Saturday, February 8, 2025

The Hard Questions SCI & Ash Habib Must Answer: Is Undisputed Still a True Boxing Sim or Just Empty Promises?



It seems like many fans of Undisputed—especially those who were excited about the early ESBC version—are growing frustrated with the way SCI and Ash Habib are handling communication, changes in direction, and the lack of transparency. If we cut through all the PR talk, deflections, and excuses, the real questions fans want answered are:

1. Why did the gameplay change so drastically from the ESBC version?

  • The ESBC version had momentum, foot planting, and better physics. Many believe Undisputed moved toward an arcadey feel rather than refining what made ESBC great.
  • Why were mechanics like realistic footwork, punches having weight, and natural movement altered?

2. Who is actually making the gameplay decisions?

  • Is it Ash Habib, the dev team, or external influences (investors, casual gaming consultants, esports push, etc.)?
  • Did external parties push SCI to make the game more casual instead of realistic?

3. Why does Ash Habib constantly promise one thing and deliver another?

  • He’s said they’re making the most realistic boxing game, but the gameplay doesn’t align with that statement.
  • Is SCI intentionally misleading fans with selective wording, or is there a disconnect between vision and execution?

4. What happened to foot planting and realistic movement?

  • Boxers now slide around, and loose footwork is universally accessible, which isn't realistic.
  • Why did they remove the grounded, momentum-based movement system that was in early ESBC?

5. Why does every update feel like it takes one step forward and two steps back?

  • Fans have noticed that each update either breaks something else or nerfs realistic aspects.
  • Why does SCI keep overhauling mechanics instead of refining them?

6. Why is Undisputed so restrictive compared to past boxing games?

  • Why can’t players adjust realism settings or create more boxers?
  • Why is offline gameplay so limited when it should allow full control?

7. Are they truly listening to the right feedback?

  • They claim they listen to feedback, but many fans feel like they’re ignoring sim-focused players and hardcore boxing fans.
  • Are they prioritizing feedback from casual players and influencers over actual boxing enthusiasts?

8. Why is clinching, inside fighting, and bodywork still not properly implemented?

  • Inside fighting is still weak, and clinching (a major part of real boxing) is barely present.
  • Why do they avoid discussing true inside-fighting mechanics?

9. Why do punch animations still look robotic and lack fluidity?

  • Many animations look forced, stiff, and lack proper weight transfer.
  • Why haven’t they focused on adding more punch variety, angles, and natural mechanics?

10. Is Ash Habib deflecting or shifting blame?

  • Some fans believe he is now avoiding accountability by making vague statements.
  • Instead of answering direct questions, why does he keep talking about “improving over time” without real specifics?

11. Are they even capable of making the game they originally promised?

  • Does SCI have the resources and expertise to execute a true sim boxing game, or have they been in over their heads?
  • If not, will they admit it instead of leading fans on with false hope?


Has Ash Habib Started Deflecting?

Yes, it seems like he is. When asked about major concerns, his responses often follow a pattern:

  1. Vague Promises“We’re working on improvements.”
  2. Deflection to Future Updates“We have big plans coming soon.”
  3. Reframing Criticism“It’s a process, and we’re listening to feedback.”
  4. Shifting Blame“Game development takes time, and we can’t please everyone.”

This is a classic deflection strategy. Instead of directly answering why certain features were changed or removed, he pushes the focus onto future updates, making fans wait while avoiding real accountability.


The Core of the Issue: Is SCI Still Making a Realistic Boxing Game?

One of the biggest problems fans have is that Undisputed started as a realistic boxing simulation and has since shifted toward a hybrid arcade approach.

  • Early ESBC had better foot planting, realistic weight behind punches, and momentum-based movement.
  • Now, footwork is floaty, boxers slide around, and mechanics feel more “gamey” than realistic.
  • Defensive movement is too universal instead of being tied to styles or skill levels.
  • Punching doesn’t have enough variety in angles, weight transfer, or natural reactions.

Ash Habib keeps saying Undisputed is aiming for realism, yet the gameplay updates contradict this. The disconnect between words and actions is why many fans feel misled.


The Unanswered Questions That Can’t Be Ignored

1. Why Did SCI Water Down the Simulation Elements?

  • Did they realize that true realism is too hard to develop?
  • Did investors push for a more casual game?
  • Did they scrap the original plan but don’t want to admit it?

2. Why Are They So Afraid of Transparency?

  • If they still believe in the original vision, why not show a roadmap?
  • Why not directly address concerns instead of generic PR answers?

3. Did SCI Ever Have a Real Plan for Career Mode & Offline Depth?

  • Career mode details have been vague.
  • Offline modes are extremely limited (no sliders, no deep customization).
  • Are they intentionally stalling career mode to avoid backlash if it’s shallow?

4. Why Are Animations & Physics Still Unpolished After So Many Updates?

  • Why do punches still look robotic?
  • Why does inside fighting still lack depth?
  • Why do some punch reactions look awkward and unnatural?

5. Will SCI Ever Let Fans Customize Their Experience?

  • Why can’t players tweak realism settings?
  • Why aren’t there more creation slots for boxers?
  • Why is offline play restricted instead of fully open?

Is SCI Actually Listening, or Just Pretending?

  • They say they listen to feedback, but the gameplay keeps moving in the wrong direction.
  • The most passionate boxing sim fans feel ignored.
  • Instead of refining a good base, they keep overhauling mechanics in ways that don’t improve realism.

If they were truly listening, they’d bring back the ESBC movement, foot planting, and more realistic punch variety. Instead, they seem focused on an esports-friendly, casual hybrid—which directly contradicts their original promise.


What’s Next?

  • Ash Habib and SCI need to stop dodging and start answering real questions.
  • They need to be honest about their direction—is Undisputed still a sim, or is it shifting toward a different audience?
  • If they are serious about realism, they need to fix movement, foot planting, and punch variety immediately.
  • Fans need to keep pressuring them to give real answers instead of accepting vague promises.

Right now, SCI seems afraid to admit that Undisputed isn’t what they originally pitched. The longer they deflect, the more fans will lose trust—and once that happens, it’s almost impossible to recover.

So the real question is: Will Ash Habib finally be honest, or will he keep running in circles?

The Hard Questions SCI & Ash Habib Must Answer: Is Undisputed Still a True Boxing Sim or Just Empty Promises?



It seems like many fans of Undisputed—especially those who were excited about the early ESBC version—are growing frustrated with the way SCI and Ash Habib are handling communication, changes in direction, and the lack of transparency. If we cut through all the PR talk, deflections, and excuses, the real questions fans want answered are:

1. Why did the gameplay change so drastically from the ESBC version?

  • The ESBC version had momentum, foot planting, and better physics. Many believe Undisputed moved toward an arcadey feel rather than refining what made ESBC great.
  • Why were mechanics like realistic footwork, punches having weight, and natural movement altered?

2. Who is actually making the gameplay decisions?

  • Is it Ash Habib, the dev team, or external influences (investors, casual gaming consultants, esports push, etc.)?
  • Did external parties push SCI to make the game more casual instead of realistic?

3. Why does Ash Habib constantly promise one thing and deliver another?

  • He’s said they’re making the most realistic boxing game, but the gameplay doesn’t align with that statement.
  • Is SCI intentionally misleading fans with selective wording, or is there a disconnect between vision and execution?

4. What happened to foot planting and realistic movement?

  • Boxers now slide around, and loose footwork is universally accessible, which isn't realistic.
  • Why did they remove the grounded, momentum-based movement system that was in early ESBC?

