Tuesday, March 25, 2025

The Technology Exists: A Deep Dive Proof That a Realistic Boxing Video Game Is Achievable Today

 



Introduction: The Dream vs. The Excuse

The desire for a truly realistic boxing video game has echoed for decades through forums, YouTube comments, and wishlist blogs. Fans don’t just want arcade uppercuts and looping haymakers—they crave sim-level detail, with nuanced punch reactions, realistic footwork, believable stamina systems, and the highs and lows of a boxer’s career.

Developers and publishers often hide behind the claim that “it’s too hard,” or “the technology isn’t there yet.” But that’s not the truth. Not only does the technology exist today to create a highly realistic boxing simulation—it’s been used in other sports games, simulations, and industries. The missing ingredient isn’t capability; it’s commitment.

This article lays out, in structured detail, how and why the tools, tech, and knowledge already exist to create the most realistic boxing video game ever made.


1. Advanced Motion Technology Has Already Set the Standard

▸ Realistic Animation Through Procedural Systems

Games like EA Sports UFC, Fight Night Champion, and eFootball have all used a mix of motion capture and procedural animation blending. Modern systems like EA’s Real Player Motion (RPM) and 2K’s Motion Matching (used in NBA 2K series) show that fluid, real-time reactions can now adapt to player movement without predefined animations.

Boxing Application: Boxing is about fluidity, rhythm, timing, and real-time reactions. Procedural blending allows punches to land at imperfect angles, gloves to brush arms, or get caught in the ropes. These systems exist and are already refined—ready to be applied to the ring.

▸ Physics-Based Interaction

Games like Backbreaker and UFC 4 showcase real-time hit reactions driven by physics, not canned animations. With real-time ragdoll blending, reactions are no longer fixed—they are influenced by weight, momentum, positioning, and timing.

Boxing Application: Imagine a boxer being off-balance after missing a wide hook, or another stumbling into the ropes from a counter shot. These are real boxing occurrences, and the physics middleware (like Havok or Unity’s DOTS Physics) is already capable of supporting it.


2. Artificial Intelligence Has Reached A Tactical Level

▸ Boxer Styles and AI Tendencies

Modern sports games use “tendency profiles” to emulate real athletes. NBA 2K replicates shot selection, court movement, and decision-making. In football games, AI quarterbacks throw with timing and pocket awareness based on tendencies.

Boxing Application: Boxers can now be programmed to fight like themselves—high-volume pressure fighters, slick counterpunchers, pure jabbers, switch-hitters. We can assign tendencies per boxer, including preferred punch combos, defensive habits, pacing strategies, and corner adjustments. Nothing is stopping developers from implementing this AI blueprint for the sweet science.

▸ Adaptive AI Learning

Games like Fight Night Champion and UFC 4 began scratching the surface of adaptive AI. Modern machine learning integrations can now allow AI to learn player patterns and adjust tactics in real-time, a feature used in advanced strategy games and training simulators.

Boxing Application: Imagine a boxer that stops falling for the same feint, or begins circling away from your power hand. These systems exist and are plug-and-play for a serious boxing simulation.


3. Modern Game Engines Offer Ring-Ready Features

▸ Rope Physics and Enclosed Spaces

Boxing isn’t fought on open turf. The ring ropes and corners play a huge part. WWE 2K, Creed: Rise to Glory, and UFC 4 have already tackled realistic interaction in confined arenas—with ropes, cage walls, and corner dynamics. Modern physics and collision systems (especially within Unity and Unreal Engine 5) can handle boxers leaning on ropes, being knocked into them, or even falling through.

▸ Footwork and Ring Movement

Games like Skater XL, UFC 4, and FIFA 23 show us what’s possible with responsive movement systems that prioritize weight shifting and momentum. With root motion or physics-based locomotion, players can lunge, pivot, bounce, or sidestep naturally—perfect for recreating the different footwork styles of boxers like Loma, Ali, or Tyson.


