Saturday, February 22, 2025

The Pressure Is On: Steel City Interactive's Long Road to a Complete Boxing Video Game

 

The Pressure Is On: Steel City Interactive's Long Road to a Complete Boxing Video Game

Steel City Interactive (SCI) is in the hot seat. Nearly five years into the development of Undisputed, their highly anticipated boxing video game, the game still feels incomplete. Fans who have been waiting for a truly realistic boxing sim are growing restless, and the pressure is mounting for SCI to deliver a polished, feature-rich experience.

Meanwhile, history paints a different picture. Electronic Arts (EA) once developed five boxing video games in just five years when they entered the genre. Between Knockout Kings 99 (1998) and Fight Night Round 2 (2005), EA built a smooth development process that churned out game after game, each iteration improving upon the last. Given that precedent, it begs the question: Why is it taking SCI so long?

The Weight of Expectations

SCI set out with an ambitious goal: to create the most realistic boxing video game ever. Their early promotional materials showcased Undisputed (then known as eSports Boxing Club) as a game that would redefine the genre. The problem is, five years later, the game still lacks key components necessary for a true simulation experience.

Some of the biggest concerns from the community include:

  • Lack of career mode – Despite promises of a deep, immersive experience, a true career mode still hasn’t materialized.
  • Incomplete roster – While Undisputed boasts an impressive list of licensed fighters, the number of boxers still doesn’t feel sufficient for a game marketed as the definitive boxing experience.
  • Unfinished mechanics – Features like punch animations, footwork fluidity, and defensive mechanics still need refinement. Many fans argue the gameplay took a step back from its earlier iterations.
  • Missing offline content – Career mode isn’t the only thing absent; other offline modes, like a full-fledged tournament system, promoter mode, and a robust training system, are either missing or not fully fleshed out.

For a game that has been in development for this long, these missing features only add to the frustration.

EA Set the Blueprint—So Why the Delay?

Back in the late 90s and early 2000s, EA had a rapid development cycle that saw Knockout Kings and Fight Night titles released in quick succession. Each new game built on the previous one, refining mechanics, adding boxers, and implementing new features without missing a beat. By Fight Night Round 2, EA had already introduced advanced mechanics like impact punches and deeper career modes.

SCI, on the other hand, has been developing Undisputed for nearly the same amount of time it took EA to release five full boxing games. With modern technology, game engines, and developer tools more advanced than ever, many wonder why the development process for Undisputed has been so slow.

Some speculate that SCI may be struggling with resources or mismanaging development priorities. Others believe they may have underestimated the complexity of making a boxing simulation. Either way, the result is a game that still doesn’t feel complete, leaving boxing fans with an experience that is far from the definitive simulation they were promised.

The Clock is Ticking

SCI can’t afford to keep dragging their feet. The boxing gaming community has been starving for a high-quality title for over a decade. With Undisputed still in early access and many features still absent, the patience of fans is wearing thin. If SCI doesn’t deliver soon, they risk losing the trust of their audience, and their opportunity to become the gold standard in boxing games could slip away.

The pressure is on, and the clock is ticking. Can SCI finally complete the game they've been working on for nearly five years, or will Undisputed go down as a project that never lived up to its potential? Time will tell, but boxing fans are hoping for a knockout finish rather than another round of delays.

The Pressure Is On: Steel City Interactive's Long Road to a Complete Boxing Video Game

 

The Pressure Is On: Steel City Interactive's Long Road to a Complete Boxing Video Game

Steel City Interactive (SCI) is in the hot seat. Nearly five years into the development of Undisputed, their highly anticipated boxing video game, the game still feels incomplete. Fans who have been waiting for a truly realistic boxing sim are growing restless, and the pressure is mounting for SCI to deliver a polished, feature-rich experience.

Meanwhile, history paints a different picture. Electronic Arts (EA) once developed five boxing video games in just five years when they entered the genre. Between Knockout Kings 99 (1998) and Fight Night Round 2 (2005), EA built a smooth development process that churned out game after game, each iteration improving upon the last. Given that precedent, it begs the question: Why is it taking SCI so long?

The Weight of Expectations

SCI set out with an ambitious goal: to create the most realistic boxing video game ever. Their early promotional materials showcased Undisputed (then known as eSports Boxing Club) as a game that would redefine the genre. The problem is, five years later, the game still lacks key components necessary for a true simulation experience.

Some of the biggest concerns from the community include:

  • Lack of career mode – Despite promises of a deep, immersive experience, a true career mode still hasn’t materialized.
  • Incomplete roster – While Undisputed boasts an impressive list of licensed fighters, the number of boxers still doesn’t feel sufficient for a game marketed as the definitive boxing experience.
  • Unfinished mechanics – Features like punch animations, footwork fluidity, and defensive mechanics still need refinement. Many fans argue the gameplay took a step back from its earlier iterations.
  • Missing offline content – Career mode isn’t the only thing absent; other offline modes, like a full-fledged tournament system, promoter mode, and a robust training system, are either missing or not fully fleshed out.

For a game that has been in development for this long, these missing features only add to the frustration.

EA Set the Blueprint—So Why the Delay?

Back in the late 90s and early 2000s, EA had a rapid development cycle that saw Knockout Kings and Fight Night titles released in quick succession. Each new game built on the previous one, refining mechanics, adding boxers, and implementing new features without missing a beat. By Fight Night Round 2, EA had already introduced advanced mechanics like impact punches and deeper career modes.

SCI, on the other hand, has been developing Undisputed for nearly the same amount of time it took EA to release five full boxing games. With modern technology, game engines, and developer tools more advanced than ever, many wonder why the development process for Undisputed has been so slow.

Some speculate that SCI may be struggling with resources or mismanaging development priorities. Others believe they may have underestimated the complexity of making a boxing simulation. Either way, the result is a game that still doesn’t feel complete, leaving boxing fans with an experience that is far from the definitive simulation they were promised.

The Clock is Ticking

SCI can’t afford to keep dragging their feet. The boxing gaming community has been starving for a high-quality title for over a decade. With Undisputed still in early access and many features still absent, the patience of fans is wearing thin. If SCI doesn’t deliver soon, they risk losing the trust of their audience, and their opportunity to become the gold standard in boxing games could slip away.

The pressure is on, and the clock is ticking. Can SCI finally complete the game they've been working on for nearly five years, or will Undisputed go down as a project that never lived up to its potential? Time will tell, but boxing fans are hoping for a knockout finish rather than another round of delays.