5. Why does every update feel like it takes one step forward and two steps back?

  • Fans have noticed that each update either breaks something else or nerfs realistic aspects.
  • Why does SCI keep overhauling mechanics instead of refining them?

6. Why is Undisputed so restrictive compared to past boxing games?

  • Why can’t players adjust realism settings or create more boxers?
  • Why is offline gameplay so limited when it should allow full control?

7. Are they truly listening to the right feedback?

  • They claim they listen to feedback, but many fans feel like they’re ignoring sim-focused players and hardcore boxing fans.
  • Are they prioritizing feedback from casual players and influencers over actual boxing enthusiasts?

8. Why is clinching, inside fighting, and bodywork still not properly implemented?

  • Inside fighting is still weak, and clinching (a major part of real boxing) is barely present.
  • Why do they avoid discussing true inside-fighting mechanics?

9. Why do punch animations still look robotic and lack fluidity?

  • Many animations look forced, stiff, and lack proper weight transfer.
  • Why haven’t they focused on adding more punch variety, angles, and natural mechanics?

10. Is Ash Habib deflecting or shifting blame?

  • Some fans believe he is now avoiding accountability by making vague statements.
  • Instead of answering direct questions, why does he keep talking about “improving over time” without real specifics?

11. Are they even capable of making the game they originally promised?

  • Does SCI have the resources and expertise to execute a true sim boxing game, or have they been in over their heads?
  • If not, will they admit it instead of leading fans on with false hope?


Has Ash Habib Started Deflecting?

Yes, it seems like he is. When asked about major concerns, his responses often follow a pattern:

  1. Vague Promises“We’re working on improvements.”
  2. Deflection to Future Updates“We have big plans coming soon.”
  3. Reframing Criticism“It’s a process, and we’re listening to feedback.”
  4. Shifting Blame“Game development takes time, and we can’t please everyone.”

This is a classic deflection strategy. Instead of directly answering why certain features were changed or removed, he pushes the focus onto future updates, making fans wait while avoiding real accountability.


The Core of the Issue: Is SCI Still Making a Realistic Boxing Game?

One of the biggest problems fans have is that Undisputed started as a realistic boxing simulation and has since shifted toward a hybrid arcade approach.

  • Early ESBC had better foot planting, realistic weight behind punches, and momentum-based movement.
  • Now, footwork is floaty, boxers slide around, and mechanics feel more “gamey” than realistic.
  • Defensive movement is too universal instead of being tied to styles or skill levels.
  • Punching doesn’t have enough variety in angles, weight transfer, or natural reactions.

Ash Habib keeps saying Undisputed is aiming for realism, yet the gameplay updates contradict this. The disconnect between words and actions is why many fans feel misled.


The Unanswered Questions That Can’t Be Ignored

1. Why Did SCI Water Down the Simulation Elements?

  • Did they realize that true realism is too hard to develop?
  • Did investors push for a more casual game?
  • Did they scrap the original plan but don’t want to admit it?

2. Why Are They So Afraid of Transparency?

  • If they still believe in the original vision, why not show a roadmap?
  • Why not directly address concerns instead of generic PR answers?

3. Did SCI Ever Have a Real Plan for Career Mode & Offline Depth?

  • Career mode details have been vague.
  • Offline modes are extremely limited (no sliders, no deep customization).
  • Are they intentionally stalling career mode to avoid backlash if it’s shallow?

4. Why Are Animations & Physics Still Unpolished After So Many Updates?

  • Why do punches still look robotic?
  • Why does inside fighting still lack depth?
  • Why do some punch reactions look awkward and unnatural?

5. Will SCI Ever Let Fans Customize Their Experience?

  • Why can’t players tweak realism settings?
  • Why aren’t there more creation slots for boxers?
  • Why is offline play restricted instead of fully open?

Is SCI Actually Listening, or Just Pretending?

  • They say they listen to feedback, but the gameplay keeps moving in the wrong direction.
  • The most passionate boxing sim fans feel ignored.
  • Instead of refining a good base, they keep overhauling mechanics in ways that don’t improve realism.

If they were truly listening, they’d bring back the ESBC movement, foot planting, and more realistic punch variety. Instead, they seem focused on an esports-friendly, casual hybrid—which directly contradicts their original promise.


What’s Next?

  • Ash Habib and SCI need to stop dodging and start answering real questions.
  • They need to be honest about their direction—is Undisputed still a sim, or is it shifting toward a different audience?
  • If they are serious about realism, they need to fix movement, foot planting, and punch variety immediately.
  • Fans need to keep pressuring them to give real answers instead of accepting vague promises.

Right now, SCI seems afraid to admit that Undisputed isn’t what they originally pitched. The longer they deflect, the more fans will lose trust—and once that happens, it’s almost impossible to recover.

So the real question is: Will Ash Habib finally be honest, or will he keep running in circles?

Friday, February 7, 2025

The Importance of Boxers and Historians Being Directly Involved in Boxing Video Game Development

 



The Importance of Boxers and Historians Being Directly Involved in Boxing Video Game Development

Incorporating boxers and historians directly into the development process of a realistic boxing video game is essential for ensuring authenticity, accuracy, and proper representation of the sport. Waiting until after development for feedback leads to unnecessary revisions, unrealistic mechanics, and a lack of true-to-life boxing elements. Below are key reasons why boxers and historians should work side by side with developers throughout the creation of a boxing simulation game.


1. Authentic Mechanics and Realism from the Start

Why It Matters:

Boxing mechanics should be built from the ground up based on real-world techniques, strategies, and nuances. If boxers are consulted only after the game is developed, fundamental mistakes in movement, reaction time, stamina management, and tactical engagement may already be embedded into the gameplay.

How Boxers Help:

  • Boxers can demonstrate real movements that should be captured and implemented, ensuring that punches, footwork, and defense mechanics mirror reality.
  • They can advise on stamina management, realistic punch reactions, and what happens when a boxer is hurt, tired, or in survival mode.
  • The feel of boxing gameplay will be more natural if it's based on firsthand knowledge rather than developers' interpretations.

2. Historians Ensure Accurate Representation of Boxing Across Eras

Why It Matters:

A boxing historian ensures that different fighting styles from various time periods are accurately portrayed. A game should reflect how boxing has evolved over time rather than presenting a modernized, inaccurate interpretation of past generations.

How Historians Help:

  • Provide knowledge on how boxers fought in different eras, ensuring their styles, stances, and tendencies are accurately recreated.
  • Offer insight into rule changes over different decades and how they affected boxing strategies.
  • Help developers categorize fighters accurately based on their respective eras, rather than applying modern trends to all fighters.

3. Avoiding the Pitfalls of "Fixing" a Game After Development

Why It Matters:

Many games rely on patches and updates to fix realism issues, but boxing mechanics require an intricate foundation that cannot be easily changed post-launch. If boxers and historians work with developers before and during development, the need for major corrections later on diminishes.

Example of What Goes Wrong Without Boxer Input:

  • The Undisputed game struggled with footwork, punch mechanics, and defensive options because boxers were not deeply involved from the beginning.
  • If realistic movement isn’t captured initially, post-launch fixes are often just superficial tweaks that don’t address core issues.

4. The Importance of AI Motion Learning & Choreographed Movements

Why It Matters:

Motion capture, while useful, has limitations—especially when older boxers try to replicate their younger selves. Their speed, reflexes, movement precision, and overall athleticism have changed, leading to inaccurate animations.

