Monday, February 3, 2025

What Changed Visually and Graphically in Undisputed Since the Alpha David Adeleye and Eddie Hall Gameplay?




When Undisputed (formerly eSports Boxing Club or ESBC) was first showcased in its Alpha stage, featuring David Adeleye and Eddie Hall, the game had a much more grounded and visually appealing style that resonated with boxing purists. However, over time, the graphical fidelity and overall aesthetic of the game appear to have shifted significantly. Many fans of the original footage have expressed disappointment, arguing that the game has taken on a more arcadey look and feel. So, what exactly changed?

1. Visual Fidelity and Character Models

In the earlier Alpha footage, character models looked more detailed, with realistic skin textures, lighting effects, and sweat physics. Adeleye and Hall appeared weighty, with subtle animations that made them feel grounded in the ring. As development progressed, however, the character models became less detailed, with smoother textures that lack the same level of realism. Some boxers now have a more plasticky look, and the sense of individual boxer uniqueness has diminished.

2. Lighting and Shadows

Lighting played a crucial role in the early Alpha versions, creating an authentic atmosphere with dramatic shadows and realistic reflections. The ring looked vibrant yet natural, and the lighting effectively enhanced the depth of each fighter’s physique. In the later builds, the lighting appears flatter, with more even brightness that washes out some of the finer details. Shadows are less pronounced, making the game look less cinematic and more generic.

3. Punch Reactions and Impact Animations

One of the biggest concerns among fans is how punch reactions have evolved. Initially, knockdowns and impact animations were more fluid and responsive to the point of impact, showcasing realistic weight shifts, balance losses, and staggered movements. In later versions, knockdown physics appear more canned, with animations that sometimes seem pre-determined rather than dynamically responding to the punch. The sense of unpredictability in how a fighter reacts to getting hit has lessened.

4. Footwork and Movement

In the early Alpha, boxers moved with a sense of natural momentum, with more distinct differences in footwork between fighters. The weight shifts, pivots, and directional movements contributed to a realistic feel. Now, movement appears more uniform across boxers, with many fighters gliding rather than stepping with realistic foot pressure. This has contributed to a floaty, almost arcade-like experience, removing the grounded realism that boxing fans initially praised.

5. The Hit Detection and Strike Feedback

Early footage suggested a strong physics-based approach to punch impact, with visible deformation of skin and muscle upon contact. Later builds seem to have reduced this effect, leading to a less satisfying visual response when punches land. Some players have noted that punches appear to phase through opponents slightly, making the overall experience feel less immersive.

6. The Downgrade in Presentation and Atmosphere

Beyond the fighters themselves, the ring and crowd environments have seen changes. The early Alpha versions showcased a more dynamic crowd with realistic movement and lighting interactions. Now, crowds appear stiffer and less responsive, while the overall atmosphere feels less immersive. The ring itself, once filled with lifelike reflections and texture detail, has lost some of its sharpness, making it feel more like a generic arena.

7. Why Did These Changes Happen?

The visual and graphical downgrades may be the result of several factors:

  • Optimization for performance: The game may have been adjusted to ensure stable frame rates across multiple platforms, leading to reductions in graphical detail.

  • Changes in development staff: Some fans speculate that key developers or artists who worked on the earlier builds may have left, resulting in a shift in artistic direction.

  • Shift in priorities: Undisputed may have moved toward a more casual-friendly, accessible experience, which sometimes results in visual and gameplay simplifications.

Conclusion: A Shift Away from the Alpha Vision?

While Undisputed still has potential as a boxing simulation, many fans feel that its visual and gameplay identity has drifted from the promising Alpha footage featuring Adeleye and Hall. The original version had a raw, authentic feel that made it stand out, while the current iteration seems to have sacrificed realism in favor of a smoother but less impactful experience.

Whether these changes are permanent or will be addressed in future updates remains to be seen. However, one thing is clear: the community values realism, and if Undisputed wants to truly capture the spirit of boxing, it may need to reconsider its graphical and gameplay direction.


What Changed Visually and Graphically in Undisputed Since the Alpha David Adeleye and Eddie Hall Gameplay?




