Monday, February 3, 2025

Realism Missing from Undisputed Boxing Game and What Needs to Be Added for Boxing Fans

 


Undisputed has made progress in boxing gaming, but it's still missing several key realistic elements that boxing fans expect. Below is a structured breakdown of what’s missing and what needs to be added for a truly authentic boxing experience.


1. Punch Variety & Realistic Punch Animations

What’s Missing:

  • Lack of diverse punch animations in terms of angles, arcs, trajectory, delivery, and impact variations.
  • Some punches feel stiff or generic rather than specific to different fighters' styles.
  • Lack of inside fighting-specific punches such as short hooks, uppercuts, and body shots that land properly.
  • Not all boxers have unique punching mechanics based on their real-life styles.

What Needs to Be Added:

  • A large catalog of punch animations that vary based on each boxer’s style.
  • Customizable punch styles, so players can modify how punches are thrown.
  • More realistic punch trajectories, including looping shots, short compact punches, and unique variations of straight shots.
  • Realistic punch reactions, meaning different levels of reaction based on power, timing, fatigue, and placement.

2. Defensive Styles & Blocking

What’s Missing:

  • Limited defensive styles—most boxers use similar defensive mechanics.
  • No deep list of block styles or hybrid defensive techniques.
  • No realistic punishment for improper blocking (e.g., catching punches awkwardly, arms getting tired, or gloves being knocked out of position).
  • Poor implementation of head movement—some boxers move unrealistically or lack fluidity.

What Needs to Be Added:

  • Expanded list of block styles, including high guard, Philly shell, cross-arm defense, peekaboo, and modified hybrid blocks.
  • Defensive fluidity, making slipping, rolling, and parrying feel natural rather than robotic.
  • Stamina effects on defense, meaning if a boxer blocks too much, their guard weakens.
  • Realistic defensive counters, where a well-timed block or slip leads to more counterpunch opportunities.

3. Footwork & Movement

What’s Missing:

  • Loose foot movement is accessible to all fighters, which isn't realistic.
  • Footwork lacks natural rhythm and sometimes feels stiff.
  • No off-balance mechanics—fighters can punch from unrealistic stances without losing balance.
  • No proper implementation of angles and lateral movement—fighters should be able to cut angles smoothly.

What Needs to Be Added:

  • Footwork differentiation, where boxers with great movement (e.g., Lomachenko, Ali) feel distinct from flat-footed sluggers.
  • Off-balance mechanics, where overcommitting to punches leads to potential loss of balance or falling into the ropes.
  • More fluid lateral movement, allowing fighters to sidestep effectively.
  • More realistic pivoting, making fighters turn their opponents rather than only circling.

4. Inside Fighting & Clinching

What’s Missing:

  • Inside fighting is underdeveloped—fighters cannot properly work in close range.
  • No real clinching mechanics—clinches feel unnatural and are not tactical.
  • No realistic infighting techniques such as short uppercuts, body work, and roughhouse tactics.

What Needs to Be Added:

  • True inside fighting, where fighters can work in the pocket with realistic body positioning.
  • A clinch system that allows tactical use of clinching—holding should be an option but not spammed.
  • Referee involvement in clinches, breaking them up in realistic ways.
  • Realistic body shots and short-range punches, so inside fighters can effectively work up close.

5. Punch Impact & Knockdowns

What’s Missing:

  • Punch reactions feel inconsistent—sometimes fighters don’t react to shots properly.
  • Knockdowns don’t always look realistic—sometimes fighters fall in unnatural ways.
  • No "stunned" animations that indicate when a fighter is hurt but not necessarily knocked down.

What Needs to Be Added:

  • A range of punch reactions, from minor stumbles to full-blown knockdowns.
  • Knockdowns that feel dynamic, where fighters fall differently based on punch placement and damage.
  • Staggered states, where a fighter is hurt and needs to recover, adding more strategic moments.
  • More dramatic knockout animations, similar to real-life KOs where fighters fall based on punch impact.

6. Boxer Tendencies & AI Behavior

What’s Missing:

  • CPU fighters do not fight like their real-life counterparts.
  • No proper implementation of boxer-specific tendencies.
  • AI doesn't adjust mid-fight—fighters don't adapt their game plan.

What Needs to Be Added:

  • True-to-life boxer tendencies, meaning aggressive fighters press the action while counterpunchers stay patient.
  • AI that adjusts to the fight, recognizing openings and changing strategies.
  • Stamina-based adjustments, where tired fighters become more defensive or cautious.

7. Career Mode & Customization

What’s Missing:

  • Career mode lacks depth and is repetitive.
  • No ability to create custom weight divisions or switch between different eras' weight classes.
  • No deep Create-A-Boxer (CAB) mode—custom fighters lack detail.
  • No ability to create custom trainers, referees, judges, and promoters to deepen career mode immersion.

What Needs to Be Added:

  • A true dynamic career mode, allowing for multiple paths (early peak, slow rise, late-career resurgence).
  • Custom weight class creation, including bridge weights, junior divisions, and open-weight fights.
  • A deep Create-A-Boxer suite, similar to WWE 2K’s customization.
  • Trainer selection that impacts gameplay, meaning some trainers specialize in power punching, defense, or conditioning.

8. Realistic Damage System

What’s Missing:

  • Fighters do not accumulate realistic damage over time.
  • No true long-term injuries—fighters recover too quickly between rounds.
  • Cuts and swelling don’t always look natural.

What Needs to Be Added:

  • Progressive damage, meaning fighters become visibly more worn down over rounds.
  • Injuries that carry into future fights, forcing strategic decisions.
  • Doctor stoppages, where referees or ringside doctors can halt a fight if a fighter is too damaged.
  • More detailed cut and swelling physics, where different punches cause specific types of injuries.

9. Presentation & Atmosphere

What’s Missing:

  • Lack of dynamic commentary—commentators don’t adapt to fight events.
  • Poor belt presentation—winning a title feels underwhelming.
  • No highlight shows or fight previews similar to NFL 2K5’s halftime show.

What Needs to Be Added:

  • Better belt celebration sequences, making championship wins feel monumental.
  • More dynamic commentary, adapting to the pace of the fight.
  • Pre- and post-fight analysis, featuring highlights and fighter breakdowns.
  • A full fight week experience, including press conferences and weigh-ins.


Here’s a prioritized list of what should be fixed first in Undisputed to make it the most realistic boxing simulation possible. The priority is based on gameplay impact, realism, and what boxing fans expect the most.


