  • Include tools for:

    • Punch animation tuning

    • AI behavior tree adjustment

    • Visual mesh/texturing pipeline

  • Develop an in-game previewer/tester for mods


🌐 Community Support Infrastructure

  • Launch a modding portal or subdomain

  • Use forums or Discord for creator collaboration

  • Create a content submission vetting team

  • Curate a “Verified Mods” program with badges or developer spotlights

  • Offer rewards (credits, free DLC, shoutouts) for standout contributions


🎯 Mod Categories (Recommended Separation)

  • Realistic AI packs

  • Visual mods (gear, rings, sponsors)

  • Custom weight division packs

  • Historical/fantasy boxer packs

  • Broadcast overlays & presentation packages

  • Legacy rulesets (era-based scoring or equipment)


📅 Post-Launch Mod Roadmap (Sample)

QuarterMilestone
Q1Launch Mod Creation Suite + Steam Workshop Integration
Q2Add AI Behavior Lab + Verified Realism Mod Tier
Q3Run a “Create-A-Boxer Tournament” with rewards
Q4Release first Community Mod Pack + Developer Feedback Program

Tuesday, April 1, 2025

We Want Undisputed to Be the Best—But Not by Ignoring Its Flaws

 


We Want Undisputed to Be the Best—But Not by Ignoring Its Flaws

The boxing video game community is one of the most passionate and loyal fanbases in sports gaming. For years, we’ve stood in the shadows while other sports franchises received annual updates, evolving features, and growing rosters. Meanwhile, boxing fans have waited. We've waited through an entire generation of consoles. We've waited through silence, rumors, false starts, and vaporware promises.

So when Undisputed was announced, many of us were filled with cautious optimism. When gameplay was shown, that optimism turned to excitement. And when early access arrived, we showed up, hoping this was the start of something special.

And make no mistake: Undisputed has done things that no boxing game before it has. It introduced a large roster of licensed fighters, integrated a cleaner visual style, and emphasized presentation. It attempted a sim-style approach and made boxing feel like boxing—at least in intention.

But intentions aren’t enough.

Blind Loyalty Helps No One

Wanting Undisputed to succeed doesn’t mean we should remain silent about its flaws. In fact, silence is one of the greatest threats to progress. A strong community doesn’t just celebrate wins—it demands growth. It holds creators accountable. It expects vision to be matched with execution.

If we care about Undisputed, we must speak up when the mechanics feel off, when updates dilute realism, when gameplay leans toward arcade appeal at the cost of authentic strategy. We can’t allow bugs, balance issues, or underdeveloped features to be hand-waved as minor if they disrupt the heart of the experience.

When feedback is dismissed as “complaining” or “being negative,” we lose the opportunity to build a better game. Constructive criticism is not hate—it’s hope. It means we care enough to push for more.

What the Community Wants

Boxing fans aren’t asking for miracles. We’re asking for a deep, grounded, respectful simulation of a sport built on tactics, heart, and skill. We’re asking for:

  • Realistic gameplay mechanics that reward boxing IQ, not button mashing.

  • Weight class depth and accuracy, with full divisions, not just a handful of marquee names.

  • Boxer tendencies and AI behavior that reflect real-world styles.

  • Meaningful career and legacy modes, where player choices matter and progression feels earned.

  • A creation suite robust enough to build full boxing universes, especially since licensing will always have limits.

  • Mechanics that respect the sweet science, from stamina and footwork to clinching and punch variation.

We’ve put our ideas out there. Some of us have written wishlists, shared designs, even started building prototypes and concept projects. Because we’re not just fans—we’re invested architects of this sport’s digital future.

Accountability Isn't Negativity

Let’s be clear: nobody wants the developers to fail. We know game development is difficult. We understand early access is a process. And yes, Undisputed has made progress in some areas. But progress doesn’t mean we ignore regression.

The community has real concerns—about design decisions, updates that seem to cater to online brawling over strategic play, and a lack of consistent direction in core mechanics. When the game edges away from realism, when visual polish gets prioritized over fundamental gameplay, we have a right to question it.

This isn’t negativity. It’s care. The loudest critics are often those who believe most in the potential of a product. And if Undisputed didn’t have potential, many of us wouldn’t even still be here.

