Wednesday, March 12, 2025

Is Turki Alal Shikh Using Takashi Nishiyama to Make a Boxing Game? Would It Be a Conflict of Interest If He Is Partnered With SCI?

 


Is Turki Alal Shikh Using Takashi Nishiyama to Make a Boxing Game? Would It Be a Conflict of Interest If He Is Partnered With SCI?

Introduction

The gaming and combat sports communities have been buzzing with speculation about whether Turki Alal Shikh, the influential Saudi Arabian sports and gaming investor, is backing a boxing video game separate from Undisputed. Adding fuel to the discussion is the rumored involvement of Takashi Nishiyama, the legendary game developer known for his work on Street Fighter and Fatal Fury. If true, this raises a significant question—would Turki Alal Shikh’s alleged investment in a separate boxing game pose a conflict of interest if he is also tied to Steel City Interactive (SCI), the developers of Undisputed?

Turki Alal Shikh’s Gaming Investments

Turki Alal Shikh is widely recognized for his deep involvement in combat sports and gaming. His backing of The Arena Esports and various fighting game tournaments has positioned him as a key player in interactive entertainment. His influence extends beyond esports, with Saudi Arabia actively investing in the video game industry through the Public Investment Fund (PIF). Given his track record, it wouldn’t be far-fetched to assume he might want to back a boxing game project—especially if Undisputed is struggling to meet expectations.

Takashi Nishiyama’s Role in a Potential Boxing Game

Takashi Nishiyama is a pioneer in the fighting game genre. His expertise in designing combat-based mechanics could be instrumental in creating a new boxing game that challenges the current direction of Undisputed. If he is indeed working on a new boxing title, it could indicate a shift towards a different approach—perhaps one that blends arcade-style accessibility with realistic elements.

However, boxing fans who have long clamored for a true-to-life simulation may wonder: Is this new game intended to be a competitor to Undisputed, or will it take a different, more stylized approach akin to Fight Night Champion?

The Conflict of Interest Question

If Turki Alal Shikh is still financially or strategically partnered with SCI while also funding a rival boxing game, this would present an apparent conflict of interest. Some questions that arise include:

  • Does SCI still have financial backing or partnership agreements with Turki Alal Shikh?
  • If Turki is funding a competing boxing game, does it mean he has lost confidence in Undisputed?
  • Could this new project pressure SCI to accelerate development or change direction?

If Turki Alal Shikh is supporting another boxing title while remaining tied to SCI in any capacity, it could be seen as a strategic hedge—ensuring that he has a stake in whichever game ultimately succeeds.

What This Means for the Future of Boxing Games

The boxing video game market has been underserved for over a decade, with Undisputed carrying the burden of being the first major simulation boxing game in years. If a new boxing title emerges—particularly one led by a respected name like Nishiyama—it could intensify competition and drive innovation.

If Turki Alal Shikh is funding another game, it could mean:

  1. SCI may no longer have his full backing, signaling potential financial instability.
  2. A new boxing game could challenge Undisputed directly, especially if it provides features or mechanics that fans feel Undisputed lacks.
  3. The landscape of boxing games could change drastically, with multiple companies vying for dominance.

Conclusion

At this point, the involvement of Turki Alal Shikh in a new boxing game remains speculative, but if true, it would be a significant development. His connection to SCI and Undisputed would make such a move highly controversial, particularly if it signals waning confidence in the game's future. Meanwhile, Takashi Nishiyama’s potential involvement suggests that another major boxing title could be on the horizon.

For boxing game fans, competition is ultimately a good thing—so long as at least one title delivers the deep, realistic experience they’ve been waiting for. The question now is: Will it be Undisputed, or will another game rise to take its place?

Tuesday, March 11, 2025

How to Get EA or 2K to Make a Boxing Video Game: What Would It Take?

 


How to Get EA or 2K to Make a Boxing Video Game: What Would It Take?

Boxing video game fans have been yearning for a new high-quality title from a major publisher like EA Sports or 2K for years. The last major boxing game from EA was Fight Night Champion (2011), and since then, the genre has been largely dormant in the hands of AAA developers. With the rise of Undisputed and increasing demand for a true simulation boxing experience, the question remains: what would it take for EA or 2K to return to boxing?

1. Demonstrating Market Demand

Boxing’s Popularity and Engagement

One major reason boxing games have been overlooked is the belief that the sport lacks mainstream appeal compared to MMA or traditional team sports like basketball and football. However, the growing popularity of fighters like Tyson Fury, Canelo Alvarez, and Gervonta Davis, combined with the rise of influencer boxing, has helped boxing stay relevant.

  • A dedicated push by fans through petitions, social media campaigns, and active engagement can demonstrate demand.

  • A successful boxing video game (Undisputed or an indie title) could further prove there is an audience.

  • Crowdfunding campaigns or pre-order commitments could showcase direct financial interest in the genre.

2. A Clear Business Model for Profitability

EA and 2K are massive corporations that prioritize profit. They need to see a financial incentive before investing in a boxing game.

DLC and Microtransactions

  • Boxer DLC Packs: Selling historical and modern fighters separately could be a revenue stream.

  • Customization Packs: Outfits, gloves, trunks, and fight entrance customization could be monetized.

  • Career Mode Expansions: Additional gyms, training routines, and coaching staff could be premium content.

  • MyTeam/MyCareer-Like Mode: Similar to NBA 2K’s MyCareer, a mode with in-game purchases for gear, training boosts, or venue expansions.

Esports and Competitive Gaming

  • If a boxing game had ranked online play and an esports scene, it could generate ongoing revenue through sponsorships and tournament events.

  • 2K’s NBA 2K League has shown how competitive gaming can create community engagement and business opportunities.