🔴 Top Priority (Game-Changing Fixes)

1. Punch Variety & Realistic Punch Animations

Why? The core of boxing is punching, and right now, the punch variety is lacking. Fighters need unique punch animations that match their styles, and punches need better trajectory, delivery, and impact variations.
🔹 Add different punch arcs, angles, and styles
🔹 Make inside punches (short hooks, uppercuts, compact punches) more effective
🔹 Improve reaction to punches based on chin, balance, and impact

2. Footwork & Movement

Why? Boxing is about movement, angles, and positioning. Right now, movement is too stiff, and all fighters have loose movement, which should be reserved for skilled movers.
🔹 Implement distinct footwork styles (e.g., Loma vs. GGG should feel different)
🔹 Add off-balance mechanics—punching from the wrong position should cause loss of balance
🔹 Improve pivoting and lateral movement

3. Defensive Styles & Blocking

Why? Defense is as important as offense in boxing. Right now, blocking is too generic, and fighters don’t have unique defensive styles.
🔹 Add different block styles (high guard, Philly shell, cross-arm, peekaboo, hybrid styles)
🔹 Make head movement more fluid and natural
🔹 Implement realistic defensive counters—blocking/slipping should open counterpunch opportunities

4. Inside Fighting & Clinching

Why? The inside game is missing, making infighting and roughhouse tactics ineffective.
🔹 Implement true inside fighting mechanics (short-range punches, body shots, infighting skills)
🔹 Make clinching tactical—fighters should be able to hold, push off, and work inside
🔹 Allow referee involvement in breaking clinches


🟠 Medium Priority (Essential for Depth & Realism)

5. AI Behavior & Boxer Tendencies

Why? The CPU does not fight realistically—fighters don’t have true-to-life styles.
🔹 Improve boxer tendencies (e.g., Ali fights on the outside, while Tyson pressures inside)
🔹 Make AI adapt mid-fight, changing strategy based on damage, stamina, and opponent style
🔹 Add stamina-based adjustments (fatigued fighters should fight more cautiously)

6. Punch Impact & Knockdowns

Why? Knockdowns feel too random and unrealistic at times. Some boxers react weirdly to punches.
🔹 Implement better punch reactions, including stagger animations before knockdowns
🔹 Add dynamic knockdowns based on punch impact and placement
🔹 Improve stunned animations, where fighters can be dazed without being knocked down

7. Realistic Damage System

Why? Fighters don’t show enough progressive damage, and cuts/swelling feel basic.
🔹 Make cuts and swelling more realistic—certain punches should cause different injuries
🔹 Add doctor stoppages based on severe cuts/swelling
🔹 Implement injuries that carry into future fights (career mode)


🟡 Lower Priority (Nice to Have, But Not Urgent)

8. Career Mode & Customization Depth

Why? Career mode lacks depth and customization options for fighters, trainers, and weight divisions.
🔹 Add trainer selection that impacts gameplay
🔹 Allow custom weight class creation (e.g., bridge weight, junior divisions)
🔹 Improve Create-A-Boxer mode with better customization

9. Belt Presentation & Atmosphere

Why? Winning a championship should feel important, but the presentation is underwhelming.
🔹 Improve belt celebrations and animations
🔹 Add better commentary and fight previews
🔹 Include pre- and post-fight analysis, similar to NFL 2K5’s halftime show


🚀 Final Prioritization Summary

PriorityFeatureWhy It’s Important
🔴 TopPunch Variety & AnimationsBoxing is built on punches—this must feel realistic.
🔴 TopFootwork & MovementMovement determines everything in boxing.
🔴 TopDefensive Styles & BlockingDifferent styles make boxers feel unique.
🔴 TopInside Fighting & ClinchingInfighting is a key missing mechanic.
🟠 MediumAI Behavior & Boxer TendenciesReal boxers should fight like themselves.
🟠 MediumPunch Impact & KnockdownsKnockdowns should look realistic.
🟠 MediumRealistic Damage SystemCuts, swelling, and doctor stoppages should matter.
🟡 LowerCareer Mode & CustomizationAdds long-term depth to the game.
🟡 LowerBelt Presentation & AtmosphereEnhances immersion but doesn't impact gameplay.

📌 Final Thoughts

To satisfy hardcore boxing fans, Undisputed must first fix punch mechanics, footwork, blocking, inside fighting, and AI tendencies. Once the foundation is strong, they can improve career mode, presentation, and customization.

Realism Missing from Undisputed Boxing Game and What Needs to Be Added for Boxing Fans

 


Undisputed has made progress in boxing gaming, but it's still missing several key realistic elements that boxing fans expect. Below is a structured breakdown of what’s missing and what needs to be added for a truly authentic boxing experience.


1. Punch Variety & Realistic Punch Animations

What’s Missing:

  • Lack of diverse punch animations in terms of angles, arcs, trajectory, delivery, and impact variations.
  • Some punches feel stiff or generic rather than specific to different fighters' styles.
  • Lack of inside fighting-specific punches such as short hooks, uppercuts, and body shots that land properly.
  • Not all boxers have unique punching mechanics based on their real-life styles.

What Needs to Be Added:

  • A large catalog of punch animations that vary based on each boxer’s style.
  • Customizable punch styles, so players can modify how punches are thrown.
  • More realistic punch trajectories, including looping shots, short compact punches, and unique variations of straight shots.
  • Realistic punch reactions, meaning different levels of reaction based on power, timing, fatigue, and placement.

2. Defensive Styles & Blocking

What’s Missing:

  • Limited defensive styles—most boxers use similar defensive mechanics.
  • No deep list of block styles or hybrid defensive techniques.
  • No realistic punishment for improper blocking (e.g., catching punches awkwardly, arms getting tired, or gloves being knocked out of position).
  • Poor implementation of head movement—some boxers move unrealistically or lack fluidity.

What Needs to Be Added:

  • Expanded list of block styles, including high guard, Philly shell, cross-arm defense, peekaboo, and modified hybrid blocks.
  • Defensive fluidity, making slipping, rolling, and parrying feel natural rather than robotic.
  • Stamina effects on defense, meaning if a boxer blocks too much, their guard weakens.
  • Realistic defensive counters, where a well-timed block or slip leads to more counterpunch opportunities.

3. Footwork & Movement

What’s Missing:

  • Loose foot movement is accessible to all fighters, which isn't realistic.
  • Footwork lacks natural rhythm and sometimes feels stiff.
  • No off-balance mechanics—fighters can punch from unrealistic stances without losing balance.
  • No proper implementation of angles and lateral movement—fighters should be able to cut angles smoothly.

What Needs to Be Added:

  • Footwork differentiation, where boxers with great movement (e.g., Lomachenko, Ali) feel distinct from flat-footed sluggers.
  • Off-balance mechanics, where overcommitting to punches leads to potential loss of balance or falling into the ropes.
  • More fluid lateral movement, allowing fighters to sidestep effectively.
  • More realistic pivoting, making fighters turn their opponents rather than only circling.

4. Inside Fighting & Clinching

What’s Missing:

  • Inside fighting is underdeveloped—fighters cannot properly work in close range.
  • No real clinching mechanics—clinches feel unnatural and are not tactical.
  • No realistic infighting techniques such as short uppercuts, body work, and roughhouse tactics.

