Gamers Must Stop Making Excuses for EA: The Technology Exists for Better Sports Games
When it comes to sports video games, Electronic Arts (EA) holds a massive influence. For decades, they've been the go-to company for many of the biggest titles in the genre. Madden NFL, FIFA (now EA Sports FC), and the UFC series dominate the market—but despite the billions in revenue they generate, EA consistently delivers underwhelming products that lack innovation, polish, and depth. What’s even more frustrating? Many gamers continue to defend them.
This needs to stop.
The Reality: EA Is a Trillion-Dollar Powerhouse
Let’s be clear—EA isn’t some indie company scraping by. This is a juggernaut with access to the most advanced gaming technology, an expansive developer workforce, and more money than most game companies could dream of. They have every resource imaginable to push boundaries, evolve sports gaming, and set a new standard for immersion and realism.
Yet, year after year, we see minimal improvements, recycled animations, shallow modes, and features removed or hidden behind paywalls. Why? Because they can get away with it.
And part of the reason they do get away with it is because gamers defend them.
The Excuses: "It’s Hard to Make Sports Games" or "They’re Doing Their Best"
The most common defense we hear is that developing sports games is uniquely difficult. But that’s not a valid excuse in 2025. We are living in an era of machine learning, neural networks, procedural animation, hyper-realistic physics engines, and full-body motion capture. Even smaller developers have created complex, nuanced systems in other genres with fewer resources.
EA has the means to do better—they’re simply choosing not to. They choose monetization models over feature innovation, and convenience over creativity. They drip-feed updates that should’ve been in the game five years ago and brand it as progress.
The Technology Is Here—Why Isn’t It Being Used?
Fighter tendencies, dynamic stamina systems, weight and size-based movement, reactive crowd systems, fully interactive story modes, deeply customizable character creators—these are all possible. In fact, some of these ideas have been done already by smaller games or even in older EA titles from a decade ago.
The problem isn’t the technology. It’s the will to use it.
EA’s UFC franchise, for example, could be the ultimate MMA simulator. Yet the games often feel stiff, shallow, and arcade-like despite having access to the UFC license, fighters, data, and budget. When developers and fans call out issues, the usual excuse is time, budget, or "focus on accessibility"—a hollow phrase used to justify watered-down gameplay.
Gamers Must Demand More
As long as gamers keep saying, “It’s just a game,” or “It’s better than nothing,” EA has no incentive to change. We have to stop defending mediocrity from corporations with trillion-dollar backing. If another company had the license to these franchises with the same resources, we might be getting revolutionary titles instead of remixes.
It’s time for the community to shift its mindset:
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Call out lazy design choices.
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Stop pre-ordering unfinished products.
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Demand features that reflect the scale of EA’s budget and influence.
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Celebrate indie or alternative developers who are pushing the genre forward.
Conclusion: No More Passes for EA
EA isn’t some scrappy underdog. They are one of the richest entities in gaming, yet they act like they're limited. Meanwhile, fans act like asking for better is unreasonable.
Enough.
The tools exist. The budget is there. The talent is available. All that’s missing is the accountability—and that starts with us, the gamers.
We deserve better sports games. And we need to stop making excuses for companies who can absolutely deliver them, but won’t—until we make them.