The Best Solutions:

  • Choreographed Movements: Instead of relying on retired fighters acting out their old movements, expert trainers or younger fighters with similar styles should replicate the correct form under guided supervision.
  • AI Motion Learning: Instead of traditional motion capture, AI-based motion learning could be used to analyze footage of a boxer’s prime years and replicate their movement tendencies digitally. This eliminates the risk of outdated motion capture movements looking unnatural.

Example of AI Motion Learning in Action:

  • AI could study hundreds of hours of fight footage to determine:
    • The specific angles and arcs a fighter throws their punches.
    • How they react under pressure and when counterpunching.
    • Their stance adjustments based on their opponent’s approach.
    • Their footwork habits, including pivots, lateral movement, and weight shifting.

5. The Pitfall of Relying on Developers to Interpret Boxing

Why It Matters:

Most game developers, no matter how passionate about boxing, lack firsthand experience. If boxers and historians are not deeply integrated into the development team:

  • Movements become robotic or exaggerated rather than fluid.
  • Boxing strategies are implemented in a surface-level way, missing key tactical nuances.
  • Fighters may be misrepresented, fighting in ways that contradict their actual styles.

Real Example:

  • Many past boxing games featured heavyweights moving like middleweights, or certain fighters being too slow or too fast compared to their real-life versions.

The Solution:

Boxers and historians should be present in every major stage of development, helping design:

  • Punch animations, defensive mechanics, and footwork systems.
  • AI behavior for CPU fighters, ensuring boxers use the same tactics they would in real life.
  • Training modes and progression systems that accurately reflect how fighters develop skills.

Conclusion: A Boxing Game Should Be Built with Boxing Experts, Not Adjusted After

To create a truly authentic, immersive, and strategic boxing video game, boxers and historians must be involved from day one—not as consultants after the game is nearly complete.

Additionally, AI Motion Learning and choreographed movements should replace traditional motion capture for older fighters, ensuring that prime-era movements are accurately recreated instead of relying on aging boxers to replicate their past performances.

A great boxing game isn’t just about putting real names in a game—it’s about building mechanics that feel real. The only way to do that is with boxers, historians, and developers working together from the very beginning.

The Importance of Boxers and Historians Being Directly Involved in Boxing Video Game Development

 



The Importance of Boxers and Historians Being Directly Involved in Boxing Video Game Development

Incorporating boxers and historians directly into the development process of a realistic boxing video game is essential for ensuring authenticity, accuracy, and proper representation of the sport. Waiting until after development for feedback leads to unnecessary revisions, unrealistic mechanics, and a lack of true-to-life boxing elements. Below are key reasons why boxers and historians should work side by side with developers throughout the creation of a boxing simulation game.


1. Authentic Mechanics and Realism from the Start

Why It Matters:

Boxing mechanics should be built from the ground up based on real-world techniques, strategies, and nuances. If boxers are consulted only after the game is developed, fundamental mistakes in movement, reaction time, stamina management, and tactical engagement may already be embedded into the gameplay.

How Boxers Help:

  • Boxers can demonstrate real movements that should be captured and implemented, ensuring that punches, footwork, and defense mechanics mirror reality.
  • They can advise on stamina management, realistic punch reactions, and what happens when a boxer is hurt, tired, or in survival mode.
  • The feel of boxing gameplay will be more natural if it's based on firsthand knowledge rather than developers' interpretations.

2. Historians Ensure Accurate Representation of Boxing Across Eras

Why It Matters:

A boxing historian ensures that different fighting styles from various time periods are accurately portrayed. A game should reflect how boxing has evolved over time rather than presenting a modernized, inaccurate interpretation of past generations.

How Historians Help:

  • Provide knowledge on how boxers fought in different eras, ensuring their styles, stances, and tendencies are accurately recreated.
  • Offer insight into rule changes over different decades and how they affected boxing strategies.
  • Help developers categorize fighters accurately based on their respective eras, rather than applying modern trends to all fighters.

3. Avoiding the Pitfalls of "Fixing" a Game After Development

Why It Matters:

Many games rely on patches and updates to fix realism issues, but boxing mechanics require an intricate foundation that cannot be easily changed post-launch. If boxers and historians work with developers before and during development, the need for major corrections later on diminishes.

Example of What Goes Wrong Without Boxer Input:

  • The Undisputed game struggled with footwork, punch mechanics, and defensive options because boxers were not deeply involved from the beginning.
  • If realistic movement isn’t captured initially, post-launch fixes are often just superficial tweaks that don’t address core issues.

4. The Importance of AI Motion Learning & Choreographed Movements

Why It Matters:

Motion capture, while useful, has limitations—especially when older boxers try to replicate their younger selves. Their speed, reflexes, movement precision, and overall athleticism have changed, leading to inaccurate animations.

The Best Solutions:

  • Choreographed Movements: Instead of relying on retired fighters acting out their old movements, expert trainers or younger fighters with similar styles should replicate the correct form under guided supervision.
  • AI Motion Learning: Instead of traditional motion capture, AI-based motion learning could be used to analyze footage of a boxer’s prime years and replicate their movement tendencies digitally. This eliminates the risk of outdated motion capture movements looking unnatural.

Example of AI Motion Learning in Action:

  • AI could study hundreds of hours of fight footage to determine:
    • The specific angles and arcs a fighter throws their punches.
    • How they react under pressure and when counterpunching.
    • Their stance adjustments based on their opponent’s approach.
    • Their footwork habits, including pivots, lateral movement, and weight shifting.

5. The Pitfall of Relying on Developers to Interpret Boxing

Why It Matters:

Most game developers, no matter how passionate about boxing, lack firsthand experience. If boxers and historians are not deeply integrated into the development team:

  • Movements become robotic or exaggerated rather than fluid.
  • Boxing strategies are implemented in a surface-level way, missing key tactical nuances.
  • Fighters may be misrepresented, fighting in ways that contradict their actual styles.

Real Example:

  • Many past boxing games featured heavyweights moving like middleweights, or certain fighters being too slow or too fast compared to their real-life versions.

The Solution:

Boxers and historians should be present in every major stage of development, helping design:

  • Punch animations, defensive mechanics, and footwork systems.
  • AI behavior for CPU fighters, ensuring boxers use the same tactics they would in real life.
  • Training modes and progression systems that accurately reflect how fighters develop skills.

Conclusion: A Boxing Game Should Be Built with Boxing Experts, Not Adjusted After

To create a truly authentic, immersive, and strategic boxing video game, boxers and historians must be involved from day one—not as consultants after the game is nearly complete.

Additionally, AI Motion Learning and choreographed movements should replace traditional motion capture for older fighters, ensuring that prime-era movements are accurately recreated instead of relying on aging boxers to replicate their past performances.

A great boxing game isn’t just about putting real names in a game—it’s about building mechanics that feel real. The only way to do that is with boxers, historians, and developers working together from the very beginning.

Thursday, February 6, 2025

Why Is EA So Quiet About Another Fight Night Game? Why Is 2K Scared and Silent?

 


Why Is EA So Quiet About Another Fight Night Game? Why Is 2K Scared and Silent?

Boxing fans have been starving for a quality video game representation of their sport for over a decade, and yet the industry’s biggest names—EA and 2K—remain eerily silent. With Undisputed selling over a million copies in a week, one would think that EA or 2K would have immediately made a statement or teased something. Yet, nothing. Why? What’s keeping these giants from stepping into the ring?

