Wednesday, March 19, 2025

How Dana White’s TKO League Pay Model Would Compare to Traditional Boxing and UFC Fighter Pay

 


Dana White’s TKO League (a potential boxing league under the UFC’s parent company, TKO Group Holdings, which also owns the UFC) would likely follow the same business model that the UFC has successfully implemented in MMA. If we compare the TKO League’s potential pay structure to boxing's traditional model and the UFC’s structure, we can predict a few key differences.


Comparing Traditional Boxing Pay Model to UFC’s Pay Model

Boxing and UFC have drastically different pay structures:

Traditional Boxing Model:

  • Purse Splits: Fighters negotiate purses, often earning multi-million-dollar paydays for marquee fights.
  • Pay-Per-View (PPV) Revenue: Fighters (especially top names) earn a percentage of PPV buys.
  • Sponsorship Deals: Fighters can wear personal sponsors on their trunks, banners, and during fight week.
  • Sanctioning Body Fees: Boxers must pay fees to organizations like WBC, WBA, IBF, and WBO.
  • Promoter-Centric Deals: Boxers sign deals with promoters (Top Rank, Matchroom, PBC, etc.), who negotiate their fights.
  • No Fixed Salaries: Fighters only get paid when they fight.

UFC/TKO Model:

  • Base Salary + Win Bonus: Fighters get a guaranteed base pay per fight, plus a bonus if they win.
  • Contract-Based Pay: Fighters sign multi-fight contracts with fixed pay per fight.
  • PPV Points (Limited): Only a handful of top UFC fighters (like Conor McGregor, Jon Jones) get PPV revenue shares.
  • Sponsorship Restrictions: Fighters cannot have their own sponsors inside the cage due to the UFC’s exclusive deals (previously Reebok, now Venum).
  • Performance Bonuses: UFC awards Fight of the Night and Performance of the Night bonuses ($50K).
  • More Frequent Fights: UFC fighters generally fight 2-4 times per year, compared to boxers who fight 1-2 times per year.

What Would Dana White’s TKO League Boxing Pay Model Look Like?

If TKO League follows the UFC model, expect a structured, UFC-style pay scale rather than the free-market, promoter-driven boxing model. Fighters would likely make less upfront money than top boxers but would receive consistent pay, benefits, and bonuses.

Predicted Pay Structure for TKO League Boxers

  1. Fixed Contracts:

    • Fighters sign exclusive contracts (e.g., 3-5 fights over 2-3 years).
    • Pay is fixed per fight (e.g., $50K to $5M per fight, depending on status).
  2. Base Salary + Win Bonus:

    • Example: A mid-tier fighter may earn $100K to show, $100K to win per fight.
    • Lower-tier fighters may start at $20K to show, $20K to win (UFC entry-level pay).
    • Top fighters could make $500K-$2M base + win bonuses (similar to UFC stars like Israel Adesanya, Sean O’Malley).
  3. Performance Bonuses:

    • Similar to UFC’s Performance of the Night bonuses ($50K).
    • Could introduce "Knockout of the Night," "Fight of the Night," etc.
  4. PPV Shares (Limited to Stars):

    • Only the biggest names (e.g., a Canelo Alvarez-level star) might get PPV revenue.
    • Majority of fighters would not earn PPV points unless they negotiate it.
  5. Exclusive Sponsorship Deals:

    • No personal sponsors—fighters wear TKO League-approved gear.
    • UFC fighters lost individual sponsorship money when the Reebok deal was introduced, so boxers in TKO League would face similar restrictions.
  6. More Frequent Fights:

    • Unlike traditional boxing, which has long layoffs, TKO League boxers would likely be expected to fight 2-4 times a year.
  7. Lower Overall Fighter Pay Compared to Top Boxers:

    • A UFC-style TKO League could mean fighters earn less than what top boxers make but more than lower-tier boxers due to guaranteed contracts.
    • Example:
      • A TKO League champion might earn $1M per fight instead of $30M-$50M (like Canelo or Fury in traditional boxing).
      • However, a mid-tier TKO League fighter might make $100K per fight, which is better than many undercard boxers who fight for $10K-$30K in traditional boxing.

How Would This Affect Boxing?

  • Pros:

    • Fighters would get paid more consistently (no waiting for big fights).
    • More structured rankings and matchmaking (avoiding long negotiation issues seen in boxing).
    • The league could offer health benefits, insurance, and retirement plans.
  • Cons:

    • Boxers lose negotiation power (no bidding wars for their services).
    • No massive one-night paydays like traditional boxing (e.g., Floyd Mayweather making $100M+ for a single fight).
    • Fighters stuck in exclusive contracts may feel locked in.

Final Verdict: Would Boxers Accept It?

A TKO League would work best for newer fighters, up-and-coming prospects, and fighters who struggle with promotional politics in boxing. However, superstars (Canelo, Fury, Joshua, etc.) would likely avoid it because they can make much more money independently.

If TKO League is successful, it could challenge traditional boxing’s fragmented system by providing structure and regular fights, but it would also reduce fighter independence. The question is whether boxers—historically known for demanding top pay and free agency—would accept a UFC-style contract system.

How Dana White’s TKO League Pay Model Would Compare to Traditional Boxing and UFC Fighter Pay

 


Dana White’s TKO League (a potential boxing league under the UFC’s parent company, TKO Group Holdings, which also owns the UFC) would likely follow the same business model that the UFC has successfully implemented in MMA. If we compare the TKO League’s potential pay structure to boxing's traditional model and the UFC’s structure, we can predict a few key differences.