When Undisputed (formerly eSports Boxing Club or ESBC) was first showcased in its Alpha stage, featuring David Adeleye and Eddie Hall, the game had a much more grounded and visually appealing style that resonated with boxing purists. However, over time, the graphical fidelity and overall aesthetic of the game appear to have shifted significantly. Many fans of the original footage have expressed disappointment, arguing that the game has taken on a more arcadey look and feel. So, what exactly changed?

1. Visual Fidelity and Character Models

In the earlier Alpha footage, character models looked more detailed, with realistic skin textures, lighting effects, and sweat physics. Adeleye and Hall appeared weighty, with subtle animations that made them feel grounded in the ring. As development progressed, however, the character models became less detailed, with smoother textures that lack the same level of realism. Some boxers now have a more plasticky look, and the sense of individual boxer uniqueness has diminished.

2. Lighting and Shadows

Lighting played a crucial role in the early Alpha versions, creating an authentic atmosphere with dramatic shadows and realistic reflections. The ring looked vibrant yet natural, and the lighting effectively enhanced the depth of each fighter’s physique. In the later builds, the lighting appears flatter, with more even brightness that washes out some of the finer details. Shadows are less pronounced, making the game look less cinematic and more generic.

3. Punch Reactions and Impact Animations

One of the biggest concerns among fans is how punch reactions have evolved. Initially, knockdowns and impact animations were more fluid and responsive to the point of impact, showcasing realistic weight shifts, balance losses, and staggered movements. In later versions, knockdown physics appear more canned, with animations that sometimes seem pre-determined rather than dynamically responding to the punch. The sense of unpredictability in how a fighter reacts to getting hit has lessened.

4. Footwork and Movement

In the early Alpha, boxers moved with a sense of natural momentum, with more distinct differences in footwork between fighters. The weight shifts, pivots, and directional movements contributed to a realistic feel. Now, movement appears more uniform across boxers, with many fighters gliding rather than stepping with realistic foot pressure. This has contributed to a floaty, almost arcade-like experience, removing the grounded realism that boxing fans initially praised.

5. The Hit Detection and Strike Feedback

Early footage suggested a strong physics-based approach to punch impact, with visible deformation of skin and muscle upon contact. Later builds seem to have reduced this effect, leading to a less satisfying visual response when punches land. Some players have noted that punches appear to phase through opponents slightly, making the overall experience feel less immersive.

6. The Downgrade in Presentation and Atmosphere

Beyond the fighters themselves, the ring and crowd environments have seen changes. The early Alpha versions showcased a more dynamic crowd with realistic movement and lighting interactions. Now, crowds appear stiffer and less responsive, while the overall atmosphere feels less immersive. The ring itself, once filled with lifelike reflections and texture detail, has lost some of its sharpness, making it feel more like a generic arena.

7. Why Did These Changes Happen?

The visual and graphical downgrades may be the result of several factors:

  • Optimization for performance: The game may have been adjusted to ensure stable frame rates across multiple platforms, leading to reductions in graphical detail.

  • Changes in development staff: Some fans speculate that key developers or artists who worked on the earlier builds may have left, resulting in a shift in artistic direction.

  • Shift in priorities: Undisputed may have moved toward a more casual-friendly, accessible experience, which sometimes results in visual and gameplay simplifications.

Conclusion: A Shift Away from the Alpha Vision?

While Undisputed still has potential as a boxing simulation, many fans feel that its visual and gameplay identity has drifted from the promising Alpha footage featuring Adeleye and Hall. The original version had a raw, authentic feel that made it stand out, while the current iteration seems to have sacrificed realism in favor of a smoother but less impactful experience.

Whether these changes are permanent or will be addressed in future updates remains to be seen. However, one thing is clear: the community values realism, and if Undisputed wants to truly capture the spirit of boxing, it may need to reconsider its graphical and gameplay direction.


Sunday, February 2, 2025

Stop the Glazing: Why Undisputed Boxing Game Won’t Improve Without Honest Criticism

 


The Problem with Glazing: Why Undisputed Won’t Improve Without Honest Criticism

The Undisputed boxing game, formerly known as ESBC, promised to be the most realistic boxing simulation ever made. Early gameplay previews generated excitement among boxing and sports gaming fans alike, hoping for a game that would finally deliver an authentic in-ring experience. However, since its early access release, it has been plagued with gameplay inconsistencies, unrealistic mechanics, and questionable development decisions.

