Wednesday, February 26, 2025

Does Steel City Interactive Still Have a Valid Excuse for the Long Development of Undisputed?

 


Does Steel City Interactive Still Have a Valid Excuse for the Long Development of Undisputed?

Steel City Interactive (SCI) has spent years developing Undisputed, a game that was initially marketed as the first true boxing simulation in decades. However, despite the buzz surrounding its early access release, the game has remained in an extended development cycle, with many fans growing impatient. The question must be asked—does SCI still have a valid excuse for why it is taking so long to deliver a fully realized boxing game, especially considering the extensive history of boxing video games and the wealth of talent available in the gaming industry?

A Long History of Boxing Games

Boxing video games are not a new concept. The sport has been represented in gaming for over 40 years, with titles spanning from the arcade era to modern consoles and mobile devices. Games like Punch-Out!!, Evander Holyfield’s Real Deal Boxing, Knockout Kings, Fight Night, Victorious Boxers, and even lesser-known titles like Boxing Legends of the Ring have all captured the sport in different ways. Some focused on arcade-style action, while others aimed for simulation-based mechanics.

Given that over a hundred boxing games have been developed across various platforms, it is difficult to accept the idea that making a high-quality boxing game in 2025 is an insurmountable challenge. The technology, resources, and game engines available today are far superior to those used to create past boxing titles. If studios in the 1980s, 90s, and early 2000s could produce boxing games under tighter deadlines and with fewer resources, why is SCI struggling to complete Undisputed?

The Availability of Veteran Developers

One of the most puzzling aspects of SCI’s development process is its apparent reluctance to bring in seasoned developers with experience in the sports gaming genre. The gaming industry is filled with veteran developers looking for employment, many of whom have worked on successful sports franchises such as Fight Night, UFC, WWE 2K, NBA 2K, and Madden.

A company aiming to create the most realistic boxing game in history should be eager to hire experienced talent who understand sports game mechanics, animation, AI, physics, and presentation. Instead, SCI appears to have taken a more insular approach, leading to questions about whether they fully understand the complexities of sports gaming development.

Early Access Concerns and Lack of Progress

SCI launched Undisputed in early access, a move that allowed them to collect player feedback and improve the game over time. However, after more than a year in early access, many of the game’s core issues—such as stiff movement, unconvincing punch reactions, and a lack of true boxing realism—still persist. This slow progress raises doubts about whether SCI has the capability or the necessary resources to bring their vision to completion.

The game has received multiple updates, but most of them have focused on minor adjustments rather than significant overhauls to core gameplay mechanics. If the development team lacks the expertise to implement realistic physics, AI improvements, and fluid animation, why not bring in industry professionals who can? The delay seems less about the challenges of making a boxing game and more about SCI’s unwillingness or inability to adapt.

No Excuse for a Lack of Realism

SCI originally sold Undisputed as a realistic boxing simulation, but as development has dragged on, the game has started incorporating more arcade-like elements. The introduction of unrealistic movement mechanics, exaggerated knockdowns, and animation inconsistencies has frustrated fans who expected a game rooted in boxing realism.

At this point, it is fair to question whether SCI still has a coherent vision for what Undisputed is supposed to be. If realism was the priority from the start, the game should be evolving in that direction. Instead, the updates have led to a more gamey experience, and realism is becoming less of a focus. This shift only adds to the frustration of fans who expected something closer to a Fight Night successor, not a hybrid of boxing and arcade gameplay.

Conclusion: Is SCI the Right Studio for the Job?

At this stage, SCI’s delays and developmental struggles are difficult to justify. The history of boxing video games proves that the genre is not impossible to develop. The gaming industry is filled with talent that could accelerate progress. The technology available today is far more advanced than what was used to make classic boxing games.

If Undisputed continues to stagnate or moves further away from realism, SCI will have no valid excuse left. The studio’s refusal to adapt, hire the right people, or stick to its original vision could ultimately be its downfall. Boxing fans have waited long enough for a proper simulation game, and if SCI cannot deliver, another studio may have to step in and do the job right.

Does Steel City Interactive Still Have a Valid Excuse for the Long Development of Undisputed?

 


Does Steel City Interactive Still Have a Valid Excuse for the Long Development of Undisputed?

Steel City Interactive (SCI) has spent years developing Undisputed, a game that was initially marketed as the first true boxing simulation in decades. However, despite the buzz surrounding its early access release, the game has remained in an extended development cycle, with many fans growing impatient. The question must be asked—does SCI still have a valid excuse for why it is taking so long to deliver a fully realized boxing game, especially considering the extensive history of boxing video games and the wealth of talent available in the gaming industry?

A Long History of Boxing Games

Boxing video games are not a new concept. The sport has been represented in gaming for over 40 years, with titles spanning from the arcade era to modern consoles and mobile devices. Games like Punch-Out!!, Evander Holyfield’s Real Deal Boxing, Knockout Kings, Fight Night, Victorious Boxers, and even lesser-known titles like Boxing Legends of the Ring have all captured the sport in different ways. Some focused on arcade-style action, while others aimed for simulation-based mechanics.

Given that over a hundred boxing games have been developed across various platforms, it is difficult to accept the idea that making a high-quality boxing game in 2025 is an insurmountable challenge. The technology, resources, and game engines available today are far superior to those used to create past boxing titles. If studios in the 1980s, 90s, and early 2000s could produce boxing games under tighter deadlines and with fewer resources, why is SCI struggling to complete Undisputed?

The Availability of Veteran Developers

One of the most puzzling aspects of SCI’s development process is its apparent reluctance to bring in seasoned developers with experience in the sports gaming genre. The gaming industry is filled with veteran developers looking for employment, many of whom have worked on successful sports franchises such as Fight Night, UFC, WWE 2K, NBA 2K, and Madden.

A company aiming to create the most realistic boxing game in history should be eager to hire experienced talent who understand sports game mechanics, animation, AI, physics, and presentation. Instead, SCI appears to have taken a more insular approach, leading to questions about whether they fully understand the complexities of sports gaming development.

Early Access Concerns and Lack of Progress

SCI launched Undisputed in early access, a move that allowed them to collect player feedback and improve the game over time. However, after more than a year in early access, many of the game’s core issues—such as stiff movement, unconvincing punch reactions, and a lack of true boxing realism—still persist. This slow progress raises doubts about whether SCI has the capability or the necessary resources to bring their vision to completion.