Friday, February 21, 2025

How Undisputed Should Have Been Marketed: A Passionate, Structured, and Engaging Approach

 



The marketing for Undisputed should have been handled with a much more strategic and passionate approach, emphasizing realism, innovation, and the desire to push boxing games forward. Here’s how it should have gone:

1. Clear, Transparent Vision from Day One

  • Instead of vague statements, the developers should have clearly defined the game’s identity—is it a full sim, hybrid, or casual-friendly?
  • Openly state what will be in the game at launch and what will be added later, rather than making fans feel misled.
  • A dedicated roadmap should have been released early, showing the long-term goals for the game (roster updates, weight classes, online improvements, career mode depth, etc.).

2. Engaging the Boxing Community Properly

  • Instead of relying on influencers who don't even play boxing games, they should have involved hardcore boxing fans, content creators, and real fighters who actually understand the sport.
  • Hosting community Q&A sessions with developers every few months would keep fans in the loop.
  • Organizing official tournaments and showcases featuring skilled players, not just influencers.

3. A Focus on the Realism and Unmatched Depth

  • Marketing should have doubled down on realism rather than trying to please the casual crowd.
  • Showcase:
    • Unique punch animations (angle, arc, trajectory, delivery, impact)
    • Footwork realism (demonstrating the effectiveness of movement, pivots, and weight shifting)
    • Different defensive styles (peekaboo, Philly shell, high guard, cross-arm)
    • How boxers feel different from each other, showing how a slick counterpuncher moves compared to a pressure fighter.
  • Instead of basic trailers, they should have released deep dive gameplay breakdowns—similar to how sports games like NBA 2K do their "Courtside Reports."

4. Better Showcasing of Career Mode & Offline Features

  • Career mode should have been fully explained before Early Access. Instead, they barely talked about it.
  • The marketing should have made it clear if legacy-building, rankings, belts, gyms, rivalries, and AI realism were the focus.
  • A broadcast presentation should have been marketed as a way to immerse players, similar to NFL 2K5’s halftime show.
  • Offline players were largely ignored in marketing; the devs should have highlighted CPU tendencies, realistic AI behavior, and detailed fighter stats.

5. A Roster Reveal Done Right

  • Instead of randomly dropping roster announcements with zero personality, the reveals should have been more structured:
    • Legends Spotlight – Highlighting past greats with historical clips and in-game comparisons.
    • Rising Stars – Showcasing the next generation of boxers to bring new fans into the sport.
    • Custom Fighters & Creation Suite – Hyping up the depth of creation and customization.

6. Making Player Feedback Matter

  • Instead of making players feel ignored, the devs should have had a public tracker for requested features and fixes.
  • More betas should have been done to fine-tune gameplay before launch, and feedback should have been incorporated quickly, rather than taking months with minimal communication.

7. Marketing the Esports Potential

  • If Undisputed was going to have competitive online play, it needed strong ranked mode marketing with:
    • Skill-based matchmaking
    • A structured online ranking system
    • Seasonal events
  • Esports tournaments with real cash prizes could have drawn serious competitive players.

8. Capturing the Feel of Boxing Culture

  • The marketing failed to emphasize the drama, storytelling, and history of boxing.
  • Trailers should have focused on:
    • The grind of becoming a champion
    • Classic rivalries (Ali vs. Frazier, Canelo vs. GGG)
    • Behind-the-scenes gym footage with real fighters discussing the game

Final Thought

Undisputed’s marketing lacked passion, structure, and depth, and it ultimately left fans more confused than hyped. Instead of feeling like a groundbreaking boxing game, the messaging was all over the place. If they had marketed it like a revolution in boxing gaming, showcased the realism properly, and truly engaged with the community, it could have built the momentum it deserved.

How Undisputed Should Have Been Marketed: A Passionate, Structured, and Engaging Approach

 



The marketing for Undisputed should have been handled with a much more strategic and passionate approach, emphasizing realism, innovation, and the desire to push boxing games forward. Here’s how it should have gone:

1. Clear, Transparent Vision from Day One

  • Instead of vague statements, the developers should have clearly defined the game’s identity—is it a full sim, hybrid, or casual-friendly?
  • Openly state what will be in the game at launch and what will be added later, rather than making fans feel misled.
  • A dedicated roadmap should have been released early, showing the long-term goals for the game (roster updates, weight classes, online improvements, career mode depth, etc.).

2. Engaging the Boxing Community Properly

  • Instead of relying on influencers who don't even play boxing games, they should have involved hardcore boxing fans, content creators, and real fighters who actually understand the sport.
  • Hosting community Q&A sessions with developers every few months would keep fans in the loop.
  • Organizing official tournaments and showcases featuring skilled players, not just influencers.

3. A Focus on the Realism and Unmatched Depth

  • Marketing should have doubled down on realism rather than trying to please the casual crowd.
  • Showcase:
    • Unique punch animations (angle, arc, trajectory, delivery, impact)
    • Footwork realism (demonstrating the effectiveness of movement, pivots, and weight shifting)
    • Different defensive styles (peekaboo, Philly shell, high guard, cross-arm)
    • How boxers feel different from each other, showing how a slick counterpuncher moves compared to a pressure fighter.
  • Instead of basic trailers, they should have released deep dive gameplay breakdowns—similar to how sports games like NBA 2K do their "Courtside Reports."

4. Better Showcasing of Career Mode & Offline Features

  • Career mode should have been fully explained before Early Access. Instead, they barely talked about it.
  • The marketing should have made it clear if legacy-building, rankings, belts, gyms, rivalries, and AI realism were the focus.
  • A broadcast presentation should have been marketed as a way to immerse players, similar to NFL 2K5’s halftime show.
  • Offline players were largely ignored in marketing; the devs should have highlighted CPU tendencies, realistic AI behavior, and detailed fighter stats.

5. A Roster Reveal Done Right

  • Instead of randomly dropping roster announcements with zero personality, the reveals should have been more structured:
    • Legends Spotlight – Highlighting past greats with historical clips and in-game comparisons.
    • Rising Stars – Showcasing the next generation of boxers to bring new fans into the sport.
    • Custom Fighters & Creation Suite – Hyping up the depth of creation and customization.

