Thursday, February 6, 2025

A Champion’s Voice for a Realistic Boxing Video Game



Dear Champ,

I hope this letter finds you in great health and high spirits. First and foremost, I want to give you your flowers and acknowledge everything you've done for the sport of boxing—both inside and outside the ring. Your energy, work ethic, and love for the sport are undeniable, and as a dedicated fan of boxing, I truly respect you.

I have been a gamer for four decades and have also had the honor of competing as a decorated amateur boxer. My passion for boxing extends beyond just watching or competing; I am deeply invested in seeing the sport represented properly in the gaming world. A truly realistic and authentic boxing video game has been missing for far too long.

Over the years, I’ve had the opportunity to help EA Sports indirectly with a few Fight Night games and was also involved with an indie company attempting to develop a boxing game. However, I left that project because my vision for a truly realistic boxing simulation did not align with theirs. I firmly believe that boxing deserves a game that represents the sweet science in all its depth—its strategy, styles, and unique intricacies—rather than being watered down for mass appeal.

The reason I’m reaching out to you, Champ, is because you have the platform, credibility, and respect in the boxing world to be a powerful advocate for the game that so many of us want. You understand the sport on a level that few do, and your voice carries weight. We need someone who can be a bridge between the gaming industry and the boxing community—someone who can ensure that the sport is done justice in digital form.

Unfortunately, there are certain individuals who would rather see voices like mine silenced because I challenge the status quo and push for authenticity over compromise. But I refuse to let that stop me. Boxing deserves a game that does it justice, and I truly believe that with the right backing, we can make that happen.

I appreciate your time in reading this, and I hope we can connect further. Whether through a conversation, collaboration, or simply having a boxing advocate like yourself amplifying this vision, your support would mean everything to the fans who have been waiting far too long for the game our sport deserves.

Looking forward to hearing your thoughts.

Respectfully,
Poe

A Champion’s Voice for a Realistic Boxing Video Game



Dear Champ,

I hope this letter finds you in great health and high spirits. First and foremost, I want to give you your flowers and acknowledge everything you've done for the sport of boxing—both inside and outside the ring. Your energy, work ethic, and love for the sport are undeniable, and as a dedicated fan of boxing, I truly respect you.

I have been a gamer for four decades and have also had the honor of competing as a decorated amateur boxer. My passion for boxing extends beyond just watching or competing; I am deeply invested in seeing the sport represented properly in the gaming world. A truly realistic and authentic boxing video game has been missing for far too long.

Over the years, I’ve had the opportunity to help EA Sports indirectly with a few Fight Night games and was also involved with an indie company attempting to develop a boxing game. However, I left that project because my vision for a truly realistic boxing simulation did not align with theirs. I firmly believe that boxing deserves a game that represents the sweet science in all its depth—its strategy, styles, and unique intricacies—rather than being watered down for mass appeal.

The reason I’m reaching out to you, Champ, is because you have the platform, credibility, and respect in the boxing world to be a powerful advocate for the game that so many of us want. You understand the sport on a level that few do, and your voice carries weight. We need someone who can be a bridge between the gaming industry and the boxing community—someone who can ensure that the sport is done justice in digital form.

Unfortunately, there are certain individuals who would rather see voices like mine silenced because I challenge the status quo and push for authenticity over compromise. But I refuse to let that stop me. Boxing deserves a game that does it justice, and I truly believe that with the right backing, we can make that happen.

I appreciate your time in reading this, and I hope we can connect further. Whether through a conversation, collaboration, or simply having a boxing advocate like yourself amplifying this vision, your support would mean everything to the fans who have been waiting far too long for the game our sport deserves.

Looking forward to hearing your thoughts.

Respectfully,
Poe

Wednesday, February 5, 2025

Why Is It So Hard to Make a Realistic Boxing Video Game?!?

 



Why Is It So Hard to Make a Realistic Boxing Video Game?!?

For years, boxing fans and gamers alike have been asking a seemingly simple question: why hasn’t any company successfully developed a truly realistic boxing video game? Given the advancements in gaming technology and the presence of veteran developers with experience in creating sports simulations, one would think that a highly detailed and true-to-life boxing game would already exist. However, despite several attempts, no game has completely captured the depth and nuances of the sport. The reasons behind this issue are complex, but they are not insurmountable.

The Complexity of Boxing as a Sport

Unlike other sports, boxing is highly intricate. Every aspect of the sport—from footwork to punch delivery, from defensive movements to clinching—requires a level of realism that most game developers have struggled to replicate. Boxing is not just about throwing punches; it involves strategy, rhythm, adaptability, and a deep understanding of styles and tendencies.

Capturing these elements requires an advanced physics engine that accurately represents the impact of punches, movement, fatigue, and real-time damage. The sport is also heavily influenced by attributes such as reach, weight, height, stance, and even psychological factors. A fighter’s conditioning, training regimen, and ability to adjust mid-fight play significant roles in a real boxing match, yet many of these details are ignored in existing games. A truly realistic boxing game would need to simulate both physical and mental fatigue, including aspects like pacing, muscle endurance, reaction times, and decision-making under pressure.

Additionally, the ring itself must be accurately represented. The way fighters move within the ring—cutting off angles, utilizing feints, and maneuvering around an opponent—should be central to the gameplay. Footwork is one of the most vital aspects of boxing, yet most games fail to replicate its importance, often reducing movement to basic animations with little variation in effectiveness.

The Lack of Developer Commitment to True Realism

One of the biggest issues is that most companies making boxing games take shortcuts. Instead of creating an authentic simulation, they implement arcade-style mechanics to make the game more accessible to casual players. This approach dilutes the depth of the sport, often making the gameplay feel repetitive and unrealistic. Rather than focusing on physics-based movement and realistic tendencies, companies prioritize superficial elements such as big-name licensing and exaggerated gameplay mechanics.

Some developers fail to engage with the boxing community or seek input from professional boxers, trainers, and analysts. A lack of authentic representation results in a game that feels detached from the sport’s true essence. Fighters should have unique styles that accurately represent their real-life counterparts, and AI opponents should adapt dynamically based on their tendencies and weaknesses. Unfortunately, many boxing games use generic templates for all fighters, removing the individualism that makes real boxing so fascinating.

There are experienced veteran developers in the gaming industry who have worked on sophisticated sports games, yet they seem unwilling or unable to bring the same depth to boxing. Instead of pushing the boundaries of realism, many companies lean towards a formulaic approach that prioritizes quick development cycles and marketability over authenticity.

Technology Is No Longer an Excuse

With modern gaming technology, developers have the tools necessary to create an incredibly realistic boxing experience. Motion capture, AI-based learning, and procedural animation systems can now replicate real boxing movements and tendencies. Physics engines today are more than capable of accurately depicting punch impact, body movement, stamina depletion, and realistic fight scenarios.

Moreover, machine learning could be used to capture the tendencies of real-life boxers, allowing the AI to replicate their fighting styles. Technology such as real-time physics-based animations and procedural movement should make it possible to have realistic footwork, balance shifts, and reactions to punches. The ability to simulate elements like arm fatigue, defensive breakdowns, and precision-based punching would add immense depth to gameplay. Yet, we rarely see companies take full advantage of these capabilities. Instead, they either refuse to invest in the necessary resources or don’t see the financial incentive in delivering a deep and realistic boxing experience.

Fear of Risk and Market Misconceptions

Some companies avoid making a boxing game altogether because they assume the sport lacks mainstream popularity. However, this assumption ignores the passionate and dedicated boxing fanbase that has long been waiting for a game that accurately represents their sport. The success of games like Fight Night and the overwhelming demand for a new boxing title prove that there is a market for a well-made boxing simulation.