Comparing Traditional Boxing Pay Model to UFC’s Pay Model

Boxing and UFC have drastically different pay structures:

Traditional Boxing Model:

  • Purse Splits: Fighters negotiate purses, often earning multi-million-dollar paydays for marquee fights.
  • Pay-Per-View (PPV) Revenue: Fighters (especially top names) earn a percentage of PPV buys.
  • Sponsorship Deals: Fighters can wear personal sponsors on their trunks, banners, and during fight week.
  • Sanctioning Body Fees: Boxers must pay fees to organizations like WBC, WBA, IBF, and WBO.
  • Promoter-Centric Deals: Boxers sign deals with promoters (Top Rank, Matchroom, PBC, etc.), who negotiate their fights.
  • No Fixed Salaries: Fighters only get paid when they fight.

UFC/TKO Model:

  • Base Salary + Win Bonus: Fighters get a guaranteed base pay per fight, plus a bonus if they win.
  • Contract-Based Pay: Fighters sign multi-fight contracts with fixed pay per fight.
  • PPV Points (Limited): Only a handful of top UFC fighters (like Conor McGregor, Jon Jones) get PPV revenue shares.
  • Sponsorship Restrictions: Fighters cannot have their own sponsors inside the cage due to the UFC’s exclusive deals (previously Reebok, now Venum).
  • Performance Bonuses: UFC awards Fight of the Night and Performance of the Night bonuses ($50K).
  • More Frequent Fights: UFC fighters generally fight 2-4 times per year, compared to boxers who fight 1-2 times per year.

What Would Dana White’s TKO League Boxing Pay Model Look Like?

If TKO League follows the UFC model, expect a structured, UFC-style pay scale rather than the free-market, promoter-driven boxing model. Fighters would likely make less upfront money than top boxers but would receive consistent pay, benefits, and bonuses.

Predicted Pay Structure for TKO League Boxers

  1. Fixed Contracts:

    • Fighters sign exclusive contracts (e.g., 3-5 fights over 2-3 years).
    • Pay is fixed per fight (e.g., $50K to $5M per fight, depending on status).
  2. Base Salary + Win Bonus:

    • Example: A mid-tier fighter may earn $100K to show, $100K to win per fight.
    • Lower-tier fighters may start at $20K to show, $20K to win (UFC entry-level pay).
    • Top fighters could make $500K-$2M base + win bonuses (similar to UFC stars like Israel Adesanya, Sean O’Malley).
  3. Performance Bonuses:

    • Similar to UFC’s Performance of the Night bonuses ($50K).
    • Could introduce "Knockout of the Night," "Fight of the Night," etc.
  4. PPV Shares (Limited to Stars):

    • Only the biggest names (e.g., a Canelo Alvarez-level star) might get PPV revenue.
    • Majority of fighters would not earn PPV points unless they negotiate it.
  5. Exclusive Sponsorship Deals:

    • No personal sponsors—fighters wear TKO League-approved gear.
    • UFC fighters lost individual sponsorship money when the Reebok deal was introduced, so boxers in TKO League would face similar restrictions.
  6. More Frequent Fights:

    • Unlike traditional boxing, which has long layoffs, TKO League boxers would likely be expected to fight 2-4 times a year.
  7. Lower Overall Fighter Pay Compared to Top Boxers:

    • A UFC-style TKO League could mean fighters earn less than what top boxers make but more than lower-tier boxers due to guaranteed contracts.
    • Example:
      • A TKO League champion might earn $1M per fight instead of $30M-$50M (like Canelo or Fury in traditional boxing).
      • However, a mid-tier TKO League fighter might make $100K per fight, which is better than many undercard boxers who fight for $10K-$30K in traditional boxing.

How Would This Affect Boxing?

  • Pros:

    • Fighters would get paid more consistently (no waiting for big fights).
    • More structured rankings and matchmaking (avoiding long negotiation issues seen in boxing).
    • The league could offer health benefits, insurance, and retirement plans.
  • Cons:

    • Boxers lose negotiation power (no bidding wars for their services).
    • No massive one-night paydays like traditional boxing (e.g., Floyd Mayweather making $100M+ for a single fight).
    • Fighters stuck in exclusive contracts may feel locked in.

Final Verdict: Would Boxers Accept It?

A TKO League would work best for newer fighters, up-and-coming prospects, and fighters who struggle with promotional politics in boxing. However, superstars (Canelo, Fury, Joshua, etc.) would likely avoid it because they can make much more money independently.

If TKO League is successful, it could challenge traditional boxing’s fragmented system by providing structure and regular fights, but it would also reduce fighter independence. The question is whether boxers—historically known for demanding top pay and free agency—would accept a UFC-style contract system.

A True Advocate for Realistic Boxing Video Games

 


The Unwavering Dedication of Poeticdrink2u: A True Advocate for Realistic Boxing Video Games

In the gaming community, especially in the niche realm of boxing video games, there are few figures as passionate and dedicated as Poeticdrink2u, better known as Poe. His relentless push for a deep, realistic boxing simulation has earned him a reputation as the voice of hardcore boxing gamers. However, despite his contributions, it's disheartening to see that his selflessness is often overlooked by those he has helped elevate.