What Needs to Be Added:

  • True inside fighting, where fighters can work in the pocket with realistic body positioning.
  • A clinch system that allows tactical use of clinching—holding should be an option but not spammed.
  • Referee involvement in clinches, breaking them up in realistic ways.
  • Realistic body shots and short-range punches, so inside fighters can effectively work up close.

5. Punch Impact & Knockdowns

What’s Missing:

  • Punch reactions feel inconsistent—sometimes fighters don’t react to shots properly.
  • Knockdowns don’t always look realistic—sometimes fighters fall in unnatural ways.
  • No "stunned" animations that indicate when a fighter is hurt but not necessarily knocked down.

What Needs to Be Added:

  • A range of punch reactions, from minor stumbles to full-blown knockdowns.
  • Knockdowns that feel dynamic, where fighters fall differently based on punch placement and damage.
  • Staggered states, where a fighter is hurt and needs to recover, adding more strategic moments.
  • More dramatic knockout animations, similar to real-life KOs where fighters fall based on punch impact.

6. Boxer Tendencies & AI Behavior

What’s Missing:

  • CPU fighters do not fight like their real-life counterparts.
  • No proper implementation of boxer-specific tendencies.
  • AI doesn't adjust mid-fight—fighters don't adapt their game plan.

What Needs to Be Added:

  • True-to-life boxer tendencies, meaning aggressive fighters press the action while counterpunchers stay patient.
  • AI that adjusts to the fight, recognizing openings and changing strategies.
  • Stamina-based adjustments, where tired fighters become more defensive or cautious.

7. Career Mode & Customization

What’s Missing:

  • Career mode lacks depth and is repetitive.
  • No ability to create custom weight divisions or switch between different eras' weight classes.
  • No deep Create-A-Boxer (CAB) mode—custom fighters lack detail.
  • No ability to create custom trainers, referees, judges, and promoters to deepen career mode immersion.

What Needs to Be Added:

  • A true dynamic career mode, allowing for multiple paths (early peak, slow rise, late-career resurgence).
  • Custom weight class creation, including bridge weights, junior divisions, and open-weight fights.
  • A deep Create-A-Boxer suite, similar to WWE 2K’s customization.
  • Trainer selection that impacts gameplay, meaning some trainers specialize in power punching, defense, or conditioning.

8. Realistic Damage System

What’s Missing:

  • Fighters do not accumulate realistic damage over time.
  • No true long-term injuries—fighters recover too quickly between rounds.
  • Cuts and swelling don’t always look natural.

What Needs to Be Added:

  • Progressive damage, meaning fighters become visibly more worn down over rounds.
  • Injuries that carry into future fights, forcing strategic decisions.
  • Doctor stoppages, where referees or ringside doctors can halt a fight if a fighter is too damaged.
  • More detailed cut and swelling physics, where different punches cause specific types of injuries.

9. Presentation & Atmosphere

What’s Missing:

  • Lack of dynamic commentary—commentators don’t adapt to fight events.
  • Poor belt presentation—winning a title feels underwhelming.
  • No highlight shows or fight previews similar to NFL 2K5’s halftime show.

What Needs to Be Added:

  • Better belt celebration sequences, making championship wins feel monumental.
  • More dynamic commentary, adapting to the pace of the fight.
  • Pre- and post-fight analysis, featuring highlights and fighter breakdowns.
  • A full fight week experience, including press conferences and weigh-ins.


Here’s a prioritized list of what should be fixed first in Undisputed to make it the most realistic boxing simulation possible. The priority is based on gameplay impact, realism, and what boxing fans expect the most.


🔴 Top Priority (Game-Changing Fixes)

1. Punch Variety & Realistic Punch Animations

Why? The core of boxing is punching, and right now, the punch variety is lacking. Fighters need unique punch animations that match their styles, and punches need better trajectory, delivery, and impact variations.
🔹 Add different punch arcs, angles, and styles
🔹 Make inside punches (short hooks, uppercuts, compact punches) more effective
🔹 Improve reaction to punches based on chin, balance, and impact

2. Footwork & Movement

Why? Boxing is about movement, angles, and positioning. Right now, movement is too stiff, and all fighters have loose movement, which should be reserved for skilled movers.
🔹 Implement distinct footwork styles (e.g., Loma vs. GGG should feel different)
🔹 Add off-balance mechanics—punching from the wrong position should cause loss of balance
🔹 Improve pivoting and lateral movement

3. Defensive Styles & Blocking

Why? Defense is as important as offense in boxing. Right now, blocking is too generic, and fighters don’t have unique defensive styles.
🔹 Add different block styles (high guard, Philly shell, cross-arm, peekaboo, hybrid styles)
🔹 Make head movement more fluid and natural
🔹 Implement realistic defensive counters—blocking/slipping should open counterpunch opportunities

4. Inside Fighting & Clinching

Why? The inside game is missing, making infighting and roughhouse tactics ineffective.
🔹 Implement true inside fighting mechanics (short-range punches, body shots, infighting skills)
🔹 Make clinching tactical—fighters should be able to hold, push off, and work inside
🔹 Allow referee involvement in breaking clinches


🟠 Medium Priority (Essential for Depth & Realism)

5. AI Behavior & Boxer Tendencies

Why? The CPU does not fight realistically—fighters don’t have true-to-life styles.
🔹 Improve boxer tendencies (e.g., Ali fights on the outside, while Tyson pressures inside)
🔹 Make AI adapt mid-fight, changing strategy based on damage, stamina, and opponent style
🔹 Add stamina-based adjustments (fatigued fighters should fight more cautiously)

6. Punch Impact & Knockdowns

Why? Knockdowns feel too random and unrealistic at times. Some boxers react weirdly to punches.
🔹 Implement better punch reactions, including stagger animations before knockdowns
🔹 Add dynamic knockdowns based on punch impact and placement
🔹 Improve stunned animations, where fighters can be dazed without being knocked down

7. Realistic Damage System

Why? Fighters don’t show enough progressive damage, and cuts/swelling feel basic.
🔹 Make cuts and swelling more realistic—certain punches should cause different injuries
🔹 Add doctor stoppages based on severe cuts/swelling
🔹 Implement injuries that carry into future fights (career mode)


🟡 Lower Priority (Nice to Have, But Not Urgent)

8. Career Mode & Customization Depth

Why? Career mode lacks depth and customization options for fighters, trainers, and weight divisions.
🔹 Add trainer selection that impacts gameplay
🔹 Allow custom weight class creation (e.g., bridge weight, junior divisions)
🔹 Improve Create-A-Boxer mode with better customization

9. Belt Presentation & Atmosphere

Why? Winning a championship should feel important, but the presentation is underwhelming.
🔹 Improve belt celebrations and animations
🔹 Add better commentary and fight previews
🔹 Include pre- and post-fight analysis, similar to NFL 2K5’s halftime show


🚀 Final Prioritization Summary

PriorityFeatureWhy It’s Important
🔴 TopPunch Variety & AnimationsBoxing is built on punches—this must feel realistic.
🔴 TopFootwork & MovementMovement determines everything in boxing.
🔴 TopDefensive Styles & BlockingDifferent styles make boxers feel unique.
🔴 TopInside Fighting & ClinchingInfighting is a key missing mechanic.
🟠 MediumAI Behavior & Boxer TendenciesReal boxers should fight like themselves.
🟠 MediumPunch Impact & KnockdownsKnockdowns should look realistic.
🟠 MediumRealistic Damage SystemCuts, swelling, and doctor stoppages should matter.
🟡 LowerCareer Mode & CustomizationAdds long-term depth to the game.
🟡 LowerBelt Presentation & AtmosphereEnhances immersion but doesn't impact gameplay.