Furthermore, developers underestimate the appeal of realism in sports gaming. Many gamers appreciate deep, immersive experiences that allow them to feel like they are truly in the ring. Sports games such as NBA 2K and Madden thrive because they continuously push for authenticity. A well-developed boxing simulation with a deep career mode, realistic AI behavior, and strong gameplay mechanics could easily attract a massive audience.

What Needs to Be Done?

  1. Commitment to Realism – Developers need to move away from arcade-style mechanics and focus on creating a true boxing simulation. This includes implementing realistic physics, footwork, and punch animations that vary based on weight class, style, and skill level.

  2. AI and Tendencies – Boxers should fight according to their real-life styles, and the AI should adapt dynamically during fights. Machine learning could be used to replicate real-life boxing behaviors, ensuring every opponent feels unique.

  3. Full Use of Technology – Modern physics engines, motion capture, and real-time animation systems should be used to ensure that punches land, slip, and counter realistically. Procedural movement should be integrated to make every fight feel authentic.

  4. Community and Customization – Boxing fans should be able to create and customize their own fighters, weight divisions, and even rulesets. A deep creation suite would add to the game's longevity and appeal.

  5. Career Mode Depth – A well-developed career mode with training camps, promoter negotiations, weight cuts, and a ranking system would make the game engaging for solo players. The experience should be dynamic, with fighters aging, evolving, and reacting to in-game events.

  6. Realistic Injuries and Stamina Systems – Fighters should suffer from realistic injuries, such as cuts, swelling, and broken hands, affecting their performance. A stamina system that reflects real fatigue, movement efficiency, and conditioning should be integrated to prevent non-stop throwing of punches without consequences.

  7. Better Fight Presentation and Commentary – An immersive boxing game should include dynamic commentary, fighter introductions, and broadcast-quality replays, similar to major sports simulations. Presentation elements should make winning a championship or a major fight feel significant.

Conclusion

There is no valid excuse for the lack of a high-quality, realistic boxing video game. The technology is here, the knowledge is available, and the demand is strong. The only thing missing is a company willing to take the time and effort to create a true simulation of the sport. Boxing deserves better, and fans deserve a game that mirrors the sweet science in all its complexity and beauty. It’s time for developers to step up and finally deliver the boxing game that players have been waiting for.

Why Is It So Hard to Make a Realistic Boxing Video Game?!?

 



Why Is It So Hard to Make a Realistic Boxing Video Game?!?

For years, boxing fans and gamers alike have been asking a seemingly simple question: why hasn’t any company successfully developed a truly realistic boxing video game? Given the advancements in gaming technology and the presence of veteran developers with experience in creating sports simulations, one would think that a highly detailed and true-to-life boxing game would already exist. However, despite several attempts, no game has completely captured the depth and nuances of the sport. The reasons behind this issue are complex, but they are not insurmountable.

The Complexity of Boxing as a Sport

Unlike other sports, boxing is highly intricate. Every aspect of the sport—from footwork to punch delivery, from defensive movements to clinching—requires a level of realism that most game developers have struggled to replicate. Boxing is not just about throwing punches; it involves strategy, rhythm, adaptability, and a deep understanding of styles and tendencies.

Capturing these elements requires an advanced physics engine that accurately represents the impact of punches, movement, fatigue, and real-time damage. The sport is also heavily influenced by attributes such as reach, weight, height, stance, and even psychological factors. A fighter’s conditioning, training regimen, and ability to adjust mid-fight play significant roles in a real boxing match, yet many of these details are ignored in existing games. A truly realistic boxing game would need to simulate both physical and mental fatigue, including aspects like pacing, muscle endurance, reaction times, and decision-making under pressure.

Additionally, the ring itself must be accurately represented. The way fighters move within the ring—cutting off angles, utilizing feints, and maneuvering around an opponent—should be central to the gameplay. Footwork is one of the most vital aspects of boxing, yet most games fail to replicate its importance, often reducing movement to basic animations with little variation in effectiveness.

The Lack of Developer Commitment to True Realism

One of the biggest issues is that most companies making boxing games take shortcuts. Instead of creating an authentic simulation, they implement arcade-style mechanics to make the game more accessible to casual players. This approach dilutes the depth of the sport, often making the gameplay feel repetitive and unrealistic. Rather than focusing on physics-based movement and realistic tendencies, companies prioritize superficial elements such as big-name licensing and exaggerated gameplay mechanics.

Some developers fail to engage with the boxing community or seek input from professional boxers, trainers, and analysts. A lack of authentic representation results in a game that feels detached from the sport’s true essence. Fighters should have unique styles that accurately represent their real-life counterparts, and AI opponents should adapt dynamically based on their tendencies and weaknesses. Unfortunately, many boxing games use generic templates for all fighters, removing the individualism that makes real boxing so fascinating.

There are experienced veteran developers in the gaming industry who have worked on sophisticated sports games, yet they seem unwilling or unable to bring the same depth to boxing. Instead of pushing the boundaries of realism, many companies lean towards a formulaic approach that prioritizes quick development cycles and marketability over authenticity.

Technology Is No Longer an Excuse

With modern gaming technology, developers have the tools necessary to create an incredibly realistic boxing experience. Motion capture, AI-based learning, and procedural animation systems can now replicate real boxing movements and tendencies. Physics engines today are more than capable of accurately depicting punch impact, body movement, stamina depletion, and realistic fight scenarios.

Moreover, machine learning could be used to capture the tendencies of real-life boxers, allowing the AI to replicate their fighting styles. Technology such as real-time physics-based animations and procedural movement should make it possible to have realistic footwork, balance shifts, and reactions to punches. The ability to simulate elements like arm fatigue, defensive breakdowns, and precision-based punching would add immense depth to gameplay. Yet, we rarely see companies take full advantage of these capabilities. Instead, they either refuse to invest in the necessary resources or don’t see the financial incentive in delivering a deep and realistic boxing experience.

Fear of Risk and Market Misconceptions

Some companies avoid making a boxing game altogether because they assume the sport lacks mainstream popularity. However, this assumption ignores the passionate and dedicated boxing fanbase that has long been waiting for a game that accurately represents their sport. The success of games like Fight Night and the overwhelming demand for a new boxing title prove that there is a market for a well-made boxing simulation.

Furthermore, developers underestimate the appeal of realism in sports gaming. Many gamers appreciate deep, immersive experiences that allow them to feel like they are truly in the ring. Sports games such as NBA 2K and Madden thrive because they continuously push for authenticity. A well-developed boxing simulation with a deep career mode, realistic AI behavior, and strong gameplay mechanics could easily attract a massive audience.

What Needs to Be Done?

  1. Commitment to Realism – Developers need to move away from arcade-style mechanics and focus on creating a true boxing simulation. This includes implementing realistic physics, footwork, and punch animations that vary based on weight class, style, and skill level.

  2. AI and Tendencies – Boxers should fight according to their real-life styles, and the AI should adapt dynamically during fights. Machine learning could be used to replicate real-life boxing behaviors, ensuring every opponent feels unique.

  3. Full Use of Technology – Modern physics engines, motion capture, and real-time animation systems should be used to ensure that punches land, slip, and counter realistically. Procedural movement should be integrated to make every fight feel authentic.

  4. Community and Customization – Boxing fans should be able to create and customize their own fighters, weight divisions, and even rulesets. A deep creation suite would add to the game's longevity and appeal.

  5. Career Mode Depth – A well-developed career mode with training camps, promoter negotiations, weight cuts, and a ranking system would make the game engaging for solo players. The experience should be dynamic, with fighters aging, evolving, and reacting to in-game events.

  6. Realistic Injuries and Stamina Systems – Fighters should suffer from realistic injuries, such as cuts, swelling, and broken hands, affecting their performance. A stamina system that reflects real fatigue, movement efficiency, and conditioning should be integrated to prevent non-stop throwing of punches without consequences.