Despite these issues, some content creators have chosen to defend the game blindly—going as far as attacking anyone who dares to criticize it. This kind of "glazing" does more harm than good. The truth is, Undisputed will never improve if fans aren't honest about its condition.

Content Creators Protecting the Game at All Costs

Many content creators have built their platforms around Undisputed, whether by providing gameplay videos, analysis, or promotional content. Some of them are genuinely passionate about boxing games, but others seem more focused on maintaining their relationship with the developers rather than advocating for a better product.

Instead of addressing the game’s shortcomings—such as poor punch reactions, robotic movement, lack of boxing fundamentals, and inconsistent defensive mechanics—some creators are downplaying these issues or even pretending they don’t exist. Worse, they attack those who raise valid concerns, labeling them as “haters” rather than acknowledging that criticism is necessary for progress.

This creates an echo chamber where only positive feedback is encouraged, leaving the game’s problems unresolved. Developers get the false impression that the game is “good enough,” leading to slow or misguided improvements.

The Consequences of Blind Praise

Glorifying Undisputed without holding it accountable has serious consequences for the boxing gaming community:

  1. Slower Progress and Poor Updates – If the developers only hear praise, they have no incentive to fix glaring issues. This means gameplay mechanics will remain flawed, and the game will continue to feel unfinished.

  2. Misleading the Community – Casual players looking for an authentic boxing experience might be tricked into thinking Undisputed is the polished product it claims to be. When they realize it falls short, they’ll feel misled and lose interest.

  3. Dividing the Community – The hostility towards constructive criticism creates unnecessary tension between fans who want a better game and those who defend it blindly. Instead of working together to push for improvements, the community ends up fighting itself.

Honest Criticism Is the Only Way Forward

Boxing fans deserve a game that respects the sport’s nuances, strategies, and realism. That won’t happen if everyone pretends Undisputed is already a perfect simulation.

The best thing content creators and fans can do is demand better. Criticism doesn’t mean hating—it means caring enough to push for change. It means calling out unrealistic mechanics, pushing for more fluid animations, demanding deeper boxer AI, and making sure the game evolves into what it was originally promised to be.

Developers need to be held accountable. They need to hear what’s wrong so they can fix it. Without that, Undisputed will never reach its full potential, and boxing fans will once again be left without a true sim experience.

It’s time to stop glazing and start demanding the boxing game we’ve all been waiting for.


📢 The Truth Hurts, But It’s Necessary

The Undisputed boxing game, formerly ESBC, promised to be a revolutionary boxing simulation. Early access excitement quickly turned into frustration as players noticed glaring gameplay flaws. But instead of addressing these issues, some content creators are glazing—hyping up the game while attacking anyone who criticizes it.

🚨 If fans aren’t honest, the game will never improve.


🔍 Content Creators Are Shielding the Game

Some content creators, likely benefiting from their association with the developers, are dismissing legitimate concerns and aggressively defending the game despite its problems.

🎯 How are they glazing?

✅ Ignoring obvious gameplay flaws
✅ Downplaying criticism as "hating"
✅ Attacking those who demand improvements
✅ Pretending the game is near perfection

Reality Check: Undisputed still struggles with punch reactions, robotic movement, poor AI, and a lack of boxing fundamentals. Ignoring these issues doesn’t make them go away—it delays progress!


⚠️ The Consequences of Blind Praise

🎭 Misleading the Community – New players are tricked into believing Undisputed is a polished product when it still lacks key improvements.

🐌 Slower Updates & Progress – Developers won’t feel pressure to fix mechanics if all they hear is praise. Less criticism = less motivation to improve.

💥 Dividing the Community – Instead of working together to demand a better game, the community fights over whether the game is actually good.


🛠 Honest Criticism = A Better Game

Boxing fans don’t just want any game—they want a realistic simulation that respects the sport. To achieve that, we must:

✔️ Hold developers accountable for gameplay flaws
✔️ Push for better movement, AI, and realism
✔️ Encourage objective feedback instead of blind praise
✔️ Support creators who tell the truth about the game’s state

🔮 Undisputed CAN be great, but only if fans stop glazing and start demanding the game they deserve!