The Goal Is Greatness, Not Just "Good Enough"

“Good enough” isn’t the finish line. We’ve waited too long for the return of a true boxing sim to settle for mediocrity. We want Undisputed to be the standard-bearer for the genre. We want it to rival the depth of Fight Night Champion, the legacy of Fight Night Round 3, and the strategic richness of the real sport itself.

That means aiming high—even if it’s hard.

A game that leans into realism, that treats boxing with the respect it deserves, will have a lasting legacy. It won’t just draw in hardcore fans—it’ll earn the respect of casual players, sports enthusiasts, and the very boxers it aims to represent.

Closing Thoughts

Wanting Undisputed to be the best boxing game of all time doesn’t mean ignoring its flaws. It means confronting them, discussing them, and pushing for solutions. We aren’t haters—we’re hopeful. We aren’t enemies—we’re early adopters who want to see this project thrive.

Let’s build a future where Undisputed is more than a game—it’s the platform that redefines boxing in digital form. But that can only happen if we’re honest, passionate, and unafraid to demand better.

We Want Undisputed to Be the Best—But Not by Ignoring Its Flaws

 


We Want Undisputed to Be the Best—But Not by Ignoring Its Flaws

The boxing video game community is one of the most passionate and loyal fanbases in sports gaming. For years, we’ve stood in the shadows while other sports franchises received annual updates, evolving features, and growing rosters. Meanwhile, boxing fans have waited. We've waited through an entire generation of consoles. We've waited through silence, rumors, false starts, and vaporware promises.

So when Undisputed was announced, many of us were filled with cautious optimism. When gameplay was shown, that optimism turned to excitement. And when early access arrived, we showed up, hoping this was the start of something special.

And make no mistake: Undisputed has done things that no boxing game before it has. It introduced a large roster of licensed fighters, integrated a cleaner visual style, and emphasized presentation. It attempted a sim-style approach and made boxing feel like boxing—at least in intention.

But intentions aren’t enough.

Blind Loyalty Helps No One

Wanting Undisputed to succeed doesn’t mean we should remain silent about its flaws. In fact, silence is one of the greatest threats to progress. A strong community doesn’t just celebrate wins—it demands growth. It holds creators accountable. It expects vision to be matched with execution.

If we care about Undisputed, we must speak up when the mechanics feel off, when updates dilute realism, when gameplay leans toward arcade appeal at the cost of authentic strategy. We can’t allow bugs, balance issues, or underdeveloped features to be hand-waved as minor if they disrupt the heart of the experience.

When feedback is dismissed as “complaining” or “being negative,” we lose the opportunity to build a better game. Constructive criticism is not hate—it’s hope. It means we care enough to push for more.

What the Community Wants

Boxing fans aren’t asking for miracles. We’re asking for a deep, grounded, respectful simulation of a sport built on tactics, heart, and skill. We’re asking for:

  • Realistic gameplay mechanics that reward boxing IQ, not button mashing.

  • Weight class depth and accuracy, with full divisions, not just a handful of marquee names.

  • Boxer tendencies and AI behavior that reflect real-world styles.

  • Meaningful career and legacy modes, where player choices matter and progression feels earned.

  • A creation suite robust enough to build full boxing universes, especially since licensing will always have limits.

  • Mechanics that respect the sweet science, from stamina and footwork to clinching and punch variation.

We’ve put our ideas out there. Some of us have written wishlists, shared designs, even started building prototypes and concept projects. Because we’re not just fans—we’re invested architects of this sport’s digital future.

Accountability Isn't Negativity

Let’s be clear: nobody wants the developers to fail. We know game development is difficult. We understand early access is a process. And yes, Undisputed has made progress in some areas. But progress doesn’t mean we ignore regression.

The community has real concerns—about design decisions, updates that seem to cater to online brawling over strategic play, and a lack of consistent direction in core mechanics. When the game edges away from realism, when visual polish gets prioritized over fundamental gameplay, we have a right to question it.

This isn’t negativity. It’s care. The loudest critics are often those who believe most in the potential of a product. And if Undisputed didn’t have potential, many of us wouldn’t even still be here.

The Goal Is Greatness, Not Just "Good Enough"

“Good enough” isn’t the finish line. We’ve waited too long for the return of a true boxing sim to settle for mediocrity. We want Undisputed to be the standard-bearer for the genre. We want it to rival the depth of Fight Night Champion, the legacy of Fight Night Round 3, and the strategic richness of the real sport itself.

That means aiming high—even if it’s hard.