4. Career Mode Systems Are Already Proven

▸ Branching Stories and Dynamic Paths

NBA 2K MyCareer and WWE 2K’s MyRise both offer branching story modes where choices affect progression. These aren’t static storyboards—they’re interactive, customizable experiences.

Boxing Application: A realistic boxing story mode could include amateur ranks, injuries, fight negotiations, trainer changes, and public image—complete with decisions that impact legacy and earnings. This isn't theoretical; these systems exist.

▸ Dynamic Rankings and Promotion Ecosystems

Games like Football Manager and Franchise Hockey Manager simulate entire sports ecosystems with rankings, promotions, financial management, and scouting.

Boxing Application: Ranking systems with real-time shifting based on wins, losses, politics, promotional influence, belts, and sanctioning bodies are easily possible. Stables and rival promotions could be integrated into career paths or manager modes.


5. Creation and Customization Capabilities Are Industry Standard

▸ Deep Creation Suites

WWE 2K, Saints Row, and NBA 2K all boast powerful creation suites where users can sculpt faces, edit attire, assign personalities, and build brands. Boxing, which thrives on individuality, showmanship, and style, is the perfect genre for this.

Boxing Application: Boxers should have 100+ customization slots, multiple gear profiles, walkout animations, corner men, referee selection, gyms, and even custom nicknames and commentary. These features already exist—and boxing deserves them.


6. Audio and Presentation Technologies Are Ring-Ready

▸ Dynamic Commentary and Crowd Response

MLB The Show and FIFA use layered commentary to deliver reactive lines based on context. Paired with real-time crowd reaction and broadcast packages, this enhances immersion.

Boxing Application: Commentators should respond to fight tempo, momentum shifts, key punches, and rivalries. Camera cuts should match broadcast logic: overhead, ringside, slow-motion replays. There’s no tech barrier—it’s a matter of intent.


7. Real-Time Wear & Damage Systems Exist

Games like The Last of Us Part II, Red Dead Redemption 2, and UFC 4 display real-time bruising, swelling, and physical wear. Fight Night Champion had this in 2011.

Boxing Application: Swelling under the eye, blood patterns, broken noses, swelling that impacts vision or opens up later in the fight—all feasible. Add cutmen and stamina management, and realism spikes even higher.


8. Fans and Communities Are More Informed Than Ever

Platforms like Reddit, YouTube, and dedicated wishlists have crowdsourced the deepest set of ideas a sports genre has ever seen. From detailed breakdowns of punch trajectories to fighter archetypes and trainer personalities, the boxing game community has already done half the R&D.


Conclusion: No More Excuses

The real question isn’t can a realistic boxing game be made—it’s why hasn’t it already been made?

Every single system—from physics and animation to AI and customization—has been built, refined, and used successfully in other games. Boxing is uniquely positioned to benefit from them all. What’s needed is not invention, but integration.

The technology is here. The knowledge is here. The fanbase is ready.

The time for excuses is over. Let’s make the boxing game the sport has always deserved.

Monday, March 24, 2025

An Open Letter to Ash Habib and the Steel City Interactive Team

 

An Open Letter to Ash Habib and the Steel City Interactive Team

Stop Wasting Time — Undisputed Deserves Better

Posted on [3/24/2025
]

By: A Fed-Up Boxing Gamer Who’s Done Making Excuses


Let’s Get Real.

Ash,

What’s happening with Undisputed is beyond frustrating—it's disgraceful. You’ve had the time. You’ve had the resources. You’ve had the community. Yet the game continues to stumble, stall, and spiral.

From the outside, it looks like your team isn’t just behind schedule—they’re willfully acting like they can’t do what needs to be done, despite the fact that the technology and the know-how absolutely exist.

There’s no longer a sense of urgency. No leadership. And no real commitment to save this game from the hole it’s in.


This Isn’t About Limitations — It’s About Laziness or Sabotage

The excuses don’t fly anymore.

  • Realistic movement? It can be done.