EA’s Hesitation: The Fight Night Paradox

For years, EA has teased the idea of bringing Fight Night back, only to remain noncommittal. They claim that UFC is their priority, but that excuse no longer holds weight when an indie developer like Steel City Interactive (SCI) can sell over a million copies of Undisputed—a game still in early access. If a smaller company with fewer resources can generate that level of success, EA has no real excuse for avoiding a return to boxing.

The reality? EA doesn’t want to make a boxing game unless it can control the market completely. Fight Night was great for its time, but its mechanics are outdated compared to what a modern boxing sim could be. SCI has shown that a dedicated team can create a strong foundation for a realistic boxing game, and EA may now realize they can’t just slap together a game and expect it to dominate the market. Fans want something deeper, more authentic, and more flexible than the old Fight Night formula. EA’s hesitation may stem from the fact that they’re not prepared to give boxing fans the realism they demand.

Why Is 2K So Quiet?

2K is an even bigger mystery. They have a reputation for making deep, simulation-based sports games, yet they’ve shown no real interest in boxing until recently. The fact that they just published a small boxing game, Thunder Ray, suggests that they’re testing the waters. But let’s be real—Thunder Ray is not the boxing game fans have been waiting for. It’s an arcade-style game, far from the sim experience that boxing enthusiasts want.

So, what’s stopping 2K from making a full-fledged boxing sim? Fear.

2K knows that if they enter the boxing space, expectations will be sky-high. With their reputation for in-depth sports modes (seen in NBA 2K and WWE 2K), fans would expect an elite career mode, full customization, and an immersive experience. That level of detail takes time and investment, and 2K might not be ready to commit to that level of development for boxing—especially since SCI has already established itself as the leader in the modern boxing game market.

There’s also another factor: competition. If 2K enters boxing, they’d go head-to-head with EA, which is already hesitant to jump back in. If both companies release games around the same time, one of them risks failure, and 2K might not want to take that gamble unless they’re sure they can win.

SCI Changed the Landscape—And The Big Companies Weren’t Ready

SCI selling a million copies in a week should have been the wake-up call for EA and 2K, but their silence speaks volumes. It’s clear that neither company had a plan in place for a boxing game, and now they’re scrambling behind the scenes to figure out their next move. The problem? Boxing fans are no longer willing to wait for a half-baked, rushed project.

Undisputed proved that boxing fans are ready to support a quality game. If EA or 2K wants to compete, they can’t just throw out a game with a few real boxers and expect it to sell. They need deep gameplay mechanics, customization, weight class realism, and a career mode that captures the highs and lows of the sport. Anything less, and SCI will continue to dominate the market.

Will EA or 2K Finally Speak Up?

At this point, EA and 2K have two choices:

  1. Enter the fight and give boxing fans the sim game they deserve.
  2. Stay on the sidelines and watch SCI cement itself as the king of boxing games.

With the success of Undisputed, there’s no more excuse for EA or 2K to stay silent. If they’re serious about boxing, now is the time to step up. Otherwise, they’ll be left behind while smaller, hungrier companies take over.

Why Is EA So Quiet About Another Fight Night Game? Why Is 2K Scared and Silent?

 


Why Is EA So Quiet About Another Fight Night Game? Why Is 2K Scared and Silent?

Boxing fans have been starving for a quality video game representation of their sport for over a decade, and yet the industry’s biggest names—EA and 2K—remain eerily silent. With Undisputed selling over a million copies in a week, one would think that EA or 2K would have immediately made a statement or teased something. Yet, nothing. Why? What’s keeping these giants from stepping into the ring?

EA’s Hesitation: The Fight Night Paradox

For years, EA has teased the idea of bringing Fight Night back, only to remain noncommittal. They claim that UFC is their priority, but that excuse no longer holds weight when an indie developer like Steel City Interactive (SCI) can sell over a million copies of Undisputed—a game still in early access. If a smaller company with fewer resources can generate that level of success, EA has no real excuse for avoiding a return to boxing.

The reality? EA doesn’t want to make a boxing game unless it can control the market completely. Fight Night was great for its time, but its mechanics are outdated compared to what a modern boxing sim could be. SCI has shown that a dedicated team can create a strong foundation for a realistic boxing game, and EA may now realize they can’t just slap together a game and expect it to dominate the market. Fans want something deeper, more authentic, and more flexible than the old Fight Night formula. EA’s hesitation may stem from the fact that they’re not prepared to give boxing fans the realism they demand.

Why Is 2K So Quiet?

2K is an even bigger mystery. They have a reputation for making deep, simulation-based sports games, yet they’ve shown no real interest in boxing until recently. The fact that they just published a small boxing game, Thunder Ray, suggests that they’re testing the waters. But let’s be real—Thunder Ray is not the boxing game fans have been waiting for. It’s an arcade-style game, far from the sim experience that boxing enthusiasts want.

So, what’s stopping 2K from making a full-fledged boxing sim? Fear.

2K knows that if they enter the boxing space, expectations will be sky-high. With their reputation for in-depth sports modes (seen in NBA 2K and WWE 2K), fans would expect an elite career mode, full customization, and an immersive experience. That level of detail takes time and investment, and 2K might not be ready to commit to that level of development for boxing—especially since SCI has already established itself as the leader in the modern boxing game market.

There’s also another factor: competition. If 2K enters boxing, they’d go head-to-head with EA, which is already hesitant to jump back in. If both companies release games around the same time, one of them risks failure, and 2K might not want to take that gamble unless they’re sure they can win.

SCI Changed the Landscape—And The Big Companies Weren’t Ready

SCI selling a million copies in a week should have been the wake-up call for EA and 2K, but their silence speaks volumes. It’s clear that neither company had a plan in place for a boxing game, and now they’re scrambling behind the scenes to figure out their next move. The problem? Boxing fans are no longer willing to wait for a half-baked, rushed project.

Undisputed proved that boxing fans are ready to support a quality game. If EA or 2K wants to compete, they can’t just throw out a game with a few real boxers and expect it to sell. They need deep gameplay mechanics, customization, weight class realism, and a career mode that captures the highs and lows of the sport. Anything less, and SCI will continue to dominate the market.

Will EA or 2K Finally Speak Up?

At this point, EA and 2K have two choices:

  1. Enter the fight and give boxing fans the sim game they deserve.
  2. Stay on the sidelines and watch SCI cement itself as the king of boxing games.

With the success of Undisputed, there’s no more excuse for EA or 2K to stay silent. If they’re serious about boxing, now is the time to step up. Otherwise, they’ll be left behind while smaller, hungrier companies take over.

A Champion’s Voice for a Realistic Boxing Video Game



Dear Champ,

I hope this letter finds you in great health and high spirits. First and foremost, I want to give you your flowers and acknowledge everything you've done for the sport of boxing—both inside and outside the ring. Your energy, work ethic, and love for the sport are undeniable, and as a dedicated fan of boxing, I truly respect you.

I have been a gamer for four decades and have also had the honor of competing as a decorated amateur boxer. My passion for boxing extends beyond just watching or competing; I am deeply invested in seeing the sport represented properly in the gaming world. A truly realistic and authentic boxing video game has been missing for far too long.

Over the years, I’ve had the opportunity to help EA Sports indirectly with a few Fight Night games and was also involved with an indie company attempting to develop a boxing game. However, I left that project because my vision for a truly realistic boxing simulation did not align with theirs. I firmly believe that boxing deserves a game that represents the sweet science in all its depth—its strategy, styles, and unique intricacies—rather than being watered down for mass appeal.