📌 Final Thoughts

To satisfy hardcore boxing fans, Undisputed must first fix punch mechanics, footwork, blocking, inside fighting, and AI tendencies. Once the foundation is strong, they can improve career mode, presentation, and customization.

The History of Boxing Video Games

 


Boxing has been a part of video gaming since the earliest days of the industry. The sport’s simple premise—two fighters engaging in a one-on-one battle—made it an ideal candidate for adaptation into interactive entertainment. Over the years, boxing games have evolved from pixelated representations to highly realistic simulations, reflecting the growth of gaming technology. This article explores the history of boxing video games, from their humble beginnings to the modern-day quest for realism.

The Beginnings: Arcade and Early Home Consoles (1970s–1980s)

The first boxing video game can be traced back to 1978’s Heavyweight Champ, developed by SEGA. It featured a side-scrolling view of two boxers, using a simple control scheme to allow players to punch their opponent. While rudimentary, it laid the foundation for boxing games to come.

In 1980, Boxing for the Atari 2600 introduced a top-down perspective, giving players more control over their boxer’s movement. The game, developed by Activision, was simple yet competitive, setting the stage for future boxing titles on home consoles.

As arcade gaming boomed in the early 1980s, Punch-Out!! (1984) from Nintendo became one of the most iconic boxing games of its era. The game featured a unique design with wireframe characters and large, expressive opponents. Nintendo later brought it to the NES as Mike Tyson’s Punch-Out!! in 1987, introducing gamers to one of the most memorable final bosses in gaming history: Mike Tyson himself.

The Rise of Simulation and Strategy (1990s)

As gaming hardware improved, so did boxing games. The 16-bit era introduced more refined graphics and deeper mechanics. Games like Evander Holyfield’s Real Deal Boxing (1992) on the Sega Genesis and Taito’s Final Blow provided a mix of arcade action and rudimentary simulation elements.

By the mid-to-late ‘90s, the PlayStation and Nintendo 64 ushered in the 3D era. Knockout Kings (1998) by EA Sports marked a shift toward realism, featuring real-life boxers, career mode progression, and a greater emphasis on simulating the technical aspects of the sport. It was the first mainstream attempt to make boxing more than just a button-mashing brawler.

The Golden Age of Boxing Games (2000s)

The early 2000s were a golden era for boxing video games, with titles that balanced realism, accessibility, and presentation.

EA Sports’ Fight Night series, starting with Fight Night 2004, changed the landscape of boxing video games. It introduced the Total Punch Control system, allowing players to throw punches using the right analog stick rather than button presses. This innovation made the gameplay feel more intuitive and skill-based.

The pinnacle of the series, Fight Night Round 3 (2006), pushed visual realism to new heights with detailed character models and fluid animations. The game received critical acclaim for its cinematic presentation and deep career mode. Fight Night Champion (2011) followed, introducing a more mature, story-driven approach to boxing.

The Decline and Absence of Boxing Games (2012–2020s)

After Fight Night Champion, the boxing game genre experienced a decline. EA Sports shifted its focus to UFC games, and no major studio stepped up to fill the void with a true simulation boxing experience. While indie developers attempted to keep boxing games alive, the absence of a major simulation title left boxing fans without a go-to option for years.

During this period, some arcade-style boxing games, such as Creed: Rise to Glory (2018), appeared in the VR space, but they lacked the depth that boxing simulation fans craved.

The Return of Boxing Games (2020s and Beyond)

The long-awaited resurgence of boxing games came with Undisputed (formerly ESBC), which promised an authentic boxing experience. Unlike past boxing games, Undisputed aimed for true simulation, featuring real fighters, realistic physics, and deep career modes. Although its development process has been lengthy, the demand for a proper boxing sim remains high.

Meanwhile, other developers have begun experimenting with boxing mechanics, and there is renewed hope that the sport will return to the forefront of gaming.

Conclusion: The Future of Boxing Games

The history of boxing video games has seen the genre shift from simple arcade brawlers to sophisticated simulations. While the past decade saw a decline in major boxing titles, new developments suggest a bright future for the sport in gaming. With advancements in technology and a growing demand for realism, boxing games could make a major comeback, once again putting players in the ring for the ultimate test of skill and strategy.

As gaming technology continues to advance, the dream of the perfect boxing simulation remains closer than ever. Whether through indie developers or major studios, the legacy of boxing video games is far from over

The History of Boxing Video Games

 


Boxing has been a part of video gaming since the earliest days of the industry. The sport’s simple premise—two fighters engaging in a one-on-one battle—made it an ideal candidate for adaptation into interactive entertainment. Over the years, boxing games have evolved from pixelated representations to highly realistic simulations, reflecting the growth of gaming technology. This article explores the history of boxing video games, from their humble beginnings to the modern-day quest for realism.

The Beginnings: Arcade and Early Home Consoles (1970s–1980s)

The first boxing video game can be traced back to 1978’s Heavyweight Champ, developed by SEGA. It featured a side-scrolling view of two boxers, using a simple control scheme to allow players to punch their opponent. While rudimentary, it laid the foundation for boxing games to come.

In 1980, Boxing for the Atari 2600 introduced a top-down perspective, giving players more control over their boxer’s movement. The game, developed by Activision, was simple yet competitive, setting the stage for future boxing titles on home consoles.

As arcade gaming boomed in the early 1980s, Punch-Out!! (1984) from Nintendo became one of the most iconic boxing games of its era. The game featured a unique design with wireframe characters and large, expressive opponents. Nintendo later brought it to the NES as Mike Tyson’s Punch-Out!! in 1987, introducing gamers to one of the most memorable final bosses in gaming history: Mike Tyson himself.

The Rise of Simulation and Strategy (1990s)

As gaming hardware improved, so did boxing games. The 16-bit era introduced more refined graphics and deeper mechanics. Games like Evander Holyfield’s Real Deal Boxing (1992) on the Sega Genesis and Taito’s Final Blow provided a mix of arcade action and rudimentary simulation elements.

By the mid-to-late ‘90s, the PlayStation and Nintendo 64 ushered in the 3D era. Knockout Kings (1998) by EA Sports marked a shift toward realism, featuring real-life boxers, career mode progression, and a greater emphasis on simulating the technical aspects of the sport. It was the first mainstream attempt to make boxing more than just a button-mashing brawler.