A game that leans into realism, that treats boxing with the respect it deserves, will have a lasting legacy. It won’t just draw in hardcore fans—it’ll earn the respect of casual players, sports enthusiasts, and the very boxers it aims to represent.

Closing Thoughts

Wanting Undisputed to be the best boxing game of all time doesn’t mean ignoring its flaws. It means confronting them, discussing them, and pushing for solutions. We aren’t haters—we’re hopeful. We aren’t enemies—we’re early adopters who want to see this project thrive.

Let’s build a future where Undisputed is more than a game—it’s the platform that redefines boxing in digital form. But that can only happen if we’re honest, passionate, and unafraid to demand better.

We Want Undisputed to Be the Best—But Not by Ignoring Its Flaws

 


We Want Undisputed to Be the Best—But Not by Ignoring Its Flaws

The boxing video game community is one of the most passionate and loyal fanbases in sports gaming. For years, we’ve stood in the shadows while other sports franchises received annual updates, evolving features, and growing rosters. Meanwhile, boxing fans have waited. We've waited through an entire generation of consoles. We've waited through silence, rumors, false starts, and vaporware promises.

So when Undisputed was announced, many of us were filled with cautious optimism. When gameplay was shown, that optimism turned to excitement. And when early access arrived, we showed up, hoping this was the start of something special.

And make no mistake: Undisputed has done things that no boxing game before it has. It introduced a large roster of licensed fighters, integrated a cleaner visual style, and emphasized presentation. It attempted a sim-style approach and made boxing feel like boxing—at least in intention.

But intentions aren’t enough.

Blind Loyalty Helps No One

Wanting Undisputed to succeed doesn’t mean we should remain silent about its flaws. In fact, silence is one of the greatest threats to progress. A strong community doesn’t just celebrate wins—it demands growth. It holds creators accountable. It expects vision to be matched with execution.

If we care about Undisputed, we must speak up when the mechanics feel off, when updates dilute realism, when gameplay leans toward arcade appeal at the cost of authentic strategy. We can’t allow bugs, balance issues, or underdeveloped features to be hand-waved as minor if they disrupt the heart of the experience.

When feedback is dismissed as “complaining” or “being negative,” we lose the opportunity to build a better game. Constructive criticism is not hate—it’s hope. It means we care enough to push for more.

What the Community Wants

Boxing fans aren’t asking for miracles. We’re asking for a deep, grounded, respectful simulation of a sport built on tactics, heart, and skill. We’re asking for:

  • Realistic gameplay mechanics that reward boxing IQ, not button mashing.

  • Weight class depth and accuracy, with full divisions, not just a handful of marquee names.

  • Boxer tendencies and AI behavior that reflect real-world styles.

  • Meaningful career and legacy modes, where player choices matter and progression feels earned.

  • A creation suite robust enough to build full boxing universes, especially since licensing will always have limits.

  • Mechanics that respect the sweet science, from stamina and footwork to clinching and punch variation.

We’ve put our ideas out there. Some of us have written wishlists, shared designs, even started building prototypes and concept projects. Because we’re not just fans—we’re invested architects of this sport’s digital future.

Accountability Isn't Negativity

Let’s be clear: nobody wants the developers to fail. We know game development is difficult. We understand early access is a process. And yes, Undisputed has made progress in some areas. But progress doesn’t mean we ignore regression.

The community has real concerns—about design decisions, updates that seem to cater to online brawling over strategic play, and a lack of consistent direction in core mechanics. When the game edges away from realism, when visual polish gets prioritized over fundamental gameplay, we have a right to question it.

This isn’t negativity. It’s care. The loudest critics are often those who believe most in the potential of a product. And if Undisputed didn’t have potential, many of us wouldn’t even still be here.

The Goal Is Greatness, Not Just "Good Enough"

“Good enough” isn’t the finish line. We’ve waited too long for the return of a true boxing sim to settle for mediocrity. We want Undisputed to be the standard-bearer for the genre. We want it to rival the depth of Fight Night Champion, the legacy of Fight Night Round 3, and the strategic richness of the real sport itself.

That means aiming high—even if it’s hard.

A game that leans into realism, that treats boxing with the respect it deserves, will have a lasting legacy. It won’t just draw in hardcore fans—it’ll earn the respect of casual players, sports enthusiasts, and the very boxers it aims to represent.