The game has received multiple updates, but most of them have focused on minor adjustments rather than significant overhauls to core gameplay mechanics. If the development team lacks the expertise to implement realistic physics, AI improvements, and fluid animation, why not bring in industry professionals who can? The delay seems less about the challenges of making a boxing game and more about SCI’s unwillingness or inability to adapt.

No Excuse for a Lack of Realism

SCI originally sold Undisputed as a realistic boxing simulation, but as development has dragged on, the game has started incorporating more arcade-like elements. The introduction of unrealistic movement mechanics, exaggerated knockdowns, and animation inconsistencies has frustrated fans who expected a game rooted in boxing realism.

At this point, it is fair to question whether SCI still has a coherent vision for what Undisputed is supposed to be. If realism was the priority from the start, the game should be evolving in that direction. Instead, the updates have led to a more gamey experience, and realism is becoming less of a focus. This shift only adds to the frustration of fans who expected something closer to a Fight Night successor, not a hybrid of boxing and arcade gameplay.

Conclusion: Is SCI the Right Studio for the Job?

At this stage, SCI’s delays and developmental struggles are difficult to justify. The history of boxing video games proves that the genre is not impossible to develop. The gaming industry is filled with talent that could accelerate progress. The technology available today is far more advanced than what was used to make classic boxing games.

If Undisputed continues to stagnate or moves further away from realism, SCI will have no valid excuse left. The studio’s refusal to adapt, hire the right people, or stick to its original vision could ultimately be its downfall. Boxing fans have waited long enough for a proper simulation game, and if SCI cannot deliver, another studio may have to step in and do the job right.

Tuesday, February 25, 2025

Why It’s Sad That Boxing Athletes Aren’t Vocal About Their Sport in Video Games



 Why It’s Sad That Boxing Athletes Aren’t Vocal About Their Sport in Video Games

In the world of sports video games, there’s a long-standing tradition of athletes from various disciplines becoming vocal advocates for the representation of their sport and themselves within the virtual realm. From soccer to basketball, football to tennis, athletes have been at the forefront of pushing for authenticity, fair representation, and accuracy in their digital counterparts. However, when it comes to boxing, there's a noticeable silence from the fighters themselves. It’s a strange, often overlooked paradox that boxing—arguably one of the most intense, action-packed sports—seems to have athletes who are reluctant to voice their opinions on how their sport is depicted in video games.

The Silence of the Boxers

While many sports leagues collaborate with game developers to ensure their athletes are portrayed with the same intensity and commitment seen in real life, boxing seems to be an anomaly. Outside of promotional moments tied to big events, such as the release of a new boxing video game, boxers themselves rarely engage in the conversation about how their sport is represented on-screen.

Part of this may stem from the sport’s unique position within the wider athletic community. Unlike basketball or football, where professional leagues and players hold massive influence over media portrayal, boxing operates in a more fragmented landscape. Fighters often don’t have the same collective power as team athletes or the backing of large organizations like the NFL or NBA. Boxers are frequently independent contractors, operating as individual brands. This lack of a cohesive voice or union may explain why they don’t use their platform to influence video game portrayals the way athletes in other sports do.

The Power of Video Games in Shaping Perception

Video games have an undeniable impact on how people perceive sports, and boxing is no exception. Games like Fight Night and Punch-Out!! have shaped generations of fans’ understanding of boxing. The digital representation of a fighter—whether it’s an iconic champion like Muhammad Ali or a fictional creation—affects how fans experience the sport. A game’s accuracy in replicating a fighter’s movements, personality, and style plays a big role in how fans engage with and understand boxing.

However, when athletes aren’t vocal about how they are represented, it can lead to a lack of authenticity in their portrayal. Boxing fans deserve the opportunity to see their heroes brought to life in a way that is true to their techniques, personalities, and legacies. Athletes are the living embodiment of their sport, and yet, when it comes to their digital avatars, their silence on the matter often means their likeness is crafted without their input. This results in less accurate representations, leading to a disconnect between what fans experience in the game and what they witness in the ring.

Why Should Boxers Speak Up?

When athletes speak out about how their sport is portrayed, it not only benefits the game developers by ensuring more authenticity but also elevates the overall experience for the players. For boxing, the attention to detail in mechanics, strategy, and how a boxer’s style is captured is essential. A game that features a fighter's accurate tactics, movement, and attitude can immerse fans in a more genuine way, turning a video game into a true reflection of the sport.

Furthermore, video games help to popularize sports and bring them to a new audience. Many young fans are introduced to sports through games before they ever watch them on television. Boxing, for example, still struggles with an aging fanbase, and video games can serve as an excellent avenue for attracting new, younger fans. For boxers, being vocal about their digital presence is not just about self-representation but also about nurturing the future of the sport itself.

What Needs to Change?

For the future of boxing video games, it’s crucial that athletes start to play an active role in how their sport is represented digitally. This can be as simple as offering insight into their unique fighting styles, signing off on their in-game look and personality, or even getting involved in the development of new mechanics that reflect their real-life tactics.

A great example comes from sports like FIFA, where players are consulted on everything from facial scans to their in-game movement and player ratings. Imagine a world where Floyd Mayweather, Canelo Álvarez, or Tyson Fury, for instance, voiced their opinions on how their punches should be animated, or how their personal career trajectories could be included in a game’s career mode. Their involvement would not only enhance the realism of the game but also add depth to the overall experience for players.

Conclusion

The lack of vocal involvement from boxers in the digital world of video games is, in many ways, a missed opportunity. The sport itself is rich in history, personality, and emotion, and boxing games could stand to benefit immensely from the input of athletes who live and breathe the sport. If boxers were more vocal about their presence in video games, they could ensure that the virtual ring becomes as engaging and authentic as the one they step into in real life. Not only would this help improve the portrayal of boxing in the digital space, but it would also offer a unique opportunity for boxers to actively shape the future of their sport in the minds of younger generations. After all, if athletes in other sports can use video games as a platform to enhance their sport’s popularity, why can’t boxing?

Why It’s Sad That Boxing Athletes Aren’t Vocal About Their Sport in Video Games



 Why It’s Sad That Boxing Athletes Aren’t Vocal About Their Sport in Video Games

In the world of sports video games, there’s a long-standing tradition of athletes from various disciplines becoming vocal advocates for the representation of their sport and themselves within the virtual realm. From soccer to basketball, football to tennis, athletes have been at the forefront of pushing for authenticity, fair representation, and accuracy in their digital counterparts. However, when it comes to boxing, there's a noticeable silence from the fighters themselves. It’s a strange, often overlooked paradox that boxing—arguably one of the most intense, action-packed sports—seems to have athletes who are reluctant to voice their opinions on how their sport is depicted in video games.