6. Making Player Feedback Matter

  • Instead of making players feel ignored, the devs should have had a public tracker for requested features and fixes.
  • More betas should have been done to fine-tune gameplay before launch, and feedback should have been incorporated quickly, rather than taking months with minimal communication.

7. Marketing the Esports Potential

  • If Undisputed was going to have competitive online play, it needed strong ranked mode marketing with:
    • Skill-based matchmaking
    • A structured online ranking system
    • Seasonal events
  • Esports tournaments with real cash prizes could have drawn serious competitive players.

8. Capturing the Feel of Boxing Culture

  • The marketing failed to emphasize the drama, storytelling, and history of boxing.
  • Trailers should have focused on:
    • The grind of becoming a champion
    • Classic rivalries (Ali vs. Frazier, Canelo vs. GGG)
    • Behind-the-scenes gym footage with real fighters discussing the game

Final Thought

Undisputed’s marketing lacked passion, structure, and depth, and it ultimately left fans more confused than hyped. Instead of feeling like a groundbreaking boxing game, the messaging was all over the place. If they had marketed it like a revolution in boxing gaming, showcased the realism properly, and truly engaged with the community, it could have built the momentum it deserved.

The Misplaced Priorities of Undisputed Fans: Boxers Over Gameplay Fixes and Tendencies

 


The Misplaced Priorities of Undisputed Fans: Boxers Over Gameplay Fixes and Tendencies

The Undisputed boxing game had potential. It was once known as ESBC, and many players preferred that version because it felt more like a true simulation of the sport. However, as time passed, the developers at Steel City Interactive (SCI) began shifting their focus, and unfortunately, so did the fanbase. Instead of demanding critical gameplay fixes, improvements to AI behavior, and the addition of tendencies or sliders, many Undisputed fans are more concerned with getting more real-life boxers into the game.

This is a fundamental issue. A game can have a roster filled with legends, but if the gameplay lacks depth, realism, and proper mechanics, those boxers will feel hollow—mere skins over a flawed system. It’s frustrating to see the community prioritize roster expansions over core gameplay elements that would make Undisputed a true boxing simulation.


Why Gameplay Fixes Should Come First

Boxing video games should be about how the boxers fight, not just who is available to play. Right now, Undisputed suffers from issues that take away from the realism that fans have been hoping for since the project was first revealed.

  1. Lack of Authentic Boxer Tendencies

    • Undisputed currently does not represent real-life boxer styles accurately. A fighter like Muhammad Ali should float around the ring, using speed and reflexes, while someone like Joe Frazier should pressure opponents with relentless aggression. Instead, most boxers in the game feel the same, with minor stat differences.
    • Without tendencies or sliders that dictate AI behavior, even well-known fighters don’t truly stand out.
  2. Sliders Would Give Players Control

    • Sliders are essential in any sports simulation. They allow players to tweak AI behavior, adjust difficulty beyond generic settings, and customize the game to their preferred level of realism.
    • If Undisputed had sliders for aggression, punch accuracy, defensive reactions, stamina management, and other boxing-specific attributes, it could provide a tailored experience for both casual and hardcore fans.
  3. CPU Boxers Need Realistic AI

    • A major problem with Undisputed is that the AI doesn’t fight like real boxers. Fighters should approach each match differently based on their real-life tendencies. Some should be counter-punchers, some should be volume punchers, and others should be defensive specialists.
    • This is something that tendencies/sliders could fix, but SCI has not prioritized it—and neither has a large portion of the fanbase.

The Obsession with More Boxers Is a Distraction

A large number of Undisputed fans are constantly asking for more licensed fighters instead of pushing SCI to fix core gameplay mechanics. The problem with this is simple: more boxers won’t make the game better if they don’t fight like themselves.

  • If the AI doesn’t replicate a fighter’s real-life style, adding more boxers just means more characters who don’t behave like they should.
  • This obsession with names on the roster instead of how they fight is one reason why boxing games have struggled in the past.
  • SCI could add every legendary boxer in history, but if the mechanics remain flawed, it won’t matter.

SCI’s Responsibility and the Community’s Role

SCI should be listening to its community, but it seems that much of the fanbase isn’t demanding what actually matters.

  • Instead of pushing for gameplay depth, sliders, and AI improvements, fans are allowing SCI to focus on marketing new fighter reveals.
  • If the community doesn’t shift its priorities, Undisputed will likely remain a shallow experience with a roster of names that don't feel unique in the ring.
  • The best boxing games weren’t great because of a huge roster; they were great because of how they played.

The community needs to hold SCI accountable and demand tendencies, sliders, and proper AI behavior before worrying about more fighters being added.


Conclusion: Fix the Game First, Add Boxers Later

Boxing video games should live and die by their mechanics, not their rosters. Right now, Undisputed fans need to push for the gameplay to be fixed before celebrating new fighter additions. Sliders and tendencies should be at the top of the wishlist—not just more boxers who end up feeling the same.

SCI has the potential to turn Undisputed into a true simulation of the sweet science, but only if the fanbase demands it. If people continue prioritizing boxers over gameplay, we’ll just end up with another shallow boxing game that fails to capture the sport’s depth.

It’s time to demand more than just names. It’s time to demand real boxing mechanics.

The Misplaced Priorities of Undisputed Fans: Boxers Over Gameplay Fixes and Tendencies

 


The Misplaced Priorities of Undisputed Fans: Boxers Over Gameplay Fixes and Tendencies

The Undisputed boxing game had potential. It was once known as ESBC, and many players preferred that version because it felt more like a true simulation of the sport. However, as time passed, the developers at Steel City Interactive (SCI) began shifting their focus, and unfortunately, so did the fanbase. Instead of demanding critical gameplay fixes, improvements to AI behavior, and the addition of tendencies or sliders, many Undisputed fans are more concerned with getting more real-life boxers into the game.

This is a fundamental issue. A game can have a roster filled with legends, but if the gameplay lacks depth, realism, and proper mechanics, those boxers will feel hollow—mere skins over a flawed system. It’s frustrating to see the community prioritize roster expansions over core gameplay elements that would make Undisputed a true boxing simulation.


Why Gameplay Fixes Should Come First

Boxing video games should be about how the boxers fight, not just who is available to play. Right now, Undisputed suffers from issues that take away from the realism that fans have been hoping for since the project was first revealed.