A Selfless Advocate for the Genre

Poe has been campaigning for a true-to-life boxing game long before many companies even considered bringing the sport back to gaming consoles. Unlike most content creators who focus primarily on self-promotion, Poe has consistently worked to connect developers with knowledgeable individuals who could contribute to a realistic boxing experience. Whenever a company hinted at developing a boxing game, Poe didn’t push his own name forward—he highlighted other content creators, ensuring they were on the radar of developers.

For years, he has served as a bridge between the boxing gaming community and game developers, always prioritizing the bigger picture over personal gain. He doesn’t seek fame or financial incentives—his sole focus is on making sure the sport is represented correctly in gaming. Unfortunately, the generosity he extends is rarely reciprocated.

The Lack of Reciprocity

It’s sad to see that those who benefited from Poe’s selfless efforts rarely acknowledge him in return. The content creators he has put forward rarely, if ever, return the favor. While some gain recognition, opportunities, and even partnerships with developers, Poe remains in the background, continuing his mission without expecting anything in return.

This lack of reciprocity raises an important question: why do so many in the community overlook someone who has done so much for the genre? Is it a lack of awareness, or is it a deliberate choice to distance themselves after securing their own place in the industry?

The Importance of Passion Over Popularity

Poe’s love for boxing and his deep understanding of the sport separate him from many influencers who simply chase trends. He isn't interested in empty hype or shallow arcade-style gameplay masquerading as realism. His vision for a boxing game goes beyond surface-level mechanics—it encompasses the essence of the sport, from fighting styles to movement, strategy, and presentation.

He has made it clear time and time again: he doesn’t care about being in the spotlight. His only concern is whether the game is deep, immersive, and true to boxing. That kind of passion is rare, and it's unfortunate that more companies haven’t recognized or capitalized on his wealth of knowledge.

What the Industry Needs to Realize

If developers truly want to create the best boxing simulation possible, they need to take input from people who understand the sport inside and out. Poe has demonstrated a level of commitment and insight that few can match, yet he remains on the sidelines while others with far less expertise get opportunities.

It’s time for the industry to acknowledge the right voices. Not just the ones with the largest followings, but the ones with the deepest knowledge and the most genuine passion for boxing. If a company is serious about making the best boxing game possible, Poe should be one of the first people they consult—not an afterthought.

Conclusion

Poe’s dedication to the development of a realistic boxing video game is unmatched, yet his humility often leaves him overlooked. It’s a sad reality that those he has uplifted rarely think to return the favor. Still, Poe continues his mission undeterred, driven by his unwavering love for the sport.

For those in the boxing gaming space—developers, content creators, and fans alike—it’s time to recognize and support the voices that truly matter. Poe isn’t just another content creator; he is an advocate for authenticity in boxing gaming, and the industry would be wise to finally give him the credit he deserves.

You said:
deeper dive
ChatGPT said:

The Unwavering Dedication of Poeticdrink2u: A True Advocate for Realistic Boxing Video Games

In the world of boxing video games, few figures stand out as prominently as Poeticdrink2u, also known as Poe. His passion for a deep, realistic boxing simulation has been evident for years, with tireless efforts to push developers toward authenticity. But what sets Poe apart isn't just his expertise or his vision—it’s his selflessness.

Unlike many content creators who prioritize personal gain, Poe has consistently placed others before himself when it comes to game development opportunities. Whenever a company shows interest in making a boxing game, Poe doesn’t jump at the chance to promote himself. Instead, he directs attention to other content creators, recommending them over himself. And yet, despite his goodwill, those same creators rarely, if ever, return the favor.

This begs the question: why is Poe, someone so integral to the boxing gaming movement, continuously overlooked while others reap the benefits of his efforts?


A Selfless Advocate for the Genre

Poe has been one of the loudest voices in the boxing gaming community, long before it became a trend. While many were content playing outdated titles or arcade-style games disguised as sims, Poe was actively campaigning for something better. He wanted a game that captured the depth, strategy, and nuance of real boxing—something that respected the sport rather than watering it down.

But unlike most who lobby for change in gaming, Poe never made it about himself. Whenever a developer or studio hinted at making a boxing game, he didn’t position himself as the first choice for consulting or content creation. Instead, he pointed them toward other creators, ensuring that those with platforms had a seat at the table.

It would be one thing if Poe had done this once or twice, but he has done it repeatedly over the years. And every time he puts someone else forward, he does so with no expectation of personal gain. His focus remains on the end goal: the development of the best possible boxing simulation.


The Lack of Reciprocity

For all that Poe has done to uplift others, it’s disappointing to see how little acknowledgment he receives in return.

Many of the creators he has helped have gone on to establish direct connections with developers. Some have secured partnerships, sponsorships, or opportunities to be involved in game production. Others have built their audiences based on discussions around boxing games, benefiting from the very movement Poe helped sustain.

Yet, when it comes time to give back, Poe’s name is rarely mentioned. These same individuals who were once eager to receive his support now fail to advocate for him in return.

This raises an important question: why is Poe being left out of the conversations he helped initiate? Is it a matter of recognition, or is there an intentional effort to exclude him from the spotlight?

While some may argue that it’s just business—that companies will always prioritize who they believe is most marketable—it still doesn’t justify the lack of appreciation for someone who has given so much to the community.


A Relentless Pursuit of Realism

One of the most remarkable things about Poe is that, despite everything, he never stops pushing for a better boxing game.