The Golden Age of Boxing Games (2000s)

The early 2000s were a golden era for boxing video games, with titles that balanced realism, accessibility, and presentation.

EA Sports’ Fight Night series, starting with Fight Night 2004, changed the landscape of boxing video games. It introduced the Total Punch Control system, allowing players to throw punches using the right analog stick rather than button presses. This innovation made the gameplay feel more intuitive and skill-based.

The pinnacle of the series, Fight Night Round 3 (2006), pushed visual realism to new heights with detailed character models and fluid animations. The game received critical acclaim for its cinematic presentation and deep career mode. Fight Night Champion (2011) followed, introducing a more mature, story-driven approach to boxing.

The Decline and Absence of Boxing Games (2012–2020s)

After Fight Night Champion, the boxing game genre experienced a decline. EA Sports shifted its focus to UFC games, and no major studio stepped up to fill the void with a true simulation boxing experience. While indie developers attempted to keep boxing games alive, the absence of a major simulation title left boxing fans without a go-to option for years.

During this period, some arcade-style boxing games, such as Creed: Rise to Glory (2018), appeared in the VR space, but they lacked the depth that boxing simulation fans craved.

The Return of Boxing Games (2020s and Beyond)

The long-awaited resurgence of boxing games came with Undisputed (formerly ESBC), which promised an authentic boxing experience. Unlike past boxing games, Undisputed aimed for true simulation, featuring real fighters, realistic physics, and deep career modes. Although its development process has been lengthy, the demand for a proper boxing sim remains high.

Meanwhile, other developers have begun experimenting with boxing mechanics, and there is renewed hope that the sport will return to the forefront of gaming.

Conclusion: The Future of Boxing Games

The history of boxing video games has seen the genre shift from simple arcade brawlers to sophisticated simulations. While the past decade saw a decline in major boxing titles, new developments suggest a bright future for the sport in gaming. With advancements in technology and a growing demand for realism, boxing games could make a major comeback, once again putting players in the ring for the ultimate test of skill and strategy.

As gaming technology continues to advance, the dream of the perfect boxing simulation remains closer than ever. Whether through indie developers or major studios, the legacy of boxing video games is far from over

What Changed Visually and Graphically in Undisputed Since the Alpha David Adeleye and Eddie Hall Gameplay?




When Undisputed (formerly eSports Boxing Club or ESBC) was first showcased in its Alpha stage, featuring David Adeleye and Eddie Hall, the game had a much more grounded and visually appealing style that resonated with boxing purists. However, over time, the graphical fidelity and overall aesthetic of the game appear to have shifted significantly. Many fans of the original footage have expressed disappointment, arguing that the game has taken on a more arcadey look and feel. So, what exactly changed?

1. Visual Fidelity and Character Models

In the earlier Alpha footage, character models looked more detailed, with realistic skin textures, lighting effects, and sweat physics. Adeleye and Hall appeared weighty, with subtle animations that made them feel grounded in the ring. As development progressed, however, the character models became less detailed, with smoother textures that lack the same level of realism. Some boxers now have a more plasticky look, and the sense of individual boxer uniqueness has diminished.

2. Lighting and Shadows

Lighting played a crucial role in the early Alpha versions, creating an authentic atmosphere with dramatic shadows and realistic reflections. The ring looked vibrant yet natural, and the lighting effectively enhanced the depth of each fighter’s physique. In the later builds, the lighting appears flatter, with more even brightness that washes out some of the finer details. Shadows are less pronounced, making the game look less cinematic and more generic.

3. Punch Reactions and Impact Animations

One of the biggest concerns among fans is how punch reactions have evolved. Initially, knockdowns and impact animations were more fluid and responsive to the point of impact, showcasing realistic weight shifts, balance losses, and staggered movements. In later versions, knockdown physics appear more canned, with animations that sometimes seem pre-determined rather than dynamically responding to the punch. The sense of unpredictability in how a fighter reacts to getting hit has lessened.

4. Footwork and Movement

In the early Alpha, boxers moved with a sense of natural momentum, with more distinct differences in footwork between fighters. The weight shifts, pivots, and directional movements contributed to a realistic feel. Now, movement appears more uniform across boxers, with many fighters gliding rather than stepping with realistic foot pressure. This has contributed to a floaty, almost arcade-like experience, removing the grounded realism that boxing fans initially praised.

5. The Hit Detection and Strike Feedback

Early footage suggested a strong physics-based approach to punch impact, with visible deformation of skin and muscle upon contact. Later builds seem to have reduced this effect, leading to a less satisfying visual response when punches land. Some players have noted that punches appear to phase through opponents slightly, making the overall experience feel less immersive.

6. The Downgrade in Presentation and Atmosphere

Beyond the fighters themselves, the ring and crowd environments have seen changes. The early Alpha versions showcased a more dynamic crowd with realistic movement and lighting interactions. Now, crowds appear stiffer and less responsive, while the overall atmosphere feels less immersive. The ring itself, once filled with lifelike reflections and texture detail, has lost some of its sharpness, making it feel more like a generic arena.

7. Why Did These Changes Happen?

The visual and graphical downgrades may be the result of several factors:

  • Optimization for performance: The game may have been adjusted to ensure stable frame rates across multiple platforms, leading to reductions in graphical detail.

  • Changes in development staff: Some fans speculate that key developers or artists who worked on the earlier builds may have left, resulting in a shift in artistic direction.

  • Shift in priorities: Undisputed may have moved toward a more casual-friendly, accessible experience, which sometimes results in visual and gameplay simplifications.

Conclusion: A Shift Away from the Alpha Vision?

While Undisputed still has potential as a boxing simulation, many fans feel that its visual and gameplay identity has drifted from the promising Alpha footage featuring Adeleye and Hall. The original version had a raw, authentic feel that made it stand out, while the current iteration seems to have sacrificed realism in favor of a smoother but less impactful experience.

Whether these changes are permanent or will be addressed in future updates remains to be seen. However, one thing is clear: the community values realism, and if Undisputed wants to truly capture the spirit of boxing, it may need to reconsider its graphical and gameplay direction.


What Changed Visually and Graphically in Undisputed Since the Alpha David Adeleye and Eddie Hall Gameplay?




When Undisputed (formerly eSports Boxing Club or ESBC) was first showcased in its Alpha stage, featuring David Adeleye and Eddie Hall, the game had a much more grounded and visually appealing style that resonated with boxing purists. However, over time, the graphical fidelity and overall aesthetic of the game appear to have shifted significantly. Many fans of the original footage have expressed disappointment, arguing that the game has taken on a more arcadey look and feel. So, what exactly changed?

1. Visual Fidelity and Character Models

In the earlier Alpha footage, character models looked more detailed, with realistic skin textures, lighting effects, and sweat physics. Adeleye and Hall appeared weighty, with subtle animations that made them feel grounded in the ring. As development progressed, however, the character models became less detailed, with smoother textures that lack the same level of realism. Some boxers now have a more plasticky look, and the sense of individual boxer uniqueness has diminished.