The Silence of the Boxers

While many sports leagues collaborate with game developers to ensure their athletes are portrayed with the same intensity and commitment seen in real life, boxing seems to be an anomaly. Outside of promotional moments tied to big events, such as the release of a new boxing video game, boxers themselves rarely engage in the conversation about how their sport is represented on-screen.

Part of this may stem from the sport’s unique position within the wider athletic community. Unlike basketball or football, where professional leagues and players hold massive influence over media portrayal, boxing operates in a more fragmented landscape. Fighters often don’t have the same collective power as team athletes or the backing of large organizations like the NFL or NBA. Boxers are frequently independent contractors, operating as individual brands. This lack of a cohesive voice or union may explain why they don’t use their platform to influence video game portrayals the way athletes in other sports do.

The Power of Video Games in Shaping Perception

Video games have an undeniable impact on how people perceive sports, and boxing is no exception. Games like Fight Night and Punch-Out!! have shaped generations of fans’ understanding of boxing. The digital representation of a fighter—whether it’s an iconic champion like Muhammad Ali or a fictional creation—affects how fans experience the sport. A game’s accuracy in replicating a fighter’s movements, personality, and style plays a big role in how fans engage with and understand boxing.

However, when athletes aren’t vocal about how they are represented, it can lead to a lack of authenticity in their portrayal. Boxing fans deserve the opportunity to see their heroes brought to life in a way that is true to their techniques, personalities, and legacies. Athletes are the living embodiment of their sport, and yet, when it comes to their digital avatars, their silence on the matter often means their likeness is crafted without their input. This results in less accurate representations, leading to a disconnect between what fans experience in the game and what they witness in the ring.

Why Should Boxers Speak Up?

When athletes speak out about how their sport is portrayed, it not only benefits the game developers by ensuring more authenticity but also elevates the overall experience for the players. For boxing, the attention to detail in mechanics, strategy, and how a boxer’s style is captured is essential. A game that features a fighter's accurate tactics, movement, and attitude can immerse fans in a more genuine way, turning a video game into a true reflection of the sport.

Furthermore, video games help to popularize sports and bring them to a new audience. Many young fans are introduced to sports through games before they ever watch them on television. Boxing, for example, still struggles with an aging fanbase, and video games can serve as an excellent avenue for attracting new, younger fans. For boxers, being vocal about their digital presence is not just about self-representation but also about nurturing the future of the sport itself.

What Needs to Change?

For the future of boxing video games, it’s crucial that athletes start to play an active role in how their sport is represented digitally. This can be as simple as offering insight into their unique fighting styles, signing off on their in-game look and personality, or even getting involved in the development of new mechanics that reflect their real-life tactics.

A great example comes from sports like FIFA, where players are consulted on everything from facial scans to their in-game movement and player ratings. Imagine a world where Floyd Mayweather, Canelo Álvarez, or Tyson Fury, for instance, voiced their opinions on how their punches should be animated, or how their personal career trajectories could be included in a game’s career mode. Their involvement would not only enhance the realism of the game but also add depth to the overall experience for players.

Conclusion

The lack of vocal involvement from boxers in the digital world of video games is, in many ways, a missed opportunity. The sport itself is rich in history, personality, and emotion, and boxing games could stand to benefit immensely from the input of athletes who live and breathe the sport. If boxers were more vocal about their presence in video games, they could ensure that the virtual ring becomes as engaging and authentic as the one they step into in real life. Not only would this help improve the portrayal of boxing in the digital space, but it would also offer a unique opportunity for boxers to actively shape the future of their sport in the minds of younger generations. After all, if athletes in other sports can use video games as a platform to enhance their sport’s popularity, why can’t boxing?

Boxing Video Game Development Is Regressing Instead of Progressing




Boxing Video Game Development Is Regressing Instead of Progressing

Video games have been around for over 50 years, evolving from simple pixelated forms into highly immersive and visually stunning experiences. Sports video games, in particular, have grown from basic representations of athletic competition into deep, simulation-heavy experiences that capture the nuance of real-life sports. Yet, despite all this progress, boxing video game development seems to be regressing rather than moving forward. This regression isn’t due to a lack of technology—it’s due to a lack of passion, effort, and vision from developers.

The History of Boxing Games: A Strong Foundation

Boxing video games have a long and storied history, dating back to the early arcade era with Heavyweight Champ (1976). Over the decades, titles like Punch-Out!!, Evander Holyfield’s Real Deal Boxing, Knockout Kings, Victorious Boxers, and Fight Night helped establish the framework for what a boxing simulation could be. Some of these games leaned towards arcade-style action, while others tried to replicate the technical nature of the sport.

By the mid-2000s, Fight Night Round 3 and Fight Night Champion set new standards for visuals, animations, and gameplay mechanics. These games demonstrated that boxing could be realistically portrayed in a way that excited both casual gamers and hardcore fight fans. Despite these advancements, the genre has stagnated since EA abandoned the Fight Night series, and today’s attempts at reviving boxing games have been underwhelming.

Technology Isn’t the Problem—Lack of Passion Is

The technology available today is light-years ahead of what was used to make Fight Night Champion in 2011. Gaming engines, motion capture, artificial intelligence, and physics-based animation have advanced significantly. There’s no reason why a modern boxing game shouldn’t be able to replicate the sport’s intricate details, from footwork to punch mechanics, defensive maneuvers, and realistic physics-based reactions.

Yet, instead of pushing the boundaries, developers are taking shortcuts. Rather than crafting a game that embodies the artistry and science of boxing, many current developers seem content with half-baked ideas, simplified mechanics, and uninspired game design. It’s as if they are more concerned with marketing buzzwords and short-term hype rather than genuinely delivering an experience that boxing fans can be proud of.

Why Are Developers Getting It Wrong?

Several factors contribute to the regression of boxing video game development:

1. Lack of Research and Understanding of Boxing

Many developers working on modern boxing games do not seem to understand the sport’s intricacies. Instead of studying real boxers, their styles, and how fights play out, they take a generic approach. This results in robotic movement, unrealistic punch animations, and gameplay mechanics that fail to capture the depth of boxing.