3. Overcoming Licensing and Fighter Representation Issues

Unlike team sports, boxing is an individual-based sport with multiple promotional companies and sanctioning bodies. Getting a license for every major boxer and organization is challenging. However, solutions exist:

  • Focus on fictional or no-name boxers with deep customization tools.

  • Work with select boxers willing to sign licensing deals.

  • Include promoter-backed rosters: If EA or 2K partnered with Top Rank, Matchroom Boxing, or PBC, they could secure multiple fighters at once.

  • Community Creation Tools: Allowing users to create boxers and share them online (similar to WWE 2K) could bypass licensing limitations.

Boxer Licensing is Not as Difficult as EA Made It Seem

One of the biggest misconceptions is that acquiring boxers for a game is overly complicated. However, EA Sports, a multi-billion dollar company, only managed to include a maximum of 54 fighters in Fight Night Champion. Meanwhile, Undisputed, developed by indie studio Steel City Interactive, has already secured over 200 licensed boxers, with more being added. This proves that licensing boxers is achievable with the right approach, making EA’s past excuses seem weak by comparison.

4. Technological Advancements to Appeal to Hardcore Fans

A modern boxing game must emphasize realism, innovation, and dynamic gameplay to attract both casual and hardcore fans.

Gameplay Mechanics

  • Realistic Physics-Based Punch Reactions (varied knockdowns, damage effects, and stamina impact)

  • Dynamic Footwork and Movement (fluid stepping, pivots, weight shifting)

  • Punch Variety and Styles (unique boxer animations, signature punches, and historical fighting styles)

  • Strategic Clinching and Defense Mechanics (realistic clinch interactions, blocking variations, and defensive awareness ratings)

Next-Gen Graphics and AI

  • Motion Capture or AI-Based Boxer Movement: Accurately replicating boxer tendencies without overreliance on scripted animations.

  • Realistic Damage and Facial Expressions: Cuts, bruises, swelling, and fatigue must reflect real fights.

  • AI Fighters with Unique Styles: Each boxer should fight true to their real-life tendencies (e.g., Floyd Mayweather’s defensive style, Mike Tyson’s aggressive pressure, etc.).

5. A Strong Career Mode with Depth

A career mode is crucial for longevity and replayability. EA and 2K would need to make sure this mode offers:

  • Deep Customization: Player-created boxers should have extensive options for appearance, fighting style, training, and personality.

  • Managerial and Promotional Aspects: Choosing fights, handling contracts, building a team, and dealing with promoters should be strategic elements.

  • Rivalries and Storylines: Dynamic narratives that change based on wins, losses, and decisions made inside and outside the ring.

6. Community Involvement and Feedback

One major issue with sports games is the lack of direct involvement from fans during development. If EA or 2K were to return to boxing, they must:

  • Create early access or beta testing phases to get feedback before launch.

  • Work with boxing content creators and community leaders to gauge expectations.

  • Develop a live update system that allows gameplay tuning based on real-world boxing trends.

7. A Strategic Rollout Plan

If EA or 2K were to announce a boxing game, it would need a well-thought-out marketing and development strategy:

  • Announce the game early to generate hype and collect community feedback.

  • Showcase gameplay mechanics rather than rely on cinematic trailers.

  • Use influencer marketing with boxers, trainers, and gaming personalities to drive interest.

  • Beta Test with the Boxing Community before finalizing mechanics and game balance.

Conclusion: Is It Possible?

The demand for a realistic boxing game exists, and the gaming industry has evolved to where a title from EA or 2K could be financially viable. If fans remain vocal and Undisputed proves there is a market, it may push a major publisher to return to boxing. However, EA and 2K would need to approach the game with a commitment to realism, depth, and community engagement rather than a rushed, casual-friendly experience. If the right balance of gameplay innovation, financial viability, and boxing authenticity is struck, a return of boxing video games from AAA publishers is not just possible—it’s inevitable.

How to Get EA or 2K to Make a Boxing Video Game: What Would It Take?

 


How to Get EA or 2K to Make a Boxing Video Game: What Would It Take?

Boxing video game fans have been yearning for a new high-quality title from a major publisher like EA Sports or 2K for years. The last major boxing game from EA was Fight Night Champion (2011), and since then, the genre has been largely dormant in the hands of AAA developers. With the rise of Undisputed and increasing demand for a true simulation boxing experience, the question remains: what would it take for EA or 2K to return to boxing?

1. Demonstrating Market Demand

Boxing’s Popularity and Engagement

One major reason boxing games have been overlooked is the belief that the sport lacks mainstream appeal compared to MMA or traditional team sports like basketball and football. However, the growing popularity of fighters like Tyson Fury, Canelo Alvarez, and Gervonta Davis, combined with the rise of influencer boxing, has helped boxing stay relevant.

  • A dedicated push by fans through petitions, social media campaigns, and active engagement can demonstrate demand.

  • A successful boxing video game (Undisputed or an indie title) could further prove there is an audience.

  • Crowdfunding campaigns or pre-order commitments could showcase direct financial interest in the genre.

2. A Clear Business Model for Profitability

EA and 2K are massive corporations that prioritize profit. They need to see a financial incentive before investing in a boxing game.

DLC and Microtransactions

  • Boxer DLC Packs: Selling historical and modern fighters separately could be a revenue stream.

  • Customization Packs: Outfits, gloves, trunks, and fight entrance customization could be monetized.

  • Career Mode Expansions: Additional gyms, training routines, and coaching staff could be premium content.

  • MyTeam/MyCareer-Like Mode: Similar to NBA 2K’s MyCareer, a mode with in-game purchases for gear, training boosts, or venue expansions.

Esports and Competitive Gaming

  • If a boxing game had ranked online play and an esports scene, it could generate ongoing revenue through sponsorships and tournament events.

  • 2K’s NBA 2K League has shown how competitive gaming can create community engagement and business opportunities.