  1. Lack of Authentic Boxer Tendencies

    • Undisputed currently does not represent real-life boxer styles accurately. A fighter like Muhammad Ali should float around the ring, using speed and reflexes, while someone like Joe Frazier should pressure opponents with relentless aggression. Instead, most boxers in the game feel the same, with minor stat differences.
    • Without tendencies or sliders that dictate AI behavior, even well-known fighters don’t truly stand out.
  2. Sliders Would Give Players Control

    • Sliders are essential in any sports simulation. They allow players to tweak AI behavior, adjust difficulty beyond generic settings, and customize the game to their preferred level of realism.
    • If Undisputed had sliders for aggression, punch accuracy, defensive reactions, stamina management, and other boxing-specific attributes, it could provide a tailored experience for both casual and hardcore fans.
  3. CPU Boxers Need Realistic AI

    • A major problem with Undisputed is that the AI doesn’t fight like real boxers. Fighters should approach each match differently based on their real-life tendencies. Some should be counter-punchers, some should be volume punchers, and others should be defensive specialists.
    • This is something that tendencies/sliders could fix, but SCI has not prioritized it—and neither has a large portion of the fanbase.

The Obsession with More Boxers Is a Distraction

A large number of Undisputed fans are constantly asking for more licensed fighters instead of pushing SCI to fix core gameplay mechanics. The problem with this is simple: more boxers won’t make the game better if they don’t fight like themselves.

  • If the AI doesn’t replicate a fighter’s real-life style, adding more boxers just means more characters who don’t behave like they should.
  • This obsession with names on the roster instead of how they fight is one reason why boxing games have struggled in the past.
  • SCI could add every legendary boxer in history, but if the mechanics remain flawed, it won’t matter.

SCI’s Responsibility and the Community’s Role

SCI should be listening to its community, but it seems that much of the fanbase isn’t demanding what actually matters.

  • Instead of pushing for gameplay depth, sliders, and AI improvements, fans are allowing SCI to focus on marketing new fighter reveals.
  • If the community doesn’t shift its priorities, Undisputed will likely remain a shallow experience with a roster of names that don't feel unique in the ring.
  • The best boxing games weren’t great because of a huge roster; they were great because of how they played.

The community needs to hold SCI accountable and demand tendencies, sliders, and proper AI behavior before worrying about more fighters being added.


Conclusion: Fix the Game First, Add Boxers Later

Boxing video games should live and die by their mechanics, not their rosters. Right now, Undisputed fans need to push for the gameplay to be fixed before celebrating new fighter additions. Sliders and tendencies should be at the top of the wishlist—not just more boxers who end up feeling the same.

SCI has the potential to turn Undisputed into a true simulation of the sweet science, but only if the fanbase demands it. If people continue prioritizing boxers over gameplay, we’ll just end up with another shallow boxing game that fails to capture the sport’s depth.

It’s time to demand more than just names. It’s time to demand real boxing mechanics.

Fans Should Stop Making Excuses for Boxing Video Game Developers—Especially the Veterans in the Era of Newer Technology

 


Fans Should Stop Making Excuses for Boxing Video Game Developers—Especially the Veterans in the Era of Newer Technology

For over a decade, boxing video game fans have been waiting for a truly great, realistic boxing simulation. With modern technology and advancements in game development, there are no valid excuses for the lack of innovation, depth, and realism in recent or upcoming boxing games. Yet, some fans continue to defend developers, making excuses for missing features, lackluster mechanics, and overall poor execution.

The reality is this: gaming has evolved. Sports games—whether it’s FIFA (now EA Sports FC), NBA 2K, or MLB The Show—have seen leaps in realism, presentation, and customization. Meanwhile, boxing games continue to lag behind, often riddled with half-baked mechanics, limited modes, and an overall lack of depth. With the rise of more powerful game engines, motion capture technology, and AI advancements, there's no reason why boxing video games should be stuck in the past.

The Veteran Developers Should Know Better

Some developers working on modern boxing games have experience from past titles like Fight Night or other combat sports games. These veterans should understand the intricacies of boxing and the expectations of fans, yet many of them seem to be making the same mistakes—or worse, ignoring crucial elements that once made past games great.

In an era where game developers have access to more resources, better technology, and deeper community engagement, the idea that boxing games should remain shallow or incomplete is unacceptable. The sport itself hasn't changed—real-world boxing still operates with rankings, weight divisions, promotional structures, and different fighting styles. So why do developers struggle to reflect these elements accurately in a game?

Excuses Fans Need to Stop Making

Too many fans are willing to give developers a pass when they fail to deliver on expectations. Here are some of the most common excuses, and why they don’t hold up:

1. "Boxing Isn’t Popular Enough to Justify a Good Game"

This argument falls apart when you look at other niche sports that have successful games. Games like F1 23, MotoGP, and PGA Tour 2K cater to smaller audiences yet manage to be deep, engaging, and well-received. The issue isn’t boxing’s popularity—it’s the execution of the game itself. A well-made boxing game will attract fans, just like any well-made sports game does.

2. "They’re Just a Small Team, Give Them Time"

While indie developers deserve patience, this excuse is often applied to larger teams who have the experience and resources to do better. Even smaller teams have shown they can create polished and detailed sports games—so why should boxing be any different? Developers should be transparent about their limitations and not overpromise features they can't deliver.

3. "We Should Be Grateful We’re Even Getting a Boxing Game"

Gratitude shouldn’t come at the cost of quality. Fans shouldn’t have to accept a subpar experience just because it’s the only option. Settling for mediocrity only encourages developers to cut corners and avoid pushing the genre forward.

4. "It’s Hard to Get Real Boxers in the Game"

While licensing real fighters is a challenge, a great boxing game doesn’t need a full roster of real-world boxers to be successful. Games like UFC 4 thrive on strong gameplay mechanics, not just the roster. A game with deep customization, a strong career mode, and realistic boxing mechanics would thrive even without every real fighter.

5. "Realism Isn’t Fun, It Needs to Be More Arcadey"

This is one of the worst excuses. Realism and fun are not mutually exclusive—sports fans love simulation-style games when done correctly. If realism were truly boring, franchises like NBA 2K or Madden NFL wouldn’t dominate the market. A realistic boxing game can still be exciting, dynamic, and accessible.