2. Fear of Realism

In an era where gaming technology allows for hyper-realistic simulations, some developers still shy away from realism. Instead of embracing the complexities of stamina management, defensive strategies, punch variation, and ring generalship, they opt for simplified arcade mechanics. They assume casual gamers won’t appreciate realistic boxing mechanics, but history has shown that players value authenticity when it’s well-executed.

3. Poor Fighter AI and Lack of Style Variety

A true boxing simulation should showcase fighters with distinct styles and tendencies. Past games like Fight Night Champion attempted to capture different boxing styles, but modern developers struggle to replicate this. Instead of having AI-controlled boxers fight in unique ways, many games end up with fighters using the same repetitive patterns, making every match feel the same.

4. Underwhelming Career Modes

A boxing game should thrive on its career mode, allowing players to experience the journey of a fighter from prospect to champion. However, most modern attempts have fallen short, either lacking depth or feeling disconnected from the sport’s real-life structure. A great career mode should include training camps, contract negotiations, promotional deals, weight class management, and real consequences for a boxer’s choices. Instead, many recent games offer stripped-down versions of what was already done better decades ago.

5. Overreliance on Licensing as a Selling Point

Some developers seem to believe that securing the rights to real boxers will automatically make their game successful. While having real-life fighters is a nice addition, it means nothing if the gameplay and mechanics are flawed. A great boxing game should stand on its own, even without big-name fighters. In fact, many past games succeeded by focusing on solid gameplay first and foremost, with licensing serving as an extra layer rather than the main selling point.

The Consequences of Developer Apathy

When developers cut corners, rely on gimmicks, and fail to push the genre forward, the result is a game that neither boxing purists nor casual fans can fully embrace. A boxing game should be a love letter to the sport, crafted by developers who genuinely care about delivering an authentic experience. Instead, the genre is plagued by games that feel rushed, incomplete, and lacking the polish that should be standard in today’s industry.

Meanwhile, other sports games continue to evolve. Games like NBA 2K, Madden NFL, and FIFA (now EA Sports FC) have their flaws, but they consistently add new features, improve presentation, and maintain a level of depth that keeps fans engaged. There’s no excuse for boxing games to be falling behind when they should be leading the charge in sports simulation.

What Needs to Change?

If boxing video game development is to progress rather than regress, several things need to happen:

  1. Developers must prioritize realism – This doesn’t mean forcing players into complex mechanics, but rather ensuring that core boxing principles are faithfully represented.

  2. AI and tendencies need to be improved – Fighters should have unique styles, and AI behavior should reflect real boxing strategies.

  3. Career modes should be deep and immersive – A true-to-life journey through the boxing world is essential for replay value.

  4. Stop making excuses about technology – The tools are available to create a groundbreaking boxing simulation; developers need to put in the effort.

  5. Listen to the boxing community – The best ideas for a boxing game come from passionate boxing fans, not just corporate decision-makers.

Final Thoughts

Boxing video games should be thriving, not regressing. With today’s technology, there is no reason why we shouldn’t have the most realistic and engaging boxing simulation ever created. The issue isn’t hardware limitations—it’s developers who lack the drive to push the sport forward in gaming. Until a company steps up with a genuine passion for the sport and a commitment to delivering a high-quality product, boxing gaming will remain stuck in a frustrating cycle of wasted potential.

If developers truly care about boxing, they need to prove it—not through flashy marketing but through a game that honors the sport’s complexity, beauty, and depth. Otherwise, fans will continue waiting for a game that lives up to boxing’s rich legacy in gaming.

Boxing Video Game Development Is Regressing Instead of Progressing




Boxing Video Game Development Is Regressing Instead of Progressing

Video games have been around for over 50 years, evolving from simple pixelated forms into highly immersive and visually stunning experiences. Sports video games, in particular, have grown from basic representations of athletic competition into deep, simulation-heavy experiences that capture the nuance of real-life sports. Yet, despite all this progress, boxing video game development seems to be regressing rather than moving forward. This regression isn’t due to a lack of technology—it’s due to a lack of passion, effort, and vision from developers.

The History of Boxing Games: A Strong Foundation

Boxing video games have a long and storied history, dating back to the early arcade era with Heavyweight Champ (1976). Over the decades, titles like Punch-Out!!, Evander Holyfield’s Real Deal Boxing, Knockout Kings, Victorious Boxers, and Fight Night helped establish the framework for what a boxing simulation could be. Some of these games leaned towards arcade-style action, while others tried to replicate the technical nature of the sport.

By the mid-2000s, Fight Night Round 3 and Fight Night Champion set new standards for visuals, animations, and gameplay mechanics. These games demonstrated that boxing could be realistically portrayed in a way that excited both casual gamers and hardcore fight fans. Despite these advancements, the genre has stagnated since EA abandoned the Fight Night series, and today’s attempts at reviving boxing games have been underwhelming.

Technology Isn’t the Problem—Lack of Passion Is

The technology available today is light-years ahead of what was used to make Fight Night Champion in 2011. Gaming engines, motion capture, artificial intelligence, and physics-based animation have advanced significantly. There’s no reason why a modern boxing game shouldn’t be able to replicate the sport’s intricate details, from footwork to punch mechanics, defensive maneuvers, and realistic physics-based reactions.

Yet, instead of pushing the boundaries, developers are taking shortcuts. Rather than crafting a game that embodies the artistry and science of boxing, many current developers seem content with half-baked ideas, simplified mechanics, and uninspired game design. It’s as if they are more concerned with marketing buzzwords and short-term hype rather than genuinely delivering an experience that boxing fans can be proud of.

Why Are Developers Getting It Wrong?

Several factors contribute to the regression of boxing video game development:

1. Lack of Research and Understanding of Boxing

Many developers working on modern boxing games do not seem to understand the sport’s intricacies. Instead of studying real boxers, their styles, and how fights play out, they take a generic approach. This results in robotic movement, unrealistic punch animations, and gameplay mechanics that fail to capture the depth of boxing.

2. Fear of Realism

In an era where gaming technology allows for hyper-realistic simulations, some developers still shy away from realism. Instead of embracing the complexities of stamina management, defensive strategies, punch variation, and ring generalship, they opt for simplified arcade mechanics. They assume casual gamers won’t appreciate realistic boxing mechanics, but history has shown that players value authenticity when it’s well-executed.