3. Overcoming Licensing and Fighter Representation Issues

Unlike team sports, boxing is an individual-based sport with multiple promotional companies and sanctioning bodies. Getting a license for every major boxer and organization is challenging. However, solutions exist:

  • Focus on fictional or no-name boxers with deep customization tools.

  • Work with select boxers willing to sign licensing deals.

  • Include promoter-backed rosters: If EA or 2K partnered with Top Rank, Matchroom Boxing, or PBC, they could secure multiple fighters at once.

  • Community Creation Tools: Allowing users to create boxers and share them online (similar to WWE 2K) could bypass licensing limitations.

Boxer Licensing is Not as Difficult as EA Made It Seem

One of the biggest misconceptions is that acquiring boxers for a game is overly complicated. However, EA Sports, a multi-billion dollar company, only managed to include a maximum of 54 fighters in Fight Night Champion. Meanwhile, Undisputed, developed by indie studio Steel City Interactive, has already secured over 200 licensed boxers, with more being added. This proves that licensing boxers is achievable with the right approach, making EA’s past excuses seem weak by comparison.

4. Technological Advancements to Appeal to Hardcore Fans

A modern boxing game must emphasize realism, innovation, and dynamic gameplay to attract both casual and hardcore fans.

Gameplay Mechanics

  • Realistic Physics-Based Punch Reactions (varied knockdowns, damage effects, and stamina impact)

  • Dynamic Footwork and Movement (fluid stepping, pivots, weight shifting)

  • Punch Variety and Styles (unique boxer animations, signature punches, and historical fighting styles)

  • Strategic Clinching and Defense Mechanics (realistic clinch interactions, blocking variations, and defensive awareness ratings)

Next-Gen Graphics and AI

  • Motion Capture or AI-Based Boxer Movement: Accurately replicating boxer tendencies without overreliance on scripted animations.

  • Realistic Damage and Facial Expressions: Cuts, bruises, swelling, and fatigue must reflect real fights.

  • AI Fighters with Unique Styles: Each boxer should fight true to their real-life tendencies (e.g., Floyd Mayweather’s defensive style, Mike Tyson’s aggressive pressure, etc.).

5. A Strong Career Mode with Depth

A career mode is crucial for longevity and replayability. EA and 2K would need to make sure this mode offers:

  • Deep Customization: Player-created boxers should have extensive options for appearance, fighting style, training, and personality.

  • Managerial and Promotional Aspects: Choosing fights, handling contracts, building a team, and dealing with promoters should be strategic elements.

  • Rivalries and Storylines: Dynamic narratives that change based on wins, losses, and decisions made inside and outside the ring.

6. Community Involvement and Feedback

One major issue with sports games is the lack of direct involvement from fans during development. If EA or 2K were to return to boxing, they must:

  • Create early access or beta testing phases to get feedback before launch.

  • Work with boxing content creators and community leaders to gauge expectations.

  • Develop a live update system that allows gameplay tuning based on real-world boxing trends.

7. A Strategic Rollout Plan

If EA or 2K were to announce a boxing game, it would need a well-thought-out marketing and development strategy:

  • Announce the game early to generate hype and collect community feedback.

  • Showcase gameplay mechanics rather than rely on cinematic trailers.

  • Use influencer marketing with boxers, trainers, and gaming personalities to drive interest.

  • Beta Test with the Boxing Community before finalizing mechanics and game balance.

Conclusion: Is It Possible?

The demand for a realistic boxing game exists, and the gaming industry has evolved to where a title from EA or 2K could be financially viable. If fans remain vocal and Undisputed proves there is a market, it may push a major publisher to return to boxing. However, EA and 2K would need to approach the game with a commitment to realism, depth, and community engagement rather than a rushed, casual-friendly experience. If the right balance of gameplay innovation, financial viability, and boxing authenticity is struck, a return of boxing video games from AAA publishers is not just possible—it’s inevitable.

The Debate About a Realistic Boxing Video Game: “It’s Not Fun” or “It Won’t Sell”

 




The Debate About a Realistic Boxing Video Game: “It’s Not Fun” or “It Won’t Sell”

The conversation surrounding a realistic boxing video game is often clouded by two common arguments:

  1. "Realism isn't fun."
  2. "A realistic boxing game won’t sell."

Both of these claims fail to hold up when examined closely. The idea that realism in sports gaming is inherently unfun and unprofitable contradicts both historical evidence and the preferences of dedicated sports gaming fans. More importantly, it’s not just about realism—it’s about having a plethora of options that allow players to tailor their experience to their own playstyle and level of engagement.

Let’s break down why a truly realistic boxing game could thrive in today’s gaming market when designed with depth, accessibility, and variety in mind.


Realism is Fun—For the Right Audience

The notion that realism isn’t fun is often pushed by those who prioritize arcade-style gameplay over an authentic experience. However, sports gamers have proven time and time again that realism itself can be fun when implemented correctly.

  • FIFA, NBA 2K, and Madden all strive for realism because their fan bases demand an experience that mimics real-life sports as closely as possible.
  • Titles like EA Sports UFC gained a significant following because they captured realistic fighting mechanics instead of arcade-style gameplay.
  • NFL 2K5 remains beloved because it balanced realism and gameplay depth without sacrificing fun.

Why Realism is Fun in Boxing

Realism in a boxing game doesn’t mean slow, clunky mechanics or excessive complexity—it means:
Realistic stamina management (fighters can’t throw 200 punches per round without consequences).
Authentic movement, footwork, and positioning (ring generalship matters).
Fighter styles that make a difference (a pressure fighter should not move like a slick counterpuncher).
Tactical decision-making (when to throw, when to defend, when to clinch).
Dynamic damage and reactions (punches feel impactful, and fighters react realistically).