The Technological Advancements That Developers Should Be Using

With the tools available today, boxing game developers have no reason to deliver a lackluster experience. Here are just a few examples of how modern technology could elevate boxing games:

  • Advanced AI: AI should allow for realistic boxer tendencies, styles, and fight strategies. Every boxer should feel unique, not like a generic template.
  • Motion Capture & Physics-Based Animations: Animations should look and feel organic, not robotic or overly scripted. Punch reactions, footwork, and defensive movements should all reflect real boxing.
  • Dynamic Weight Classes & Rankings: A proper ranking system, weight management, and boxing politics (like mandatory challengers, promotional disputes, and tournament brackets) should be in the game.
  • True Career Mode Integration: Career mode should be deep, allowing for long-term progression, training camp adjustments, and evolving rivalries.
  • Custom Boxer & Trainer Systems: The ability to create fighters with customizable styles, stances, and strategies would add depth to both single-player and online modes.

Fans Deserve More, and It’s Time to Demand It

The only way boxing video games will improve is if fans stop settling for mediocrity. Other sports game communities push for improvements—boxing fans need to do the same. Instead of making excuses, demand better AI, better physics, and deeper modes. Developers have the technology at their fingertips; they just need to use it properly.

In the end, if developers can’t deliver a truly immersive boxing experience in the modern gaming landscape, maybe they’re not the right people to make the game in the first place.

Fans Should Stop Making Excuses for Boxing Video Game Developers—Especially the Veterans in the Era of Newer Technology

 


Fans Should Stop Making Excuses for Boxing Video Game Developers—Especially the Veterans in the Era of Newer Technology

For over a decade, boxing video game fans have been waiting for a truly great, realistic boxing simulation. With modern technology and advancements in game development, there are no valid excuses for the lack of innovation, depth, and realism in recent or upcoming boxing games. Yet, some fans continue to defend developers, making excuses for missing features, lackluster mechanics, and overall poor execution.

The reality is this: gaming has evolved. Sports games—whether it’s FIFA (now EA Sports FC), NBA 2K, or MLB The Show—have seen leaps in realism, presentation, and customization. Meanwhile, boxing games continue to lag behind, often riddled with half-baked mechanics, limited modes, and an overall lack of depth. With the rise of more powerful game engines, motion capture technology, and AI advancements, there's no reason why boxing video games should be stuck in the past.

The Veteran Developers Should Know Better

Some developers working on modern boxing games have experience from past titles like Fight Night or other combat sports games. These veterans should understand the intricacies of boxing and the expectations of fans, yet many of them seem to be making the same mistakes—or worse, ignoring crucial elements that once made past games great.

In an era where game developers have access to more resources, better technology, and deeper community engagement, the idea that boxing games should remain shallow or incomplete is unacceptable. The sport itself hasn't changed—real-world boxing still operates with rankings, weight divisions, promotional structures, and different fighting styles. So why do developers struggle to reflect these elements accurately in a game?

Excuses Fans Need to Stop Making

Too many fans are willing to give developers a pass when they fail to deliver on expectations. Here are some of the most common excuses, and why they don’t hold up:

1. "Boxing Isn’t Popular Enough to Justify a Good Game"

This argument falls apart when you look at other niche sports that have successful games. Games like F1 23, MotoGP, and PGA Tour 2K cater to smaller audiences yet manage to be deep, engaging, and well-received. The issue isn’t boxing’s popularity—it’s the execution of the game itself. A well-made boxing game will attract fans, just like any well-made sports game does.

2. "They’re Just a Small Team, Give Them Time"

While indie developers deserve patience, this excuse is often applied to larger teams who have the experience and resources to do better. Even smaller teams have shown they can create polished and detailed sports games—so why should boxing be any different? Developers should be transparent about their limitations and not overpromise features they can't deliver.

3. "We Should Be Grateful We’re Even Getting a Boxing Game"

Gratitude shouldn’t come at the cost of quality. Fans shouldn’t have to accept a subpar experience just because it’s the only option. Settling for mediocrity only encourages developers to cut corners and avoid pushing the genre forward.

4. "It’s Hard to Get Real Boxers in the Game"

While licensing real fighters is a challenge, a great boxing game doesn’t need a full roster of real-world boxers to be successful. Games like UFC 4 thrive on strong gameplay mechanics, not just the roster. A game with deep customization, a strong career mode, and realistic boxing mechanics would thrive even without every real fighter.

5. "Realism Isn’t Fun, It Needs to Be More Arcadey"

This is one of the worst excuses. Realism and fun are not mutually exclusive—sports fans love simulation-style games when done correctly. If realism were truly boring, franchises like NBA 2K or Madden NFL wouldn’t dominate the market. A realistic boxing game can still be exciting, dynamic, and accessible.

The Technological Advancements That Developers Should Be Using

With the tools available today, boxing game developers have no reason to deliver a lackluster experience. Here are just a few examples of how modern technology could elevate boxing games:

  • Advanced AI: AI should allow for realistic boxer tendencies, styles, and fight strategies. Every boxer should feel unique, not like a generic template.
  • Motion Capture & Physics-Based Animations: Animations should look and feel organic, not robotic or overly scripted. Punch reactions, footwork, and defensive movements should all reflect real boxing.
  • Dynamic Weight Classes & Rankings: A proper ranking system, weight management, and boxing politics (like mandatory challengers, promotional disputes, and tournament brackets) should be in the game.
  • True Career Mode Integration: Career mode should be deep, allowing for long-term progression, training camp adjustments, and evolving rivalries.
  • Custom Boxer & Trainer Systems: The ability to create fighters with customizable styles, stances, and strategies would add depth to both single-player and online modes.

Fans Deserve More, and It’s Time to Demand It

The only way boxing video games will improve is if fans stop settling for mediocrity. Other sports game communities push for improvements—boxing fans need to do the same. Instead of making excuses, demand better AI, better physics, and deeper modes. Developers have the technology at their fingertips; they just need to use it properly.

In the end, if developers can’t deliver a truly immersive boxing experience in the modern gaming landscape, maybe they’re not the right people to make the game in the first place.

Fans Need to Stop Being Delusional: Fight Night Champion Was Not a Realistic Boxing Game

 


Fans Need to Stop Being Delusional: Fight Night Champion Was Not a Realistic Boxing Game

For years, boxing game fans have put Fight Night Champion (FNC) on a pedestal, claiming it was the most realistic boxing game ever made. Many still demand EA Sports to bring back the Fight Night series, believing FNC was a near-perfect simulation of the sweet science.