3. Poor Fighter AI and Lack of Style Variety

A true boxing simulation should showcase fighters with distinct styles and tendencies. Past games like Fight Night Champion attempted to capture different boxing styles, but modern developers struggle to replicate this. Instead of having AI-controlled boxers fight in unique ways, many games end up with fighters using the same repetitive patterns, making every match feel the same.

4. Underwhelming Career Modes

A boxing game should thrive on its career mode, allowing players to experience the journey of a fighter from prospect to champion. However, most modern attempts have fallen short, either lacking depth or feeling disconnected from the sport’s real-life structure. A great career mode should include training camps, contract negotiations, promotional deals, weight class management, and real consequences for a boxer’s choices. Instead, many recent games offer stripped-down versions of what was already done better decades ago.

5. Overreliance on Licensing as a Selling Point

Some developers seem to believe that securing the rights to real boxers will automatically make their game successful. While having real-life fighters is a nice addition, it means nothing if the gameplay and mechanics are flawed. A great boxing game should stand on its own, even without big-name fighters. In fact, many past games succeeded by focusing on solid gameplay first and foremost, with licensing serving as an extra layer rather than the main selling point.

The Consequences of Developer Apathy

When developers cut corners, rely on gimmicks, and fail to push the genre forward, the result is a game that neither boxing purists nor casual fans can fully embrace. A boxing game should be a love letter to the sport, crafted by developers who genuinely care about delivering an authentic experience. Instead, the genre is plagued by games that feel rushed, incomplete, and lacking the polish that should be standard in today’s industry.

Meanwhile, other sports games continue to evolve. Games like NBA 2K, Madden NFL, and FIFA (now EA Sports FC) have their flaws, but they consistently add new features, improve presentation, and maintain a level of depth that keeps fans engaged. There’s no excuse for boxing games to be falling behind when they should be leading the charge in sports simulation.

What Needs to Change?

If boxing video game development is to progress rather than regress, several things need to happen:

  1. Developers must prioritize realism – This doesn’t mean forcing players into complex mechanics, but rather ensuring that core boxing principles are faithfully represented.

  2. AI and tendencies need to be improved – Fighters should have unique styles, and AI behavior should reflect real boxing strategies.

  3. Career modes should be deep and immersive – A true-to-life journey through the boxing world is essential for replay value.

  4. Stop making excuses about technology – The tools are available to create a groundbreaking boxing simulation; developers need to put in the effort.

  5. Listen to the boxing community – The best ideas for a boxing game come from passionate boxing fans, not just corporate decision-makers.

Final Thoughts

Boxing video games should be thriving, not regressing. With today’s technology, there is no reason why we shouldn’t have the most realistic and engaging boxing simulation ever created. The issue isn’t hardware limitations—it’s developers who lack the drive to push the sport forward in gaming. Until a company steps up with a genuine passion for the sport and a commitment to delivering a high-quality product, boxing gaming will remain stuck in a frustrating cycle of wasted potential.

If developers truly care about boxing, they need to prove it—not through flashy marketing but through a game that honors the sport’s complexity, beauty, and depth. Otherwise, fans will continue waiting for a game that lives up to boxing’s rich legacy in gaming.

Fans Have Given Up on SCI: The Decline of Faith in Undisputed

 


Fans Have Given Up on SCI: The Decline of Faith in Undisputed

For years, boxing video game fans have waited patiently for a true simulation of the sport—one that captures the sweet science in all its technical, strategic, and brutal glory. Undisputed, formerly known as ESBC (eSports Boxing Club), was once seen as the answer to this long drought. Developed by Steel City Interactive (SCI), the game generated significant hype with its initial trailers, promising the most realistic boxing game ever made. However, after years of delays, gameplay changes, and questionable decisions, it seems the majority of fans have given up hope, with only a small fraction still believing in SCI's ability to deliver.

The Downward Spiral of Undisputed

What started as an exciting promise has turned into an agonizing wait filled with disappointment. SCI initially captured fans’ attention with their ambitious vision—featuring licensed fighters, detailed movement, realistic punch mechanics, and a deep career mode. But after multiple delays, the transition from ESBC to Undisputed, and inconsistent development updates, many fans feel like the project has lost its direction.

Here’s where things took a turn:

1. The Beta Was a Wake-Up Call

When the Undisputed beta was released, fans expected a polished, near-final product. Instead, they got an incomplete, arcade-leaning experience filled with unrealistic movement, poor hit detection, and questionable balancing choices. What was supposed to be a hardcore boxing simulation felt more like a hybrid of a boxing and arcade game—far from what fans had been led to believe.

2. Lack of Transparency and Communication

A major criticism of SCI has been their lack of consistent communication. Initially, they engaged with the community, taking feedback and making promises. But as the months went by, updates became scarce, and when they did arrive, they were vague or filled with marketing fluff rather than real progress. Fans have grown tired of waiting with little to no insight into the game’s development timeline.

3. Too Many Changes, Not Enough Stability

SCI continuously changed fundamental aspects of the game, causing concern that they didn’t have a clear vision. From altering punch mechanics to tweaking movement systems, many fans feel like the game has lost what made it special in the first place. It doesn’t help that some features expected in a boxing sim—like realistic clinching, dynamic punch animations, and fighter tendencies—still aren’t fully realized.

4. A Lack of Urgency or Panic from SCI

Despite the dwindling support, SCI seems to be operating as if they have all the time in the world. Fans have expressed frustration at the slow development pace and the lack of an official release date. Meanwhile, the boxing gaming community has largely moved on, with some turning back to old games like Fight Night Champion or embracing modding communities to create their own experiences.

SCI doesn’t seem to feel the pressure, but they should. The longer they take, the harder it will be to win back those who have lost faith.

Is There Any Hope Left?

There are still a few fans clinging to hope that Undisputed will eventually deliver. Some believe that SCI is working behind the scenes to refine the game and bring it back to its original promise. Others think that if SCI reverts to the ESBC version and builds on that foundation, they could still turn things around.

But with every passing month of silence or underwhelming updates, that hope fades. What was once a game with the potential to revolutionize boxing video games is now on the verge of being forgotten before it even launches.

Final Thoughts

SCI once had the full support of boxing fans who were desperate for a proper simulation. Now, they are hanging by a thread, with only a handful still holding faith in their ability to deliver. The question is: Will SCI wake up and realize that they’re losing their audience, or will they continue down this slow path until no one is left waiting?