Closing Thoughts

Wanting Undisputed to be the best boxing game of all time doesn’t mean ignoring its flaws. It means confronting them, discussing them, and pushing for solutions. We aren’t haters—we’re hopeful. We aren’t enemies—we’re early adopters who want to see this project thrive.

Let’s build a future where Undisputed is more than a game—it’s the platform that redefines boxing in digital form. But that can only happen if we’re honest, passionate, and unafraid to demand better.

The Intentional Deception of Realism in Boxing Video Games

 


The Intentional Deception of Realism in Boxing Video Games


Introduction

In the realm of sports gaming, "realism" isn't just a buzzword—it's a promise. It's the line drawn between simulation and arcade, between authenticity and fantasy. But what happens when that promise is used as a bait-and-switch tactic? What happens when a team lacking boxing knowledge sells the idea of realism to build hype, only to retreat when accountability is due?

Welcome to the ongoing saga surrounding Undisputed—a game that once touted itself as a groundbreaking, realistic boxing simulation but now seems to be rewriting history.


The Deceptive Wording Game

From the early days of its development under the name ESBC (eSports Boxing Club), Undisputed marketed itself as the long-awaited savior of boxing simulation games. Promotional videos, social media posts, and even interviews with Ash Habib—the game's founder—were laced with promises of realism, authenticity, and simulation gameplay. Fans were led to believe they were finally getting a boxing title that treated the sport with the same depth and care as Fight Night Champion once did, or what NFL 2K5 was to football.

But now, the tone has changed.

Instead of standing on the claim of realism, the developers are backpedaling. They're making vague statements like "we never said it was a sim," conveniently omitting the mountain of documented evidence proving otherwise. This shift in messaging isn't just disappointing—it’s deceptive.


Casuals at the Helm

At the heart of the issue is a development team that seems to lack real boxing knowledge. There’s a difference between loving boxing and understanding it. Too often in gaming, developers think that simply watching a few big fights or knowing who Muhammad Ali is qualifies them to replicate the intricacies of the sport. But boxing is layered—styles, footwork, timing, stances, strategy, conditioning, punch resistance, psychology. Without that deep understanding, any attempt at authenticity becomes surface-level, at best.

And it shows.

Animations look robotic. Punches lack proper arc and impact. Boxers fight nothing like their real-life counterparts. The gameplay favors mindless exchanges over technical control. Worse yet, many of the features real boxing fans hoped for—stamina systems, realistic footwork, proper physics, strategic pacing—are either watered down or absent entirely.


Targeting the Uninformed

This bait-and-switch works on one type of consumer: the casual or desperate combat sports fan. And the developers know this. They're aware that boxing fans have been starved of quality content for over a decade. They know people are eager to support anything that resembles a boxing game. So they target their marketing toward those less familiar with what makes boxing boxing.

They’ll say things like “We’ve got over 50 licensed boxers,” or “Our career mode is deep,” to mask the shortcomings in gameplay realism. They’ll show slow-motion replays of punches that look good visually, but never show extended, uncut gameplay against a high-level CPU opponent. And when criticism arises? The narrative shifts. Suddenly, Undisputed was never meant to be a sim.


The Paper Trail

Unfortunately for the devs, the internet doesn’t forget.

There are interviews, tweets, blog posts, and early videos where Ash Habib explicitly said the goal was to make a realistic boxing simulation. Fans didn't imagine that. They were told that. It was the foundation of their excitement. So when that foundation is pulled out from under them, it's not just a broken promise—it's an insult.

Pretending those statements never happened is not only dishonest, it's damaging to the trust between creators and community.


A Missed Opportunity

What’s most frustrating is the potential. With today’s technology, motion analysis tools, community-driven insight, and the massive support from hardcore boxing fans, a true sim boxing game is more achievable than ever. But to reach that level, developers must be willing to listen to those who live and breathe boxing—not dismiss them in favor of influencers or surface-level ideas.


Conclusion

The deception surrounding Undisputed isn’t just about a single game—it’s about the broader trend of studios weaponizing the language of realism without the follow-through. It's about exploiting a niche fanbase that has waited too long for a proper boxing sim, only to be sold a mirage.

If realism was never the intent, say that from the start. But if it was, then don’t run from accountability when it becomes inconvenient.

Because fans deserve better.

And real boxing deserves much better.