For boxing purists and simulation fans, realism is fun because it provides depth, strategy, and immersion—the same things that make watching real boxing exciting.


A Realistic Boxing Game CAN Sell

The second argument—that realism won’t sell—ignores how many gamers actively seek realistic experiences. The idea that a game needs to be “casual-friendly” to succeed doesn’t always hold true.

Why a Realistic Boxing Game Has Market Potential

  1. The Demand for a True-to-Life Boxing Game Exists

    • For over a decade, boxing fans have been asking for a new game that represents the sport properly.
    • Undisputed (formerly ESBC) generated massive hype precisely because it promised realism.
  2. Realism Doesn’t Mean Limited Appeal—It Means More Options

    • A well-designed game can offer multiple gameplay styles that cater to different audiences.
    • Customization should be at the forefront:
      Adjustable realism settings for casual and hardcore players.
      Different control schemes (simplified vs. advanced).
      Multiple modes (career mode, exhibition, promoter mode, simulation vs. arcade adjustments).
    • FIFA and NBA 2K have casual-friendly modes but maintain deep, realistic mechanics for hardcore players.
  3. Casual Players Still Have Entry Points

    • Realism doesn’t mean a game can’t be accessible.
    • Smart game design can allow for different control options, skill-based progression, and customizable realism settings.
    • Training modes, assisted mechanics, and AI customization could help casual players ease into the sport.
  4. Boxing’s Global Fanbase is Underserved

    • MMA has received multiple high-profile games (EA UFC series), while boxing fans have been waiting for over a decade for a proper game.
    • Even smaller combat sports like bare-knuckle boxing and kickboxing have found audiences through games.
    • A well-made boxing sim could attract not only boxing fans but also combat sports gamers.

The Real Issue: Developers Need to Commit to Authenticity and Options

The biggest challenge isn’t whether realism can be fun or if it will sell—it’s whether developers are willing to fully commit to making a realistic boxing game while providing a plethora of options that cater to different player preferences.

  • Some companies fear going “too realistic” because they assume casual players won’t buy the game.
  • Developers often water down mechanics to appeal to a broader audience, but this backfires by alienating the core fanbase.
  • Realism and accessibility are not mutually exclusive—developers just need to design the game correctly.

A Plethora of Options Is the Key to Success

A true realistic boxing game doesn’t have to be one-size-fits-all. Instead, it should offer:
Simulation and arcade toggle options so players can fine-tune the experience.
Customizable career paths (long, drawn-out realism vs. fast-tracked arcade-style careers).
Different training methods (manual mini-games, free mode, or automatic options).
Control variety (from basic button presses to deep, technical mechanics for hardcore players).
Custom weight divisions, rule sets, and matchmaking options for online and offline play.

This approach ensures that both hardcore boxing fans and casual players can enjoy the game on their own terms.


Conclusion: Realism Can Work, If Done Right

The argument that "realism isn’t fun" ignores the fact that realism is what makes sports games immersive and engaging. The idea that "realism won’t sell" dismisses the proven demand for a proper boxing simulation.

The truth is, a well-executed realistic boxing game could succeed—it just requires a development team that respects the sport, listens to the fans, and fully commits to authenticity while providing a multitude of options.

Realism isn’t the problem. The lack of commitment to making a true-to-life boxing experience that caters to different playstyles is.

The Debate About a Realistic Boxing Video Game: “It’s Not Fun” or “It Won’t Sell”

 




The Debate About a Realistic Boxing Video Game: “It’s Not Fun” or “It Won’t Sell”

The conversation surrounding a realistic boxing video game is often clouded by two common arguments:

  1. "Realism isn't fun."
  2. "A realistic boxing game won’t sell."

Both of these claims fail to hold up when examined closely. The idea that realism in sports gaming is inherently unfun and unprofitable contradicts both historical evidence and the preferences of dedicated sports gaming fans. More importantly, it’s not just about realism—it’s about having a plethora of options that allow players to tailor their experience to their own playstyle and level of engagement.

Let’s break down why a truly realistic boxing game could thrive in today’s gaming market when designed with depth, accessibility, and variety in mind.


Realism is Fun—For the Right Audience

The notion that realism isn’t fun is often pushed by those who prioritize arcade-style gameplay over an authentic experience. However, sports gamers have proven time and time again that realism itself can be fun when implemented correctly.

  • FIFA, NBA 2K, and Madden all strive for realism because their fan bases demand an experience that mimics real-life sports as closely as possible.
  • Titles like EA Sports UFC gained a significant following because they captured realistic fighting mechanics instead of arcade-style gameplay.
  • NFL 2K5 remains beloved because it balanced realism and gameplay depth without sacrificing fun.

Why Realism is Fun in Boxing

Realism in a boxing game doesn’t mean slow, clunky mechanics or excessive complexity—it means:
Realistic stamina management (fighters can’t throw 200 punches per round without consequences).
Authentic movement, footwork, and positioning (ring generalship matters).
Fighter styles that make a difference (a pressure fighter should not move like a slick counterpuncher).
Tactical decision-making (when to throw, when to defend, when to clinch).
Dynamic damage and reactions (punches feel impactful, and fighters react realistically).

For boxing purists and simulation fans, realism is fun because it provides depth, strategy, and immersion—the same things that make watching real boxing exciting.


A Realistic Boxing Game CAN Sell

The second argument—that realism won’t sell—ignores how many gamers actively seek realistic experiences. The idea that a game needs to be “casual-friendly” to succeed doesn’t always hold true.