  • Punch variety and responsiveness? The tech exists.

  • AI that fights like real boxers? Absolutely possible.

  • Dynamic career modes, clean presentation, deep customization? All proven, all achievable.

So why does it feel like you're choosing not to improve the game?
Why does it feel like you're deliberately stalling, stretching out development until everyone loses interest—or worse, gives up entirely?

If this isn't sabotage, then it's dangerously close to gross negligence.


The April Update Could Be the Final Straw

You've been hyping this next update like it’s a game-changer.
It better be.

Because if it’s more of the same:

  • Vague patch notes

  • Minimal gameplay progress

  • Ignored core issues

  • And a lack of communication

…then it won’t just disappoint—it’ll signal to the community that Undisputed is on life support, and the people in charge are the ones pulling the plug.


Time’s Up for Excuses. Step Up or Step Aside.

This community believed in you. We rooted for you. We’ve shared our ideas, time, feedback, and even defended you when criticism came flying in.

But what have we gotten in return?

  • Half-baked mechanics

  • Broken promises

  • And an unfinished game that somehow keeps regressing

Here’s the truth you need to hear:
You’re sabotaging your own potential.
You’re ignoring the people who want to help you succeed.
And you’re running out of time.


Deliver the Game You Promised—Or Watch Someone Else Do It Better

At this point, it’s not even about being first. It’s about being right.
Someone will make a better boxing game if you keep this up. The demand is there. The blueprint exists. And the patience is running dry.

We don’t want excuses.
We want execution.

So either:

✅ Lead this project with real urgency, transparency, and purpose…
OR
❌ Step aside and make room for people who actually give a damn about boxing, gaming, and keeping their word.


Your Move, Ash. Make It Count.

The April update will tell us everything.
If it’s another letdown, then Undisputed may go down not as a revolution—but as the greatest missed opportunity in sports gaming history.

We’re not here to babysit the development. We’re here to see boxing games finally get what they deserve.

Don’t waste this chance.

An Open Letter to Ash Habib and the Steel City Interactive Team

 

An Open Letter to Ash Habib and the Steel City Interactive Team

Stop Wasting Time — Undisputed Deserves Better

Posted on [3/24/2025
]

By: A Fed-Up Boxing Gamer Who’s Done Making Excuses


Let’s Get Real.

Ash,

What’s happening with Undisputed is beyond frustrating—it's disgraceful. You’ve had the time. You’ve had the resources. You’ve had the community. Yet the game continues to stumble, stall, and spiral.

From the outside, it looks like your team isn’t just behind schedule—they’re willfully acting like they can’t do what needs to be done, despite the fact that the technology and the know-how absolutely exist.

There’s no longer a sense of urgency. No leadership. And no real commitment to save this game from the hole it’s in.


This Isn’t About Limitations — It’s About Laziness or Sabotage

The excuses don’t fly anymore.

  • Realistic movement? It can be done.

  • Punch variety and responsiveness? The tech exists.

  • AI that fights like real boxers? Absolutely possible.

  • Dynamic career modes, clean presentation, deep customization? All proven, all achievable.

So why does it feel like you're choosing not to improve the game?
Why does it feel like you're deliberately stalling, stretching out development until everyone loses interest—or worse, gives up entirely?

If this isn't sabotage, then it's dangerously close to gross negligence.


The April Update Could Be the Final Straw

You've been hyping this next update like it’s a game-changer.
It better be.

Because if it’s more of the same:

  • Vague patch notes

  • Minimal gameplay progress

  • Ignored core issues

  • And a lack of communication

…then it won’t just disappoint—it’ll signal to the community that Undisputed is on life support, and the people in charge are the ones pulling the plug.


Time’s Up for Excuses. Step Up or Step Aside.

This community believed in you. We rooted for you. We’ve shared our ideas, time, feedback, and even defended you when criticism came flying in.

But what have we gotten in return?