  7. Better Fight Presentation and Commentary – An immersive boxing game should include dynamic commentary, fighter introductions, and broadcast-quality replays, similar to major sports simulations. Presentation elements should make winning a championship or a major fight feel significant.

Conclusion

There is no valid excuse for the lack of a high-quality, realistic boxing video game. The technology is here, the knowledge is available, and the demand is strong. The only thing missing is a company willing to take the time and effort to create a true simulation of the sport. Boxing deserves better, and fans deserve a game that mirrors the sweet science in all its complexity and beauty. It’s time for developers to step up and finally deliver the boxing game that players have been waiting for.

Tuesday, February 4, 2025

Questions Fans Want Ash Habib to Answer About Undisputed and Its Shift Away from Realism

 


Here's a list of questions that fans likely want Ash Habib, the founder of Undisputed, to answer regarding the game's development, its shift away from realism, and the reasoning behind certain design choices:


General Game Direction & Philosophy

  1. Why did Undisputed shift away from its original ESBC vision that prioritized realism?

    • Fans felt the ESBC version was on the right track and only needed minor improvements.
  2. Why did you cave to developers who claimed realism wouldn’t sell?

    • Many fans believe realism is fun and what hardcore boxing and sports gamers want.
  3. What was the reason behind the pivot toward a hybrid approach, similar to EA’s Fight Night?

    • Fans suspect this was done to chase a casual audience rather than stay true to the hardcore boxing fanbase.
  4. Why do you think realism and sales are mutually exclusive?

    • Games like NBA 2K and FIFA have thrived on realism while maintaining mainstream appeal.

Gameplay Mechanics & Realism

  1. Why does Undisputed have unrealistic punch reactions and inconsistent physics?

    • Real boxing doesn’t feature exaggerated knockdowns or awkward physics like in the game.
  2. Why was realistic footwork removed or watered down?

    • The early versions of ESBC had better, more authentic movement.
  3. Why are loose foot movement and head movement unrealistic and exaggerated?

    • Loose footwork should be exclusive to certain fighters, and head movement should feel more grounded.
  4. Why are punches often thrown in a robotic, awkward manner?

    • Punch angles, trajectory, and variety should be more realistic.
  5. Why do fighters recover stamina too quickly, making pacing less important?

    • Real boxing requires strategic energy management.
  6. Why doesn’t the AI fight like real-life boxers?

  • Realistic AI should mimic real boxers’ styles, as seen in other sports games.

Development & Decision Making

  1. Who made the decision to turn Undisputed into a hybrid instead of a sim?
  • Was this decision made by you, the dev team, or outside influences?
  1. Did investors pressure you into making the game more casual?
  • Often, financial backers push for mass-market appeal over niche authenticity.
  1. Why didn’t you involve real boxers more deeply in gameplay development?
  • Instead of consulting after the fact, why not integrate them into core mechanics?
  1. Why are many of the promised deep gameplay elements missing or scaled back?
  • Fans were expecting sim-based mechanics that weren’t fully implemented.
  1. Will you ever return to a full simulation approach, or is Undisputed now permanently hybrid?
  • Can hardcore boxing fans expect a return to the original vision?

Feature Implementation & Community Response

  1. Why do CPU-vs-CPU fights lack realistic tendencies and strategies? (Great way to see if boxers fight like themselves in real-life)
  • AI fighters should fight according to their real-life habits.
  1. Why was clinching made limited or ineffective instead of a useful tactical tool?
  • Clinching is an essential part of boxing strategy.
  1. Why does blocking feel generic, and why are there no diverse blocking styles?
  • Blocking should have multiple variations for different fighters.
  1. Why do players feel like they’re being forced into a specific playstyle rather than allowing boxing strategies to unfold naturally?
  • True simulation should allow different styles to be effective.
  1. Do you believe Undisputed is currently on track to be the definitive boxing sim?
  • Or has it lost its way compared to its original vision?

Competitive & Online Play

  1. Why does Undisputed feel more like a button-masher than a tactical boxing game?
  • Fans expected strategic depth rather than spam-friendly mechanics.
  1. Why do high-volume punchers dominate, while defensive boxers struggle?
  • In real boxing, defensive mastery can neutralize aggression.
  1. Why do counterpunching and inside fighting feel underdeveloped?
  • These are crucial aspects of boxing that should be more fleshed out.
  1. Why are there no effective ways to smother an opponent’s offense or break their rhythm?
  • Boxing is about control—why isn’t ring generalship a bigger factor?
  1. Why does stamina regenerate too quickly, making it easier to throw constant combos?
  • This removes the importance of pacing and endurance.
  1. Why is there no dedicated option to turn off mirror matches in online play?
  • Many fans want a way to prevent duplicate fighters.
  1. Why does the game reward unrealistic aggression rather than strategic, well-timed offense?
  • Real boxing requires patience, counters, and setups.

Career Mode & Customization

  1. Why is career mode so shallow compared to what was initially promised?
  • Fans expected a deep experience with training camps, negotiations, and realistic progression.
  1. Why can’t we create truly unique fighters with different tendencies and movement styles?
  • A deep creation system could allow fans to simulate real boxers and legends.
  1. Why doesn’t career mode have a true amateur system and a deep ranking structure?
  • Building a career from the ground up should feel authentic.
  1. Why was the Creation Suite scaled down instead of expanded with more customization tools?
  • Many boxing fans want to fill out weight classes with custom fighters.
  1. Why are there so few detailed training mechanics to shape a fighter’s style?
  • Training should be meaningful, impacting performance and fight tendencies.
  1. Will promoter mode or gym/stable management ever be added?
  • Boxing isn’t just about fighting—managing a career should be an in-depth feature.

Realism vs. Arcade Debate

  1. Why do you think realism needs to be sacrificed for accessibility?
  • Other sports games (like NBA 2K and FIFA) have both depth and accessibility.
  1. Why not include customization options that let players tweak realism to their liking?
  • Let players decide how realistic or arcadey they want their experience to be.
  1. Did you ever truly believe realism would sell, or was it always about chasing casual players?
  • The hardcore fanbase supported Undisputed because of its promise of realism.
  1. Why does foot planting feel inconsistent, allowing for arcade-like movement?
  • Realistic movement should reflect balance, momentum, and positioning.
  1. Why doesn’t Undisputed have realistic clinch battles and infighting mechanics?
  • Inside fighting is a huge part of boxing, yet it feels underdeveloped.
  1. Why is it easier to spam unrealistic combinations than to box strategically?
  • Boxing is about setting up shots, not throwing random flurries.
  1. Why do fighters in Undisputed all seem to throw at similar speeds?
  • Punching speed should reflect individual attributes, not feel uniform.
  1. Why don’t real-life boxer tendencies translate properly into gameplay?
  • AI and tendencies should make boxers feel unique.
  1. Why are knockouts and knockdowns so exaggerated instead of naturally occurring?
  • Realistic knockdowns should be based on timing, placement, and stamina.

Community Engagement & Transparency

  1. Why haven’t you been more transparent about why the game changed direction?
  • The hardcore community backed the original vision—what changed?
  1. Why is constructive criticism from hardcore boxing fans often ignored?
  • Many loyal supporters feel like their feedback is dismissed.
  1. Why did you promise a sim experience and then shift to a hybrid model without telling fans?
  • The marketing for Undisputed was originally centered on realism.
  1. Why does it feel like Undisputed is repeating EA’s mistakes instead of learning from them?
  • EA’s Fight Night became too arcadey—why follow the same path?
  1. Do you still believe Undisputed will be the definitive boxing sim, or has that changed?
  • Fans need to know if the game is still being built with realism as the core focus.
  1. Would you consider adding a true simulation mode with realistic settings?
  • If some players want an arcadey experience, why not offer separate modes?
  1. Why do so many legacy features that boxing fans expect still feel incomplete or missing?
  • Things like a deep career mode, realistic rankings, and strategic gameplay should be a priority.
  1. What is your message to the hardcore boxing sim community that supported this game from the beginning?
  • Many fans feel let down—how do you plan to regain their trust?