If Undisputed is ever going to succeed, SCI needs to show urgency. They need to prove they are serious about making a true simulation, communicate more clearly with fans, and most importantly, get the gameplay back to the realistic, hardcore boxing experience that was originally promised. Otherwise, they risk going down as yet another failed attempt in the history of boxing games.

What do you think? Is there still hope for Undisputed, or is it already too late?

Fans Have Given Up on SCI: The Decline of Faith in Undisputed

 


Fans Have Given Up on SCI: The Decline of Faith in Undisputed

For years, boxing video game fans have waited patiently for a true simulation of the sport—one that captures the sweet science in all its technical, strategic, and brutal glory. Undisputed, formerly known as ESBC (eSports Boxing Club), was once seen as the answer to this long drought. Developed by Steel City Interactive (SCI), the game generated significant hype with its initial trailers, promising the most realistic boxing game ever made. However, after years of delays, gameplay changes, and questionable decisions, it seems the majority of fans have given up hope, with only a small fraction still believing in SCI's ability to deliver.

The Downward Spiral of Undisputed

What started as an exciting promise has turned into an agonizing wait filled with disappointment. SCI initially captured fans’ attention with their ambitious vision—featuring licensed fighters, detailed movement, realistic punch mechanics, and a deep career mode. But after multiple delays, the transition from ESBC to Undisputed, and inconsistent development updates, many fans feel like the project has lost its direction.

Here’s where things took a turn:

1. The Beta Was a Wake-Up Call

When the Undisputed beta was released, fans expected a polished, near-final product. Instead, they got an incomplete, arcade-leaning experience filled with unrealistic movement, poor hit detection, and questionable balancing choices. What was supposed to be a hardcore boxing simulation felt more like a hybrid of a boxing and arcade game—far from what fans had been led to believe.

2. Lack of Transparency and Communication

A major criticism of SCI has been their lack of consistent communication. Initially, they engaged with the community, taking feedback and making promises. But as the months went by, updates became scarce, and when they did arrive, they were vague or filled with marketing fluff rather than real progress. Fans have grown tired of waiting with little to no insight into the game’s development timeline.

3. Too Many Changes, Not Enough Stability

SCI continuously changed fundamental aspects of the game, causing concern that they didn’t have a clear vision. From altering punch mechanics to tweaking movement systems, many fans feel like the game has lost what made it special in the first place. It doesn’t help that some features expected in a boxing sim—like realistic clinching, dynamic punch animations, and fighter tendencies—still aren’t fully realized.

4. A Lack of Urgency or Panic from SCI

Despite the dwindling support, SCI seems to be operating as if they have all the time in the world. Fans have expressed frustration at the slow development pace and the lack of an official release date. Meanwhile, the boxing gaming community has largely moved on, with some turning back to old games like Fight Night Champion or embracing modding communities to create their own experiences.

SCI doesn’t seem to feel the pressure, but they should. The longer they take, the harder it will be to win back those who have lost faith.

Is There Any Hope Left?

There are still a few fans clinging to hope that Undisputed will eventually deliver. Some believe that SCI is working behind the scenes to refine the game and bring it back to its original promise. Others think that if SCI reverts to the ESBC version and builds on that foundation, they could still turn things around.

But with every passing month of silence or underwhelming updates, that hope fades. What was once a game with the potential to revolutionize boxing video games is now on the verge of being forgotten before it even launches.

Final Thoughts

SCI once had the full support of boxing fans who were desperate for a proper simulation. Now, they are hanging by a thread, with only a handful still holding faith in their ability to deliver. The question is: Will SCI wake up and realize that they’re losing their audience, or will they continue down this slow path until no one is left waiting?

If Undisputed is ever going to succeed, SCI needs to show urgency. They need to prove they are serious about making a true simulation, communicate more clearly with fans, and most importantly, get the gameplay back to the realistic, hardcore boxing experience that was originally promised. Otherwise, they risk going down as yet another failed attempt in the history of boxing games.

What do you think? Is there still hope for Undisputed, or is it already too late?

Monday, February 24, 2025

The Ultimate Boxing Video Game Rankings: Realism, Sales, Depth, and More

 


Most Realistic Boxing Video Games (Gameplay & Mechanics)

  1. Fight Night Champion (2011) (FALSE)
  2. Fight Night Round 4 (2009)
  3. Fight Night Round 3 (2006)
  4. Undisputed (2024) – Early Access (Work in progress, has potential)
  5. Victorious Boxers: Ippo’s Road to Glory (2000)
  6. Boxing Manager (2021) – Simulation
  7. Boxing Legends of the Ring (1993)
  8. Evander Holyfield’s Real Deal Boxing (1992)

Top-Selling Boxing Video Games

(Estimates based on reported sales, franchise success, and impact.)

  1. Fight Night Champion (Over 2 million copies sold in 14 years)
  2. Fight Night Round 3 (Over 1.5 million copies sold)
  3. Fight Night Round 4
  4. Punch-Out!! (1987 & 2009 versions)
  5. Fight Night 2004
  6. Knockout Kings Series
  7. Victorious Boxers Series
  8. Ready 2 Rumble Boxing (1999)
  9. Rocky (2002)
  10. Muhammad Ali Heavyweight Boxing (1992)

Most Arcadey Boxing Games

  1. Ready 2 Rumble Boxing Series
  2. Punch-Out!! Series
  3. Rock ‘Em Sock ‘Em Robots (Various releases)
  4. Wii Sports Boxing
  5. Mike Tyson’s Punch-Out!!
  6. Hajime no Ippo: The Fighting (Anime-style arcade)
  7. Big Rumble Boxing: Creed Champions
  8. Facebreaker (2008)
  9. World Champ (NES, 1991)
  10. Ringside Angel (Japan only, 1990)

Most Accessible Boxing Video Games

(Ease of play, control simplicity, and casual-friendly appeal.)

  1. Punch-Out!! (NES & Wii versions)
  2. Ready 2 Rumble Boxing
  3. Wii Sports Boxing
  4. Big Rumble Boxing: Creed Champions
  5. Fight Night Champion (Story mode + button-based options)
  6. Fight Night Round 3
  7. Knockout Kings Series
  8. Victorious Boxers (Anime-styled, easy to pick up but deep)
  9. Real Boxing (Mobile & PS Vita)
  10. Boxing Champs (Indie arcade boxing game)

Most Realistic to the Sport (Boxing Simulation & Strategy)

(Capturing the actual sport’s tactics, movement, and physics.)