  • Half-baked mechanics

  • Broken promises

  • And an unfinished game that somehow keeps regressing

Here’s the truth you need to hear:
You’re sabotaging your own potential.
You’re ignoring the people who want to help you succeed.
And you’re running out of time.


Deliver the Game You Promised—Or Watch Someone Else Do It Better

At this point, it’s not even about being first. It’s about being right.
Someone will make a better boxing game if you keep this up. The demand is there. The blueprint exists. And the patience is running dry.

We don’t want excuses.
We want execution.

So either:

✅ Lead this project with real urgency, transparency, and purpose…
OR
❌ Step aside and make room for people who actually give a damn about boxing, gaming, and keeping their word.


Your Move, Ash. Make It Count.

The April update will tell us everything.
If it’s another letdown, then Undisputed may go down not as a revolution—but as the greatest missed opportunity in sports gaming history.

We’re not here to babysit the development. We’re here to see boxing games finally get what they deserve.

Don’t waste this chance.

Is Ash Habib’s Development Team Sabotaging “Undisputed”? A Deep Dive into Concerns Surrounding the Game’s Future




Introduction: The boxing game Undisputed, once hailed as the return of realism in a genre long-starved of serious simulation, is now spiraling into what some fans perceive as a frustrating cycle of excuses, procrastination, and mismanagement. With each passing update—or lack thereof—concerns mount that Ash Habib and his development team may be more complicit in the game's stagnation than previously assumed.


1. Technology Exists – So Why the Delay?

There is no shortage of technology or knowledge in 2025 when it comes to developing a high-quality, realistic boxing game. Motion capture, AI behavior trees, data-driven animation systems, dynamic crowd simulation, and adaptive audio commentary are not far-fetched requests. They are foundational components of many sports games released in the last decade.

Yet, Undisputed continues to struggle with basic elements: proper punch animations, fluid footwork, realistic AI tendencies, and responsive damage systems. Fans who’ve followed the sport—and gaming—closely know this is not a matter of feasibility. It’s a matter of will.

“It’s almost as if the team is pretending things can’t be done, when in reality, they’re choosing not to do them.”


2. Intentional Stalling or Misguided Priorities?

Critics have begun to ask: Is this development team intentionally dragging its feet? There seems to be a lack of urgency in fixing glaring gameplay issues, addressing community feedback, or even expanding on already-promised features like Career Mode, Ranked Championships, or the in-depth customization suite.

Worse, updates come sparsely, often with vague language and minimal change logs. Many believe the development roadmap is being rewritten mid-flight, without clear communication. If the team knows how to improve the game but chooses to delay those improvements, that leans into something more sinister: self-sabotage, or perhaps even strategic stalling.


3. The April Update: Nail in the Coffin?

The upcoming April Update has become a looming milestone—either a breakthrough or a backbreaker. After months of dwindling player counts, skeptical community posts, and questionable patches, this update carries more weight than just new features. It may determine the long-term viability of Undisputed.

If the update fails to deliver:

  • A serious and noticeable gameplay overhaul,

  • Authentic boxing tendencies for real-life fighters,

  • A fix to clunky or robotic movement and punch logic,

  • And communication that shows direction and accountability,

then many believe the game may be beyond saving in the eyes of both hardcore fans and the broader gaming community.


4. No Sense of Urgency, No Sense of Direction

The most damning perception is the absence of urgency. This isn’t just about bugs or delays—it’s about the lack of a visionary push. While the community continues to rally behind the potential of a truly realistic boxing sim, the development team appears content with mediocrity.

There’s no public plan for refining AI, improving movement systems, expanding offline features, or even fixing critical issues that have been highlighted for over a year. To fans, it feels like:

  • The drive to innovate is gone.

  • The fight to save the game is not being fought.


5. A Call for Transparency and Action

The community is not without patience—but it demands honesty and commitment. If Ash Habib and the team are overwhelmed, they need to say so. If there's a pivot in direction, communicate it. But the current strategy—silence, minimal effort updates, and the appearance of false limitations—creates an environment of distrust.