The Intentional Deception of Realism in Boxing Video Games

 


The Intentional Deception of Realism in Boxing Video Games


Introduction

In the realm of sports gaming, "realism" isn't just a buzzword—it's a promise. It's the line drawn between simulation and arcade, between authenticity and fantasy. But what happens when that promise is used as a bait-and-switch tactic? What happens when a team lacking boxing knowledge sells the idea of realism to build hype, only to retreat when accountability is due?

Welcome to the ongoing saga surrounding Undisputed—a game that once touted itself as a groundbreaking, realistic boxing simulation but now seems to be rewriting history.


The Deceptive Wording Game

From the early days of its development under the name ESBC (eSports Boxing Club), Undisputed marketed itself as the long-awaited savior of boxing simulation games. Promotional videos, social media posts, and even interviews with Ash Habib—the game's founder—were laced with promises of realism, authenticity, and simulation gameplay. Fans were led to believe they were finally getting a boxing title that treated the sport with the same depth and care as Fight Night Champion once did, or what NFL 2K5 was to football.

But now, the tone has changed.

Instead of standing on the claim of realism, the developers are backpedaling. They're making vague statements like "we never said it was a sim," conveniently omitting the mountain of documented evidence proving otherwise. This shift in messaging isn't just disappointing—it’s deceptive.


Casuals at the Helm

At the heart of the issue is a development team that seems to lack real boxing knowledge. There’s a difference between loving boxing and understanding it. Too often in gaming, developers think that simply watching a few big fights or knowing who Muhammad Ali is qualifies them to replicate the intricacies of the sport. But boxing is layered—styles, footwork, timing, stances, strategy, conditioning, punch resistance, psychology. Without that deep understanding, any attempt at authenticity becomes surface-level, at best.

And it shows.

Animations look robotic. Punches lack proper arc and impact. Boxers fight nothing like their real-life counterparts. The gameplay favors mindless exchanges over technical control. Worse yet, many of the features real boxing fans hoped for—stamina systems, realistic footwork, proper physics, strategic pacing—are either watered down or absent entirely.


Targeting the Uninformed

This bait-and-switch works on one type of consumer: the casual or desperate combat sports fan. And the developers know this. They're aware that boxing fans have been starved of quality content for over a decade. They know people are eager to support anything that resembles a boxing game. So they target their marketing toward those less familiar with what makes boxing boxing.

They’ll say things like “We’ve got over 50 licensed boxers,” or “Our career mode is deep,” to mask the shortcomings in gameplay realism. They’ll show slow-motion replays of punches that look good visually, but never show extended, uncut gameplay against a high-level CPU opponent. And when criticism arises? The narrative shifts. Suddenly, Undisputed was never meant to be a sim.


The Paper Trail

Unfortunately for the devs, the internet doesn’t forget.

There are interviews, tweets, blog posts, and early videos where Ash Habib explicitly said the goal was to make a realistic boxing simulation. Fans didn't imagine that. They were told that. It was the foundation of their excitement. So when that foundation is pulled out from under them, it's not just a broken promise—it's an insult.

Pretending those statements never happened is not only dishonest, it's damaging to the trust between creators and community.


A Missed Opportunity

What’s most frustrating is the potential. With today’s technology, motion analysis tools, community-driven insight, and the massive support from hardcore boxing fans, a true sim boxing game is more achievable than ever. But to reach that level, developers must be willing to listen to those who live and breathe boxing—not dismiss them in favor of influencers or surface-level ideas.


Conclusion

The deception surrounding Undisputed isn’t just about a single game—it’s about the broader trend of studios weaponizing the language of realism without the follow-through. It's about exploiting a niche fanbase that has waited too long for a proper boxing sim, only to be sold a mirage.

If realism was never the intent, say that from the start. But if it was, then don’t run from accountability when it becomes inconvenient.

Because fans deserve better.

And real boxing deserves much better.

The Intentional Deception of Realism in Boxing Video Games

 


The Intentional Deception of Realism in Boxing Video Games


Introduction

In the realm of sports gaming, "realism" isn't just a buzzword—it's a promise. It's the line drawn between simulation and arcade, between authenticity and fantasy. But what happens when that promise is used as a bait-and-switch tactic? What happens when a team lacking boxing knowledge sells the idea of realism to build hype, only to retreat when accountability is due?

Welcome to the ongoing saga surrounding Undisputed—a game that once touted itself as a groundbreaking, realistic boxing simulation but now seems to be rewriting history.