Stop the Glazing: Why Undisputed Boxing Game Won’t Improve Without Honest Criticism

 


The Problem with Glazing: Why Undisputed Won’t Improve Without Honest Criticism

The Undisputed boxing game, formerly known as ESBC, promised to be the most realistic boxing simulation ever made. Early gameplay previews generated excitement among boxing and sports gaming fans alike, hoping for a game that would finally deliver an authentic in-ring experience. However, since its early access release, it has been plagued with gameplay inconsistencies, unrealistic mechanics, and questionable development decisions.

Despite these issues, some content creators have chosen to defend the game blindly—going as far as attacking anyone who dares to criticize it. This kind of "glazing" does more harm than good. The truth is, Undisputed will never improve if fans aren't honest about its condition.

Content Creators Protecting the Game at All Costs

Many content creators have built their platforms around Undisputed, whether by providing gameplay videos, analysis, or promotional content. Some of them are genuinely passionate about boxing games, but others seem more focused on maintaining their relationship with the developers rather than advocating for a better product.

Instead of addressing the game’s shortcomings—such as poor punch reactions, robotic movement, lack of boxing fundamentals, and inconsistent defensive mechanics—some creators are downplaying these issues or even pretending they don’t exist. Worse, they attack those who raise valid concerns, labeling them as “haters” rather than acknowledging that criticism is necessary for progress.

This creates an echo chamber where only positive feedback is encouraged, leaving the game’s problems unresolved. Developers get the false impression that the game is “good enough,” leading to slow or misguided improvements.

The Consequences of Blind Praise

Glorifying Undisputed without holding it accountable has serious consequences for the boxing gaming community:

  1. Slower Progress and Poor Updates – If the developers only hear praise, they have no incentive to fix glaring issues. This means gameplay mechanics will remain flawed, and the game will continue to feel unfinished.

  2. Misleading the Community – Casual players looking for an authentic boxing experience might be tricked into thinking Undisputed is the polished product it claims to be. When they realize it falls short, they’ll feel misled and lose interest.

  3. Dividing the Community – The hostility towards constructive criticism creates unnecessary tension between fans who want a better game and those who defend it blindly. Instead of working together to push for improvements, the community ends up fighting itself.

Honest Criticism Is the Only Way Forward

Boxing fans deserve a game that respects the sport’s nuances, strategies, and realism. That won’t happen if everyone pretends Undisputed is already a perfect simulation.

The best thing content creators and fans can do is demand better. Criticism doesn’t mean hating—it means caring enough to push for change. It means calling out unrealistic mechanics, pushing for more fluid animations, demanding deeper boxer AI, and making sure the game evolves into what it was originally promised to be.

Developers need to be held accountable. They need to hear what’s wrong so they can fix it. Without that, Undisputed will never reach its full potential, and boxing fans will once again be left without a true sim experience.

It’s time to stop glazing and start demanding the boxing game we’ve all been waiting for.


📢 The Truth Hurts, But It’s Necessary

The Undisputed boxing game, formerly ESBC, promised to be a revolutionary boxing simulation. Early access excitement quickly turned into frustration as players noticed glaring gameplay flaws. But instead of addressing these issues, some content creators are glazing—hyping up the game while attacking anyone who criticizes it.

🚨 If fans aren’t honest, the game will never improve.


🔍 Content Creators Are Shielding the Game

Some content creators, likely benefiting from their association with the developers, are dismissing legitimate concerns and aggressively defending the game despite its problems.

🎯 How are they glazing?

✅ Ignoring obvious gameplay flaws
✅ Downplaying criticism as "hating"
✅ Attacking those who demand improvements
✅ Pretending the game is near perfection

Reality Check: Undisputed still struggles with punch reactions, robotic movement, poor AI, and a lack of boxing fundamentals. Ignoring these issues doesn’t make them go away—it delays progress!


⚠️ The Consequences of Blind Praise

🎭 Misleading the Community – New players are tricked into believing Undisputed is a polished product when it still lacks key improvements.

🐌 Slower Updates & Progress – Developers won’t feel pressure to fix mechanics if all they hear is praise. Less criticism = less motivation to improve.

💥 Dividing the Community – Instead of working together to demand a better game, the community fights over whether the game is actually good.


🛠 Honest Criticism = A Better Game

Boxing fans don’t just want any game—they want a realistic simulation that respects the sport. To achieve that, we must:

✔️ Hold developers accountable for gameplay flaws
✔️ Push for better movement, AI, and realism
✔️ Encourage objective feedback instead of blind praise
✔️ Support creators who tell the truth about the game’s state

🔮 Undisputed CAN be great, but only if fans stop glazing and start demanding the game they deserve!