Conclusion:

Undisputed still has the bones of a great game. But its future hinges on whether the team behind it chooses to step up or continue to play ignorant while the game withers. With all the tools and tech at their disposal, the only thing holding them back seems to be themselves.

The April Update could either be the rebirth of Undisputed—or the moment boxing fans finally throw in the towel.

Is Ash Habib’s Development Team Sabotaging “Undisputed”? A Deep Dive into Concerns Surrounding the Game’s Future




Introduction: The boxing game Undisputed, once hailed as the return of realism in a genre long-starved of serious simulation, is now spiraling into what some fans perceive as a frustrating cycle of excuses, procrastination, and mismanagement. With each passing update—or lack thereof—concerns mount that Ash Habib and his development team may be more complicit in the game's stagnation than previously assumed.


1. Technology Exists – So Why the Delay?

There is no shortage of technology or knowledge in 2025 when it comes to developing a high-quality, realistic boxing game. Motion capture, AI behavior trees, data-driven animation systems, dynamic crowd simulation, and adaptive audio commentary are not far-fetched requests. They are foundational components of many sports games released in the last decade.

Yet, Undisputed continues to struggle with basic elements: proper punch animations, fluid footwork, realistic AI tendencies, and responsive damage systems. Fans who’ve followed the sport—and gaming—closely know this is not a matter of feasibility. It’s a matter of will.

“It’s almost as if the team is pretending things can’t be done, when in reality, they’re choosing not to do them.”


2. Intentional Stalling or Misguided Priorities?

Critics have begun to ask: Is this development team intentionally dragging its feet? There seems to be a lack of urgency in fixing glaring gameplay issues, addressing community feedback, or even expanding on already-promised features like Career Mode, Ranked Championships, or the in-depth customization suite.

Worse, updates come sparsely, often with vague language and minimal change logs. Many believe the development roadmap is being rewritten mid-flight, without clear communication. If the team knows how to improve the game but chooses to delay those improvements, that leans into something more sinister: self-sabotage, or perhaps even strategic stalling.


3. The April Update: Nail in the Coffin?

The upcoming April Update has become a looming milestone—either a breakthrough or a backbreaker. After months of dwindling player counts, skeptical community posts, and questionable patches, this update carries more weight than just new features. It may determine the long-term viability of Undisputed.

If the update fails to deliver:

  • A serious and noticeable gameplay overhaul,

  • Authentic boxing tendencies for real-life fighters,

  • A fix to clunky or robotic movement and punch logic,

  • And communication that shows direction and accountability,

then many believe the game may be beyond saving in the eyes of both hardcore fans and the broader gaming community.


4. No Sense of Urgency, No Sense of Direction

The most damning perception is the absence of urgency. This isn’t just about bugs or delays—it’s about the lack of a visionary push. While the community continues to rally behind the potential of a truly realistic boxing sim, the development team appears content with mediocrity.

There’s no public plan for refining AI, improving movement systems, expanding offline features, or even fixing critical issues that have been highlighted for over a year. To fans, it feels like:

  • The drive to innovate is gone.

  • The fight to save the game is not being fought.


5. A Call for Transparency and Action

The community is not without patience—but it demands honesty and commitment. If Ash Habib and the team are overwhelmed, they need to say so. If there's a pivot in direction, communicate it. But the current strategy—silence, minimal effort updates, and the appearance of false limitations—creates an environment of distrust.


Conclusion:

Undisputed still has the bones of a great game. But its future hinges on whether the team behind it chooses to step up or continue to play ignorant while the game withers. With all the tools and tech at their disposal, the only thing holding them back seems to be themselves.

The April Update could either be the rebirth of Undisputed—or the moment boxing fans finally throw in the towel.

Steel City Interactive Comfortable Just Existing

 

๐Ÿ” 1. Signs of Development Procrastination or Mismanagement

• Lack of urgency or visible progress:

  • Despite a strong early foundation (ESBC era), development has slowed to a crawl.