The reason I’m reaching out to you, Champ, is because you have the platform, credibility, and respect in the boxing world to be a powerful advocate for the game that so many of us want. You understand the sport on a level that few do, and your voice carries weight. We need someone who can be a bridge between the gaming industry and the boxing community—someone who can ensure that the sport is done justice in digital form.

Unfortunately, there are certain individuals who would rather see voices like mine silenced because I challenge the status quo and push for authenticity over compromise. But I refuse to let that stop me. Boxing deserves a game that does it justice, and I truly believe that with the right backing, we can make that happen.

I appreciate your time in reading this, and I hope we can connect further. Whether through a conversation, collaboration, or simply having a boxing advocate like yourself amplifying this vision, your support would mean everything to the fans who have been waiting far too long for the game our sport deserves.

Looking forward to hearing your thoughts.

Respectfully,
Poe

A Champion’s Voice for a Realistic Boxing Video Game



Dear Champ,

I hope this letter finds you in great health and high spirits. First and foremost, I want to give you your flowers and acknowledge everything you've done for the sport of boxing—both inside and outside the ring. Your energy, work ethic, and love for the sport are undeniable, and as a dedicated fan of boxing, I truly respect you.

I have been a gamer for four decades and have also had the honor of competing as a decorated amateur boxer. My passion for boxing extends beyond just watching or competing; I am deeply invested in seeing the sport represented properly in the gaming world. A truly realistic and authentic boxing video game has been missing for far too long.

Over the years, I’ve had the opportunity to help EA Sports indirectly with a few Fight Night games and was also involved with an indie company attempting to develop a boxing game. However, I left that project because my vision for a truly realistic boxing simulation did not align with theirs. I firmly believe that boxing deserves a game that represents the sweet science in all its depth—its strategy, styles, and unique intricacies—rather than being watered down for mass appeal.

The reason I’m reaching out to you, Champ, is because you have the platform, credibility, and respect in the boxing world to be a powerful advocate for the game that so many of us want. You understand the sport on a level that few do, and your voice carries weight. We need someone who can be a bridge between the gaming industry and the boxing community—someone who can ensure that the sport is done justice in digital form.

Unfortunately, there are certain individuals who would rather see voices like mine silenced because I challenge the status quo and push for authenticity over compromise. But I refuse to let that stop me. Boxing deserves a game that does it justice, and I truly believe that with the right backing, we can make that happen.

I appreciate your time in reading this, and I hope we can connect further. Whether through a conversation, collaboration, or simply having a boxing advocate like yourself amplifying this vision, your support would mean everything to the fans who have been waiting far too long for the game our sport deserves.

Looking forward to hearing your thoughts.

Respectfully,
Poe

Wednesday, February 5, 2025

Why Is It So Hard to Make a Realistic Boxing Video Game?!?

 



Why Is It So Hard to Make a Realistic Boxing Video Game?!?

For years, boxing fans and gamers alike have been asking a seemingly simple question: why hasn’t any company successfully developed a truly realistic boxing video game? Given the advancements in gaming technology and the presence of veteran developers with experience in creating sports simulations, one would think that a highly detailed and true-to-life boxing game would already exist. However, despite several attempts, no game has completely captured the depth and nuances of the sport. The reasons behind this issue are complex, but they are not insurmountable.

The Complexity of Boxing as a Sport

Unlike other sports, boxing is highly intricate. Every aspect of the sport—from footwork to punch delivery, from defensive movements to clinching—requires a level of realism that most game developers have struggled to replicate. Boxing is not just about throwing punches; it involves strategy, rhythm, adaptability, and a deep understanding of styles and tendencies.

Capturing these elements requires an advanced physics engine that accurately represents the impact of punches, movement, fatigue, and real-time damage. The sport is also heavily influenced by attributes such as reach, weight, height, stance, and even psychological factors. A fighter’s conditioning, training regimen, and ability to adjust mid-fight play significant roles in a real boxing match, yet many of these details are ignored in existing games. A truly realistic boxing game would need to simulate both physical and mental fatigue, including aspects like pacing, muscle endurance, reaction times, and decision-making under pressure.

Additionally, the ring itself must be accurately represented. The way fighters move within the ring—cutting off angles, utilizing feints, and maneuvering around an opponent—should be central to the gameplay. Footwork is one of the most vital aspects of boxing, yet most games fail to replicate its importance, often reducing movement to basic animations with little variation in effectiveness.

The Lack of Developer Commitment to True Realism

One of the biggest issues is that most companies making boxing games take shortcuts. Instead of creating an authentic simulation, they implement arcade-style mechanics to make the game more accessible to casual players. This approach dilutes the depth of the sport, often making the gameplay feel repetitive and unrealistic. Rather than focusing on physics-based movement and realistic tendencies, companies prioritize superficial elements such as big-name licensing and exaggerated gameplay mechanics.

Some developers fail to engage with the boxing community or seek input from professional boxers, trainers, and analysts. A lack of authentic representation results in a game that feels detached from the sport’s true essence. Fighters should have unique styles that accurately represent their real-life counterparts, and AI opponents should adapt dynamically based on their tendencies and weaknesses. Unfortunately, many boxing games use generic templates for all fighters, removing the individualism that makes real boxing so fascinating.

There are experienced veteran developers in the gaming industry who have worked on sophisticated sports games, yet they seem unwilling or unable to bring the same depth to boxing. Instead of pushing the boundaries of realism, many companies lean towards a formulaic approach that prioritizes quick development cycles and marketability over authenticity.

Technology Is No Longer an Excuse

With modern gaming technology, developers have the tools necessary to create an incredibly realistic boxing experience. Motion capture, AI-based learning, and procedural animation systems can now replicate real boxing movements and tendencies. Physics engines today are more than capable of accurately depicting punch impact, body movement, stamina depletion, and realistic fight scenarios.

Moreover, machine learning could be used to capture the tendencies of real-life boxers, allowing the AI to replicate their fighting styles. Technology such as real-time physics-based animations and procedural movement should make it possible to have realistic footwork, balance shifts, and reactions to punches. The ability to simulate elements like arm fatigue, defensive breakdowns, and precision-based punching would add immense depth to gameplay. Yet, we rarely see companies take full advantage of these capabilities. Instead, they either refuse to invest in the necessary resources or don’t see the financial incentive in delivering a deep and realistic boxing experience.

Fear of Risk and Market Misconceptions

Some companies avoid making a boxing game altogether because they assume the sport lacks mainstream popularity. However, this assumption ignores the passionate and dedicated boxing fanbase that has long been waiting for a game that accurately represents their sport. The success of games like Fight Night and the overwhelming demand for a new boxing title prove that there is a market for a well-made boxing simulation.

Furthermore, developers underestimate the appeal of realism in sports gaming. Many gamers appreciate deep, immersive experiences that allow them to feel like they are truly in the ring. Sports games such as NBA 2K and Madden thrive because they continuously push for authenticity. A well-developed boxing simulation with a deep career mode, realistic AI behavior, and strong gameplay mechanics could easily attract a massive audience.

What Needs to Be Done?

  1. Commitment to Realism – Developers need to move away from arcade-style mechanics and focus on creating a true boxing simulation. This includes implementing realistic physics, footwork, and punch animations that vary based on weight class, style, and skill level.

  2. AI and Tendencies – Boxers should fight according to their real-life styles, and the AI should adapt dynamically during fights. Machine learning could be used to replicate real-life boxing behaviors, ensuring every opponent feels unique.

  3. Full Use of Technology – Modern physics engines, motion capture, and real-time animation systems should be used to ensure that punches land, slip, and counter realistically. Procedural movement should be integrated to make every fight feel authentic.