2. Lighting and Shadows

Lighting played a crucial role in the early Alpha versions, creating an authentic atmosphere with dramatic shadows and realistic reflections. The ring looked vibrant yet natural, and the lighting effectively enhanced the depth of each fighter’s physique. In the later builds, the lighting appears flatter, with more even brightness that washes out some of the finer details. Shadows are less pronounced, making the game look less cinematic and more generic.

3. Punch Reactions and Impact Animations

One of the biggest concerns among fans is how punch reactions have evolved. Initially, knockdowns and impact animations were more fluid and responsive to the point of impact, showcasing realistic weight shifts, balance losses, and staggered movements. In later versions, knockdown physics appear more canned, with animations that sometimes seem pre-determined rather than dynamically responding to the punch. The sense of unpredictability in how a fighter reacts to getting hit has lessened.

4. Footwork and Movement

In the early Alpha, boxers moved with a sense of natural momentum, with more distinct differences in footwork between fighters. The weight shifts, pivots, and directional movements contributed to a realistic feel. Now, movement appears more uniform across boxers, with many fighters gliding rather than stepping with realistic foot pressure. This has contributed to a floaty, almost arcade-like experience, removing the grounded realism that boxing fans initially praised.

5. The Hit Detection and Strike Feedback

Early footage suggested a strong physics-based approach to punch impact, with visible deformation of skin and muscle upon contact. Later builds seem to have reduced this effect, leading to a less satisfying visual response when punches land. Some players have noted that punches appear to phase through opponents slightly, making the overall experience feel less immersive.

6. The Downgrade in Presentation and Atmosphere

Beyond the fighters themselves, the ring and crowd environments have seen changes. The early Alpha versions showcased a more dynamic crowd with realistic movement and lighting interactions. Now, crowds appear stiffer and less responsive, while the overall atmosphere feels less immersive. The ring itself, once filled with lifelike reflections and texture detail, has lost some of its sharpness, making it feel more like a generic arena.

7. Why Did These Changes Happen?

The visual and graphical downgrades may be the result of several factors:

  • Optimization for performance: The game may have been adjusted to ensure stable frame rates across multiple platforms, leading to reductions in graphical detail.

  • Changes in development staff: Some fans speculate that key developers or artists who worked on the earlier builds may have left, resulting in a shift in artistic direction.

  • Shift in priorities: Undisputed may have moved toward a more casual-friendly, accessible experience, which sometimes results in visual and gameplay simplifications.

Conclusion: A Shift Away from the Alpha Vision?

While Undisputed still has potential as a boxing simulation, many fans feel that its visual and gameplay identity has drifted from the promising Alpha footage featuring Adeleye and Hall. The original version had a raw, authentic feel that made it stand out, while the current iteration seems to have sacrificed realism in favor of a smoother but less impactful experience.

Whether these changes are permanent or will be addressed in future updates remains to be seen. However, one thing is clear: the community values realism, and if Undisputed wants to truly capture the spirit of boxing, it may need to reconsider its graphical and gameplay direction.


Sunday, February 2, 2025

Stop the Glazing: Why Undisputed Boxing Game Won’t Improve Without Honest Criticism

 


The Problem with Glazing: Why Undisputed Won’t Improve Without Honest Criticism

The Undisputed boxing game, formerly known as ESBC, promised to be the most realistic boxing simulation ever made. Early gameplay previews generated excitement among boxing and sports gaming fans alike, hoping for a game that would finally deliver an authentic in-ring experience. However, since its early access release, it has been plagued with gameplay inconsistencies, unrealistic mechanics, and questionable development decisions.

Despite these issues, some content creators have chosen to defend the game blindly—going as far as attacking anyone who dares to criticize it. This kind of "glazing" does more harm than good. The truth is, Undisputed will never improve if fans aren't honest about its condition.

Content Creators Protecting the Game at All Costs

Many content creators have built their platforms around Undisputed, whether by providing gameplay videos, analysis, or promotional content. Some of them are genuinely passionate about boxing games, but others seem more focused on maintaining their relationship with the developers rather than advocating for a better product.

Instead of addressing the game’s shortcomings—such as poor punch reactions, robotic movement, lack of boxing fundamentals, and inconsistent defensive mechanics—some creators are downplaying these issues or even pretending they don’t exist. Worse, they attack those who raise valid concerns, labeling them as “haters” rather than acknowledging that criticism is necessary for progress.

This creates an echo chamber where only positive feedback is encouraged, leaving the game’s problems unresolved. Developers get the false impression that the game is “good enough,” leading to slow or misguided improvements.

The Consequences of Blind Praise

Glorifying Undisputed without holding it accountable has serious consequences for the boxing gaming community:

  1. Slower Progress and Poor Updates – If the developers only hear praise, they have no incentive to fix glaring issues. This means gameplay mechanics will remain flawed, and the game will continue to feel unfinished.

  2. Misleading the Community – Casual players looking for an authentic boxing experience might be tricked into thinking Undisputed is the polished product it claims to be. When they realize it falls short, they’ll feel misled and lose interest.

  3. Dividing the Community – The hostility towards constructive criticism creates unnecessary tension between fans who want a better game and those who defend it blindly. Instead of working together to push for improvements, the community ends up fighting itself.

Honest Criticism Is the Only Way Forward

Boxing fans deserve a game that respects the sport’s nuances, strategies, and realism. That won’t happen if everyone pretends Undisputed is already a perfect simulation.

The best thing content creators and fans can do is demand better. Criticism doesn’t mean hating—it means caring enough to push for change. It means calling out unrealistic mechanics, pushing for more fluid animations, demanding deeper boxer AI, and making sure the game evolves into what it was originally promised to be.

Developers need to be held accountable. They need to hear what’s wrong so they can fix it. Without that, Undisputed will never reach its full potential, and boxing fans will once again be left without a true sim experience.

It’s time to stop glazing and start demanding the boxing game we’ve all been waiting for.


📢 The Truth Hurts, But It’s Necessary

The Undisputed boxing game, formerly ESBC, promised to be a revolutionary boxing simulation. Early access excitement quickly turned into frustration as players noticed glaring gameplay flaws. But instead of addressing these issues, some content creators are glazing—hyping up the game while attacking anyone who criticizes it.

🚨 If fans aren’t honest, the game will never improve.


🔍 Content Creators Are Shielding the Game

Some content creators, likely benefiting from their association with the developers, are dismissing legitimate concerns and aggressively defending the game despite its problems.

🎯 How are they glazing?

✅ Ignoring obvious gameplay flaws
✅ Downplaying criticism as "hating"
✅ Attacking those who demand improvements
✅ Pretending the game is near perfection

Reality Check: Undisputed still struggles with punch reactions, robotic movement, poor AI, and a lack of boxing fundamentals. Ignoring these issues doesn’t make them go away—it delays progress!