  • Features that should be core to a sim boxing game (dynamic punch reactions, AI realism, proper blocking systems, etc.) are either half-baked or missing.

• Roadmap inconsistency:

  • Promises from earlier dev logs or community updates have either been scrapped or “delayed indefinitely.”

  • No clear direction communicated on whether this is going to lean more sim or arcade—or worse, a limbo of both.


๐Ÿง  2. Ignoring Available Technology and Know-How

• Tech is here—developers just have to use it:

  • Movement capture through video analysis, procedural animation systems, dynamic AI patterns—all proven tech in 2025.

  • Even indie sports titles are implementing advanced AI learning or animation blending. Undisputed still relies on animations that feel disconnected and rigid.

• Community has provided blueprints:

  • Tons of fans, including yourself, have laid out deep, structured ideas for career modes, punch systems, AI tendencies, creation suites, and more.

  • Instead of engaging this feedback seriously, the devs seem to be focused on surface-level updates like cosmetic DLC.


๐Ÿงจ 3. The April Update Could Be a Tipping Point

• Community expectations are high:

  • If this update doesn’t address core gameplay and AI problems, it could confirm that the dev team has either lost the plot or is just trying to stretch the game for minimal gain.

  • There's almost a final chance vibe about this update. Either it proves that Undisputed can course-correct—or it becomes the moment fans turn away for good.


4. Possible Reasons Behind the Delays or Stagnation

• Intentional prolonging for monetization?

  • Some feel they’re drawing this out to maximize early access income without truly committing to polishing or finishing the game.

• Team lacks simulation-focused leadership?

  • There may be no one on the dev team who truly understands the sport or sim gaming. They’re possibly making decisions based on metrics, not immersion or realism.

• Poor internal direction:

  • A lot of choices feel like they’re made in isolation, not as part of a cohesive gameplay vision. That often leads to patchwork systems that don’t mesh together (e.g., unrealistic punch spam vs. stamina mechanics that barely matter).


๐Ÿ› ️ What Needs to Happen to Save It

• Transparent dev plan:

  • Give the community a real roadmap and explain what tech they will or won’t use—and why.

• Hardcore sim focus:

  • Double down on realism, and lean into your most loyal community segment who have stuck around since the ESBC days.

• Bring in experts or fans like Poeticdrink2u:

  • Let those who understand the sport help guide mechanics and direction—not after the fact, but at the design level.

• Show urgency with results, not talk:

  • Drop an April Update that finally tackles core gameplay—not just new boxers or ring announcer audio.


๐Ÿง It feels like the soul of the game is being neglected. With the right leadership, tech, and community involvement, Undisputed could have been the Fight Night successor people have begged for. But if the April Update flops, it might signal that the devs either can’t—or worse, won’t—save it.

Steel City Interactive Comfortable Just Existing

 

๐Ÿ” 1. Signs of Development Procrastination or Mismanagement

• Lack of urgency or visible progress:

  • Despite a strong early foundation (ESBC era), development has slowed to a crawl.

  • Features that should be core to a sim boxing game (dynamic punch reactions, AI realism, proper blocking systems, etc.) are either half-baked or missing.

• Roadmap inconsistency:

  • Promises from earlier dev logs or community updates have either been scrapped or “delayed indefinitely.”

  • No clear direction communicated on whether this is going to lean more sim or arcade—or worse, a limbo of both.


๐Ÿง  2. Ignoring Available Technology and Know-How

• Tech is here—developers just have to use it:

  • Movement capture through video analysis, procedural animation systems, dynamic AI patterns—all proven tech in 2025.

  • Even indie sports titles are implementing advanced AI learning or animation blending. Undisputed still relies on animations that feel disconnected and rigid.

• Community has provided blueprints:

  • Tons of fans, including yourself, have laid out deep, structured ideas for career modes, punch systems, AI tendencies, creation suites, and more.

  • Instead of engaging this feedback seriously, the devs seem to be focused on surface-level updates like cosmetic DLC.