Why a Realistic Boxing Game Has Market Potential

  1. The Demand for a True-to-Life Boxing Game Exists

    • For over a decade, boxing fans have been asking for a new game that represents the sport properly.
    • Undisputed (formerly ESBC) generated massive hype precisely because it promised realism.
  2. Realism Doesn’t Mean Limited Appeal—It Means More Options

    • A well-designed game can offer multiple gameplay styles that cater to different audiences.
    • Customization should be at the forefront:
      Adjustable realism settings for casual and hardcore players.
      Different control schemes (simplified vs. advanced).
      Multiple modes (career mode, exhibition, promoter mode, simulation vs. arcade adjustments).
    • FIFA and NBA 2K have casual-friendly modes but maintain deep, realistic mechanics for hardcore players.
  3. Casual Players Still Have Entry Points

    • Realism doesn’t mean a game can’t be accessible.
    • Smart game design can allow for different control options, skill-based progression, and customizable realism settings.
    • Training modes, assisted mechanics, and AI customization could help casual players ease into the sport.
  4. Boxing’s Global Fanbase is Underserved

    • MMA has received multiple high-profile games (EA UFC series), while boxing fans have been waiting for over a decade for a proper game.
    • Even smaller combat sports like bare-knuckle boxing and kickboxing have found audiences through games.
    • A well-made boxing sim could attract not only boxing fans but also combat sports gamers.

The Real Issue: Developers Need to Commit to Authenticity and Options

The biggest challenge isn’t whether realism can be fun or if it will sell—it’s whether developers are willing to fully commit to making a realistic boxing game while providing a plethora of options that cater to different player preferences.

  • Some companies fear going “too realistic” because they assume casual players won’t buy the game.
  • Developers often water down mechanics to appeal to a broader audience, but this backfires by alienating the core fanbase.
  • Realism and accessibility are not mutually exclusive—developers just need to design the game correctly.

A Plethora of Options Is the Key to Success

A true realistic boxing game doesn’t have to be one-size-fits-all. Instead, it should offer:
Simulation and arcade toggle options so players can fine-tune the experience.
Customizable career paths (long, drawn-out realism vs. fast-tracked arcade-style careers).
Different training methods (manual mini-games, free mode, or automatic options).
Control variety (from basic button presses to deep, technical mechanics for hardcore players).
Custom weight divisions, rule sets, and matchmaking options for online and offline play.

This approach ensures that both hardcore boxing fans and casual players can enjoy the game on their own terms.


Conclusion: Realism Can Work, If Done Right

The argument that "realism isn’t fun" ignores the fact that realism is what makes sports games immersive and engaging. The idea that "realism won’t sell" dismisses the proven demand for a proper boxing simulation.

The truth is, a well-executed realistic boxing game could succeed—it just requires a development team that respects the sport, listens to the fans, and fully commits to authenticity while providing a multitude of options.

Realism isn’t the problem. The lack of commitment to making a true-to-life boxing experience that caters to different playstyles is.

Sunday, March 9, 2025

It’s Time for Game Companies to Step Up: A Realistic Boxing Video Game Is Overdue

 


It’s Time for Game Companies to Step Up: A Realistic Boxing Video Game Is Overdue

For decades, boxing fans and gaming enthusiasts have been pleading for a truly realistic boxing video game. The demand is there. The technology is available. The history of sports gaming proves that it can be done—and done well. Yet, major gaming studios continue to neglect the sport, leaving fans without a high-quality, authentic boxing simulation.

With over 50 years of gaming history, hundreds of boxing games released across various platforms, and advancements in technology that make realism more achievable than ever, there is no longer any excuse for the absence of a well-developed, simulation-style boxing game.

A Legacy of Boxing Games, but Where’s the Progress?

Boxing has had a presence in gaming since the early arcade era. From classics like Punch-Out!! to titles such as Evander Holyfield’s Real Deal Boxing, Knockout Kings, and Fight Night, there have been numerous attempts to bring the sport to digital screens. Some games delivered fun and excitement, while others barely scratched the surface of realism.

However, the gaming industry has seen dramatic advancements in technology—yet the boxing genre has been left behind. Despite the demand for a sim-based, next-gen boxing experience, developers have failed to deliver.

Sports gamers have witnessed franchises like NBA 2K, FIFA (now EA Sports FC), Madden NFL, and MLB The Show evolve into ultra-detailed simulations. These games have continued to refine mechanics, introduce new features, and enhance realism year after year. So why hasn’t boxing received the same attention?

Technology Can No Longer Be an Excuse

The argument that boxing is difficult to replicate in a video game no longer holds weight. Motion capture, physics engines, AI learning, and real-time animation blending have all evolved to the point where a fully realistic boxing experience can be achieved.

  • AI & Boxer Tendencies – Modern AI can be trained to replicate real-life boxer tendencies, ensuring that fighters perform authentically instead of feeling generic.
  • Dynamic Punching Mechanics – With advanced physics engines, punches can be thrown with realistic angles, trajectories, and impact variations rather than the repetitive, robotic animations seen in past boxing games.
  • Boxer Movement & Footwork – Motion capture and procedural animation techniques allow for fluid movement, real-time adjustments, and realistic footwork—a crucial part of boxing that is often overlooked.
  • Realistic Fight Presentations – We now have the ability to recreate broadcast-style presentations, complete with in-depth commentary, fighter introductions, and realistic crowd reactions to bring the sport to life.

The fact that boxing has been sidelined in sports gaming despite these advancements is unacceptable. We have the tools. We have the demand. What’s missing is the commitment from game developers and publishers.

A Watered-Down Sports Gaming Industry Hurts Boxing Games

One of the biggest obstacles in sports gaming today is the shift toward generic, watered-down experiences designed to appeal to casual players rather than truly replicating the sport. Many sports games have suffered from this trend, but boxing has been hit the hardest.

Some companies are hesitant to invest in a boxing simulation because they believe the sport lacks mainstream appeal. This is a flawed mindset—a great game will create its own audience. If boxing’s popularity were the only factor, why have smaller, niche sports like MMA received multiple major games? The UFC series by EA Sports proves that a well-made combat sports game can sell, even if the sport itself isn’t as globally popular as soccer or basketball.