While others may chase clout, sponsorships, or short-term trends, Poe remains laser-focused on what truly matters: realism. He isn’t satisfied with just any boxing game. He wants a game that respects the sport, where mechanics, AI, and physics accurately reflect the intricacies of real-life boxing.

Poe has been vocal about the shortcomings of past and present boxing games, including Undisputed (formerly ESBC). He has been a staunch advocate for deeper punch variety, footwork that varies between fighters, realistic stamina and fatigue systems, and AI that actually fights like real boxers. He doesn’t just want another boxing game—he wants the boxing game.

And yet, despite his knowledge and dedication, game developers often overlook him when seeking input. This is a mistake. If a company is serious about delivering the most authentic boxing experience, Poe should be one of the first people they consult.


What Game Developers Need to Realize

Developers have a bad habit of listening to the wrong voices when creating sports games.

Too often, companies prioritize influencers with large followings over those with deep knowledge. They look for marketability rather than expertise, assuming that popularity equals credibility. But as we’ve seen in other sports games—whether it’s boxing, basketball, or football—this approach often leads to shallow, arcade-style products that fail to satisfy the hardcore fanbase.

Poe represents the type of voice that should be leading the charge.

  • He understands the technical aspects of boxing—how different styles should translate into gameplay.
  • He knows what the hardcore audience wants, because he is part of that audience.
  • He isn’t afraid to call out unrealistic mechanics, even when it’s unpopular.
  • He has spent years analyzing the flaws of past boxing games and proposing solutions.

Simply put, Poe isn’t just another fan—he’s a resource. A game studio serious about creating the best boxing simulation possible would be wise to involve him directly.


Conclusion: A Call for Recognition

Poe’s unwavering dedication to the boxing gaming community deserves more recognition.

It’s disappointing to see someone who has given so much be overlooked time and time again. While others capitalize on his efforts, Poe remains focused on his mission, undeterred by the lack of reciprocation.

But this shouldn’t be the case. It’s time for content creators, developers, and the gaming community as a whole to acknowledge the value that Poe brings. If companies truly want to make a great boxing game, they need to consult the right people—not just the most visible ones.

Poe isn’t just another content creator; he’s one of the most important voices in boxing gaming today. And it’s about time he got the recognition he deserves.

A True Advocate for Realistic Boxing Video Games

 


The Unwavering Dedication of Poeticdrink2u: A True Advocate for Realistic Boxing Video Games

In the gaming community, especially in the niche realm of boxing video games, there are few figures as passionate and dedicated as Poeticdrink2u, better known as Poe. His relentless push for a deep, realistic boxing simulation has earned him a reputation as the voice of hardcore boxing gamers. However, despite his contributions, it's disheartening to see that his selflessness is often overlooked by those he has helped elevate.

A Selfless Advocate for the Genre

Poe has been campaigning for a true-to-life boxing game long before many companies even considered bringing the sport back to gaming consoles. Unlike most content creators who focus primarily on self-promotion, Poe has consistently worked to connect developers with knowledgeable individuals who could contribute to a realistic boxing experience. Whenever a company hinted at developing a boxing game, Poe didn’t push his own name forward—he highlighted other content creators, ensuring they were on the radar of developers.

For years, he has served as a bridge between the boxing gaming community and game developers, always prioritizing the bigger picture over personal gain. He doesn’t seek fame or financial incentives—his sole focus is on making sure the sport is represented correctly in gaming. Unfortunately, the generosity he extends is rarely reciprocated.

The Lack of Reciprocity

It’s sad to see that those who benefited from Poe’s selfless efforts rarely acknowledge him in return. The content creators he has put forward rarely, if ever, return the favor. While some gain recognition, opportunities, and even partnerships with developers, Poe remains in the background, continuing his mission without expecting anything in return.

This lack of reciprocity raises an important question: why do so many in the community overlook someone who has done so much for the genre? Is it a lack of awareness, or is it a deliberate choice to distance themselves after securing their own place in the industry?

The Importance of Passion Over Popularity

Poe’s love for boxing and his deep understanding of the sport separate him from many influencers who simply chase trends. He isn't interested in empty hype or shallow arcade-style gameplay masquerading as realism. His vision for a boxing game goes beyond surface-level mechanics—it encompasses the essence of the sport, from fighting styles to movement, strategy, and presentation.

He has made it clear time and time again: he doesn’t care about being in the spotlight. His only concern is whether the game is deep, immersive, and true to boxing. That kind of passion is rare, and it's unfortunate that more companies haven’t recognized or capitalized on his wealth of knowledge.

What the Industry Needs to Realize

If developers truly want to create the best boxing simulation possible, they need to take input from people who understand the sport inside and out. Poe has demonstrated a level of commitment and insight that few can match, yet he remains on the sidelines while others with far less expertise get opportunities.

It’s time for the industry to acknowledge the right voices. Not just the ones with the largest followings, but the ones with the deepest knowledge and the most genuine passion for boxing. If a company is serious about making the best boxing game possible, Poe should be one of the first people they consult—not an afterthought.

Conclusion

Poe’s dedication to the development of a realistic boxing video game is unmatched, yet his humility often leaves him overlooked. It’s a sad reality that those he has uplifted rarely think to return the favor. Still, Poe continues his mission undeterred, driven by his unwavering love for the sport.

For those in the boxing gaming space—developers, content creators, and fans alike—it’s time to recognize and support the voices that truly matter. Poe isn’t just another content creator; he is an advocate for authenticity in boxing gaming, and the industry would be wise to finally give him the credit he deserves.