Let’s be clear: Fight Night Champion was not a true boxing simulation. It was a glorified arcade fighter with a boxing theme. While it looked visually impressive for its time and had a gritty presentation, it failed to capture the depth, nuance, and strategy that define real boxing.

The time has come for fans to stop deluding themselves. FNC was not the peak of boxing realism—it was just the only major boxing game available at the time.

Why Fight Night Champion Was More Arcade Than Sim

1. Poor Representation of Boxing Fundamentals

Boxing is an art. It’s about strategy, patience, footwork, defense, and tactical offense. However, Fight Night Champion completely disregarded these elements in favor of an arcade-friendly approach.

  • Footwork Was Neglected: True boxing relies on angles, positioning, and lateral movement. FNC had sluggish, clunky movement that barely allowed for effective footwork. Fighters couldn't pivot smoothly or use advanced movement techniques like bouncing in and out of range.
  • Defense Was an Afterthought: Instead of a refined defensive system, FNC relied on basic blocking and a parry system that felt more like a fighting game mechanic than actual boxing defense. Shoulder rolls, proper head movement, and the ability to create space with footwork were all underdeveloped.
  • Clinch Game Was Nonexistent: Clinching is an essential part of boxing—used to break up exchanges, recover, or disrupt an opponent’s rhythm. FNC ignored this completely, making inside fighting feel like a wild slugfest rather than a controlled battle.

Simply put, the game failed to emphasize the technical aspects that separate boxing from other combat sports.

2. Exaggerated Knockdowns and Over-the-Top Damage

One of FNC’s biggest flaws was how it handled knockdowns and damage. The game prioritized dramatic moments over realism, leading to excessive knockdowns, exaggerated facial injuries, and an overuse of slow-motion knockout sequences.

  • Fighters could take dozens of clean power shots without real consequences, which is unrealistic at the highest level of boxing.
  • Flash knockdowns happened too frequently, even from weak punches, which made fights feel more like a Hollywood movie than an actual boxing match.
  • Damage was inconsistent—sometimes fighters looked perfectly fine after absorbing brutal shots, while other times they looked like they’d been through a war after a couple of rounds.

Real boxing isn't just about knockouts—it's about tactics, adjustments, and setting traps. FNC ignored this in favor of arcade-style exchanges that led to dramatic moments rather than realistic fights.

3. Broken Stamina System Encouraged Unrealistic Fighting

Stamina is everything in boxing. Fighters must manage their output, control their breathing, and avoid wasting energy. However, Fight Night Champion had one of the worst stamina systems in any sports game.

  • Boxers could throw an insane volume of punches without suffering real fatigue. This led to non-stop slugfests instead of realistic pacing.
  • Fighters barely slowed down even in the later rounds, which meant that strategy and endurance management were mostly irrelevant.
  • Recovery was inconsistent—some fighters would regain stamina way too quickly between rounds, allowing them to fight at an unrealistic pace for an entire fight.

This completely undermined the realism that a true boxing game should have. There was no incentive to fight smart or conserve energy because the game rewarded high-output, aggressive styles.

4. Flawed Counterpunching System

The counterpunching system in FNC was one of its most broken mechanics. Instead of rewarding proper timing and skill, the game made counterpunching feel scripted and overpowered.

  • The counter-window was too forgiving, allowing players to land devastating shots even when the timing wasn’t perfect.
  • Fighters who weren’t known for counterpunching in real life could still abuse the system to dominate fights unrealistically.
  • Instead of simulating real boxing counterpunching—where feints, movement, and setups matter—FNC turned it into an arcade-like mechanic that could be easily exploited.

True counterpunchers, like Floyd Mayweather or Juan Manuel Marquez, should feel different from pressure fighters, but FNC made it so that any fighter could use the counter system effectively, ruining the distinction between styles.

5. All Fighters Felt Too Similar

One of the biggest sins Fight Night Champion committed was failing to differentiate between boxing styles. In real life, boxers have unique tendencies, skill sets, and strengths. However, in FNC, every fighter felt like a slightly altered version of the same template.

  • Pressure fighters didn’t apply realistic pressure—there was no way to cut off the ring effectively.
  • Slick counterpunchers didn’t rely on actual defensive skills, just the arcade-style counter system.
  • Inside fighting was a joke—there were no real mechanics for controlling the inside game, which made inside fighting feel more like a chaotic mess than a strategic battle.

In a real boxing simulation, fighters should have distinct styles that are accurately represented. FNC failed in this regard, making every fighter feel too similar and limiting the depth of gameplay.

Why Fans Had Unrealistic Expectations for FNC

The main reason fans praise Fight Night Champion is that it was the last major boxing game released. With no competition, fans convinced themselves it was better than it actually was.

At the time, expectations were sky-high because EA had built a reputation with the Fight Night series. Fans hoped FNC would deliver a truly realistic experience, but in the end, they got an arcade boxing game dressed up with realistic visuals and a darker storyline.

FNC felt “real” only in the sense that it looked good and had real fighters, but its mechanics were nowhere near as deep as they should have been. The game was built for casual players rather than hardcore boxing fans, which is why it played more like a slugfest than a true simulation.

Boxing Fans Deserve Better

It’s time for boxing fans to wake up and demand a true simulation, not a glorified arcade game. If a new boxing game is made, it cannot follow the Fight Night Champion model—it must be built from the ground up to prioritize realism, strategy, and authenticity.

A real boxing game should feature:
True-to-life footwork – including pivots, lateral movement, and positioning.
A deep defensive system – incorporating realistic blocking, slipping, and rolling.
Proper stamina management – forcing players to fight smart and conserve energy.
Accurate representation of styles – making each boxer feel unique.
A functional clinch system – allowing players to use clinching as a real strategy.

If a boxing game is ever going to evolve past FNC, fans need to stop treating it like the ultimate boxing sim. It wasn’t. It was a fun game, but fun doesn’t equal realistic.

Boxing deserves a true simulation. Fans should demand more, not settle for an outdated arcade-style experience.

Because real boxing isn’t about throwing 100 punches per round and spamming counters. It’s about intelligence, strategy, and skill.

And the next great boxing game should reflect that.

Fans Need to Stop Being Delusional: Fight Night Champion Was Not a Realistic Boxing Game

 


Fans Need to Stop Being Delusional: Fight Night Champion Was Not a Realistic Boxing Game

For years, boxing game fans have put Fight Night Champion (FNC) on a pedestal, claiming it was the most realistic boxing game ever made. Many still demand EA Sports to bring back the Fight Night series, believing FNC was a near-perfect simulation of the sweet science.