The real issue is that sports gamers and boxing fans have been burned too many times. They’ve been offered nothing but arcade-style gimmicks or half-hearted attempts at realism, and they’re tired of settling for less.

Boxing Fans Deserve a Fully Realized Experience

A realistic boxing video game should include:

  • A deep, fully fleshed-out career mode with amateur, pro, and legacy paths
  • Realistic weight classes for both men and women, allowing customization based on different boxing eras
  • Accurate boxer styles and tendencies that aren’t one-size-fits-all
  • A robust creation suite for custom boxers, trainers, referees, and promoters
  • An online and offline ranking system that properly represents skill and fight history
  • Training camps, sparring, and gym-based development that affect performance
  • A deep simulation mode for CPU vs. CPU matches with AI-driven realism

These are not unrealistic expectations. Other sports games have introduced these types of features years ago, and it’s time for boxing games to do the same.

Boxing Fans Won’t Wait Forever—A Competitor Will Step Up

The longer major studios ignore boxing, the greater the chance that an independent developer will step in and claim the market. The success of games like Undisputed—even with its flaws—proves that the boxing community is starving for a serious game.

A major publisher could dominate the market if they were willing to invest the time and effort into making a high-quality boxing simulation. But if they don’t, smaller studios will eventually take the lead, and the big names will have missed their opportunity.

Final Thoughts

It’s 2025, and boxing fans should not have to beg for a proper boxing game anymore. The excuses are gone. The technology is there. The demand is undeniable. It’s time for game developers and publishers to step up and finally deliver the realistic boxing experience that fans have been waiting for decades.

It’s not a question of if a great boxing game will be made—it’s a question of who will step up and make it happen first.

Will it be a major studio that recognizes the demand, or will it be an ambitious independent developer who outshines them all? One thing is certain: boxing fans are tired of waiting.

It’s Time for Game Companies to Step Up: A Realistic Boxing Video Game Is Overdue

 


It’s Time for Game Companies to Step Up: A Realistic Boxing Video Game Is Overdue

For decades, boxing fans and gaming enthusiasts have been pleading for a truly realistic boxing video game. The demand is there. The technology is available. The history of sports gaming proves that it can be done—and done well. Yet, major gaming studios continue to neglect the sport, leaving fans without a high-quality, authentic boxing simulation.

With over 50 years of gaming history, hundreds of boxing games released across various platforms, and advancements in technology that make realism more achievable than ever, there is no longer any excuse for the absence of a well-developed, simulation-style boxing game.

A Legacy of Boxing Games, but Where’s the Progress?

Boxing has had a presence in gaming since the early arcade era. From classics like Punch-Out!! to titles such as Evander Holyfield’s Real Deal Boxing, Knockout Kings, and Fight Night, there have been numerous attempts to bring the sport to digital screens. Some games delivered fun and excitement, while others barely scratched the surface of realism.

However, the gaming industry has seen dramatic advancements in technology—yet the boxing genre has been left behind. Despite the demand for a sim-based, next-gen boxing experience, developers have failed to deliver.

Sports gamers have witnessed franchises like NBA 2K, FIFA (now EA Sports FC), Madden NFL, and MLB The Show evolve into ultra-detailed simulations. These games have continued to refine mechanics, introduce new features, and enhance realism year after year. So why hasn’t boxing received the same attention?

Technology Can No Longer Be an Excuse

The argument that boxing is difficult to replicate in a video game no longer holds weight. Motion capture, physics engines, AI learning, and real-time animation blending have all evolved to the point where a fully realistic boxing experience can be achieved.

  • AI & Boxer Tendencies – Modern AI can be trained to replicate real-life boxer tendencies, ensuring that fighters perform authentically instead of feeling generic.
  • Dynamic Punching Mechanics – With advanced physics engines, punches can be thrown with realistic angles, trajectories, and impact variations rather than the repetitive, robotic animations seen in past boxing games.
  • Boxer Movement & Footwork – Motion capture and procedural animation techniques allow for fluid movement, real-time adjustments, and realistic footwork—a crucial part of boxing that is often overlooked.
  • Realistic Fight Presentations – We now have the ability to recreate broadcast-style presentations, complete with in-depth commentary, fighter introductions, and realistic crowd reactions to bring the sport to life.

The fact that boxing has been sidelined in sports gaming despite these advancements is unacceptable. We have the tools. We have the demand. What’s missing is the commitment from game developers and publishers.

A Watered-Down Sports Gaming Industry Hurts Boxing Games

One of the biggest obstacles in sports gaming today is the shift toward generic, watered-down experiences designed to appeal to casual players rather than truly replicating the sport. Many sports games have suffered from this trend, but boxing has been hit the hardest.

Some companies are hesitant to invest in a boxing simulation because they believe the sport lacks mainstream appeal. This is a flawed mindset—a great game will create its own audience. If boxing’s popularity were the only factor, why have smaller, niche sports like MMA received multiple major games? The UFC series by EA Sports proves that a well-made combat sports game can sell, even if the sport itself isn’t as globally popular as soccer or basketball.

The real issue is that sports gamers and boxing fans have been burned too many times. They’ve been offered nothing but arcade-style gimmicks or half-hearted attempts at realism, and they’re tired of settling for less.

Boxing Fans Deserve a Fully Realized Experience

A realistic boxing video game should include:

  • A deep, fully fleshed-out career mode with amateur, pro, and legacy paths
  • Realistic weight classes for both men and women, allowing customization based on different boxing eras
  • Accurate boxer styles and tendencies that aren’t one-size-fits-all
  • A robust creation suite for custom boxers, trainers, referees, and promoters
  • An online and offline ranking system that properly represents skill and fight history
  • Training camps, sparring, and gym-based development that affect performance
  • A deep simulation mode for CPU vs. CPU matches with AI-driven realism

These are not unrealistic expectations. Other sports games have introduced these types of features years ago, and it’s time for boxing games to do the same.