Mutual Impact: How a Boxing Video Game Can Elevate Women’s Boxing and Vice Versa



 A boxing video game and women’s boxing can have a mutually beneficial relationship, creating a cycle that strengthens both. Here’s how:

How a Boxing Video Game Can Help Women’s Boxing

  1. Increased Visibility & Popularity – A game featuring women’s boxing can expose casual and hardcore fans to female fighters, introducing them to their styles, rivalries, and stories. This increased visibility can translate into more support for real-life events.

  2. Historical & Modern Representation – A well-made game can highlight legendary female boxers and rising stars, preserving their legacies and allowing new fans to experience their impact on the sport.

  3. Equal Recognition in Career Modes – Allowing players to start a career as a female boxer in all weight divisions (not just one or two) gives women’s boxing the same depth and respect as men’s divisions.

  4. Expanded Fanbase – By including female boxers with detailed styles, tendencies, and strengths, the game can attract more female gamers and boxing fans who feel represented.

  5. Sponsorship & Promotional Growth – A successful game with female fighters can drive interest in their fights, increasing sponsorships, ticket sales, and overall attention for women’s boxing.

  6. Training & Education – A realistic simulation of women’s boxing can educate fans on the skill, tactics, and talent required at the highest level, dispelling outdated perceptions.

How Women’s Boxing Can Help a Boxing Video Game

  1. Diverse Play Styles & Realism – Women’s boxing often features high-speed, technical exchanges, which can add gameplay variety and make fights more tactical and entertaining.

  2. More Fighters = More Content – Including top female fighters, legends, and prospects adds depth to a game’s roster, making career mode, tournaments, and ranking systems richer.

  3. New Marketing Opportunities – The presence of top female boxers allows the game to appeal to a wider audience, tapping into different demographics and sponsorship deals.

  4. Storylines & Rivalries – Women’s boxing has great rivalries, comeback stories, and dramatic fights that can enhance story modes or career progression narratives in the game.

  5. Increased Longevity for the Game – The more fighters and divisions included, the longer the game stays relevant. A deep women’s roster ensures longevity for both offline and online play.

How It Benefits the Game in General

  1. More Content for Players – More weight classes and boxers create deeper career and universe modes, increasing replay value.
  2. More Customization Options – More fighters mean more gear, entrance animations, and training methods that enhance the game experience.
  3. More Community Engagement – A diverse boxing game encourages discussions, mods, leagues, and player-created tournaments that keep the game alive.

If done correctly, adding a fully fleshed-out women's boxing division in a realistic boxing game isn’t just an inclusion tactic—it’s a strategic move that benefits both the sport and the game’s success.

Mutual Impact: How a Boxing Video Game Can Elevate Women’s Boxing and Vice Versa



 A boxing video game and women’s boxing can have a mutually beneficial relationship, creating a cycle that strengthens both. Here’s how:

How a Boxing Video Game Can Help Women’s Boxing

  1. Increased Visibility & Popularity – A game featuring women’s boxing can expose casual and hardcore fans to female fighters, introducing them to their styles, rivalries, and stories. This increased visibility can translate into more support for real-life events.

  2. Historical & Modern Representation – A well-made game can highlight legendary female boxers and rising stars, preserving their legacies and allowing new fans to experience their impact on the sport.

  3. Equal Recognition in Career Modes – Allowing players to start a career as a female boxer in all weight divisions (not just one or two) gives women’s boxing the same depth and respect as men’s divisions.

  4. Expanded Fanbase – By including female boxers with detailed styles, tendencies, and strengths, the game can attract more female gamers and boxing fans who feel represented.

  5. Sponsorship & Promotional Growth – A successful game with female fighters can drive interest in their fights, increasing sponsorships, ticket sales, and overall attention for women’s boxing.

  6. Training & Education – A realistic simulation of women’s boxing can educate fans on the skill, tactics, and talent required at the highest level, dispelling outdated perceptions.

How Women’s Boxing Can Help a Boxing Video Game

  1. Diverse Play Styles & Realism – Women’s boxing often features high-speed, technical exchanges, which can add gameplay variety and make fights more tactical and entertaining.