⚠️ The Consequences of Blind Praise

🎭 Misleading the Community – New players are tricked into believing Undisputed is a polished product when it still lacks key improvements.

🐌 Slower Updates & Progress – Developers won’t feel pressure to fix mechanics if all they hear is praise. Less criticism = less motivation to improve.

💥 Dividing the Community – Instead of working together to demand a better game, the community fights over whether the game is actually good.


🛠 Honest Criticism = A Better Game

Boxing fans don’t just want any game—they want a realistic simulation that respects the sport. To achieve that, we must:

✔️ Hold developers accountable for gameplay flaws
✔️ Push for better movement, AI, and realism
✔️ Encourage objective feedback instead of blind praise
✔️ Support creators who tell the truth about the game’s state

🔮 Undisputed CAN be great, but only if fans stop glazing and start demanding the game they deserve!

Stop the Glazing: Why Undisputed Boxing Game Won’t Improve Without Honest Criticism

 


The Problem with Glazing: Why Undisputed Won’t Improve Without Honest Criticism

The Undisputed boxing game, formerly known as ESBC, promised to be the most realistic boxing simulation ever made. Early gameplay previews generated excitement among boxing and sports gaming fans alike, hoping for a game that would finally deliver an authentic in-ring experience. However, since its early access release, it has been plagued with gameplay inconsistencies, unrealistic mechanics, and questionable development decisions.

Despite these issues, some content creators have chosen to defend the game blindly—going as far as attacking anyone who dares to criticize it. This kind of "glazing" does more harm than good. The truth is, Undisputed will never improve if fans aren't honest about its condition.

Content Creators Protecting the Game at All Costs

Many content creators have built their platforms around Undisputed, whether by providing gameplay videos, analysis, or promotional content. Some of them are genuinely passionate about boxing games, but others seem more focused on maintaining their relationship with the developers rather than advocating for a better product.

Instead of addressing the game’s shortcomings—such as poor punch reactions, robotic movement, lack of boxing fundamentals, and inconsistent defensive mechanics—some creators are downplaying these issues or even pretending they don’t exist. Worse, they attack those who raise valid concerns, labeling them as “haters” rather than acknowledging that criticism is necessary for progress.

This creates an echo chamber where only positive feedback is encouraged, leaving the game’s problems unresolved. Developers get the false impression that the game is “good enough,” leading to slow or misguided improvements.

The Consequences of Blind Praise

Glorifying Undisputed without holding it accountable has serious consequences for the boxing gaming community:

  1. Slower Progress and Poor Updates – If the developers only hear praise, they have no incentive to fix glaring issues. This means gameplay mechanics will remain flawed, and the game will continue to feel unfinished.

  2. Misleading the Community – Casual players looking for an authentic boxing experience might be tricked into thinking Undisputed is the polished product it claims to be. When they realize it falls short, they’ll feel misled and lose interest.

  3. Dividing the Community – The hostility towards constructive criticism creates unnecessary tension between fans who want a better game and those who defend it blindly. Instead of working together to push for improvements, the community ends up fighting itself.

Honest Criticism Is the Only Way Forward

Boxing fans deserve a game that respects the sport’s nuances, strategies, and realism. That won’t happen if everyone pretends Undisputed is already a perfect simulation.

The best thing content creators and fans can do is demand better. Criticism doesn’t mean hating—it means caring enough to push for change. It means calling out unrealistic mechanics, pushing for more fluid animations, demanding deeper boxer AI, and making sure the game evolves into what it was originally promised to be.

Developers need to be held accountable. They need to hear what’s wrong so they can fix it. Without that, Undisputed will never reach its full potential, and boxing fans will once again be left without a true sim experience.

It’s time to stop glazing and start demanding the boxing game we’ve all been waiting for.


📢 The Truth Hurts, But It’s Necessary

The Undisputed boxing game, formerly ESBC, promised to be a revolutionary boxing simulation. Early access excitement quickly turned into frustration as players noticed glaring gameplay flaws. But instead of addressing these issues, some content creators are glazing—hyping up the game while attacking anyone who criticizes it.

🚨 If fans aren’t honest, the game will never improve.


🔍 Content Creators Are Shielding the Game

Some content creators, likely benefiting from their association with the developers, are dismissing legitimate concerns and aggressively defending the game despite its problems.

🎯 How are they glazing?

✅ Ignoring obvious gameplay flaws
✅ Downplaying criticism as "hating"
✅ Attacking those who demand improvements
✅ Pretending the game is near perfection

Reality Check: Undisputed still struggles with punch reactions, robotic movement, poor AI, and a lack of boxing fundamentals. Ignoring these issues doesn’t make them go away—it delays progress!


⚠️ The Consequences of Blind Praise

🎭 Misleading the Community – New players are tricked into believing Undisputed is a polished product when it still lacks key improvements.

🐌 Slower Updates & Progress – Developers won’t feel pressure to fix mechanics if all they hear is praise. Less criticism = less motivation to improve.

💥 Dividing the Community – Instead of working together to demand a better game, the community fights over whether the game is actually good.


🛠 Honest Criticism = A Better Game

Boxing fans don’t just want any game—they want a realistic simulation that respects the sport. To achieve that, we must:

✔️ Hold developers accountable for gameplay flaws
✔️ Push for better movement, AI, and realism
✔️ Encourage objective feedback instead of blind praise
✔️ Support creators who tell the truth about the game’s state

🔮 Undisputed CAN be great, but only if fans stop glazing and start demanding the game they deserve!

Mutual Impact: How a Boxing Video Game Can Elevate Women’s Boxing and Vice Versa



 A boxing video game and women’s boxing can have a mutually beneficial relationship, creating a cycle that strengthens both. Here’s how:

How a Boxing Video Game Can Help Women’s Boxing

  1. Increased Visibility & Popularity – A game featuring women’s boxing can expose casual and hardcore fans to female fighters, introducing them to their styles, rivalries, and stories. This increased visibility can translate into more support for real-life events.

  2. Historical & Modern Representation – A well-made game can highlight legendary female boxers and rising stars, preserving their legacies and allowing new fans to experience their impact on the sport.

  3. Equal Recognition in Career Modes – Allowing players to start a career as a female boxer in all weight divisions (not just one or two) gives women’s boxing the same depth and respect as men’s divisions.

  4. Expanded Fanbase – By including female boxers with detailed styles, tendencies, and strengths, the game can attract more female gamers and boxing fans who feel represented.

  5. Sponsorship & Promotional Growth – A successful game with female fighters can drive interest in their fights, increasing sponsorships, ticket sales, and overall attention for women’s boxing.

  6. Training & Education – A realistic simulation of women’s boxing can educate fans on the skill, tactics, and talent required at the highest level, dispelling outdated perceptions.