Tendency and capability sliders would have been a game-changer for Undisputed, especially for boxer creation and realism. Their absence raises some serious questions:

Why Were Tendency & Capability Sliders Left Out?

  1. They would have allowed players to fine-tune AI behavior.

    • This could ensure that boxers fight according to their real-life styles rather than relying on preset AI patterns.
  2. They would have enhanced boxer creation.

    • Players could craft realistic custom boxers with unique fighting tendencies instead of them all fighting the same way.
  3. They would have provided better offline depth.

    • For single-player and CPU-vs-CPU matchups, sliders could adjust things like aggression, counterpunching, movement, stamina usage, clinching frequency, and defensive tendencies.
  4. Other sports games have them.

    • Games like NBA 2K and Madden use sliders to customize playstyle realism, so why wouldn’t Undisputed include them?
  5. They could have been a perfect compromise for casual and hardcore players.

    • Instead of making the game a hybrid, players could tweak realism settings to match their preferred style.

What Happened?

  • Did the developers overlook the importance of sliders?
  • Was it intentional to keep control away from players?
  • Did they not have the technology to implement them properly?

Tendency and capability sliders would have been one of the best features to create realism, but their absence shows how Undisputed has taken a more rigid, limited approach instead of giving players full control.


Here’s the best technology and methods to achieve that:


1. Machine Learning & AI Behavior Trees

  • AI Behavior Trees (BTs): Used in many modern games, behavior trees allow AI to make decisions dynamically based on tendencies.
  • Machine Learning (ML) for Adaptive AI: The AI could learn from past fights, adjusting strategies based on opponent tendencies.
  • Neural Networks: These can allow the AI to mimic real fighters by analyzing real-world footage and fight data.

How It Helps:

  • Boxers would fight according to their real-life styles.
  • AI could adjust mid-fight based on how the match is going.
  • Each boxer could have distinct reactions to different scenarios.

2. Sliders for Tendency & Capability Adjustments

A deep customization system should allow players to tweak:

  • Aggression vs. Patience
  • Counterpunching Tendency
  • Punch Output & Selection
  • Footwork Usage
  • Defense Preference (Blocking, Head Movement, Footwork)
  • Clinching Frequency
  • Stamina Conservation vs. Output
  • Recovery Ability
  • Punching Power & Efficiency

How It Helps:

  • Players can customize AI to behave how they want.
  • Created boxers wouldn’t fight generically but with unique styles.
  • Realistic boxer behavior in CPU-vs-CPU fights.

3. Motion Capture Combined with AI Data

Instead of just using mocap, AI should be trained to replicate real boxer tendencies by:

  • Analyzing real fight footage (AI-assisted data learning).
  • Mapping signature movements to individual fighters.
  • Capturing punch trajectory, defense, and footwork tendencies.

How It Helps:

  • AI would know that certain fighters prefer angles over brawling.
  • Some boxers would throw more jabs than others.
  • Fighters would react differently under pressure.

4. Procedural Animation & Realistic Hit Reactions

  • Physics-Based Reactions: Fighters should react realistically based on tendencies, whether rolling with punches or blocking.
  • Adaptive Defense Systems: A defensive boxer should instinctively avoid damage based on tendencies rather than random blocking.

How It Helps:

  • A fighter with great head movement wouldn’t block as much.
  • A fighter with bad stamina would slow down naturally.
  • More varied fights rather than robotic exchanges.

5. Fighter-Specific AI Patterns

  • Each real boxer (or created boxer) should have unique AI tendencies based on:
    • Style (Boxer-Puncher, Swarmer, Outboxer, etc.)
    • Historical fight performances (For real fighters)
    • Custom player-defined tendencies (For created boxers)

How It Helps:

  • Fighters wouldn’t fight the same way, even if they have similar stats.
  • Some fighters would start slow and finish strong, others would gas out early.
  • Realistic stamina, punch selection, and movement tendencies.

Final Thoughts:

A combination of AI Behavior Trees, Tendency Sliders, Machine Learning, and Procedural Animation would create a realistic and dynamic boxing AI where every fighter feels unique.

EA’s Fight Night never got this right because all fighters had similar AI tendencies. A truly next-gen boxing game should focus on giving players control over AI tendencies, ensuring realistic fighter behavior, CPU-vs-CPU realism, and strategic gameplay depth.


Then the big question is: Why hasn’t Undisputed implemented a true tendency and capability system yet?

With today’s technology, there’s no excuse not to have it. Here’s what Undisputed should be doing:

How Undisputed Could Implement Tendency & Capability Systems

  1. Introduce Tendency Sliders & AI Behavior Adjustments

    • Add editable sliders for:
      • Aggression vs. Defense
      • Punch Output (High/Low Volume)
      • Power Punch Preference
      • Counterpunching Frequency
      • Footwork Usage
      • Clinch Frequency & Effectiveness
      • Defensive Style (Block, Head Movement, Distance Management)
      • Stamina Management (Explosive vs. Endurance)
      • Recovery & Toughness

    Impact:

    • Boxers would finally fight like their real-life counterparts.
    • Created boxers would have unique AI tendencies.
    • Offline play would have endless variety.

  1. Use AI Behavior Trees & Machine Learning for Boxer-Specific AI

    • AI should adapt mid-fight based on:
      • Opponent’s style (Does it adjust to a counterpuncher?)
      • Fight flow (Does it get more aggressive if behind on the cards?)
      • Stamina (Does it pace itself, or does it fade late?)
    • Real boxers should mirror their actual styles through AI decision-making.

    Impact:

    • No more generic, robotic AI behavior.
    • Fighters would adapt to different scenarios.
    • More strategic fights, requiring adjustments from players.

  1. Motion-Captured Boxer Tendencies + AI Integration

    • AI should combine motion-captured styles with dynamic AI to ensure:
      • Boxers use authentic stances and movements.
      • Punch animations are thrown with proper angles and weight.
      • Defensive specialists actually defend, and brawlers fight accordingly.

    Impact:

    • Every boxer would feel distinct in movement, offense, and defense.
    • No more cloned, copy-paste fighters.

  1. Better CPU-vs-CPU AI Realism

    • Right now, CPU boxers in Undisputed don’t fight strategically.
    • With tendencies and capabilities, we should see:
      • Counterpunchers actually waiting for openings.
      • Pressure fighters cutting off the ring instead of chasing.
      • Defensive fighters moving & shoulder-rolling effectively.

    Impact:

    • Watching CPU vs. CPU fights would be like watching real boxing.
    • Real boxers would fight like their real-life counterparts.
    • Fans could simulate dream fights with accurate AI behavior.

  1. Allow Fighters to Develop AI Over Time

    • AI should learn from fights and adjust over a career mode.
    • Example: A fighter who always gasses out in round 6 might start conserving stamina better over time.

    Impact:

    • Fighters would feel like they grow and adapt based on experience.
    • Dynamic AI ensures no two careers feel the same.

Why Hasn’t Undisputed Done This Yet?

  • Did they not think AI tendencies were important?
  • Are they afraid realism won’t sell?
  • Are they just focusing on animations and ignoring actual gameplay depth?

With all the current AI technology, Undisputed should have already implemented tendency and capability sliders. Without them, the game lacks the depth needed for a true boxing sim.