The Deceptive Wording Game

From the early days of its development under the name ESBC (eSports Boxing Club), Undisputed marketed itself as the long-awaited savior of boxing simulation games. Promotional videos, social media posts, and even interviews with Ash Habib—the game's founder—were laced with promises of realism, authenticity, and simulation gameplay. Fans were led to believe they were finally getting a boxing title that treated the sport with the same depth and care as Fight Night Champion once did, or what NFL 2K5 was to football.

But now, the tone has changed.

Instead of standing on the claim of realism, the developers are backpedaling. They're making vague statements like "we never said it was a sim," conveniently omitting the mountain of documented evidence proving otherwise. This shift in messaging isn't just disappointing—it’s deceptive.


Casuals at the Helm

At the heart of the issue is a development team that seems to lack real boxing knowledge. There’s a difference between loving boxing and understanding it. Too often in gaming, developers think that simply watching a few big fights or knowing who Muhammad Ali is qualifies them to replicate the intricacies of the sport. But boxing is layered—styles, footwork, timing, stances, strategy, conditioning, punch resistance, psychology. Without that deep understanding, any attempt at authenticity becomes surface-level, at best.

And it shows.

Animations look robotic. Punches lack proper arc and impact. Boxers fight nothing like their real-life counterparts. The gameplay favors mindless exchanges over technical control. Worse yet, many of the features real boxing fans hoped for—stamina systems, realistic footwork, proper physics, strategic pacing—are either watered down or absent entirely.


Targeting the Uninformed

This bait-and-switch works on one type of consumer: the casual or desperate combat sports fan. And the developers know this. They're aware that boxing fans have been starved of quality content for over a decade. They know people are eager to support anything that resembles a boxing game. So they target their marketing toward those less familiar with what makes boxing boxing.

They’ll say things like “We’ve got over 50 licensed boxers,” or “Our career mode is deep,” to mask the shortcomings in gameplay realism. They’ll show slow-motion replays of punches that look good visually, but never show extended, uncut gameplay against a high-level CPU opponent. And when criticism arises? The narrative shifts. Suddenly, Undisputed was never meant to be a sim.


The Paper Trail

Unfortunately for the devs, the internet doesn’t forget.

There are interviews, tweets, blog posts, and early videos where Ash Habib explicitly said the goal was to make a realistic boxing simulation. Fans didn't imagine that. They were told that. It was the foundation of their excitement. So when that foundation is pulled out from under them, it's not just a broken promise—it's an insult.

Pretending those statements never happened is not only dishonest, it's damaging to the trust between creators and community.


A Missed Opportunity

What’s most frustrating is the potential. With today’s technology, motion analysis tools, community-driven insight, and the massive support from hardcore boxing fans, a true sim boxing game is more achievable than ever. But to reach that level, developers must be willing to listen to those who live and breathe boxing—not dismiss them in favor of influencers or surface-level ideas.


Conclusion

The deception surrounding Undisputed isn’t just about a single game—it’s about the broader trend of studios weaponizing the language of realism without the follow-through. It's about exploiting a niche fanbase that has waited too long for a proper boxing sim, only to be sold a mirage.

If realism was never the intent, say that from the start. But if it was, then don’t run from accountability when it becomes inconvenient.

Because fans deserve better.

And real boxing deserves much better.

The Great Simulation Lie: How Undisputed Sold Fans on Realism Then Backtracked

 


The Great Simulation Lie: How Undisputed Sold Fans on Realism Then Backtracked


Part 1: Selling the Dream – The Birth of a Sim Boxing Hope

Boxing fans were starved. The last true boxing simulation, Fight Night Champion, had come and gone over a decade ago. The genre was barren, with only arcade brawlers and uninspired mobile games in its place. Then came a glimmer of hope: a new title called eSports Boxing Club (later rebranded as Undisputed) emerged with the bold claim of being a realistic, simulation-style boxing game.

Ash Habib, founder and face of the development studio Steel City Interactive, appeared in interviews and dev logs repeating the mantra of "authenticity," "simulation," and "real boxing experience." Trailers were released with slow-motion punch animations, realistic stances, and detailed character models of legendary boxers. Social media lit up. Hardcore boxing fans finally felt heard. The game was marketed as if it were built for them.