  4. Community and Customization – Boxing fans should be able to create and customize their own fighters, weight divisions, and even rulesets. A deep creation suite would add to the game's longevity and appeal.

  5. Career Mode Depth – A well-developed career mode with training camps, promoter negotiations, weight cuts, and a ranking system would make the game engaging for solo players. The experience should be dynamic, with fighters aging, evolving, and reacting to in-game events.

  6. Realistic Injuries and Stamina Systems – Fighters should suffer from realistic injuries, such as cuts, swelling, and broken hands, affecting their performance. A stamina system that reflects real fatigue, movement efficiency, and conditioning should be integrated to prevent non-stop throwing of punches without consequences.

  7. Better Fight Presentation and Commentary – An immersive boxing game should include dynamic commentary, fighter introductions, and broadcast-quality replays, similar to major sports simulations. Presentation elements should make winning a championship or a major fight feel significant.

Conclusion

There is no valid excuse for the lack of a high-quality, realistic boxing video game. The technology is here, the knowledge is available, and the demand is strong. The only thing missing is a company willing to take the time and effort to create a true simulation of the sport. Boxing deserves better, and fans deserve a game that mirrors the sweet science in all its complexity and beauty. It’s time for developers to step up and finally deliver the boxing game that players have been waiting for.

Why Is It So Hard to Make a Realistic Boxing Video Game?!?

 



Why Is It So Hard to Make a Realistic Boxing Video Game?!?

For years, boxing fans and gamers alike have been asking a seemingly simple question: why hasn’t any company successfully developed a truly realistic boxing video game? Given the advancements in gaming technology and the presence of veteran developers with experience in creating sports simulations, one would think that a highly detailed and true-to-life boxing game would already exist. However, despite several attempts, no game has completely captured the depth and nuances of the sport. The reasons behind this issue are complex, but they are not insurmountable.

The Complexity of Boxing as a Sport

Unlike other sports, boxing is highly intricate. Every aspect of the sport—from footwork to punch delivery, from defensive movements to clinching—requires a level of realism that most game developers have struggled to replicate. Boxing is not just about throwing punches; it involves strategy, rhythm, adaptability, and a deep understanding of styles and tendencies.

Capturing these elements requires an advanced physics engine that accurately represents the impact of punches, movement, fatigue, and real-time damage. The sport is also heavily influenced by attributes such as reach, weight, height, stance, and even psychological factors. A fighter’s conditioning, training regimen, and ability to adjust mid-fight play significant roles in a real boxing match, yet many of these details are ignored in existing games. A truly realistic boxing game would need to simulate both physical and mental fatigue, including aspects like pacing, muscle endurance, reaction times, and decision-making under pressure.

Additionally, the ring itself must be accurately represented. The way fighters move within the ring—cutting off angles, utilizing feints, and maneuvering around an opponent—should be central to the gameplay. Footwork is one of the most vital aspects of boxing, yet most games fail to replicate its importance, often reducing movement to basic animations with little variation in effectiveness.

The Lack of Developer Commitment to True Realism

One of the biggest issues is that most companies making boxing games take shortcuts. Instead of creating an authentic simulation, they implement arcade-style mechanics to make the game more accessible to casual players. This approach dilutes the depth of the sport, often making the gameplay feel repetitive and unrealistic. Rather than focusing on physics-based movement and realistic tendencies, companies prioritize superficial elements such as big-name licensing and exaggerated gameplay mechanics.

Some developers fail to engage with the boxing community or seek input from professional boxers, trainers, and analysts. A lack of authentic representation results in a game that feels detached from the sport’s true essence. Fighters should have unique styles that accurately represent their real-life counterparts, and AI opponents should adapt dynamically based on their tendencies and weaknesses. Unfortunately, many boxing games use generic templates for all fighters, removing the individualism that makes real boxing so fascinating.

There are experienced veteran developers in the gaming industry who have worked on sophisticated sports games, yet they seem unwilling or unable to bring the same depth to boxing. Instead of pushing the boundaries of realism, many companies lean towards a formulaic approach that prioritizes quick development cycles and marketability over authenticity.

Technology Is No Longer an Excuse

With modern gaming technology, developers have the tools necessary to create an incredibly realistic boxing experience. Motion capture, AI-based learning, and procedural animation systems can now replicate real boxing movements and tendencies. Physics engines today are more than capable of accurately depicting punch impact, body movement, stamina depletion, and realistic fight scenarios.

Moreover, machine learning could be used to capture the tendencies of real-life boxers, allowing the AI to replicate their fighting styles. Technology such as real-time physics-based animations and procedural movement should make it possible to have realistic footwork, balance shifts, and reactions to punches. The ability to simulate elements like arm fatigue, defensive breakdowns, and precision-based punching would add immense depth to gameplay. Yet, we rarely see companies take full advantage of these capabilities. Instead, they either refuse to invest in the necessary resources or don’t see the financial incentive in delivering a deep and realistic boxing experience.

Fear of Risk and Market Misconceptions

Some companies avoid making a boxing game altogether because they assume the sport lacks mainstream popularity. However, this assumption ignores the passionate and dedicated boxing fanbase that has long been waiting for a game that accurately represents their sport. The success of games like Fight Night and the overwhelming demand for a new boxing title prove that there is a market for a well-made boxing simulation.

Furthermore, developers underestimate the appeal of realism in sports gaming. Many gamers appreciate deep, immersive experiences that allow them to feel like they are truly in the ring. Sports games such as NBA 2K and Madden thrive because they continuously push for authenticity. A well-developed boxing simulation with a deep career mode, realistic AI behavior, and strong gameplay mechanics could easily attract a massive audience.

What Needs to Be Done?

  1. Commitment to Realism – Developers need to move away from arcade-style mechanics and focus on creating a true boxing simulation. This includes implementing realistic physics, footwork, and punch animations that vary based on weight class, style, and skill level.

  2. AI and Tendencies – Boxers should fight according to their real-life styles, and the AI should adapt dynamically during fights. Machine learning could be used to replicate real-life boxing behaviors, ensuring every opponent feels unique.

  3. Full Use of Technology – Modern physics engines, motion capture, and real-time animation systems should be used to ensure that punches land, slip, and counter realistically. Procedural movement should be integrated to make every fight feel authentic.

  4. Community and Customization – Boxing fans should be able to create and customize their own fighters, weight divisions, and even rulesets. A deep creation suite would add to the game's longevity and appeal.

  5. Career Mode Depth – A well-developed career mode with training camps, promoter negotiations, weight cuts, and a ranking system would make the game engaging for solo players. The experience should be dynamic, with fighters aging, evolving, and reacting to in-game events.

  6. Realistic Injuries and Stamina Systems – Fighters should suffer from realistic injuries, such as cuts, swelling, and broken hands, affecting their performance. A stamina system that reflects real fatigue, movement efficiency, and conditioning should be integrated to prevent non-stop throwing of punches without consequences.

  7. Better Fight Presentation and Commentary – An immersive boxing game should include dynamic commentary, fighter introductions, and broadcast-quality replays, similar to major sports simulations. Presentation elements should make winning a championship or a major fight feel significant.

Conclusion

There is no valid excuse for the lack of a high-quality, realistic boxing video game. The technology is here, the knowledge is available, and the demand is strong. The only thing missing is a company willing to take the time and effort to create a true simulation of the sport. Boxing deserves better, and fans deserve a game that mirrors the sweet science in all its complexity and beauty. It’s time for developers to step up and finally deliver the boxing game that players have been waiting for.