Questions Fans Want Ash Habib to Answer About Undisputed and Its Shift Away from Realism

 


Here's a list of questions that fans likely want Ash Habib, the founder of Undisputed, to answer regarding the game's development, its shift away from realism, and the reasoning behind certain design choices:


General Game Direction & Philosophy

  1. Why did Undisputed shift away from its original ESBC vision that prioritized realism?

    • Fans felt the ESBC version was on the right track and only needed minor improvements.
  2. Why did you cave to developers who claimed realism wouldn’t sell?

    • Many fans believe realism is fun and what hardcore boxing and sports gamers want.
  3. What was the reason behind the pivot toward a hybrid approach, similar to EA’s Fight Night?

    • Fans suspect this was done to chase a casual audience rather than stay true to the hardcore boxing fanbase.
  4. Why do you think realism and sales are mutually exclusive?

    • Games like NBA 2K and FIFA have thrived on realism while maintaining mainstream appeal.

Gameplay Mechanics & Realism

  1. Why does Undisputed have unrealistic punch reactions and inconsistent physics?

    • Real boxing doesn’t feature exaggerated knockdowns or awkward physics like in the game.
  2. Why was realistic footwork removed or watered down?

    • The early versions of ESBC had better, more authentic movement.
  3. Why are loose foot movement and head movement unrealistic and exaggerated?

    • Loose footwork should be exclusive to certain fighters, and head movement should feel more grounded.
  4. Why are punches often thrown in a robotic, awkward manner?

    • Punch angles, trajectory, and variety should be more realistic.
  5. Why do fighters recover stamina too quickly, making pacing less important?

    • Real boxing requires strategic energy management.
  6. Why doesn’t the AI fight like real-life boxers?

  • Realistic AI should mimic real boxers’ styles, as seen in other sports games.

Development & Decision Making

  1. Who made the decision to turn Undisputed into a hybrid instead of a sim?
  • Was this decision made by you, the dev team, or outside influences?
  1. Did investors pressure you into making the game more casual?
  • Often, financial backers push for mass-market appeal over niche authenticity.
  1. Why didn’t you involve real boxers more deeply in gameplay development?
  • Instead of consulting after the fact, why not integrate them into core mechanics?
  1. Why are many of the promised deep gameplay elements missing or scaled back?
  • Fans were expecting sim-based mechanics that weren’t fully implemented.
  1. Will you ever return to a full simulation approach, or is Undisputed now permanently hybrid?
  • Can hardcore boxing fans expect a return to the original vision?

Feature Implementation & Community Response

  1. Why do CPU-vs-CPU fights lack realistic tendencies and strategies? (Great way to see if boxers fight like themselves in real-life)
  • AI fighters should fight according to their real-life habits.
  1. Why was clinching made limited or ineffective instead of a useful tactical tool?
  • Clinching is an essential part of boxing strategy.
  1. Why does blocking feel generic, and why are there no diverse blocking styles?
  • Blocking should have multiple variations for different fighters.
  1. Why do players feel like they’re being forced into a specific playstyle rather than allowing boxing strategies to unfold naturally?
  • True simulation should allow different styles to be effective.
  1. Do you believe Undisputed is currently on track to be the definitive boxing sim?
  • Or has it lost its way compared to its original vision?

Competitive & Online Play

  1. Why does Undisputed feel more like a button-masher than a tactical boxing game?
  • Fans expected strategic depth rather than spam-friendly mechanics.
  1. Why do high-volume punchers dominate, while defensive boxers struggle?
  • In real boxing, defensive mastery can neutralize aggression.
  1. Why do counterpunching and inside fighting feel underdeveloped?
  • These are crucial aspects of boxing that should be more fleshed out.
  1. Why are there no effective ways to smother an opponent’s offense or break their rhythm?
  • Boxing is about control—why isn’t ring generalship a bigger factor?
  1. Why does stamina regenerate too quickly, making it easier to throw constant combos?
  • This removes the importance of pacing and endurance.
  1. Why is there no dedicated option to turn off mirror matches in online play?
  • Many fans want a way to prevent duplicate fighters.
  1. Why does the game reward unrealistic aggression rather than strategic, well-timed offense?
  • Real boxing requires patience, counters, and setups.

Career Mode & Customization

  1. Why is career mode so shallow compared to what was initially promised?
  • Fans expected a deep experience with training camps, negotiations, and realistic progression.
  1. Why can’t we create truly unique fighters with different tendencies and movement styles?
  • A deep creation system could allow fans to simulate real boxers and legends.
  1. Why doesn’t career mode have a true amateur system and a deep ranking structure?
  • Building a career from the ground up should feel authentic.
  1. Why was the Creation Suite scaled down instead of expanded with more customization tools?
  • Many boxing fans want to fill out weight classes with custom fighters.
  1. Why are there so few detailed training mechanics to shape a fighter’s style?
  • Training should be meaningful, impacting performance and fight tendencies.
  1. Will promoter mode or gym/stable management ever be added?
  • Boxing isn’t just about fighting—managing a career should be an in-depth feature.

Realism vs. Arcade Debate

  1. Why do you think realism needs to be sacrificed for accessibility?
  • Other sports games (like NBA 2K and FIFA) have both depth and accessibility.
  1. Why not include customization options that let players tweak realism to their liking?
  • Let players decide how realistic or arcadey they want their experience to be.
  1. Did you ever truly believe realism would sell, or was it always about chasing casual players?
  • The hardcore fanbase supported Undisputed because of its promise of realism.
  1. Why does foot planting feel inconsistent, allowing for arcade-like movement?
  • Realistic movement should reflect balance, momentum, and positioning.
  1. Why doesn’t Undisputed have realistic clinch battles and infighting mechanics?
  • Inside fighting is a huge part of boxing, yet it feels underdeveloped.
  1. Why is it easier to spam unrealistic combinations than to box strategically?
  • Boxing is about setting up shots, not throwing random flurries.
  1. Why do fighters in Undisputed all seem to throw at similar speeds?
  • Punching speed should reflect individual attributes, not feel uniform.
  1. Why don’t real-life boxer tendencies translate properly into gameplay?
  • AI and tendencies should make boxers feel unique.
  1. Why are knockouts and knockdowns so exaggerated instead of naturally occurring?
  • Realistic knockdowns should be based on timing, placement, and stamina.

Community Engagement & Transparency

  1. Why haven’t you been more transparent about why the game changed direction?
  • The hardcore community backed the original vision—what changed?
  1. Why is constructive criticism from hardcore boxing fans often ignored?
  • Many loyal supporters feel like their feedback is dismissed.
  1. Why did you promise a sim experience and then shift to a hybrid model without telling fans?
  • The marketing for Undisputed was originally centered on realism.
  1. Why does it feel like Undisputed is repeating EA’s mistakes instead of learning from them?
  • EA’s Fight Night became too arcadey—why follow the same path?
  1. Do you still believe Undisputed will be the definitive boxing sim, or has that changed?
  • Fans need to know if the game is still being built with realism as the core focus.
  1. Would you consider adding a true simulation mode with realistic settings?
  • If some players want an arcadey experience, why not offer separate modes?
  1. Why do so many legacy features that boxing fans expect still feel incomplete or missing?
  • Things like a deep career mode, realistic rankings, and strategic gameplay should be a priority.
  1. What is your message to the hardcore boxing sim community that supported this game from the beginning?
  • Many fans feel let down—how do you plan to regain their trust?


Tendency and capability sliders would have been a game-changer for Undisputed, especially for boxer creation and realism. Their absence raises some serious questions:

Why Were Tendency & Capability Sliders Left Out?

  1. They would have allowed players to fine-tune AI behavior.

    • This could ensure that boxers fight according to their real-life styles rather than relying on preset AI patterns.
  2. They would have enhanced boxer creation.