Everything pointed to a studio willing to dig deep, to go beyond aesthetics and replicate the sweet science at its core. They even mentioned plans to collaborate with real boxers. The language was clear: Undisputed was going to be a SIMULATION.


Part 2: Casuals in Control – How a Lack of Boxing Knowledge Diluted the Vision

But behind the curtain, the truth was much different. Despite their messaging, it became evident that Steel City Interactive's development team lacked the kind of boxing IQ needed to produce an authentic simulation. While they may have admired the sport, they didn’t understand its intricacies.

Boxing isn’t just about punches and movement—it's about ring generalship, foot placement, punch timing, balance, defense transitions, fatigue management, and countless other nuances. None of that translated into the gameplay. Boxers in Undisputed moved stiffly, with generic styles. Punches lacked proper trajectory or reactive physics. Defensive styles were limited. AI was clueless. Real boxers didn’t fight like their real-life selves.

Without proper boxing consultants or guidance from experts in sim sports game design, the team was simply out of their depth. The vision was eroding, and yet the marketing machine rolled on.


Part 3: Manipulating the Message – Deceptive Language and Marketing Spin

As criticism grew, Undisputed’s messaging began to subtly shift. Instead of standing firmly on the original promise of a sim, they began using phrases like "authentic experience" or "the most fun boxing game." Key interviews avoided the word simulation. The phrase "we never said it was a sim" began surfacing.

This linguistic backpedal was intentional. The marketing now catered to the uninformed fan or the casual gamer who just wanted to punch things in a ring. Developers leaned into showcasing boxer models and presentation while avoiding deeper gameplay breakdowns. Influencers were chosen not for boxing knowledge, but for their ability to market.

What was once a promise to recreate boxing now looked like an attempt to sell combat sports cosplay with a boxing skin.


Part 4: Receipts Don't Lie – Undisputed’s Documented Promises of Realism

Despite the current spin, the documentation is irrefutable. Ash Habib did claim the game was a simulation.

Numerous early dev logs, social media posts, and interviews contain direct quotes such as:

  • "Our goal is to create the most realistic boxing simulation ever made."

  • "This is not an arcade fighter."

  • "We want boxing fans to feel like they’re watching a real match."

Archived YouTube videos, screenshots, and old Steam posts all highlight the sim-first messaging. The shift didn’t come until pushback and delays forced the team to change direction—not out of transparency, but out of convenience.

Erasing that history is not only dishonest, it’s a calculated deception to protect the brand.


Part 5: Why It Matters – The Consequences of Misleading the Boxing Gaming Community

When a studio promises realism and then pivots without accountability, it damages more than just their game—it fractures trust across the entire sports gaming community.

Boxing fans were willing to support Undisputed precisely because of its promise. Influencers, YouTubers, and everyday players championed it with high expectations. The betrayal of those expectations leaves a bitter taste. It discourages fans from believing future projects. It sends the message that marketing spin is more important than honest game development.

The broader gaming industry suffers when realism is used as a bait-and-switch tactic. It dilutes the meaning of "simulation" in the genre.


Part 6: The Way Forward – How to Truly Build a Realistic Boxing Game

All is not lost. There is still room in the market—and hunger in the fanbase—for a true sim boxing game. But it starts with honesty, accountability, and expertise.

To do it right:

  • Involve boxing historians, trainers, and fighters.

  • Incorporate gameplay systems that reflect real tactics, stamina, defense, and punch variety.

  • Allow community modding and realism customization.

  • Create a system that punishes arcade behavior and rewards true boxing IQ.

  • Focus on AI tendencies, match pacing, footwork realism, and referee/judging authenticity.

And most importantly: don’t sell realism unless you're prepared to deliver it.

Because boxing is more than just a fight. It’s a science, a story, and a legacy. And it deserves to be respected.

The Great Simulation Lie: How Undisputed Sold Fans on Realism Then Backtracked

 


The Great Simulation Lie: How Undisputed Sold Fans on Realism Then Backtracked


Part 1: Selling the Dream – The Birth of a Sim Boxing Hope

Boxing fans were starved. The last true boxing simulation, Fight Night Champion, had come and gone over a decade ago. The genre was barren, with only arcade brawlers and uninspired mobile games in its place. Then came a glimmer of hope: a new title called eSports Boxing Club (later rebranded as Undisputed) emerged with the bold claim of being a realistic, simulation-style boxing game.