Boxing Fans Won’t Wait Forever—A Competitor Will Step Up

The longer major studios ignore boxing, the greater the chance that an independent developer will step in and claim the market. The success of games like Undisputed—even with its flaws—proves that the boxing community is starving for a serious game.

A major publisher could dominate the market if they were willing to invest the time and effort into making a high-quality boxing simulation. But if they don’t, smaller studios will eventually take the lead, and the big names will have missed their opportunity.

Final Thoughts

It’s 2025, and boxing fans should not have to beg for a proper boxing game anymore. The excuses are gone. The technology is there. The demand is undeniable. It’s time for game developers and publishers to step up and finally deliver the realistic boxing experience that fans have been waiting for decades.

It’s not a question of if a great boxing game will be made—it’s a question of who will step up and make it happen first.

Will it be a major studio that recognizes the demand, or will it be an ambitious independent developer who outshines them all? One thing is certain: boxing fans are tired of waiting.

Is Steel City Interactive Ignoring Hardcore Boxing Fans? A Growing Concern in the Undisputed Community

 


Is Steel City Interactive Ignoring Hardcore Boxing Fans? A Growing Concern in the Undisputed Community

Steel City Interactive (SCI) had an opportunity that many game developers could only dream of. When they first revealed Undisputed (formerly known as eSports Boxing Club), it quickly became one of the most anticipated sports video games in years. The early footage generated millions of views, sparking excitement among both boxing enthusiasts and gamers alike. Fans envisioned a boxing simulation that would finally fill the void left by Fight Night Champion over a decade ago.

However, as the game's development progressed, many hardcore boxing fans—the very people who championed the game's early vision—now feel abandoned, ignored, and strategically removed from conversations in monitored online groups. These fans are asking: Is SCI trying to fail on purpose?

A Disconnect Between Fans and Developers

From the outset, SCI marketed Undisputed as a simulation-driven boxing experience, capturing the depth, strategy, and nuances of the sport. Early gameplay footage showed promising mechanics, and the promise of an authentic career mode, diverse punch mechanics, and fluid movement drew in fans who longed for a true-to-life boxing game.

Yet, as updates rolled in, fans began to notice changes that deviated from the original vision. Elements that once seemed geared toward realism appeared to be simplified or altered in ways that felt more arcade-like. Despite extensive feedback from dedicated fans who understand both boxing and gaming, SCI’s development path seems to be moving further away from the hardcore simulation experience they initially promised.

Many fans who provided detailed feedback on gameplay mechanics, movement, and realism have expressed frustration, claiming their input is being dismissed or outright ignored. In monitored online groups, some of the most passionate and knowledgeable fans have reportedly been silenced, removed, or labeled as disruptive for merely pointing out gameplay flaws. This has only fueled suspicions that SCI is deliberately avoiding constructive criticism that could benefit the game’s long-term success.

A Community Frustrated by Unfulfilled Promises

SCI had the full attention of both boxing and gaming communities. Millions of fans were ready to support Undisputed, but with each questionable development choice, that enthusiasm has dwindled. The initial excitement surrounding the game wasn’t just due to the sport of boxing—it was because of what fans believed the game would become: a true boxing simulation that respected the intricacies of the sport.

Instead, as the game has evolved, some mechanics have felt disconnected from the realism fans expected. Players have criticized inconsistent punch animations, unrealistic movement, and a lack of depth in strategic elements such as clinching, footwork, and defensive maneuvers.

The biggest concern is that SCI appears to be making changes based on casual player feedback while disregarding input from boxing purists and serious sports gamers. Many argue that Undisputed is gradually being stripped of its realism in an attempt to appeal to a broader audience. However, this approach risks alienating the very community that was most invested in the game’s success from the beginning.

Did SCI Miscalculate Their Audience?

The question many are now asking is: why would SCI seemingly sabotage a game that had massive support from boxing fans and gamers alike? The early videos received millions of views because fans thought they were getting a groundbreaking simulation boxing game. If SCI had continued down that path, the game could have solidified itself as the definitive boxing simulation for years to come.

Instead, their decision to dismiss critical feedback and alienate hardcore boxing fans raises concerns about their long-term strategy. Are they prioritizing short-term gains over creating a lasting and respected boxing game? Are they making changes based on internal decisions that contradict the sport’s fundamental realism?

The Future of Undisputed

There is still time for SCI to correct course, but the window is closing. If they truly want Undisputed to succeed, they must reconnect with the boxing community that helped bring attention to the game in the first place. That means:

  • Listening to Hardcore Fans: The most passionate fans aren’t trying to tear the game down—they want to see it succeed. SCI should engage with these fans constructively rather than removing them from discussions.
  • Refocusing on Realism: The appeal of Undisputed was always in its potential to be the most realistic boxing simulation ever made. Compromising that vision will only drive away the very people who supported it initially.
  • Transparent Communication: SCI needs to be upfront about their development priorities. If they are shifting toward a more casual experience, they should acknowledge it rather than stringing along fans who expect a simulation.

Conclusion

SCI had all the ingredients for success: a passionate fanbase, massive anticipation, and a unique opportunity to dominate the boxing gaming market. But if they continue ignoring the very fans who helped them gain this momentum, they may find themselves left with a game that fails to satisfy anyone—hardcore or casual.

If Undisputed is to live up to its early promise, SCI must recognize that realism isn’t a niche demand—it’s the core of what made fans excited in the first place. Ignoring that could be the biggest mistake they make.