  2. More Fighters = More Content – Including top female fighters, legends, and prospects adds depth to a game’s roster, making career mode, tournaments, and ranking systems richer.

  3. New Marketing Opportunities – The presence of top female boxers allows the game to appeal to a wider audience, tapping into different demographics and sponsorship deals.

  4. Storylines & Rivalries – Women’s boxing has great rivalries, comeback stories, and dramatic fights that can enhance story modes or career progression narratives in the game.

  5. Increased Longevity for the Game – The more fighters and divisions included, the longer the game stays relevant. A deep women’s roster ensures longevity for both offline and online play.

How It Benefits the Game in General

  1. More Content for Players – More weight classes and boxers create deeper career and universe modes, increasing replay value.
  2. More Customization Options – More fighters mean more gear, entrance animations, and training methods that enhance the game experience.
  3. More Community Engagement – A diverse boxing game encourages discussions, mods, leagues, and player-created tournaments that keep the game alive.

If done correctly, adding a fully fleshed-out women's boxing division in a realistic boxing game isn’t just an inclusion tactic—it’s a strategic move that benefits both the sport and the game’s success.

Steel City Interactive’s Lack of Urgency: Has Undisputed Reached Its Ceiling?

 



When Undisputed first entered Early Access, there was hope that boxing fans would finally get the realistic simulation they had been craving. The game, initially branded as ESBC (eSports Boxing Club), promised innovation, depth, and a return to authenticity in boxing video games. But nearly a year later, Steel City Interactive (SCI) seems to be moving at a snail’s pace—if they are moving at all.

With over one million in sales, SCI has secured the funding to invest in improvements, hire necessary talent, and elevate Undisputed to a true simulation powerhouse. Yet, the game remains riddled with fundamental issues, and the urgency to fix them appears nonexistent.

Does SCI Lack the Drive to Reach the Next Level?

When a company achieves unexpected financial success, one of two things usually happens:

  1. They capitalize on the momentum – expanding their team, refining their product, and pushing forward to fulfill their vision.
  2. They settle – content with their first effort, tweaking things here and there while avoiding the necessary investments to take things to the next level.

SCI seems to be leaning toward the latter. They had an excuse when they were an indie studio struggling to secure funding. But now? They have the means to improve the game substantially, yet we don’t see them aggressively hiring the missing pieces of their development team.

What’s Missing?

A great boxing game requires more than just motion capture and licensing deals. It needs:

  • Better gameplay mechanics – Animations that properly reflect real boxing movement, including a variety of punch angles, arcs, and realistic reactions to impact.
  • Deeper AI development – CPU opponents that box intelligently and fight according to their real-life tendencies rather than robotic patterns.
  • More refined balancing – Features like loose footwork should be limited to certain fighters, while things like clinching should be more strategic rather than just a spammy reset tool.
  • More robust career mode – A real-world simulation of boxing careers with rankings, promotional disputes, and meaningful belt progression.

If SCI is truly invested in making Undisputed the best boxing game possible, these are the areas that demand immediate attention. Yet, updates are slow, and the roadmap is vague.

Is Undisputed Already a “Success” in SCI’s Eyes?

The way SCI operates makes it seem as though they are satisfied with their first attempt. For all their talk about realism and innovation, their actions suggest they are content with having a "decent" boxing game rather than pushing for greatness.

This is the difference between a developer like Visual Concepts (NBA 2K), which constantly refines its product (even with its flaws), and SCI, which appears hesitant to commit fully.

No More Excuses

SCI is no longer a small studio struggling to make ends meet. The time for excuses is over. They have the money, they have the feedback, and they have the opportunity to hire real industry veterans to improve Undisputed.

If they don’t act now, boxing gaming fans will be forced to accept that Undisputed is as good as it will ever get—and that’s a major disappointment considering its potential.

The ball is in SCI’s court. Will they step up and truly deliver on their promises, or will they let Undisputed coast on early success while another developer eventually takes their spot?

Only time will tell.

Steel City Interactive’s Lack of Urgency: Has Undisputed Reached Its Ceiling?