Ash Habib, founder and face of the development studio Steel City Interactive, appeared in interviews and dev logs repeating the mantra of "authenticity," "simulation," and "real boxing experience." Trailers were released with slow-motion punch animations, realistic stances, and detailed character models of legendary boxers. Social media lit up. Hardcore boxing fans finally felt heard. The game was marketed as if it were built for them.

Everything pointed to a studio willing to dig deep, to go beyond aesthetics and replicate the sweet science at its core. They even mentioned plans to collaborate with real boxers. The language was clear: Undisputed was going to be a SIMULATION.


Part 2: Casuals in Control – How a Lack of Boxing Knowledge Diluted the Vision

But behind the curtain, the truth was much different. Despite their messaging, it became evident that Steel City Interactive's development team lacked the kind of boxing IQ needed to produce an authentic simulation. While they may have admired the sport, they didn’t understand its intricacies.

Boxing isn’t just about punches and movement—it's about ring generalship, foot placement, punch timing, balance, defense transitions, fatigue management, and countless other nuances. None of that translated into the gameplay. Boxers in Undisputed moved stiffly, with generic styles. Punches lacked proper trajectory or reactive physics. Defensive styles were limited. AI was clueless. Real boxers didn’t fight like their real-life selves.

Without proper boxing consultants or guidance from experts in sim sports game design, the team was simply out of their depth. The vision was eroding, and yet the marketing machine rolled on.


Part 3: Manipulating the Message – Deceptive Language and Marketing Spin

As criticism grew, Undisputed’s messaging began to subtly shift. Instead of standing firmly on the original promise of a sim, they began using phrases like "authentic experience" or "the most fun boxing game." Key interviews avoided the word simulation. The phrase "we never said it was a sim" began surfacing.

This linguistic backpedal was intentional. The marketing now catered to the uninformed fan or the casual gamer who just wanted to punch things in a ring. Developers leaned into showcasing boxer models and presentation while avoiding deeper gameplay breakdowns. Influencers were chosen not for boxing knowledge, but for their ability to market.

What was once a promise to recreate boxing now looked like an attempt to sell combat sports cosplay with a boxing skin.


Part 4: Receipts Don't Lie – Undisputed’s Documented Promises of Realism

Despite the current spin, the documentation is irrefutable. Ash Habib did claim the game was a simulation.

Numerous early dev logs, social media posts, and interviews contain direct quotes such as:

  • "Our goal is to create the most realistic boxing simulation ever made."

  • "This is not an arcade fighter."

  • "We want boxing fans to feel like they’re watching a real match."

Archived YouTube videos, screenshots, and old Steam posts all highlight the sim-first messaging. The shift didn’t come until pushback and delays forced the team to change direction—not out of transparency, but out of convenience.

Erasing that history is not only dishonest, it’s a calculated deception to protect the brand.


Part 5: Why It Matters – The Consequences of Misleading the Boxing Gaming Community

When a studio promises realism and then pivots without accountability, it damages more than just their game—it fractures trust across the entire sports gaming community.

Boxing fans were willing to support Undisputed precisely because of its promise. Influencers, YouTubers, and everyday players championed it with high expectations. The betrayal of those expectations leaves a bitter taste. It discourages fans from believing future projects. It sends the message that marketing spin is more important than honest game development.

The broader gaming industry suffers when realism is used as a bait-and-switch tactic. It dilutes the meaning of "simulation" in the genre.


Part 6: The Way Forward – How to Truly Build a Realistic Boxing Game

All is not lost. There is still room in the market—and hunger in the fanbase—for a true sim boxing game. But it starts with honesty, accountability, and expertise.

To do it right:

  • Involve boxing historians, trainers, and fighters.

  • Incorporate gameplay systems that reflect real tactics, stamina, defense, and punch variety.

  • Allow community modding and realism customization.

  • Create a system that punishes arcade behavior and rewards true boxing IQ.

  • Focus on AI tendencies, match pacing, footwork realism, and referee/judging authenticity.

And most importantly: don’t sell realism unless you're prepared to deliver it.

Because boxing is more than just a fight. It’s a science, a story, and a legacy. And it deserves to be respected.

“Boxing Fans Don’t Know What They Want”? The Biggest Deception in Sports Gaming

  “Boxing Fans Don’t Know What They Want”? – The Biggest Deception in Sports Gaming Introduction: A Dangerous Narrative In the world of b...