Undisputed has made progress in boxing gaming, but it's still missing several key realistic elements that boxing fans expect. Below is a structured breakdown of what’s missing and what needs to be added for a truly authentic boxing experience.
1. Punch Variety & Realistic Punch Animations
What’s Missing:
- Lack of diverse punch animations in terms of angles, arcs, trajectory, delivery, and impact variations.
- Some punches feel stiff or generic rather than specific to different fighters' styles.
- Lack of inside fighting-specific punches such as short hooks, uppercuts, and body shots that land properly.
- Not all boxers have unique punching mechanics based on their real-life styles.
What Needs to Be Added:
- A large catalog of punch animations that vary based on each boxer’s style.
- Customizable punch styles, so players can modify how punches are thrown.
- More realistic punch trajectories, including looping shots, short compact punches, and unique variations of straight shots.
- Realistic punch reactions, meaning different levels of reaction based on power, timing, fatigue, and placement.
2. Defensive Styles & Blocking
What’s Missing:
- Limited defensive styles—most boxers use similar defensive mechanics.
- No deep list of block styles or hybrid defensive techniques.
- No realistic punishment for improper blocking (e.g., catching punches awkwardly, arms getting tired, or gloves being knocked out of position).
- Poor implementation of head movement—some boxers move unrealistically or lack fluidity.
What Needs to Be Added:
- Expanded list of block styles, including high guard, Philly shell, cross-arm defense, peekaboo, and modified hybrid blocks.
- Defensive fluidity, making slipping, rolling, and parrying feel natural rather than robotic.
- Stamina effects on defense, meaning if a boxer blocks too much, their guard weakens.
- Realistic defensive counters, where a well-timed block or slip leads to more counterpunch opportunities.
3. Footwork & Movement
What’s Missing:
- Loose foot movement is accessible to all fighters, which isn't realistic.
- Footwork lacks natural rhythm and sometimes feels stiff.
- No off-balance mechanics—fighters can punch from unrealistic stances without losing balance.
- No proper implementation of angles and lateral movement—fighters should be able to cut angles smoothly.
What Needs to Be Added:
- Footwork differentiation, where boxers with great movement (e.g., Lomachenko, Ali) feel distinct from flat-footed sluggers.
- Off-balance mechanics, where overcommitting to punches leads to potential loss of balance or falling into the ropes.
- More fluid lateral movement, allowing fighters to sidestep effectively.
- More realistic pivoting, making fighters turn their opponents rather than only circling.
4. Inside Fighting & Clinching
What’s Missing:
- Inside fighting is underdeveloped—fighters cannot properly work in close range.
- No real clinching mechanics—clinches feel unnatural and are not tactical.
- No realistic infighting techniques such as short uppercuts, body work, and roughhouse tactics.
What Needs to Be Added:
- True inside fighting, where fighters can work in the pocket with realistic body positioning.
- A clinch system that allows tactical use of clinching—holding should be an option but not spammed.
- Referee involvement in clinches, breaking them up in realistic ways.
- Realistic body shots and short-range punches, so inside fighters can effectively work up close.
5. Punch Impact & Knockdowns
What’s Missing:
- Punch reactions feel inconsistent—sometimes fighters don’t react to shots properly.
- Knockdowns don’t always look realistic—sometimes fighters fall in unnatural ways.
- No "stunned" animations that indicate when a fighter is hurt but not necessarily knocked down.
What Needs to Be Added:
- A range of punch reactions, from minor stumbles to full-blown knockdowns.
- Knockdowns that feel dynamic, where fighters fall differently based on punch placement and damage.
- Staggered states, where a fighter is hurt and needs to recover, adding more strategic moments.
- More dramatic knockout animations, similar to real-life KOs where fighters fall based on punch impact.
6. Boxer Tendencies & AI Behavior
What’s Missing:
- CPU fighters do not fight like their real-life counterparts.
- No proper implementation of boxer-specific tendencies.
- AI doesn't adjust mid-fight—fighters don't adapt their game plan.
What Needs to Be Added:
- True-to-life boxer tendencies, meaning aggressive fighters press the action while counterpunchers stay patient.
- AI that adjusts to the fight, recognizing openings and changing strategies.
- Stamina-based adjustments, where tired fighters become more defensive or cautious.
7. Career Mode & Customization
What’s Missing:
- Career mode lacks depth and is repetitive.
- No ability to create custom weight divisions or switch between different eras' weight classes.
- No deep Create-A-Boxer (CAB) mode—custom fighters lack detail.
- No ability to create custom trainers, referees, judges, and promoters to deepen career mode immersion.
What Needs to Be Added:
- A true dynamic career mode, allowing for multiple paths (early peak, slow rise, late-career resurgence).
- Custom weight class creation, including bridge weights, junior divisions, and open-weight fights.
- A deep Create-A-Boxer suite, similar to WWE 2K’s customization.
- Trainer selection that impacts gameplay, meaning some trainers specialize in power punching, defense, or conditioning.
8. Realistic Damage System
What’s Missing:
- Fighters do not accumulate realistic damage over time.
- No true long-term injuries—fighters recover too quickly between rounds.
- Cuts and swelling don’t always look natural.
What Needs to Be Added:
- Progressive damage, meaning fighters become visibly more worn down over rounds.
- Injuries that carry into future fights, forcing strategic decisions.
- Doctor stoppages, where referees or ringside doctors can halt a fight if a fighter is too damaged.