    • Players could craft realistic custom boxers with unique fighting tendencies instead of them all fighting the same way.
  3. They would have provided better offline depth.

    • For single-player and CPU-vs-CPU matchups, sliders could adjust things like aggression, counterpunching, movement, stamina usage, clinching frequency, and defensive tendencies.
  4. Other sports games have them.

    • Games like NBA 2K and Madden use sliders to customize playstyle realism, so why wouldn’t Undisputed include them?
  5. They could have been a perfect compromise for casual and hardcore players.

    • Instead of making the game a hybrid, players could tweak realism settings to match their preferred style.

What Happened?

  • Did the developers overlook the importance of sliders?
  • Was it intentional to keep control away from players?
  • Did they not have the technology to implement them properly?

Tendency and capability sliders would have been one of the best features to create realism, but their absence shows how Undisputed has taken a more rigid, limited approach instead of giving players full control.


Here’s the best technology and methods to achieve that:


1. Machine Learning & AI Behavior Trees

  • AI Behavior Trees (BTs): Used in many modern games, behavior trees allow AI to make decisions dynamically based on tendencies.
  • Machine Learning (ML) for Adaptive AI: The AI could learn from past fights, adjusting strategies based on opponent tendencies.
  • Neural Networks: These can allow the AI to mimic real fighters by analyzing real-world footage and fight data.

How It Helps:

  • Boxers would fight according to their real-life styles.
  • AI could adjust mid-fight based on how the match is going.
  • Each boxer could have distinct reactions to different scenarios.

2. Sliders for Tendency & Capability Adjustments

A deep customization system should allow players to tweak:

  • Aggression vs. Patience
  • Counterpunching Tendency
  • Punch Output & Selection
  • Footwork Usage
  • Defense Preference (Blocking, Head Movement, Footwork)
  • Clinching Frequency
  • Stamina Conservation vs. Output
  • Recovery Ability
  • Punching Power & Efficiency

How It Helps:

  • Players can customize AI to behave how they want.
  • Created boxers wouldn’t fight generically but with unique styles.
  • Realistic boxer behavior in CPU-vs-CPU fights.

3. Motion Capture Combined with AI Data

Instead of just using mocap, AI should be trained to replicate real boxer tendencies by:

  • Analyzing real fight footage (AI-assisted data learning).
  • Mapping signature movements to individual fighters.
  • Capturing punch trajectory, defense, and footwork tendencies.

How It Helps:

  • AI would know that certain fighters prefer angles over brawling.
  • Some boxers would throw more jabs than others.
  • Fighters would react differently under pressure.

4. Procedural Animation & Realistic Hit Reactions

  • Physics-Based Reactions: Fighters should react realistically based on tendencies, whether rolling with punches or blocking.
  • Adaptive Defense Systems: A defensive boxer should instinctively avoid damage based on tendencies rather than random blocking.

How It Helps:

  • A fighter with great head movement wouldn’t block as much.
  • A fighter with bad stamina would slow down naturally.
  • More varied fights rather than robotic exchanges.

5. Fighter-Specific AI Patterns

  • Each real boxer (or created boxer) should have unique AI tendencies based on:
    • Style (Boxer-Puncher, Swarmer, Outboxer, etc.)
    • Historical fight performances (For real fighters)
    • Custom player-defined tendencies (For created boxers)

How It Helps:

  • Fighters wouldn’t fight the same way, even if they have similar stats.
  • Some fighters would start slow and finish strong, others would gas out early.
  • Realistic stamina, punch selection, and movement tendencies.

Final Thoughts:

A combination of AI Behavior Trees, Tendency Sliders, Machine Learning, and Procedural Animation would create a realistic and dynamic boxing AI where every fighter feels unique.

EA’s Fight Night never got this right because all fighters had similar AI tendencies. A truly next-gen boxing game should focus on giving players control over AI tendencies, ensuring realistic fighter behavior, CPU-vs-CPU realism, and strategic gameplay depth.


Then the big question is: Why hasn’t Undisputed implemented a true tendency and capability system yet?

With today’s technology, there’s no excuse not to have it. Here’s what Undisputed should be doing:

How Undisputed Could Implement Tendency & Capability Systems

  1. Introduce Tendency Sliders & AI Behavior Adjustments

    • Add editable sliders for:
      • Aggression vs. Defense
      • Punch Output (High/Low Volume)
      • Power Punch Preference
      • Counterpunching Frequency
      • Footwork Usage
      • Clinch Frequency & Effectiveness
      • Defensive Style (Block, Head Movement, Distance Management)
      • Stamina Management (Explosive vs. Endurance)
      • Recovery & Toughness

    Impact:

    • Boxers would finally fight like their real-life counterparts.
    • Created boxers would have unique AI tendencies.
    • Offline play would have endless variety.

  1. Use AI Behavior Trees & Machine Learning for Boxer-Specific AI

    • AI should adapt mid-fight based on:
      • Opponent’s style (Does it adjust to a counterpuncher?)
      • Fight flow (Does it get more aggressive if behind on the cards?)
      • Stamina (Does it pace itself, or does it fade late?)
    • Real boxers should mirror their actual styles through AI decision-making.

    Impact:

    • No more generic, robotic AI behavior.
    • Fighters would adapt to different scenarios.
    • More strategic fights, requiring adjustments from players.

  1. Motion-Captured Boxer Tendencies + AI Integration

    • AI should combine motion-captured styles with dynamic AI to ensure:
      • Boxers use authentic stances and movements.
      • Punch animations are thrown with proper angles and weight.
      • Defensive specialists actually defend, and brawlers fight accordingly.

    Impact:

    • Every boxer would feel distinct in movement, offense, and defense.
    • No more cloned, copy-paste fighters.

  1. Better CPU-vs-CPU AI Realism

    • Right now, CPU boxers in Undisputed don’t fight strategically.
    • With tendencies and capabilities, we should see:
      • Counterpunchers actually waiting for openings.
      • Pressure fighters cutting off the ring instead of chasing.
      • Defensive fighters moving & shoulder-rolling effectively.

    Impact:

    • Watching CPU vs. CPU fights would be like watching real boxing.
    • Real boxers would fight like their real-life counterparts.
    • Fans could simulate dream fights with accurate AI behavior.

  1. Allow Fighters to Develop AI Over Time

    • AI should learn from fights and adjust over a career mode.
    • Example: A fighter who always gasses out in round 6 might start conserving stamina better over time.

    Impact:

    • Fighters would feel like they grow and adapt based on experience.
    • Dynamic AI ensures no two careers feel the same.

Why Hasn’t Undisputed Done This Yet?

  • Did they not think AI tendencies were important?
  • Are they afraid realism won’t sell?
  • Are they just focusing on animations and ignoring actual gameplay depth?

With all the current AI technology, Undisputed should have already implemented tendency and capability sliders. Without them, the game lacks the depth needed for a true boxing sim.


Monday, February 3, 2025

Undisputed: A Boxing Game Sold Under the Disguise of Realism

 


Undisputed: A Boxing Game Sold Under the Disguise of Realism

When Undisputed was first announced under its original title, eSports Boxing Club (ESBC), it promised boxing fans something they had been craving for over a decade: a truly realistic boxing simulation. The game was marketed as a deep, strategic boxing experience that would prioritize realism, simulation mechanics, and the demands of true boxing enthusiasts. However, as time has passed and development has progressed, it has become evident that Undisputed has shifted away from the very vision that once made it so appealing.

The Early Promises: A Realistic Boxing Fan's Dream

When ESBC first entered the public eye, it was clear that the developers, Steel City Interactive (SCI), were aiming for an authentic boxing simulation rather than an arcade-style experience. Early footage showcased detailed footwork, realistic defensive mechanics, and a level of strategic depth that excited hardcore boxing fans and sim sports gamers alike.