 



When Undisputed first entered Early Access, there was hope that boxing fans would finally get the realistic simulation they had been craving. The game, initially branded as ESBC (eSports Boxing Club), promised innovation, depth, and a return to authenticity in boxing video games. But nearly a year later, Steel City Interactive (SCI) seems to be moving at a snail’s pace—if they are moving at all.

With over one million in sales, SCI has secured the funding to invest in improvements, hire necessary talent, and elevate Undisputed to a true simulation powerhouse. Yet, the game remains riddled with fundamental issues, and the urgency to fix them appears nonexistent.

Does SCI Lack the Drive to Reach the Next Level?

When a company achieves unexpected financial success, one of two things usually happens:

  1. They capitalize on the momentum – expanding their team, refining their product, and pushing forward to fulfill their vision.
  2. They settle – content with their first effort, tweaking things here and there while avoiding the necessary investments to take things to the next level.

SCI seems to be leaning toward the latter. They had an excuse when they were an indie studio struggling to secure funding. But now? They have the means to improve the game substantially, yet we don’t see them aggressively hiring the missing pieces of their development team.

What’s Missing?

A great boxing game requires more than just motion capture and licensing deals. It needs:

  • Better gameplay mechanics – Animations that properly reflect real boxing movement, including a variety of punch angles, arcs, and realistic reactions to impact.
  • Deeper AI development – CPU opponents that box intelligently and fight according to their real-life tendencies rather than robotic patterns.
  • More refined balancing – Features like loose footwork should be limited to certain fighters, while things like clinching should be more strategic rather than just a spammy reset tool.
  • More robust career mode – A real-world simulation of boxing careers with rankings, promotional disputes, and meaningful belt progression.

If SCI is truly invested in making Undisputed the best boxing game possible, these are the areas that demand immediate attention. Yet, updates are slow, and the roadmap is vague.

Is Undisputed Already a “Success” in SCI’s Eyes?

The way SCI operates makes it seem as though they are satisfied with their first attempt. For all their talk about realism and innovation, their actions suggest they are content with having a "decent" boxing game rather than pushing for greatness.

This is the difference between a developer like Visual Concepts (NBA 2K), which constantly refines its product (even with its flaws), and SCI, which appears hesitant to commit fully.

No More Excuses

SCI is no longer a small studio struggling to make ends meet. The time for excuses is over. They have the money, they have the feedback, and they have the opportunity to hire real industry veterans to improve Undisputed.

If they don’t act now, boxing gaming fans will be forced to accept that Undisputed is as good as it will ever get—and that’s a major disappointment considering its potential.

The ball is in SCI’s court. Will they step up and truly deliver on their promises, or will they let Undisputed coast on early success while another developer eventually takes their spot?

Only time will tell.

Saturday, February 1, 2025

Did SCI Have EA Nervous? The Rise and Stumble of Undisputed

 


For years, boxing fans had been starving for a true simulation boxing video game. With Fight Night Champion (2011) remaining the last major release from EA, the demand for a new boxing game only grew stronger. Enter Steel City Interactive (SCI) with Undisputed, initially known as ESBC (eSports Boxing Club). SCI's project promised realism, a deep roster, and revolutionary mechanics—claims that had hardcore fans buzzing with excitement.

For a time, EA seemed to take notice. Undisputed generated a wave of hype that suggested a real challenger was on the horizon. Could this be the game that finally dethroned Fight Night? Could this force EA to bring back Fight Night?

The Early Hype – SCI’s Promises Made EA Watch Closely

SCI’s original vision for Undisputed was ambitious. The game promised realistic movement, a deep career mode, a full-fledged ranking system, and a roster packed with legendary and current boxers. For the first time in years, EA wasn’t the only name in the boxing gaming world.

The early ESBC trailers and developer updates had fans—and possibly EA—paying close attention. EA had seen other small studios try and fail to make boxing games, but Undisputed appeared different. It had secured real-life boxers, showcased impressive animations, and seemed to be shaping into the sim-heavy experience that boxing purists had been craving.

It wasn’t just the fans who noticed. Reports surfaced that EA was, at the very least, monitoring Undisputed’s development. EA executives knew that the success of Undisputed could push them to bring back Fight Night or at least rethink their approach to boxing games. The pressure was mounting—until it wasn’t.

The Decline – What Went Wrong?