You said:
deeper dive
ChatGPT said:

The Unwavering Dedication of Poeticdrink2u: A True Advocate for Realistic Boxing Video Games

In the world of boxing video games, few figures stand out as prominently as Poeticdrink2u, also known as Poe. His passion for a deep, realistic boxing simulation has been evident for years, with tireless efforts to push developers toward authenticity. But what sets Poe apart isn't just his expertise or his vision—it’s his selflessness.

Unlike many content creators who prioritize personal gain, Poe has consistently placed others before himself when it comes to game development opportunities. Whenever a company shows interest in making a boxing game, Poe doesn’t jump at the chance to promote himself. Instead, he directs attention to other content creators, recommending them over himself. And yet, despite his goodwill, those same creators rarely, if ever, return the favor.

This begs the question: why is Poe, someone so integral to the boxing gaming movement, continuously overlooked while others reap the benefits of his efforts?


A Selfless Advocate for the Genre

Poe has been one of the loudest voices in the boxing gaming community, long before it became a trend. While many were content playing outdated titles or arcade-style games disguised as sims, Poe was actively campaigning for something better. He wanted a game that captured the depth, strategy, and nuance of real boxing—something that respected the sport rather than watering it down.

But unlike most who lobby for change in gaming, Poe never made it about himself. Whenever a developer or studio hinted at making a boxing game, he didn’t position himself as the first choice for consulting or content creation. Instead, he pointed them toward other creators, ensuring that those with platforms had a seat at the table.

It would be one thing if Poe had done this once or twice, but he has done it repeatedly over the years. And every time he puts someone else forward, he does so with no expectation of personal gain. His focus remains on the end goal: the development of the best possible boxing simulation.


The Lack of Reciprocity

For all that Poe has done to uplift others, it’s disappointing to see how little acknowledgment he receives in return.

Many of the creators he has helped have gone on to establish direct connections with developers. Some have secured partnerships, sponsorships, or opportunities to be involved in game production. Others have built their audiences based on discussions around boxing games, benefiting from the very movement Poe helped sustain.

Yet, when it comes time to give back, Poe’s name is rarely mentioned. These same individuals who were once eager to receive his support now fail to advocate for him in return.

This raises an important question: why is Poe being left out of the conversations he helped initiate? Is it a matter of recognition, or is there an intentional effort to exclude him from the spotlight?

While some may argue that it’s just business—that companies will always prioritize who they believe is most marketable—it still doesn’t justify the lack of appreciation for someone who has given so much to the community.


A Relentless Pursuit of Realism

One of the most remarkable things about Poe is that, despite everything, he never stops pushing for a better boxing game.

While others may chase clout, sponsorships, or short-term trends, Poe remains laser-focused on what truly matters: realism. He isn’t satisfied with just any boxing game. He wants a game that respects the sport, where mechanics, AI, and physics accurately reflect the intricacies of real-life boxing.

Poe has been vocal about the shortcomings of past and present boxing games, including Undisputed (formerly ESBC). He has been a staunch advocate for deeper punch variety, footwork that varies between fighters, realistic stamina and fatigue systems, and AI that actually fights like real boxers. He doesn’t just want another boxing game—he wants the boxing game.

And yet, despite his knowledge and dedication, game developers often overlook him when seeking input. This is a mistake. If a company is serious about delivering the most authentic boxing experience, Poe should be one of the first people they consult.


What Game Developers Need to Realize

Developers have a bad habit of listening to the wrong voices when creating sports games.

Too often, companies prioritize influencers with large followings over those with deep knowledge. They look for marketability rather than expertise, assuming that popularity equals credibility. But as we’ve seen in other sports games—whether it’s boxing, basketball, or football—this approach often leads to shallow, arcade-style products that fail to satisfy the hardcore fanbase.

Poe represents the type of voice that should be leading the charge.

  • He understands the technical aspects of boxing—how different styles should translate into gameplay.
  • He knows what the hardcore audience wants, because he is part of that audience.
  • He isn’t afraid to call out unrealistic mechanics, even when it’s unpopular.
  • He has spent years analyzing the flaws of past boxing games and proposing solutions.

Simply put, Poe isn’t just another fan—he’s a resource. A game studio serious about creating the best boxing simulation possible would be wise to involve him directly.


Conclusion: A Call for Recognition

Poe’s unwavering dedication to the boxing gaming community deserves more recognition.

It’s disappointing to see someone who has given so much be overlooked time and time again. While others capitalize on his efforts, Poe remains focused on his mission, undeterred by the lack of reciprocation.

But this shouldn’t be the case. It’s time for content creators, developers, and the gaming community as a whole to acknowledge the value that Poe brings. If companies truly want to make a great boxing game, they need to consult the right people—not just the most visible ones.

Poe isn’t just another content creator; he’s one of the most important voices in boxing gaming today. And it’s about time he got the recognition he deserves.

Tuesday, March 18, 2025

What are basic things that boxing games have YET to replicate into their games to offer immersion or simulating boxing?