- More detailed cut and swelling physics, where different punches cause specific types of injuries.
9. Presentation & Atmosphere
What’s Missing:
- Lack of dynamic commentary—commentators don’t adapt to fight events.
- Poor belt presentation—winning a title feels underwhelming.
- No highlight shows or fight previews similar to NFL 2K5’s halftime show.
What Needs to Be Added:
- Better belt celebration sequences, making championship wins feel monumental.
- More dynamic commentary, adapting to the pace of the fight.
- Pre- and post-fight analysis, featuring highlights and fighter breakdowns.
- A full fight week experience, including press conferences and weigh-ins.
Here’s a prioritized list of what should be fixed first in Undisputed to make it the most realistic boxing simulation possible. The priority is based on gameplay impact, realism, and what boxing fans expect the most.
🔴 Top Priority (Game-Changing Fixes)
1. Punch Variety & Realistic Punch Animations
✅ Why? The core of boxing is punching, and right now, the punch variety is lacking. Fighters need unique punch animations that match their styles, and punches need better trajectory, delivery, and impact variations.
🔹 Add different punch arcs, angles, and styles
🔹 Make inside punches (short hooks, uppercuts, compact punches) more effective
🔹 Improve reaction to punches based on chin, balance, and impact
2. Footwork & Movement
✅ Why? Boxing is about movement, angles, and positioning. Right now, movement is too stiff, and all fighters have loose movement, which should be reserved for skilled movers.
🔹 Implement distinct footwork styles (e.g., Loma vs. GGG should feel different)
🔹 Add off-balance mechanics—punching from the wrong position should cause loss of balance
🔹 Improve pivoting and lateral movement
3. Defensive Styles & Blocking
✅ Why? Defense is as important as offense in boxing. Right now, blocking is too generic, and fighters don’t have unique defensive styles.
🔹 Add different block styles (high guard, Philly shell, cross-arm, peekaboo, hybrid styles)
🔹 Make head movement more fluid and natural
🔹 Implement realistic defensive counters—blocking/slipping should open counterpunch opportunities
4. Inside Fighting & Clinching
✅ Why? The inside game is missing, making infighting and roughhouse tactics ineffective.
🔹 Implement true inside fighting mechanics (short-range punches, body shots, infighting skills)
🔹 Make clinching tactical—fighters should be able to hold, push off, and work inside
🔹 Allow referee involvement in breaking clinches
🟠 Medium Priority (Essential for Depth & Realism)
5. AI Behavior & Boxer Tendencies
✅ Why? The CPU does not fight realistically—fighters don’t have true-to-life styles.
🔹 Improve boxer tendencies (e.g., Ali fights on the outside, while Tyson pressures inside)
🔹 Make AI adapt mid-fight, changing strategy based on damage, stamina, and opponent style
🔹 Add stamina-based adjustments (fatigued fighters should fight more cautiously)
6. Punch Impact & Knockdowns
✅ Why? Knockdowns feel too random and unrealistic at times. Some boxers react weirdly to punches.
🔹 Implement better punch reactions, including stagger animations before knockdowns
🔹 Add dynamic knockdowns based on punch impact and placement
🔹 Improve stunned animations, where fighters can be dazed without being knocked down
7. Realistic Damage System
✅ Why? Fighters don’t show enough progressive damage, and cuts/swelling feel basic.
🔹 Make cuts and swelling more realistic—certain punches should cause different injuries
🔹 Add doctor stoppages based on severe cuts/swelling
🔹 Implement injuries that carry into future fights (career mode)
🟡 Lower Priority (Nice to Have, But Not Urgent)
8. Career Mode & Customization Depth
✅ Why? Career mode lacks depth and customization options for fighters, trainers, and weight divisions.
🔹 Add trainer selection that impacts gameplay
🔹 Allow custom weight class creation (e.g., bridge weight, junior divisions)
🔹 Improve Create-A-Boxer mode with better customization
9. Belt Presentation & Atmosphere
✅ Why? Winning a championship should feel important, but the presentation is underwhelming.
🔹 Improve belt celebrations and animations
🔹 Add better commentary and fight previews
🔹 Include pre- and post-fight analysis, similar to NFL 2K5’s halftime show
🚀 Final Prioritization Summary
Priority | Feature | Why It’s Important |
---|---|---|
🔴 Top | Punch Variety & Animations | Boxing is built on punches—this must feel realistic. |
🔴 Top | Footwork & Movement | Movement determines everything in boxing. |
🔴 Top | Defensive Styles & Blocking | Different styles make boxers feel unique. |
🔴 Top | Inside Fighting & Clinching | Infighting is a key missing mechanic. |
🟠 Medium | AI Behavior & Boxer Tendencies | Real boxers should fight like themselves. |
🟠 Medium | Punch Impact & Knockdowns | Knockdowns should look realistic. |
🟠 Medium | Realistic Damage System | Cuts, swelling, and doctor stoppages should matter. |
🟡 Lower | Career Mode & Customization | Adds long-term depth to the game. |
🟡 Lower | Belt Presentation & Atmosphere | Enhances immersion but doesn't impact gameplay. |
📌 Final Thoughts
To satisfy hardcore boxing fans, Undisputed must first fix punch mechanics, footwork, blocking, inside fighting, and AI tendencies. Once the foundation is strong, they can improve career mode, presentation, and customization.