๐Ÿงจ 3. The April Update Could Be a Tipping Point

• Community expectations are high:

  • If this update doesn’t address core gameplay and AI problems, it could confirm that the dev team has either lost the plot or is just trying to stretch the game for minimal gain.

  • There's almost a final chance vibe about this update. Either it proves that Undisputed can course-correct—or it becomes the moment fans turn away for good.


4. Possible Reasons Behind the Delays or Stagnation

• Intentional prolonging for monetization?

  • Some feel they’re drawing this out to maximize early access income without truly committing to polishing or finishing the game.

• Team lacks simulation-focused leadership?

  • There may be no one on the dev team who truly understands the sport or sim gaming. They’re possibly making decisions based on metrics, not immersion or realism.

• Poor internal direction:

  • A lot of choices feel like they’re made in isolation, not as part of a cohesive gameplay vision. That often leads to patchwork systems that don’t mesh together (e.g., unrealistic punch spam vs. stamina mechanics that barely matter).


๐Ÿ› ️ What Needs to Happen to Save It

• Transparent dev plan:

  • Give the community a real roadmap and explain what tech they will or won’t use—and why.

• Hardcore sim focus:

  • Double down on realism, and lean into your most loyal community segment who have stuck around since the ESBC days.

• Bring in experts or fans like Poeticdrink2u:

  • Let those who understand the sport help guide mechanics and direction—not after the fact, but at the design level.

• Show urgency with results, not talk:

  • Drop an April Update that finally tackles core gameplay—not just new boxers or ring announcer audio.


๐Ÿง It feels like the soul of the game is being neglected. With the right leadership, tech, and community involvement, Undisputed could have been the Fight Night successor people have begged for. But if the April Update flops, it might signal that the devs either can’t—or worse, won’t—save it.

No More Excuses: If It’s Possible, Do It — The Standard for Sports & Boxing Games Has Evolved

 


Too often, companies limit their own vision or underestimate what’s possible with current technology, especially when fans have clearly shown what they want and that it's doable. “It’s too hard,” “that’s not feasible,” or “the budget doesn’t allow it” are not valid excuses when smaller teams or even solo developers have pulled off incredible feats in other genres.

Here’s a structured take:


๐Ÿ”ง What’s Actually Possible Today

  • AI-powered behavior modeling: You can train AI on fight footage to mimic real boxers without needing motion capture.

  • Realistic physics: Unity and Unreal already support detailed ragdoll, momentum, and punch physics if you prioritize them in your engine.

  • Dynamic Career Modes: Games like Football Manager and NBA 2K show the depth you can build with multiple branching paths.

  • Creation Suites: WWE 2K and Saints Row give deep customization that should be standard in any sports game today.


๐Ÿ’ก Why Excuses Fall Flat

ExcuseReality
"Too expensive"Prioritize features that matter to your base. Realism over flash.
"Too complex"If modders and solo devs are doing it, so can a funded studio.
"Fans won’t use it"Let fans decide. Depth attracts serious players and builds longevity.
"It’s never been done before"Perfect. Be the first and set the standard.

๐ŸฅŠ If You’re Making a Boxing Game, Don’t Cut Corners

  • Real punch variety? Possible.

  • Stumble animations when missing punches? Possible.

  • Rope interactions? Possible.

  • Clinch system? Very possible.

  • Separate tendencies and AI per fighter? Absolutely possible.

  • In-depth Creation Suite with announcer name/nickname audio? 100% doable.


Bottom Line

Stop telling people it can’t be done. It can, and fans are waiting for someone bold enough to do it right. If a company isn’t up to the task, there are creators out there who are — and they deserve the spotlight.


Want help calling out more “can’t do” excuses in a list? Or maybe a bre

No More Excuses for SCI — The Clock Ran Out Years Ago

  By someone who lived the sport and understands the craft ๐ŸŽฎ Five Years Is Enough Let’s stop pretending Steel City Interactive (SCI) is...