Tuesday, February 4, 2025

Questions Fans Want Ash Habib to Answer About Undisputed and Its Shift Away from Realism

 


Here's a list of questions that fans likely want Ash Habib, the founder of Undisputed, to answer regarding the game's development, its shift away from realism, and the reasoning behind certain design choices:


General Game Direction & Philosophy

  1. Why did Undisputed shift away from its original ESBC vision that prioritized realism?

    • Fans felt the ESBC version was on the right track and only needed minor improvements.
  2. Why did you cave to developers who claimed realism wouldn’t sell?

    • Many fans believe realism is fun and what hardcore boxing and sports gamers want.
  3. What was the reason behind the pivot toward a hybrid approach, similar to EA’s Fight Night?

    • Fans suspect this was done to chase a casual audience rather than stay true to the hardcore boxing fanbase.
  4. Why do you think realism and sales are mutually exclusive?

    • Games like NBA 2K and FIFA have thrived on realism while maintaining mainstream appeal.

Gameplay Mechanics & Realism

  1. Why does Undisputed have unrealistic punch reactions and inconsistent physics?

    • Real boxing doesn’t feature exaggerated knockdowns or awkward physics like in the game.
  2. Why was realistic footwork removed or watered down?

    • The early versions of ESBC had better, more authentic movement.
  3. Why are loose foot movement and head movement unrealistic and exaggerated?

    • Loose footwork should be exclusive to certain fighters, and head movement should feel more grounded.
  4. Why are punches often thrown in a robotic, awkward manner?

    • Punch angles, trajectory, and variety should be more realistic.
  5. Why do fighters recover stamina too quickly, making pacing less important?

    • Real boxing requires strategic energy management.
  6. Why doesn’t the AI fight like real-life boxers?

  • Realistic AI should mimic real boxers’ styles, as seen in other sports games.

Development & Decision Making

  1. Who made the decision to turn Undisputed into a hybrid instead of a sim?
  • Was this decision made by you, the dev team, or outside influences?
  1. Did investors pressure you into making the game more casual?
  • Often, financial backers push for mass-market appeal over niche authenticity.
  1. Why didn’t you involve real boxers more deeply in gameplay development?
  • Instead of consulting after the fact, why not integrate them into core mechanics?
  1. Why are many of the promised deep gameplay elements missing or scaled back?
  • Fans were expecting sim-based mechanics that weren’t fully implemented.
  1. Will you ever return to a full simulation approach, or is Undisputed now permanently hybrid?
  • Can hardcore boxing fans expect a return to the original vision?

Feature Implementation & Community Response

  1. Why do CPU-vs-CPU fights lack realistic tendencies and strategies? (Great way to see if boxers fight like themselves in real-life)
  • AI fighters should fight according to their real-life habits.
  1. Why was clinching made limited or ineffective instead of a useful tactical tool?
  • Clinching is an essential part of boxing strategy.
  1. Why does blocking feel generic, and why are there no diverse blocking styles?
  • Blocking should have multiple variations for different fighters.
  1. Why do players feel like they’re being forced into a specific playstyle rather than allowing boxing strategies to unfold naturally?
  • True simulation should allow different styles to be effective.
  1. Do you believe Undisputed is currently on track to be the definitive boxing sim?
  • Or has it lost its way compared to its original vision?

Competitive & Online Play

  1. Why does Undisputed feel more like a button-masher than a tactical boxing game?
  • Fans expected strategic depth rather than spam-friendly mechanics.
  1. Why do high-volume punchers dominate, while defensive boxers struggle?
  • In real boxing, defensive mastery can neutralize aggression.
  1. Why do counterpunching and inside fighting feel underdeveloped?
  • These are crucial aspects of boxing that should be more fleshed out.
  1. Why are there no effective ways to smother an opponent’s offense or break their rhythm?
  • Boxing is about control—why isn’t ring generalship a bigger factor?
  1. Why does stamina regenerate too quickly, making it easier to throw constant combos?
  • This removes the importance of pacing and endurance.
  1. Why is there no dedicated option to turn off mirror matches in online play?
  • Many fans want a way to prevent duplicate fighters.
  1. Why does the game reward unrealistic aggression rather than strategic, well-timed offense?
  • Real boxing requires patience, counters, and setups.

Career Mode & Customization

  1. Why is career mode so shallow compared to what was initially promised?
  • Fans expected a deep experience with training camps, negotiations, and realistic progression.
  1. Why can’t we create truly unique fighters with different tendencies and movement styles?
  • A deep creation system could allow fans to simulate real boxers and legends.
  1. Why doesn’t career mode have a true amateur system and a deep ranking structure?
  • Building a career from the ground up should feel authentic.
  1. Why was the Creation Suite scaled down instead of expanded with more customization tools?
  • Many boxing fans want to fill out weight classes with custom fighters.
  1. Why are there so few detailed training mechanics to shape a fighter’s style?
  • Training should be meaningful, impacting performance and fight tendencies.
  1. Will promoter mode or gym/stable management ever be added?
  • Boxing isn’t just about fighting—managing a career should be an in-depth feature.

Realism vs. Arcade Debate

  1. Why do you think realism needs to be sacrificed for accessibility?
  • Other sports games (like NBA 2K and FIFA) have both depth and accessibility.
  1. Why not include customization options that let players tweak realism to their liking?
  • Let players decide how realistic or arcadey they want their experience to be.
  1. Did you ever truly believe realism would sell, or was it always about chasing casual players?
  • The hardcore fanbase supported Undisputed because of its promise of realism.
  1. Why does foot planting feel inconsistent, allowing for arcade-like movement?
  • Realistic movement should reflect balance, momentum, and positioning.
  1. Why doesn’t Undisputed have realistic clinch battles and infighting mechanics?
  • Inside fighting is a huge part of boxing, yet it feels underdeveloped.
  1. Why is it easier to spam unrealistic combinations than to box strategically?
  • Boxing is about setting up shots, not throwing random flurries.
  1. Why do fighters in Undisputed all seem to throw at similar speeds?
  • Punching speed should reflect individual attributes, not feel uniform.
  1. Why don’t real-life boxer tendencies translate properly into gameplay?
  • AI and tendencies should make boxers feel unique.
  1. Why are knockouts and knockdowns so exaggerated instead of naturally occurring?
  • Realistic knockdowns should be based on timing, placement, and stamina.

Community Engagement & Transparency

  1. Why haven’t you been more transparent about why the game changed direction?
  • The hardcore community backed the original vision—what changed?
  1. Why is constructive criticism from hardcore boxing fans often ignored?
  • Many loyal supporters feel like their feedback is dismissed.
  1. Why did you promise a sim experience and then shift to a hybrid model without telling fans?
  • The marketing for Undisputed was originally centered on realism.
  1. Why does it feel like Undisputed is repeating EA’s mistakes instead of learning from them?
  • EA’s Fight Night became too arcadey—why follow the same path?
  1. Do you still believe Undisputed will be the definitive boxing sim, or has that changed?
  • Fans need to know if the game is still being built with realism as the core focus.
  1. Would you consider adding a true simulation mode with realistic settings?
  • If some players want an arcadey experience, why not offer separate modes?
  1. Why do so many legacy features that boxing fans expect still feel incomplete or missing?
  • Things like a deep career mode, realistic rankings, and strategic gameplay should be a priority.
  1. What is your message to the hardcore boxing sim community that supported this game from the beginning?
  • Many fans feel let down—how do you plan to regain their trust?