Let’s be clear: Fight Night Champion was not a true boxing simulation. It was a glorified arcade fighter with a boxing theme. While it looked visually impressive for its time and had a gritty presentation, it failed to capture the depth, nuance, and strategy that define real boxing.

The time has come for fans to stop deluding themselves. FNC was not the peak of boxing realism—it was just the only major boxing game available at the time.

Why Fight Night Champion Was More Arcade Than Sim

1. Poor Representation of Boxing Fundamentals

Boxing is an art. It’s about strategy, patience, footwork, defense, and tactical offense. However, Fight Night Champion completely disregarded these elements in favor of an arcade-friendly approach.

  • Footwork Was Neglected: True boxing relies on angles, positioning, and lateral movement. FNC had sluggish, clunky movement that barely allowed for effective footwork. Fighters couldn't pivot smoothly or use advanced movement techniques like bouncing in and out of range.
  • Defense Was an Afterthought: Instead of a refined defensive system, FNC relied on basic blocking and a parry system that felt more like a fighting game mechanic than actual boxing defense. Shoulder rolls, proper head movement, and the ability to create space with footwork were all underdeveloped.
  • Clinch Game Was Nonexistent: Clinching is an essential part of boxing—used to break up exchanges, recover, or disrupt an opponent’s rhythm. FNC ignored this completely, making inside fighting feel like a wild slugfest rather than a controlled battle.

Simply put, the game failed to emphasize the technical aspects that separate boxing from other combat sports.

2. Exaggerated Knockdowns and Over-the-Top Damage

One of FNC’s biggest flaws was how it handled knockdowns and damage. The game prioritized dramatic moments over realism, leading to excessive knockdowns, exaggerated facial injuries, and an overuse of slow-motion knockout sequences.

  • Fighters could take dozens of clean power shots without real consequences, which is unrealistic at the highest level of boxing.
  • Flash knockdowns happened too frequently, even from weak punches, which made fights feel more like a Hollywood movie than an actual boxing match.
  • Damage was inconsistent—sometimes fighters looked perfectly fine after absorbing brutal shots, while other times they looked like they’d been through a war after a couple of rounds.

Real boxing isn't just about knockouts—it's about tactics, adjustments, and setting traps. FNC ignored this in favor of arcade-style exchanges that led to dramatic moments rather than realistic fights.

3. Broken Stamina System Encouraged Unrealistic Fighting

Stamina is everything in boxing. Fighters must manage their output, control their breathing, and avoid wasting energy. However, Fight Night Champion had one of the worst stamina systems in any sports game.

  • Boxers could throw an insane volume of punches without suffering real fatigue. This led to non-stop slugfests instead of realistic pacing.
  • Fighters barely slowed down even in the later rounds, which meant that strategy and endurance management were mostly irrelevant.
  • Recovery was inconsistent—some fighters would regain stamina way too quickly between rounds, allowing them to fight at an unrealistic pace for an entire fight.

This completely undermined the realism that a true boxing game should have. There was no incentive to fight smart or conserve energy because the game rewarded high-output, aggressive styles.

4. Flawed Counterpunching System

The counterpunching system in FNC was one of its most broken mechanics. Instead of rewarding proper timing and skill, the game made counterpunching feel scripted and overpowered.

  • The counter-window was too forgiving, allowing players to land devastating shots even when the timing wasn’t perfect.
  • Fighters who weren’t known for counterpunching in real life could still abuse the system to dominate fights unrealistically.
  • Instead of simulating real boxing counterpunching—where feints, movement, and setups matter—FNC turned it into an arcade-like mechanic that could be easily exploited.

True counterpunchers, like Floyd Mayweather or Juan Manuel Marquez, should feel different from pressure fighters, but FNC made it so that any fighter could use the counter system effectively, ruining the distinction between styles.

5. All Fighters Felt Too Similar

One of the biggest sins Fight Night Champion committed was failing to differentiate between boxing styles. In real life, boxers have unique tendencies, skill sets, and strengths. However, in FNC, every fighter felt like a slightly altered version of the same template.

  • Pressure fighters didn’t apply realistic pressure—there was no way to cut off the ring effectively.
  • Slick counterpunchers didn’t rely on actual defensive skills, just the arcade-style counter system.
  • Inside fighting was a joke—there were no real mechanics for controlling the inside game, which made inside fighting feel more like a chaotic mess than a strategic battle.

In a real boxing simulation, fighters should have distinct styles that are accurately represented. FNC failed in this regard, making every fighter feel too similar and limiting the depth of gameplay.

Why Fans Had Unrealistic Expectations for FNC

The main reason fans praise Fight Night Champion is that it was the last major boxing game released. With no competition, fans convinced themselves it was better than it actually was.

At the time, expectations were sky-high because EA had built a reputation with the Fight Night series. Fans hoped FNC would deliver a truly realistic experience, but in the end, they got an arcade boxing game dressed up with realistic visuals and a darker storyline.

FNC felt “real” only in the sense that it looked good and had real fighters, but its mechanics were nowhere near as deep as they should have been. The game was built for casual players rather than hardcore boxing fans, which is why it played more like a slugfest than a true simulation.

Boxing Fans Deserve Better

It’s time for boxing fans to wake up and demand a true simulation, not a glorified arcade game. If a new boxing game is made, it cannot follow the Fight Night Champion model—it must be built from the ground up to prioritize realism, strategy, and authenticity.

A real boxing game should feature:
True-to-life footwork – including pivots, lateral movement, and positioning.
A deep defensive system – incorporating realistic blocking, slipping, and rolling.
Proper stamina management – forcing players to fight smart and conserve energy.
Accurate representation of styles – making each boxer feel unique.
A functional clinch system – allowing players to use clinching as a real strategy.

If a boxing game is ever going to evolve past FNC, fans need to stop treating it like the ultimate boxing sim. It wasn’t. It was a fun game, but fun doesn’t equal realistic.

Boxing deserves a true simulation. Fans should demand more, not settle for an outdated arcade-style experience.

Because real boxing isn’t about throwing 100 punches per round and spamming counters. It’s about intelligence, strategy, and skill.

And the next great boxing game should reflect that.