The game's original build featured promising elements, such as:

  • A diverse range of punch animations with different trajectories, arcs, and angles.
  • The importance of foot positioning, lateral movement, and ring control.
  • Unique defensive styles, including Philly shell, cross-guard, and peek-a-boo, rather than just a generic high-block stance.
  • Height, reach, and weight advantages that mattered in gameplay.
  • Boxers fighting according to their real-life styles and tendencies.

These were features that true boxing enthusiasts demanded for years, and ESBC seemed poised to deliver them. However, as development progressed and the game rebranded to Undisputed, many of these aspects began to disappear, get watered down, or be adjusted to appeal to a broader audience.

The Shift Away from Realism

While Undisputed is still marketed as a realistic boxing game, it has become evident that the developers have altered their direction, prioritizing accessibility over the hardcore simulation fans who supported the project from the start.

Several key issues highlight this shift:

1. Footwork Mechanics Downgraded

Initially, Undisputed showcased a footwork system that replicated real-life movement, where boxers could pivot, bounce, and move in ways that mirrored real boxing. However, the current build lacks the smoothness and natural flow seen in earlier iterations. The movement now feels less dynamic, and some boxers have unrealistic levels of mobility that break immersion.

2. Limited Defensive Options

Gone are the multiple block styles and defensive nuances that were originally suggested. Instead, Undisputed has simplified its defensive mechanics, making blocking and slipping feel less like a skill and more like a basic function. True simulation fans expected a game where defense was just as important as offense, but instead, the game leans heavily toward an offensive playstyle with minimal risk.

3. Arcade-Like Punching Mechanics

Early on, Undisputed showcased varied punching animations that accounted for angles, positioning, and balance. However, as development progressed, the mechanics became more uniform and less reflective of real boxing techniques. The weight and impact of punches feel inconsistent, with certain unrealistic combinations being possible, diminishing the need for tactical setups and timing.

4. Boxer Styles and Tendencies Are Not Respected

A critical aspect of realism is ensuring that real-life boxers fight like themselves. However, Undisputed does not always stay true to this philosophy. Certain boxers who are counterpunchers in real life can become reckless brawlers, while some pressure fighters fight in a more passive manner. This inconsistency breaks immersion for players who want their favorite fighters to behave as they do in reality.

5. Unrealistic Stamina and Endurance System

A real boxing simulation should make stamina and endurance key factors in fights. Instead, Undisputed allows for high-volume punching without significant fatigue, encouraging an arcade-like approach rather than measured, tactical boxing. This contradicts the realism promised in the game's initial vision.

The Reality: A Game That Lost Its Identity

At its core, Undisputed was supposed to be the game that boxing fans had been waiting for, one that would bring realism to the forefront and offer a true-to-life boxing experience. However, as more updates and patches have been released, the game continues to drift further from its original promise.

Steel City Interactive now seems to be balancing between appealing to sim boxing fans and catering to casual gamers, but in doing so, they risk alienating the very audience that supported them from the beginning. The reality is that Undisputed is no longer the hardcore boxing simulation that was initially promised—it is now a game caught in an identity crisis, pretending to be a sim while incorporating arcade elements that contradict its foundation.

What Could Have Been?

The earlier ESBC builds showed that a true boxing simulation was possible. With the right approach, Undisputed could have been the gold standard of boxing games, providing depth, realism, and strategic gameplay that rewarded knowledge of the sport rather than button-mashing.

If SCI had stuck to their original vision, they could have created a game that:
✅ Respected boxing science and real-world mechanics.
✅ Featured a deeper defensive system that allowed for nuanced blocking, parrying, and counters.
✅ Made footwork a core gameplay mechanic that separated skilled players from casuals.
✅ Allowed boxers to fight according to their real-life styles and tendencies without compromise.
✅ Included realistic stamina and damage systems to prevent arcade-style spamming.

Unfortunately, it seems that instead of delivering the realistic boxing game that hardcore fans wanted, Undisputed has chosen a middle ground that lacks depth for sim players and lacks the flashiness for casual players.

Final Thoughts: A Missed Opportunity?

The boxing gaming community had high hopes for Undisputed, believing that it would be the game that finally broke the cycle of arcade-focused boxing titles. Instead, it has fallen into the same trap as past games, diluting realism to cater to a wider audience.

Boxing fans deserved a game that put realism first, but instead, they got a game that was sold under the disguise of realism—only to shift toward accessibility and mass appeal. Unless major changes are made, Undisputed risks being yet another boxing title that fails to deliver what true fight fans have been waiting for.

Undisputed: A Boxing Game Sold Under the Disguise of Realism

 


Undisputed: A Boxing Game Sold Under the Disguise of Realism

When Undisputed was first announced under its original title, eSports Boxing Club (ESBC), it promised boxing fans something they had been craving for over a decade: a truly realistic boxing simulation. The game was marketed as a deep, strategic boxing experience that would prioritize realism, simulation mechanics, and the demands of true boxing enthusiasts. However, as time has passed and development has progressed, it has become evident that Undisputed has shifted away from the very vision that once made it so appealing.

The Early Promises: A Realistic Boxing Fan's Dream

When ESBC first entered the public eye, it was clear that the developers, Steel City Interactive (SCI), were aiming for an authentic boxing simulation rather than an arcade-style experience. Early footage showcased detailed footwork, realistic defensive mechanics, and a level of strategic depth that excited hardcore boxing fans and sim sports gamers alike.

The game's original build featured promising elements, such as:

  • A diverse range of punch animations with different trajectories, arcs, and angles.
  • The importance of foot positioning, lateral movement, and ring control.
  • Unique defensive styles, including Philly shell, cross-guard, and peek-a-boo, rather than just a generic high-block stance.
  • Height, reach, and weight advantages that mattered in gameplay.
  • Boxers fighting according to their real-life styles and tendencies.

These were features that true boxing enthusiasts demanded for years, and ESBC seemed poised to deliver them. However, as development progressed and the game rebranded to Undisputed, many of these aspects began to disappear, get watered down, or be adjusted to appeal to a broader audience.

The Shift Away from Realism

While Undisputed is still marketed as a realistic boxing game, it has become evident that the developers have altered their direction, prioritizing accessibility over the hardcore simulation fans who supported the project from the start.

Several key issues highlight this shift:

1. Footwork Mechanics Downgraded

Initially, Undisputed showcased a footwork system that replicated real-life movement, where boxers could pivot, bounce, and move in ways that mirrored real boxing. However, the current build lacks the smoothness and natural flow seen in earlier iterations. The movement now feels less dynamic, and some boxers have unrealistic levels of mobility that break immersion.

2. Limited Defensive Options

Gone are the multiple block styles and defensive nuances that were originally suggested. Instead, Undisputed has simplified its defensive mechanics, making blocking and slipping feel less like a skill and more like a basic function. True simulation fans expected a game where defense was just as important as offense, but instead, the game leans heavily toward an offensive playstyle with minimal risk.

3. Arcade-Like Punching Mechanics

Early on, Undisputed showcased varied punching animations that accounted for angles, positioning, and balance. However, as development progressed, the mechanics became more uniform and less reflective of real boxing techniques. The weight and impact of punches feel inconsistent, with certain unrealistic combinations being possible, diminishing the need for tactical setups and timing.

4. Boxer Styles and Tendencies Are Not Respected

A critical aspect of realism is ensuring that real-life boxers fight like themselves. However, Undisputed does not always stay true to this philosophy. Certain boxers who are counterpunchers in real life can become reckless brawlers, while some pressure fighters fight in a more passive manner. This inconsistency breaks immersion for players who want their favorite fighters to behave as they do in reality.