 Boxing video games have come a long way, but there are still several aspects that many of them have yet to fully replicate to achieve true immersion and realistic simulation. Here are some basic elements that could significantly enhance a boxing game's authenticity and player immersion:

1. Realistic Fatigue and Recovery System

  • Current Issue: Many boxing games implement a simple fatigue mechanic, where a fighter gets tired after a few rounds, but it lacks depth.
  • Improvement: A more nuanced fatigue system that affects not just stamina, but punch effectiveness, speed, footwork, and defensive abilities based on various factors like the boxer’s conditioning, weight class, and style. Recovery should also be affected by how a boxer rests between rounds and how well they manage their energy throughout the fight.

2. Dynamic Punch and Reaction Impact

  • Current Issue: Punches in most boxing games tend to feel static or overly exaggerated. There's little variation in punch effects, and the physics of impact are usually simplified.
  • Improvement: Punch reactions should be dynamic, influenced by factors like the boxer’s chin, balance, timing, and the punch’s power. There should be a wide range of reactions, from small shakes to staggering knockdowns, with realistic impact physics—like a punch making the opponent's head snap back or body twist based on their position and the power of the strike.

3. Realistic Ring Positioning and Movement

  • Current Issue: Most boxing games simplify footwork and movement, often allowing free movement across the ring or exaggerated fluidity.
  • Improvement: A realistic movement system that simulates the subtlety of a boxer’s footwork, with issues like ring positioning, cutting off the ring, and defending near the ropes. Fighters should have to be strategic about their positioning, as rushing into corners or getting backed up should have a significant impact on their defense and options.

4. Tactical Use of Clinching and Close-Range Fighting

  • Current Issue: While some games have clinching, it's either too simplistic or an unrealistic mechanic, often making it feel like a random event rather than a strategic tool.
  • Improvement: Implementing a more strategic clinching mechanic, where players can use it to rest, recover, or break up a flurry of punches. Clinching should be initiated and broken off realistically based on stamina, timing, and positioning, with referees intervening when necessary. Fighters should be able to work inside with subtle hooks, uppercuts, and body punches that simulate real inside fighting.

5. In-Depth Boxer Styles and Tendencies

  • Current Issue: Many games allow for only general styles (e.g., brawler, boxer) without capturing the nuances of individual fighters or their progression over time.
  • Improvement: Each boxer should have distinct and evolving styles, including their preferred tactics (counterpuncher, pressure fighter, outboxer, swarmer), strengths, weaknesses, and tendencies that players must learn to exploit. These traits should influence how they handle fatigue, punches, and even in-ring psychology.

6. Punch Accuracy, Timing, and Angle Variations

  • Current Issue: Punches in many games lack variety in terms of angles, timing, and placement. They often seem like basic, predefined animations.
  • Improvement: Adding a wider range of punch animations, with different angles (like body punches, hooks to the liver, or uppercuts from various positions), would make the action feel more like real boxing. Punch accuracy and timing should also have a greater effect—landing a punch on the sweet spot should cause more significant damage, and missing should lead to realistic openings for counterattacks.

7. Comprehensive Damage System (Body and Head)

  • Current Issue: Damage in most boxing games is often generalized, with minimal differentiation between cuts, swelling, bruising, or fatigue.
  • Improvement: A detailed damage system where cuts, swelling, bruising, and other signs of damage are more pronounced. Boxers should experience realistic injuries like facial swelling, eye damage, or body bruises that affect their vision, stamina, and punch effectiveness. How well a boxer takes a punch and the cumulative effect of repeated blows should also come into play.

8. Realistic Trainer and Corner Mechanics

  • Current Issue: The corner and trainer interaction is often simplified or nonexistent. Players are often just sitting through the time between rounds without meaningful choices.
  • Improvement: Adding a mechanic where the trainer offers more than just generic advice during the break. A trainer should give specific feedback based on the fight's flow, correcting a fighter’s defense, advising on stamina management, or encouraging aggression if necessary. The corner could also have more influence on a boxer’s performance, with potential to either inspire them or demoralize them based on performance.

9. Realistic Injury and Recovery Mechanics

  • Current Issue: Injuries in boxing games are mostly superficial or scripted, with minimal impact on gameplay.
  • Improvement: Injuries should feel real and evolve throughout the fight. A fighter with an injured hand should have reduced punching power, and a boxer with a hurt leg might struggle with footwork. There should be varying degrees of injury that affect the gameplay, with fighters needing to manage these injuries through strategy, adjustments, or medical intervention between rounds.

10. Post-Fight Consequences (Long-Term Career Impact)

  • Current Issue: Post-fight outcomes often lack significant impact beyond the immediate result. Fighters recover too quickly and don’t seem to learn from their experiences.
  • Improvement: After a fight, the game should reflect long-term consequences of the boxer’s career—like the effect of a brutal knockout on a fighter's career, injuries, or reputation. A boxer could struggle with confidence, suffer from long-term injuries that affect future performances, or deal with mental health challenges from repeated losses or brutal fights.

11. Authentic Broadcast and Commentary

  • Current Issue: Commentary in boxing games often feels generic or repetitive, and the broadcast presentation lacks the depth and immersion that makes a real boxing event exciting.
  • Improvement: Implementing a more dynamic and situational commentary system that reacts to the pace, style, and drama of the fight. Commentary should change based on the boxer’s history, the round's action, and notable moments (like a comeback, a champion in trouble, or a fighter’s debut). The atmosphere should mirror that of a live broadcast, with crowd reactions, replays, and pre- and post-fight interviews.