Thursday, February 20, 2025

A Boxing Video Game Should Be Able to Transform a Casual Fan into a Hardcore Fan

 



Boxing is one of the most intricate and storied sports in history, yet its presence in the gaming industry has often been underwhelming. Many boxing video games fail to capture the sport’s depth, either by simplifying mechanics for mass appeal or by limiting realism in favor of fast-paced action. However, a well-designed boxing video game should have the power to transform a casual fan into a hardcore boxing enthusiast.

For a game to accomplish this, it must do more than just offer a roster of recognizable names and a simple punch-block system. It must immerse players in the nuances of boxing, encourage strategic thinking, and expose them to the complexities of the sport. Below, we explore how a boxing video game can be a gateway for casual fans to become deeply invested in the sweet science.

1. Realism in Gameplay Mechanics

Casual fans often associate boxing with knockouts and highlight-reel moments, but true boxing aficionados appreciate the finer details—defensive mastery, ring IQ, and tactical adjustments. A realistic boxing game should feature:

  • Authentic Punch Mechanics – Punches should vary in speed, accuracy, power, and trajectory, depending on the boxer’s skill set and positioning. No two jabs or hooks should feel the same.
  • Stamina and Endurance Systems – Players should be penalized for reckless aggression, learning that boxing is about pacing, energy conservation, and strategic shot selection.
  • Defensive and Counterpunching Options – Casual players should naturally start to understand defensive techniques, such as parrying, rolling punches, and head movement, as essential tools rather than passive mechanics.
  • Realistic Knockdowns and Knockouts – Knockdowns should happen for multiple reasons, including fatigue, timing, counterpunching, and balance, rather than relying solely on raw power.

By playing with these mechanics, a casual fan would gradually appreciate how real-life boxers use technique and strategy to win fights, rather than just relying on brute force.

2. A Career Mode That Teaches the Sport’s Realities

A compelling career mode should not just be a progression system; it should be an educational tool that introduces players to the world of boxing. Features such as:

  • Trainer Influence – Different trainers should provide different training methods, strategies, and philosophies, showing players how styles make fights.
  • Weight Management – Players should experience how cutting weight affects performance, strength, and endurance, giving them insight into a challenge real fighters face.
  • Fight Negotiations – Understanding how matchmaking works, including choosing the right fights at the right time, could introduce casual fans to the business side of the sport.
  • Injury and Longevity Systems – A game that forces players to consider long-term career decisions, such as recovery time, fight selection, and defensive discipline, would reflect the risks boxers take.

With these elements, players would not only build their in-game boxer but also learn the struggles and realities of a real fighter’s journey.

3. Presentation That Mimics Real Boxing Broadcasts

One of the reasons many casual fans struggle to appreciate boxing is because of poor fight presentation in past games. A proper broadcast-style presentation could go a long way in making fights feel significant and educational:

  • Pre-Fight Analysis – Breakdown of fighting styles, key matchups, and possible strategies, much like a real broadcast.
  • Commentary That Teaches – Dynamic commentators explaining why certain strategies are working or failing could help casual players understand boxing at a deeper level.
  • Historical and Tactical Context – Showing references to famous fights, legendary rivalries, or how different weight classes affect strategy would make players curious about real boxing history.

With an engaging and informative presentation, a player might start watching real fights with a newfound appreciation for the techniques and styles they’ve learned in the game.

4. AI That Reflects Real Boxing Strategies

For a boxing game to be a true simulation, the CPU AI must fight like a real boxer. Too many boxing games have robotic AI that follow predictable patterns, making fights repetitive. Instead, the game should feature:

  • Fighters Who Adapt – AI should learn from the player's tendencies, forcing adjustments in strategy rather than sticking to pre-programmed patterns.
  • Boxer-Specific Styles – A game should replicate real-life boxer tendencies, so players can see the difference between a pressure fighter, a counterpuncher, and a defensive specialist.
  • Tactical Training Opponents – Players should be able to train against AI styles that teach them how to handle different approaches, such as fighting against a southpaw or a power puncher.

A well-implemented AI system would make casual fans start recognizing different boxing styles and strategies, which could lead them to appreciate real-life matchups differently.

5. A Customization and Creation Suite That Encourages Deeper Engagement

A rich creation suite can provide players with a way to interact with the sport beyond just playing matches. Features such as:

  • Create a Boxer (CAB) Mode – Allowing players to customize their own fighter’s appearance, attributes, and fighting style.
  • Custom Trainers, Gyms, and Promoters – Letting players build their own boxing stables, reinforcing the idea that boxing is as much about management and training as it is about fighting.
  • Weight Division Customization – Enabling players to structure boxing history the way they want, whether by including junior and super weight classes or having era-specific rankings.

A deep creation system would encourage casual fans to dive into boxing’s history and styles, leading them down the path to becoming hardcore fans.

6. Online and Offline Modes That Reinforce Boxing’s Depth

Online play is an important factor in modern gaming, but it should not come at the expense of deep offline modes that allow casual fans to grow into the game. To facilitate this, a boxing game should:

  • Provide Detailed Post-Fight Analysis – Players should get feedback on their performance, including punch accuracy, stamina usage, and tactical effectiveness.
  • Offer a Spectator Mode – Watching CPU vs. CPU fights with proper analysis could be both entertaining and educational.
  • Include Skill-Based Matchmaking – Ensuring that casual players are not overwhelmed in online fights but can gradually progress as they improve their boxing knowledge.

By balancing online and offline play with engaging progression, casual players would naturally transition into becoming hardcore fans of the sport.

Conclusion: A Great Boxing Game Educates and Inspires

A well-crafted boxing video game should not only entertain but also educate. It should encourage casual fans to learn more about the sport, appreciate its intricacies, and even become devoted boxing enthusiasts. By incorporating realistic mechanics, a deep career mode, broadcast-style presentation, intelligent AI, customization options, and well-structured online/offline modes, a boxing game could serve as the perfect entry point into the world of boxing.

When done right, a boxing video game has the power to turn a casual fan into someone who watches classic fights, studies boxer styles, and eagerly anticipates real-life matchups. The question isn’t whether a game can achieve this—it’s whether developers are willing to make a game that respects the sport enough to try.

No More Excuses for SCI — The Clock Ran Out Years Ago

  By someone who lived the sport and understands the craft 🎮 Five Years Is Enough Let’s stop pretending Steel City Interactive (SCI) is...