5. Unrealistic Stamina and Endurance System

A real boxing simulation should make stamina and endurance key factors in fights. Instead, Undisputed allows for high-volume punching without significant fatigue, encouraging an arcade-like approach rather than measured, tactical boxing. This contradicts the realism promised in the game's initial vision.

The Reality: A Game That Lost Its Identity

At its core, Undisputed was supposed to be the game that boxing fans had been waiting for, one that would bring realism to the forefront and offer a true-to-life boxing experience. However, as more updates and patches have been released, the game continues to drift further from its original promise.

Steel City Interactive now seems to be balancing between appealing to sim boxing fans and catering to casual gamers, but in doing so, they risk alienating the very audience that supported them from the beginning. The reality is that Undisputed is no longer the hardcore boxing simulation that was initially promised—it is now a game caught in an identity crisis, pretending to be a sim while incorporating arcade elements that contradict its foundation.

What Could Have Been?

The earlier ESBC builds showed that a true boxing simulation was possible. With the right approach, Undisputed could have been the gold standard of boxing games, providing depth, realism, and strategic gameplay that rewarded knowledge of the sport rather than button-mashing.

If SCI had stuck to their original vision, they could have created a game that:
✅ Respected boxing science and real-world mechanics.
✅ Featured a deeper defensive system that allowed for nuanced blocking, parrying, and counters.
✅ Made footwork a core gameplay mechanic that separated skilled players from casuals.
✅ Allowed boxers to fight according to their real-life styles and tendencies without compromise.
✅ Included realistic stamina and damage systems to prevent arcade-style spamming.

Unfortunately, it seems that instead of delivering the realistic boxing game that hardcore fans wanted, Undisputed has chosen a middle ground that lacks depth for sim players and lacks the flashiness for casual players.

Final Thoughts: A Missed Opportunity?

The boxing gaming community had high hopes for Undisputed, believing that it would be the game that finally broke the cycle of arcade-focused boxing titles. Instead, it has fallen into the same trap as past games, diluting realism to cater to a wider audience.

Boxing fans deserved a game that put realism first, but instead, they got a game that was sold under the disguise of realism—only to shift toward accessibility and mass appeal. Unless major changes are made, Undisputed risks being yet another boxing title that fails to deliver what true fight fans have been waiting for.

Dragon Age: The True Canon to Sandal Should Have Been in Inquisition and The Veilguard





Dragon Age: The True Canon to Sandal Should Have Been in Inquisition and The Veilguard

By [Poe Egerton]

The Dragon Age series has always thrived on its rich lore, compelling characters, and deep world-building. Yet, as Dragon Age: The Veilguard nears release, it's becoming evident that BioWare has left much of its past storytelling potential on the table. One of the most glaring missed opportunities is the absence of Sandal—the enigmatic dwarven savant with cryptic connections to the Fade and the mysterious workings of the world. His true canon story, hinted at throughout Dragon Age: Origins and Dragon Age II, should have been fully explored in Inquisition and certainly in The Veilguard.

Instead, BioWare seems to be distancing itself from its own narrative roots, making drastic changes that feel less like creative evolution and more like a deliberate attempt to sever ties with what made Dragon Age great. The result? A game launching with failure attached to it—seemingly engineered to alienate long-time fans and sink the franchise altogether.


Sandal: The Forgotten Key to Dragon Age’s Greatest Mystery

For those who have followed the Dragon Age series closely, Sandal was never just a quirky side character. His bizarre prophetic statements, unnatural magical abilities despite being a dwarf, and cryptic comments about the "coming darkness" painted him as a crucial figure in the unfolding events of Thedas. His fate was left unresolved after Dragon Age II, with Inquisition failing to provide even a hint of closure.

The idea that Veilguard—a game set to revolve around the chaos of the Veil and the looming war against Solas—has completely ignored Sandal’s role is a baffling decision. Given his unexplained knowledge of the Fade, his connection to enchantments that defy logic, and the hints that he may be something far more than he appears, he should have played a pivotal role in the upcoming game. Yet, BioWare seems intent on ignoring its own world-building.


The Problem with The Veilguard: A Deliberate Disconnect?

It’s one thing for a franchise to evolve; it’s another to abandon its foundations entirely. The Veilguard is not just a departure from Dragon Age’s past—it feels like a reboot disguised as a sequel. The drastic shift in tone, the erasure of key past characters, and the complete abandonment of the game’s darkest, most intriguing mysteries suggest a deliberate effort to steer the franchise into unfamiliar and, arguably, unwelcome territory.

This raises a serious question: Was Veilguard designed to fail? The early response from fans has been overwhelmingly negative, with criticisms aimed at the game’s art direction, character designs, and its apparent prioritization of accessibility over depth. It’s as if BioWare is setting the stage for Dragon Age to fizzle out, blaming the fans for “not showing up” when, in reality, the studio has systematically removed everything that once made the series compelling.


Missed Potential: A Series That Could Have Been So Much More

Dragon Age has a wealth of unfinished stories and unexplored lore that could have strengthened Veilguard’s narrative. The unresolved fates of characters like Sandal, the Architect, and even the Grey Wardens’ mysterious origins are just a few examples of threads left hanging. Instead of capitalizing on these established storylines, BioWare appears to be wiping the slate clean, ignoring the very lore that set Dragon Age apart from other fantasy RPGs.

The idea that Veilguard could have seamlessly woven these elements into its narrative makes the game’s current trajectory even more frustrating. If Sandal had been given his rightful place in the story, if Veilguard had truly embraced its own lore instead of discarding it, the game could have been a triumphant continuation rather than what now feels like a poorly executed soft reboot.


Conclusion: A Franchise Lost in Its Own Shadow

At its core, Dragon Age was always about intricate storytelling, deep lore, and meaningful choices. By failing to acknowledge its past, BioWare isn’t just making a questionable design choice—it’s actively dismantling the very essence of what made Dragon Age beloved.

The absence of Sandal in Inquisition and now Veilguard is more than just an oversight; it’s symbolic of the larger problem plaguing the series. Fans who have invested years in Dragon Age’s world deserve better than a watered-down sequel that ignores its own past.

At this point, one has to wonder: Is this neglect by accident, or by design? BioWare failure with Veilguard will blame its fans—or finally, acknowledge the mistakes that led to the franchise’s decline?


Dragon Age's  Futures?

The release of "Dragon Age: The Veilguard" on October 31, 2024, marked the fourth major installment in BioWare's acclaimed fantasy role-playing series. Despite its critical acclaim and strong initial sales—topping Steam charts and breaking BioWare's concurrent player records—the game engaged approximately 1.5 million players in its first two months, falling nearly 50% short of Electronic Arts' (EA) expectations.

This underperformance had significant repercussions. In January 2025, EA announced a downward revision of its annual revenue forecast, attributing the shortfall to the disappointing sales of both "The Veilguard" and "EA Sports FC 25." Concurrently, BioWare underwent a major restructuring, resulting in layoffs and the reassignment of several team members to other EA studios. Notably, the studio confirmed that there are no plans for downloadable content (DLC) for "The Veilguard," as the focus shifts entirely to the development of "Mass Effect 5."

These developments have led to speculation about the future of the Dragon Age franchise. While the current outlook appears uncertain, neither EA nor BioWare have issued statements indicating the termination of the series. The decision to forgo DLC for "The Veilguard" and redirect resources toward the next Mass Effect title may suggest a strategic pause rather than an end. Given the franchise's storied history and dedicated fanbase, it remains plausible that BioWare will revisit the Dragon Age universe in the future.

In conclusion, while "Dragon Age: The Veilguard" did not meet commercial expectations, there is no definitive evidence to suggest that it marks the end of the Dragon Age series. The franchise's future will likely depend on BioWare's strategic priorities and the evolving dynamics of the gaming market.

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