How Women’s Boxing Can Help a Boxing Video Game

  1. Diverse Play Styles & Realism – Women’s boxing often features high-speed, technical exchanges, which can add gameplay variety and make fights more tactical and entertaining.

  2. More Fighters = More Content – Including top female fighters, legends, and prospects adds depth to a game’s roster, making career mode, tournaments, and ranking systems richer.

  3. New Marketing Opportunities – The presence of top female boxers allows the game to appeal to a wider audience, tapping into different demographics and sponsorship deals.

  4. Storylines & Rivalries – Women’s boxing has great rivalries, comeback stories, and dramatic fights that can enhance story modes or career progression narratives in the game.

  5. Increased Longevity for the Game – The more fighters and divisions included, the longer the game stays relevant. A deep women’s roster ensures longevity for both offline and online play.

How It Benefits the Game in General

  1. More Content for Players – More weight classes and boxers create deeper career and universe modes, increasing replay value.
  2. More Customization Options – More fighters mean more gear, entrance animations, and training methods that enhance the game experience.
  3. More Community Engagement – A diverse boxing game encourages discussions, mods, leagues, and player-created tournaments that keep the game alive.

If done correctly, adding a fully fleshed-out women's boxing division in a realistic boxing game isn’t just an inclusion tactic—it’s a strategic move that benefits both the sport and the game’s success.

Mutual Impact: How a Boxing Video Game Can Elevate Women’s Boxing and Vice Versa



 A boxing video game and women’s boxing can have a mutually beneficial relationship, creating a cycle that strengthens both. Here’s how:

How a Boxing Video Game Can Help Women’s Boxing

  1. Increased Visibility & Popularity – A game featuring women’s boxing can expose casual and hardcore fans to female fighters, introducing them to their styles, rivalries, and stories. This increased visibility can translate into more support for real-life events.

  2. Historical & Modern Representation – A well-made game can highlight legendary female boxers and rising stars, preserving their legacies and allowing new fans to experience their impact on the sport.

  3. Equal Recognition in Career Modes – Allowing players to start a career as a female boxer in all weight divisions (not just one or two) gives women’s boxing the same depth and respect as men’s divisions.

  4. Expanded Fanbase – By including female boxers with detailed styles, tendencies, and strengths, the game can attract more female gamers and boxing fans who feel represented.

  5. Sponsorship & Promotional Growth – A successful game with female fighters can drive interest in their fights, increasing sponsorships, ticket sales, and overall attention for women’s boxing.

  6. Training & Education – A realistic simulation of women’s boxing can educate fans on the skill, tactics, and talent required at the highest level, dispelling outdated perceptions.

How Women’s Boxing Can Help a Boxing Video Game

  1. Diverse Play Styles & Realism – Women’s boxing often features high-speed, technical exchanges, which can add gameplay variety and make fights more tactical and entertaining.

  2. More Fighters = More Content – Including top female fighters, legends, and prospects adds depth to a game’s roster, making career mode, tournaments, and ranking systems richer.

  3. New Marketing Opportunities – The presence of top female boxers allows the game to appeal to a wider audience, tapping into different demographics and sponsorship deals.

  4. Storylines & Rivalries – Women’s boxing has great rivalries, comeback stories, and dramatic fights that can enhance story modes or career progression narratives in the game.

  5. Increased Longevity for the Game – The more fighters and divisions included, the longer the game stays relevant. A deep women’s roster ensures longevity for both offline and online play.

How It Benefits the Game in General

  1. More Content for Players – More weight classes and boxers create deeper career and universe modes, increasing replay value.
  2. More Customization Options – More fighters mean more gear, entrance animations, and training methods that enhance the game experience.
  3. More Community Engagement – A diverse boxing game encourages discussions, mods, leagues, and player-created tournaments that keep the game alive.

If done correctly, adding a fully fleshed-out women's boxing division in a realistic boxing game isn’t just an inclusion tactic—it’s a strategic move that benefits both the sport and the game’s success.

Steel City Interactive’s Lack of Urgency: Has Undisputed Reached Its Ceiling?

 



When Undisputed first entered Early Access, there was hope that boxing fans would finally get the realistic simulation they had been craving. The game, initially branded as ESBC (eSports Boxing Club), promised innovation, depth, and a return to authenticity in boxing video games. But nearly a year later, Steel City Interactive (SCI) seems to be moving at a snail’s pace—if they are moving at all.

With over one million in sales, SCI has secured the funding to invest in improvements, hire necessary talent, and elevate Undisputed to a true simulation powerhouse. Yet, the game remains riddled with fundamental issues, and the urgency to fix them appears nonexistent.

Does SCI Lack the Drive to Reach the Next Level?

When a company achieves unexpected financial success, one of two things usually happens:

  1. They capitalize on the momentum – expanding their team, refining their product, and pushing forward to fulfill their vision.
  2. They settle – content with their first effort, tweaking things here and there while avoiding the necessary investments to take things to the next level.

SCI seems to be leaning toward the latter. They had an excuse when they were an indie studio struggling to secure funding. But now? They have the means to improve the game substantially, yet we don’t see them aggressively hiring the missing pieces of their development team.

What’s Missing?

A great boxing game requires more than just motion capture and licensing deals. It needs:

  • Better gameplay mechanics – Animations that properly reflect real boxing movement, including a variety of punch angles, arcs, and realistic reactions to impact.
  • Deeper AI development – CPU opponents that box intelligently and fight according to their real-life tendencies rather than robotic patterns.
  • More refined balancing – Features like loose footwork should be limited to certain fighters, while things like clinching should be more strategic rather than just a spammy reset tool.
  • More robust career mode – A real-world simulation of boxing careers with rankings, promotional disputes, and meaningful belt progression.

If SCI is truly invested in making Undisputed the best boxing game possible, these are the areas that demand immediate attention. Yet, updates are slow, and the roadmap is vague.

Is Undisputed Already a “Success” in SCI’s Eyes?

The way SCI operates makes it seem as though they are satisfied with their first attempt. For all their talk about realism and innovation, their actions suggest they are content with having a "decent" boxing game rather than pushing for greatness.

This is the difference between a developer like Visual Concepts (NBA 2K), which constantly refines its product (even with its flaws), and SCI, which appears hesitant to commit fully.

No More Excuses

SCI is no longer a small studio struggling to make ends meet. The time for excuses is over. They have the money, they have the feedback, and they have the opportunity to hire real industry veterans to improve Undisputed.

If they don’t act now, boxing gaming fans will be forced to accept that Undisputed is as good as it will ever get—and that’s a major disappointment considering its potential.

The ball is in SCI’s court. Will they step up and truly deliver on their promises, or will they let Undisputed coast on early success while another developer eventually takes their spot?

Only time will tell.

The Sweet Science Digitized: Character and Combat Design for True Boxing Fans

I. CHARACTER DESIGN: REPRESENTING THE BOXER 1. Physical Attributes & Appearance Detailed Body Types : Ripped, wiry, stocky, heavys...