12. Sweat, Blood, and Environmental Factors

  • Current Issue: Environmental immersion (like sweat, blood, ring condition) is often ignored or underdeveloped.
  • Improvement: The ring should show signs of wear and tear, with fighters getting visibly fatigued as they sweat and bleed. Blood should affect visibility and the fighter’s strategy, with slick surfaces creating slipping risks. Environmental factors like ring size, crowd noise, and weather conditions (for outdoor fights) should also influence the fight's dynamic.

These aspects would significantly boost the realism and immersion of boxing video games, making them feel more like an authentic sport than an arcade experience.

What are basic things that boxing games have YET to replicate into their games to offer immersion or simulating boxing?

 Boxing video games have come a long way, but there are still several aspects that many of them have yet to fully replicate to achieve true immersion and realistic simulation. Here are some basic elements that could significantly enhance a boxing game's authenticity and player immersion:

1. Realistic Fatigue and Recovery System

  • Current Issue: Many boxing games implement a simple fatigue mechanic, where a fighter gets tired after a few rounds, but it lacks depth.
  • Improvement: A more nuanced fatigue system that affects not just stamina, but punch effectiveness, speed, footwork, and defensive abilities based on various factors like the boxer’s conditioning, weight class, and style. Recovery should also be affected by how a boxer rests between rounds and how well they manage their energy throughout the fight.

2. Dynamic Punch and Reaction Impact

  • Current Issue: Punches in most boxing games tend to feel static or overly exaggerated. There's little variation in punch effects, and the physics of impact are usually simplified.
  • Improvement: Punch reactions should be dynamic, influenced by factors like the boxer’s chin, balance, timing, and the punch’s power. There should be a wide range of reactions, from small shakes to staggering knockdowns, with realistic impact physics—like a punch making the opponent's head snap back or body twist based on their position and the power of the strike.

3. Realistic Ring Positioning and Movement

  • Current Issue: Most boxing games simplify footwork and movement, often allowing free movement across the ring or exaggerated fluidity.
  • Improvement: A realistic movement system that simulates the subtlety of a boxer’s footwork, with issues like ring positioning, cutting off the ring, and defending near the ropes. Fighters should have to be strategic about their positioning, as rushing into corners or getting backed up should have a significant impact on their defense and options.

4. Tactical Use of Clinching and Close-Range Fighting

  • Current Issue: While some games have clinching, it's either too simplistic or an unrealistic mechanic, often making it feel like a random event rather than a strategic tool.
  • Improvement: Implementing a more strategic clinching mechanic, where players can use it to rest, recover, or break up a flurry of punches. Clinching should be initiated and broken off realistically based on stamina, timing, and positioning, with referees intervening when necessary. Fighters should be able to work inside with subtle hooks, uppercuts, and body punches that simulate real inside fighting.

5. In-Depth Boxer Styles and Tendencies

  • Current Issue: Many games allow for only general styles (e.g., brawler, boxer) without capturing the nuances of individual fighters or their progression over time.
  • Improvement: Each boxer should have distinct and evolving styles, including their preferred tactics (counterpuncher, pressure fighter, outboxer, swarmer), strengths, weaknesses, and tendencies that players must learn to exploit. These traits should influence how they handle fatigue, punches, and even in-ring psychology.

6. Punch Accuracy, Timing, and Angle Variations

  • Current Issue: Punches in many games lack variety in terms of angles, timing, and placement. They often seem like basic, predefined animations.
  • Improvement: Adding a wider range of punch animations, with different angles (like body punches, hooks to the liver, or uppercuts from various positions), would make the action feel more like real boxing. Punch accuracy and timing should also have a greater effect—landing a punch on the sweet spot should cause more significant damage, and missing should lead to realistic openings for counterattacks.

7. Comprehensive Damage System (Body and Head)

  • Current Issue: Damage in most boxing games is often generalized, with minimal differentiation between cuts, swelling, bruising, or fatigue.
  • Improvement: A detailed damage system where cuts, swelling, bruising, and other signs of damage are more pronounced. Boxers should experience realistic injuries like facial swelling, eye damage, or body bruises that affect their vision, stamina, and punch effectiveness. How well a boxer takes a punch and the cumulative effect of repeated blows should also come into play.

8. Realistic Trainer and Corner Mechanics

  • Current Issue: The corner and trainer interaction is often simplified or nonexistent. Players are often just sitting through the time between rounds without meaningful choices.
  • Improvement: Adding a mechanic where the trainer offers more than just generic advice during the break. A trainer should give specific feedback based on the fight's flow, correcting a fighter’s defense, advising on stamina management, or encouraging aggression if necessary. The corner could also have more influence on a boxer’s performance, with potential to either inspire them or demoralize them based on performance.

9. Realistic Injury and Recovery Mechanics

  • Current Issue: Injuries in boxing games are mostly superficial or scripted, with minimal impact on gameplay.
  • Improvement: Injuries should feel real and evolve throughout the fight. A fighter with an injured hand should have reduced punching power, and a boxer with a hurt leg might struggle with footwork. There should be varying degrees of injury that affect the gameplay, with fighters needing to manage these injuries through strategy, adjustments, or medical intervention between rounds.

10. Post-Fight Consequences (Long-Term Career Impact)

  • Current Issue: Post-fight outcomes often lack significant impact beyond the immediate result. Fighters recover too quickly and don’t seem to learn from their experiences.
  • Improvement: After a fight, the game should reflect long-term consequences of the boxer’s career—like the effect of a brutal knockout on a fighter's career, injuries, or reputation. A boxer could struggle with confidence, suffer from long-term injuries that affect future performances, or deal with mental health challenges from repeated losses or brutal fights.