  1. Undisputed (Work in Progress)
  2. Fight Night Champion (False)
  3. Fight Night Round 4
  4. Victorious Boxers Series
  5. Boxing Manager (Simulation)
  6. World Championship Boxing Manager
  7. Muhammad Ali Heavyweight Boxing
  8. Evander Holyfield’s Real Deal Boxing
  9. Fight Night Round 3
  10. Boxing Legends of the Ring

Most Authentic Representation of Boxing

(Accurate fighter likeness, styles, weight classes, and historical elements.)

  1. Fight Night Champion (False)
  2. Undisputed (Once finalized)
  3. Fight Night Round 4
  4. Fight Night Round 3
  5. Boxing Legends of the Ring
  6. Muhammad Ali Heavyweight Boxing
  7. Evander Holyfield’s Real Deal Boxing
  8. Victorious Boxers Series
  9. Rocky (2002) – Movie-based, but good representation of boxers
  10. Knockout Kings Series

Most Consistent Boxing Video Game Series

(Quality throughout the franchise, fewer disappointing releases.)

  1. Fight Night Series
  2. Victorious Boxers / Hajime no Ippo Series
  3. Knockout Kings Series
  4. Punch-Out!! Series
  5. Boxing Manager Series
  6. World Championship Boxing Manager
  7. Real Boxing (Mobile Series)
  8. Boxing Champs (Indie)
  9. Creed / Big Rumble Boxing
  10. Evander Holyfield’s Real Deal Boxing / Greatest Heavyweights

Deepest Boxing Video Games (Career Mode, Customization, Features)

  1. Fight Night Champion (Legacy Mode, Story Mode) (False)
  2. Fight Night Round 4
  3. Fight Night Round 3
  4. Victorious Boxers (Deep career, training)
  5. Undisputed (Potential once full version releases)
  6. Boxing Manager (Promoter simulation depth)
  7. World Championship Boxing Manager
  8. Muhammad Ali Heavyweight Boxing
  9. Knockout Kings Series
  10. Big Rumble Boxing: Creed Champions (Light depth, arcade feel)

Most Fleshed-Out Boxing Games with Modes

  1. Fight Night Champion (Story, Career, Legacy, Online, Gyms)
  2. Fight Night Round 4 (Legacy Mode, Online, Custom Fights)
  3. Undisputed (Work in progress)
  4. Victorious Boxers (Deep training, tournaments, story)
  5. Fight Night Round 3 (Career, Training, ESPN Presentation)
  6. Knockout Kings Series (Different weight classes, career, legends)
  7. Rocky (2002) – Story mode, training, exhibition)
  8. Boxing Manager (Promoter/career simulation)
  9. World Championship Boxing Manager (Text-based but deep)
  10. Creed: Rise to Glory (VR training, career, arcade fights)

Final Thoughts

  • Fight Night Champion dominates in most categories, but its limitations in depth compared to modern potential are noticeable.
  • Undisputed could top the realism charts once it is fully developed and refined.
  • Victorious Boxers is one of the best for tactical gameplay and strategy.
  • Punch-Out!! & Ready 2 Rumble remain the best arcade boxing experiences.
  • Boxing Manager / World Championship Boxing Manager lead in promoter simulation depth.
  • Wii Sports Boxing & Big Rumble Boxing are fun for casual play.

The Ultimate Boxing Video Game Rankings: Realism, Sales, Depth, and More

 


Most Realistic Boxing Video Games (Gameplay & Mechanics)

  1. Fight Night Champion (2011) (FALSE)
  2. Fight Night Round 4 (2009)
  3. Fight Night Round 3 (2006)
  4. Undisputed (2024) – Early Access (Work in progress, has potential)
  5. Victorious Boxers: Ippo’s Road to Glory (2000)
  6. Boxing Manager (2021) – Simulation
  7. Boxing Legends of the Ring (1993)
  8. Evander Holyfield’s Real Deal Boxing (1992)

Top-Selling Boxing Video Games

(Estimates based on reported sales, franchise success, and impact.)

  1. Fight Night Champion (Over 2 million copies sold in 14 years)
  2. Fight Night Round 3 (Over 1.5 million copies sold)
  3. Fight Night Round 4
  4. Punch-Out!! (1987 & 2009 versions)
  5. Fight Night 2004
  6. Knockout Kings Series
  7. Victorious Boxers Series
  8. Ready 2 Rumble Boxing (1999)
  9. Rocky (2002)
  10. Muhammad Ali Heavyweight Boxing (1992)

Most Arcadey Boxing Games

  1. Ready 2 Rumble Boxing Series
  2. Punch-Out!! Series
  3. Rock ‘Em Sock ‘Em Robots (Various releases)
  4. Wii Sports Boxing
  5. Mike Tyson’s Punch-Out!!
  6. Hajime no Ippo: The Fighting (Anime-style arcade)
  7. Big Rumble Boxing: Creed Champions
  8. Facebreaker (2008)
  9. World Champ (NES, 1991)
  10. Ringside Angel (Japan only, 1990)

Most Accessible Boxing Video Games

(Ease of play, control simplicity, and casual-friendly appeal.)

  1. Punch-Out!! (NES & Wii versions)
  2. Ready 2 Rumble Boxing
  3. Wii Sports Boxing
  4. Big Rumble Boxing: Creed Champions
  5. Fight Night Champion (Story mode + button-based options)
  6. Fight Night Round 3
  7. Knockout Kings Series
  8. Victorious Boxers (Anime-styled, easy to pick up but deep)
  9. Real Boxing (Mobile & PS Vita)
  10. Boxing Champs (Indie arcade boxing game)

Most Realistic to the Sport (Boxing Simulation & Strategy)

(Capturing the actual sport’s tactics, movement, and physics.)

  1. Undisputed (Work in Progress)
  2. Fight Night Champion (False)
  3. Fight Night Round 4
  4. Victorious Boxers Series
  5. Boxing Manager (Simulation)
  6. World Championship Boxing Manager
  7. Muhammad Ali Heavyweight Boxing
  8. Evander Holyfield’s Real Deal Boxing
  9. Fight Night Round 3
  10. Boxing Legends of the Ring

Most Authentic Representation of Boxing

(Accurate fighter likeness, styles, weight classes, and historical elements.)