Tendency and capability sliders would have been a game-changer for Undisputed, especially for boxer creation and realism. Their absence raises some serious questions:

Why Were Tendency & Capability Sliders Left Out?

  1. They would have allowed players to fine-tune AI behavior.

    • This could ensure that boxers fight according to their real-life styles rather than relying on preset AI patterns.
  2. They would have enhanced boxer creation.

    • Players could craft realistic custom boxers with unique fighting tendencies instead of them all fighting the same way.
  3. They would have provided better offline depth.

    • For single-player and CPU-vs-CPU matchups, sliders could adjust things like aggression, counterpunching, movement, stamina usage, clinching frequency, and defensive tendencies.
  4. Other sports games have them.

    • Games like NBA 2K and Madden use sliders to customize playstyle realism, so why wouldn’t Undisputed include them?
  5. They could have been a perfect compromise for casual and hardcore players.

    • Instead of making the game a hybrid, players could tweak realism settings to match their preferred style.

What Happened?

  • Did the developers overlook the importance of sliders?
  • Was it intentional to keep control away from players?
  • Did they not have the technology to implement them properly?

Tendency and capability sliders would have been one of the best features to create realism, but their absence shows how Undisputed has taken a more rigid, limited approach instead of giving players full control.


Here’s the best technology and methods to achieve that:


1. Machine Learning & AI Behavior Trees

  • AI Behavior Trees (BTs): Used in many modern games, behavior trees allow AI to make decisions dynamically based on tendencies.
  • Machine Learning (ML) for Adaptive AI: The AI could learn from past fights, adjusting strategies based on opponent tendencies.
  • Neural Networks: These can allow the AI to mimic real fighters by analyzing real-world footage and fight data.

How It Helps:

  • Boxers would fight according to their real-life styles.
  • AI could adjust mid-fight based on how the match is going.
  • Each boxer could have distinct reactions to different scenarios.

2. Sliders for Tendency & Capability Adjustments

A deep customization system should allow players to tweak:

  • Aggression vs. Patience
  • Counterpunching Tendency
  • Punch Output & Selection
  • Footwork Usage
  • Defense Preference (Blocking, Head Movement, Footwork)
  • Clinching Frequency
  • Stamina Conservation vs. Output
  • Recovery Ability
  • Punching Power & Efficiency

How It Helps:

  • Players can customize AI to behave how they want.
  • Created boxers wouldn’t fight generically but with unique styles.
  • Realistic boxer behavior in CPU-vs-CPU fights.

3. Motion Capture Combined with AI Data

Instead of just using mocap, AI should be trained to replicate real boxer tendencies by:

  • Analyzing real fight footage (AI-assisted data learning).
  • Mapping signature movements to individual fighters.
  • Capturing punch trajectory, defense, and footwork tendencies.

How It Helps:

  • AI would know that certain fighters prefer angles over brawling.
  • Some boxers would throw more jabs than others.
  • Fighters would react differently under pressure.

4. Procedural Animation & Realistic Hit Reactions

  • Physics-Based Reactions: Fighters should react realistically based on tendencies, whether rolling with punches or blocking.
  • Adaptive Defense Systems: A defensive boxer should instinctively avoid damage based on tendencies rather than random blocking.

How It Helps:

  • A fighter with great head movement wouldn’t block as much.
  • A fighter with bad stamina would slow down naturally.
  • More varied fights rather than robotic exchanges.

5. Fighter-Specific AI Patterns

  • Each real boxer (or created boxer) should have unique AI tendencies based on:
    • Style (Boxer-Puncher, Swarmer, Outboxer, etc.)
    • Historical fight performances (For real fighters)
    • Custom player-defined tendencies (For created boxers)

How It Helps:

  • Fighters wouldn’t fight the same way, even if they have similar stats.
  • Some fighters would start slow and finish strong, others would gas out early.
  • Realistic stamina, punch selection, and movement tendencies.

Final Thoughts:

A combination of AI Behavior Trees, Tendency Sliders, Machine Learning, and Procedural Animation would create a realistic and dynamic boxing AI where every fighter feels unique.

EA’s Fight Night never got this right because all fighters had similar AI tendencies. A truly next-gen boxing game should focus on giving players control over AI tendencies, ensuring realistic fighter behavior, CPU-vs-CPU realism, and strategic gameplay depth.


Then the big question is: Why hasn’t Undisputed implemented a true tendency and capability system yet?

With today’s technology, there’s no excuse not to have it. Here’s what Undisputed should be doing:

How Undisputed Could Implement Tendency & Capability Systems

  1. Introduce Tendency Sliders & AI Behavior Adjustments

    • Add editable sliders for:
      • Aggression vs. Defense
      • Punch Output (High/Low Volume)
      • Power Punch Preference
      • Counterpunching Frequency
      • Footwork Usage
      • Clinch Frequency & Effectiveness
      • Defensive Style (Block, Head Movement, Distance Management)
      • Stamina Management (Explosive vs. Endurance)
      • Recovery & Toughness

    Impact:

    • Boxers would finally fight like their real-life counterparts.
    • Created boxers would have unique AI tendencies.
    • Offline play would have endless variety.

  1. Use AI Behavior Trees & Machine Learning for Boxer-Specific AI

    • AI should adapt mid-fight based on:
      • Opponent’s style (Does it adjust to a counterpuncher?)
      • Fight flow (Does it get more aggressive if behind on the cards?)
      • Stamina (Does it pace itself, or does it fade late?)
    • Real boxers should mirror their actual styles through AI decision-making.

    Impact:

    • No more generic, robotic AI behavior.
    • Fighters would adapt to different scenarios.
    • More strategic fights, requiring adjustments from players.

  1. Motion-Captured Boxer Tendencies + AI Integration

    • AI should combine motion-captured styles with dynamic AI to ensure:
      • Boxers use authentic stances and movements.
      • Punch animations are thrown with proper angles and weight.
      • Defensive specialists actually defend, and brawlers fight accordingly.

    Impact:

    • Every boxer would feel distinct in movement, offense, and defense.
    • No more cloned, copy-paste fighters.

  1. Better CPU-vs-CPU AI Realism

    • Right now, CPU boxers in Undisputed don’t fight strategically.
    • With tendencies and capabilities, we should see:
      • Counterpunchers actually waiting for openings.
      • Pressure fighters cutting off the ring instead of chasing.
      • Defensive fighters moving & shoulder-rolling effectively.

    Impact:

    • Watching CPU vs. CPU fights would be like watching real boxing.
    • Real boxers would fight like their real-life counterparts.
    • Fans could simulate dream fights with accurate AI behavior.

  1. Allow Fighters to Develop AI Over Time

    • AI should learn from fights and adjust over a career mode.
    • Example: A fighter who always gasses out in round 6 might start conserving stamina better over time.

    Impact:

    • Fighters would feel like they grow and adapt based on experience.
    • Dynamic AI ensures no two careers feel the same.

Why Hasn’t Undisputed Done This Yet?

  • Did they not think AI tendencies were important?
  • Are they afraid realism won’t sell?
  • Are they just focusing on animations and ignoring actual gameplay depth?

With all the current AI technology, Undisputed should have already implemented tendency and capability sliders. Without them, the game lacks the depth needed for a true boxing sim.


The Sweet Science Digitized: Character and Combat Design for True Boxing Fans

I. CHARACTER DESIGN: REPRESENTING THE BOXER 1. Physical Attributes & Appearance Detailed Body Types : Ripped, wiry, stocky, heavys...