11. Authentic Broadcast and Commentary

  • Current Issue: Commentary in boxing games often feels generic or repetitive, and the broadcast presentation lacks the depth and immersion that makes a real boxing event exciting.
  • Improvement: Implementing a more dynamic and situational commentary system that reacts to the pace, style, and drama of the fight. Commentary should change based on the boxer’s history, the round's action, and notable moments (like a comeback, a champion in trouble, or a fighter’s debut). The atmosphere should mirror that of a live broadcast, with crowd reactions, replays, and pre- and post-fight interviews.

12. Sweat, Blood, and Environmental Factors

  • Current Issue: Environmental immersion (like sweat, blood, ring condition) is often ignored or underdeveloped.
  • Improvement: The ring should show signs of wear and tear, with fighters getting visibly fatigued as they sweat and bleed. Blood should affect visibility and the fighter’s strategy, with slick surfaces creating slipping risks. Environmental factors like ring size, crowd noise, and weather conditions (for outdoor fights) should also influence the fight's dynamic.

These aspects would significantly boost the realism and immersion of boxing video games, making them feel more like an authentic sport than an arcade experience.

Monday, March 17, 2025

The Dilemma of Boxing Video Game Fans: Why Undisputed and the Genre May Struggle to Reach Their Potential

 



The Dilemma of Boxing Video Game Fans: Why Undisputed and the Genre May Struggle to Reach Their Potential

The world of boxing video games has long been a niche, with few releases over the years. However, in recent times, the release of Undisputed has sparked renewed excitement among boxing fans. While the game has its share of supporters, there's a growing concern that this will be the last chance for a truly realistic boxing game. The fanbase is split, and this divide may be the reason Undisputed and future boxing games will struggle to meet the expectations of hardcore fans or achieve the level of authenticity that many crave.

The "Just Happy It's Here" Mentality

One of the main reasons why boxing games, including Undisputed, may never reach their full potential is the mentality of a portion of the fanbase that is simply happy to have a boxing game at all. For years, boxing fans have been starved for a quality video game that represents their sport, leaving many to settle for whatever is available, even if it falls short of their expectations. This mentality creates an environment where mediocrity is tolerated, even celebrated.

Some fans are just happy to have a game that allows them to step into the ring and control a boxer, regardless of whether the mechanics, animations, or overall realism are lacking. In this situation, the desire for perfection takes a backseat to the simple joy of having a boxing game available at all. The belief is that "we may never get the perfect boxing game," so many will settle for Undisputed even with its flaws.

While this mindset may help sustain the game in the short term, it poses a significant problem for developers. If the fanbase is content with the game being "good enough," there may be no incentive for developers to push for innovation or strive for excellence. This mindset is a dangerous trap for the boxing video game genre because it feeds into the notion that mediocrity is acceptable, and the demands for improvement or realism are drowned out.

The "Broken but Still Fun" Syndrome

Another issue that Undisputed faces is the segment of the fanbase that is more than willing to overlook or accept broken gameplay mechanics and glitches. While many fans may love the idea of a realistic boxing simulation, some are content to ignore the game's faults because, at the end of the day, they still find enjoyment in it. The game may have its issues — whether that be broken animations, unrealistic physics, or flawed AI — but for a sizable portion of the fanbase, those issues aren't deal-breakers. They'd rather play the game as it is than demand changes.

This phenomenon is not unique to boxing games but is prevalent in many franchises, especially in niche genres. The issue becomes even more concerning when fans actively downplay problems with the game or avoid calling for necessary improvements. This sets a dangerous precedent, as it makes developers less likely to prioritize bug fixes or improvements in future updates. Undisputed, as it currently stands, has a fanbase that seems to find enjoyment despite its shortcomings. While that’s a testament to the love for boxing and the enjoyment of the core experience, it also limits the potential for the game to evolve into something truly special.

The Risk of Stagnation

The sad reality is that the combination of these two factors — the "just happy it's here" mentality and the "broken but still fun" syndrome — might prevent boxing video games from reaching their full potential. If fans are content with a "good enough" product and are willing to overlook fundamental issues, developers may not feel the need to invest in innovation or fix core problems. Undisputed, and similar games, may ultimately fall into the trap of stagnation.

One of the key aspects of any successful video game — particularly a sports simulation — is the constant desire to push the boundaries of realism and immersion. Hardcore fans who demand a true-to-life experience should be the driving force for developers to continue innovating and refining the product. If a large portion of the fanbase is willing to accept broken gameplay and superficial changes, there’s little incentive for developers to listen to the louder voices asking for significant improvements.

The Future of Boxing Games: A Call for Real Change

The future of boxing video games hinges on fans being willing to demand better. If we settle for a product that is simply "good enough," we may never see the game we truly want. Undisputed has made significant strides in the right direction, but it still has a long way to go. The developers behind these games need to hear the voices of fans who demand authenticity, realism, and polished gameplay. Only then can the genre move forward, creating a true boxing simulation that fully realizes its potential.

It’s time for boxing game fans to take a stand and refuse to settle for mediocrity. While Undisputed and its peers may offer enjoyable experiences in their current state, they can — and should — be so much more. The world of boxing deserves a video game that accurately captures the sport’s intensity, complexity, and strategy. If we want that game, we must be vocal in our demands and reject the notion that "good enough" is acceptable.

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