  1. Fight Night Champion (False)
  2. Undisputed (Once finalized)
  3. Fight Night Round 4
  4. Fight Night Round 3
  5. Boxing Legends of the Ring
  6. Muhammad Ali Heavyweight Boxing
  7. Evander Holyfield’s Real Deal Boxing
  8. Victorious Boxers Series
  9. Rocky (2002) – Movie-based, but good representation of boxers
  10. Knockout Kings Series

Most Consistent Boxing Video Game Series

(Quality throughout the franchise, fewer disappointing releases.)

  1. Fight Night Series
  2. Victorious Boxers / Hajime no Ippo Series
  3. Knockout Kings Series
  4. Punch-Out!! Series
  5. Boxing Manager Series
  6. World Championship Boxing Manager
  7. Real Boxing (Mobile Series)
  8. Boxing Champs (Indie)
  9. Creed / Big Rumble Boxing
  10. Evander Holyfield’s Real Deal Boxing / Greatest Heavyweights

Deepest Boxing Video Games (Career Mode, Customization, Features)

  1. Fight Night Champion (Legacy Mode, Story Mode) (False)
  2. Fight Night Round 4
  3. Fight Night Round 3
  4. Victorious Boxers (Deep career, training)
  5. Undisputed (Potential once full version releases)
  6. Boxing Manager (Promoter simulation depth)
  7. World Championship Boxing Manager
  8. Muhammad Ali Heavyweight Boxing
  9. Knockout Kings Series
  10. Big Rumble Boxing: Creed Champions (Light depth, arcade feel)

Most Fleshed-Out Boxing Games with Modes

  1. Fight Night Champion (Story, Career, Legacy, Online, Gyms)
  2. Fight Night Round 4 (Legacy Mode, Online, Custom Fights)
  3. Undisputed (Work in progress)
  4. Victorious Boxers (Deep training, tournaments, story)
  5. Fight Night Round 3 (Career, Training, ESPN Presentation)
  6. Knockout Kings Series (Different weight classes, career, legends)
  7. Rocky (2002) – Story mode, training, exhibition)
  8. Boxing Manager (Promoter/career simulation)
  9. World Championship Boxing Manager (Text-based but deep)
  10. Creed: Rise to Glory (VR training, career, arcade fights)

Final Thoughts

  • Fight Night Champion dominates in most categories, but its limitations in depth compared to modern potential are noticeable.
  • Undisputed could top the realism charts once it is fully developed and refined.
  • Victorious Boxers is one of the best for tactical gameplay and strategy.
  • Punch-Out!! & Ready 2 Rumble remain the best arcade boxing experiences.
  • Boxing Manager / World Championship Boxing Manager lead in promoter simulation depth.
  • Wii Sports Boxing & Big Rumble Boxing are fun for casual play.

Mike Tyson's Punch-Out!!: The Best-Selling Boxing Game Ever, But Would It Succeed Today?

 


Mike Tyson's Punch-Out!!: The Best-Selling Boxing Game Ever, But Would It Succeed Today?

When it comes to boxing video games, few titles are as legendary as Mike Tyson’s Punch-Out!!. Released in 1987 for the Nintendo Entertainment System (NES), the game became an instant classic, selling over 3 million copies worldwide. Its combination of colorful characters, rhythm-based gameplay, and the looming challenge of Iron Mike himself made it a favorite among gamers. However, despite its historical success, the game's arcadey style likely wouldn't fare well in today's gaming landscape.

A Product of Its Time

During the 1980s, video games thrived on simplicity. Mike Tyson’s Punch-Out!! wasn’t about realistic boxing techniques—it was about memorizing patterns, timing counters, and facing over-the-top opponents like Bald Bull and King Hippo. This design was perfect for the era, offering engaging, easy-to-learn but tough-to-master gameplay that suited the NES's limited hardware.

Additionally, the inclusion of Mike Tyson at the peak of his dominance as the final boss elevated the game’s appeal, drawing in boxing fans and casual gamers alike. With no true boxing simulation available at the time, Punch-Out!! had little competition, allowing it to set the gold standard for boxing games of that era.

Would It Work Today?

In today’s gaming landscape, where realism is a priority for sports titles, an arcadey boxing game like Mike Tyson’s Punch-Out!! wouldn’t have the same impact. Modern sports gamers crave depth, realism, and simulation-style mechanics, as seen in the popularity of games like Fight Night Champion and the demand for a true-to-life boxing experience. A simplistic, pattern-based boxing game would likely struggle to capture the attention of today’s audience, especially with the advancements in technology allowing for hyper-realistic movement, physics, and AI.

Another factor is the lack of mainstream crossover appeal that boxing once had. In the '80s, Mike Tyson was a global superstar with unparalleled marketability. Today, even the biggest names in boxing don’t command the same level of mainstream attention, making it harder for a single boxer to carry a game’s success the way Tyson did. A modern Punch-Out!! would need more than just a famous name—it would require innovative mechanics and online play to stand out in today’s market.

The Shift Towards Realism in Boxing Games

Boxing fans today expect deeper gameplay elements, such as multiple weight classes, realistic footwork, varied fighting styles, and an emphasis on strategy. The demand for a Fight Night-style simulation, complete with career modes, customization, and advanced AI, reflects how much sports gaming has evolved. A new boxing game can’t afford to be just a reflex-based arcade experience—it must deliver the nuances of the sport itself.

Even arcade-style boxing games have struggled to gain traction in recent years. Games like Creed: Rise to Glory and VR boxing titles offer fun, arcade-like experiences but have remained niche. This suggests that the market for an arcade-only boxing game is limited compared to the demand for a true simulation.

Could a Modern Punch-Out!! Work?

That’s not to say Punch-Out!! couldn’t make a return in some form. If reimagined as a nostalgic, visually upgraded title with additional mechanics and deeper gameplay, it could carve out a niche as a fun alternative to a full sim. However, for it to reach the same heights as before, it would need more than just button-mashing mechanics—it would require competitive multiplayer, customization, and a gameplay loop that appeals beyond nostalgia.

Conclusion

Mike Tyson’s Punch-Out!! was a monumental success in its time, and it remains one of the best-selling boxing games ever. However, the gaming landscape has changed dramatically. While the game remains a beloved classic, its arcadey style wouldn’t satisfy the expectations of modern boxing fans looking for a deep, realistic experience. The future of boxing games lies in authenticity, depth, and strategic gameplay—something the arcade roots of Punch-Out!! would struggle to provide in today’s gaming world.

The Sweet Science Digitized: Character and Combat Design for True Boxing Fans

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