You said:
Add Fight Night Champion was a hybrid unrealistic game that disappointed fans refused to support. It's the reason it took FNC over 10 years to sell a million copies compared to Undisputed less than a week.
ChatGPT said:

Is Steel City Interactive Ignoring Hardcore Boxing Fans? A Growing Concern in the Undisputed Community

Steel City Interactive (SCI) had an opportunity that many game developers could only dream of. When they first revealed Undisputed (formerly known as eSports Boxing Club), it quickly became one of the most anticipated sports video games in years. The early footage generated millions of views, sparking excitement among both boxing enthusiasts and gamers alike. Fans envisioned a boxing simulation that would finally fill the void left by Fight Night Champion over a decade ago.

However, as the game's development progressed, many hardcore boxing fans—the very people who championed the game's early vision—now feel abandoned, ignored, and strategically removed from conversations in monitored online groups. These fans are asking: Is SCI trying to fail on purpose?

A Disconnect Between Fans and Developers

From the outset, SCI marketed Undisputed as a simulation-driven boxing experience, capturing the depth, strategy, and nuances of the sport. Early gameplay footage showed promising mechanics, and the promise of an authentic career mode, diverse punch mechanics, and fluid movement drew in fans who longed for a true-to-life boxing game.

Yet, as updates rolled in, fans began to notice changes that deviated from the original vision. Elements that once seemed geared toward realism appeared to be simplified or altered in ways that felt more arcade-like. Despite extensive feedback from dedicated fans who understand both boxing and gaming, SCI’s development path seems to be moving further away from the hardcore simulation experience they initially promised.

Many fans who provided detailed feedback on gameplay mechanics, movement, and realism have expressed frustration, claiming their input is being dismissed or outright ignored. In monitored online groups, some of the most passionate and knowledgeable fans have reportedly been silenced, removed, or labeled as disruptive for merely pointing out gameplay flaws. This has only fueled suspicions that SCI is deliberately avoiding constructive criticism that could benefit the game’s long-term success.

A Community Frustrated by Unfulfilled Promises

SCI had the full attention of both boxing and gaming communities. Millions of fans were ready to support Undisputed, but with each questionable development choice, that enthusiasm has dwindled. The initial excitement surrounding the game wasn’t just due to the sport of boxing—it was because of what fans believed the game would become: a true boxing simulation that respected the intricacies of the sport.

Instead, as the game has evolved, some mechanics have felt disconnected from the realism fans expected. Players have criticized inconsistent punch animations, unrealistic movement, and a lack of depth in strategic elements such as clinching, footwork, and defensive maneuvers.

The biggest concern is that SCI appears to be making changes based on casual player feedback while disregarding input from boxing purists and serious sports gamers. Many argue that Undisputed is gradually being stripped of its realism in an attempt to appeal to a broader audience. However, this approach risks alienating the very community that was most invested in the game’s success from the beginning.

Fight Night Champion: A Cautionary Tale

The situation with Undisputed is reminiscent of Fight Night Champion (FNC), a game that attempted to appeal to both casual and hardcore fans but ultimately failed to satisfy either group. Unlike earlier titles in the Fight Night series, FNC introduced a hybrid, unrealistic gameplay approach that alienated the core boxing fanbase.

Many fans refused to support Fight Night Champion due to its departure from true simulation boxing, and this lack of support was reflected in its sales numbers. It took FNC over 10 years to sell a million copies, a stark contrast to Undisputed, which hit that milestone in less than a week. This comparison underscores an important point—boxing fans are eager for a realistic game and will support it, but only if it delivers on the authenticity they expect.

SCI risks repeating EA’s mistake if they continue making changes that push Undisputed toward arcade-style mechanics. The success of Undisputed in its early access phase was built on the promise of realism, not an attempt to create a hybrid experience that dilutes what makes boxing a strategic and tactical sport.

Did SCI Miscalculate Their Audience?

The question many are now asking is: why would SCI seemingly sabotage a game that had massive support from boxing fans and gamers alike? The early videos received millions of views because fans thought they were getting a groundbreaking simulation boxing game. If SCI had continued down that path, the game could have solidified itself as the definitive boxing simulation for years to come.

Instead, their decision to dismiss critical feedback and alienate hardcore boxing fans raises concerns about their long-term strategy. Are they prioritizing short-term gains over creating a lasting and respected boxing game? Are they making changes based on internal decisions that contradict the sport’s fundamental realism?

The Future of Undisputed

There is still time for SCI to correct course, but the window is closing. If they truly want Undisputed to succeed, they must reconnect with the boxing community that helped bring attention to the game in the first place. That means:

  • Listening to Hardcore Fans: The most passionate fans aren’t trying to tear the game down—they want to see it succeed. SCI should engage with these fans constructively rather than removing them from discussions.
  • Refocusing on Realism: The appeal of Undisputed was always in its potential to be the most realistic boxing simulation ever made. Compromising that vision will only drive away the very people who supported it initially.
  • Transparent Communication: SCI needs to be upfront about their development priorities. If they are shifting toward a more casual experience, they should acknowledge it rather than stringing along fans who expect a simulation.

Conclusion

SCI had all the ingredients for success: a passionate fanbase, massive anticipation, and a unique opportunity to dominate the boxing gaming market. But if they continue ignoring the very fans who helped them gain this momentum, they may find themselves left with a game that fails to satisfy anyone—hardcore or casual.

If Undisputed is to live up to its early promise, SCI must recognize that realism isn’t a niche demand—it’s the core of what made fans excited in the first place. Ignoring that could be the biggest mistake they make.

No More Excuses for SCI — The Clock Ran Out Years Ago

  By someone who lived the sport and understands the craft 🎮 Five Years Is Enough Let’s stop pretending Steel City Interactive (SCI) is...