As Undisputed entered early access, issues became apparent. The game SCI had marketed wasn’t quite what players got. While it had potential, it suffered from:

  • Lack of Realism: Many mechanics were either incomplete, unrealistic, or inconsistent. The depth and realism SCI had promised didn’t fully translate into gameplay.
  • Arcade Influences: Some of the gameplay mechanics felt more arcade-like, moving further away from the hardcore simulation that fans expected.
  • Unfinished Features: The career mode was missing, movement felt clunky for many boxers, and animations weren’t as refined as players had hoped.
  • Balance Issues: Punches often felt weightless, and player feedback on stamina, defense, and AI behavior showed that the game still had a long way to go.

The initial excitement that had made Undisputed look like a real competitor to Fight Night quickly faded. Instead of forcing EA into action, Undisputed’s struggles may have done the opposite—giving EA confidence that no serious threat to their boxing franchise existed.

Did EA Ever Really Feel Threatened?

It’s unclear if EA was ever truly nervous about Undisputed, but it’s fair to say they were watching. However, once Undisputed failed to become the definitive boxing simulation, EA likely breathed a sigh of relief.

The failure to capitalize on momentum is what ultimately let EA off the hook. If Undisputed had delivered on its promises, EA may have been forced to respond, possibly reviving Fight Night or entering the boxing market with a fresh approach. But with Undisputed struggling, EA likely feels no urgency to act.

What’s Next for Boxing Games?

With Undisputed not living up to its initial hype, the door is still open for another developer—or even EA—to step in and take over. If EA ever returns, it will be on their terms, not because of SCI’s challenge.

Meanwhile, SCI still has a chance to salvage Undisputed, but they must listen to the community, refine the gameplay, and bring back the realism that originally made fans believe in the project. If they don’t, the boxing gaming void will remain unfilled, and EA will continue to hold the upper hand without even lifting a finger.

Conclusion

SCI had the potential to shake things up and make EA nervous, but Undisputed’s struggles have kept the giant at ease. The lesson here? Hype alone isn’t enough—execution is everything. If a developer truly wants to challenge EA, they need to deliver on their promises and create the definitive boxing experience fans have been waiting for. Until then, EA remains unchallenged, watching from the sidelines with no real pressure to make their move.

Did SCI Have EA Nervous? The Rise and Stumble of Undisputed

 


For years, boxing fans had been starving for a true simulation boxing video game. With Fight Night Champion (2011) remaining the last major release from EA, the demand for a new boxing game only grew stronger. Enter Steel City Interactive (SCI) with Undisputed, initially known as ESBC (eSports Boxing Club). SCI's project promised realism, a deep roster, and revolutionary mechanics—claims that had hardcore fans buzzing with excitement.

For a time, EA seemed to take notice. Undisputed generated a wave of hype that suggested a real challenger was on the horizon. Could this be the game that finally dethroned Fight Night? Could this force EA to bring back Fight Night?

The Early Hype – SCI’s Promises Made EA Watch Closely

SCI’s original vision for Undisputed was ambitious. The game promised realistic movement, a deep career mode, a full-fledged ranking system, and a roster packed with legendary and current boxers. For the first time in years, EA wasn’t the only name in the boxing gaming world.

The early ESBC trailers and developer updates had fans—and possibly EA—paying close attention. EA had seen other small studios try and fail to make boxing games, but Undisputed appeared different. It had secured real-life boxers, showcased impressive animations, and seemed to be shaping into the sim-heavy experience that boxing purists had been craving.

It wasn’t just the fans who noticed. Reports surfaced that EA was, at the very least, monitoring Undisputed’s development. EA executives knew that the success of Undisputed could push them to bring back Fight Night or at least rethink their approach to boxing games. The pressure was mounting—until it wasn’t.

The Decline – What Went Wrong?

As Undisputed entered early access, issues became apparent. The game SCI had marketed wasn’t quite what players got. While it had potential, it suffered from:

  • Lack of Realism: Many mechanics were either incomplete, unrealistic, or inconsistent. The depth and realism SCI had promised didn’t fully translate into gameplay.
  • Arcade Influences: Some of the gameplay mechanics felt more arcade-like, moving further away from the hardcore simulation that fans expected.
  • Unfinished Features: The career mode was missing, movement felt clunky for many boxers, and animations weren’t as refined as players had hoped.
  • Balance Issues: Punches often felt weightless, and player feedback on stamina, defense, and AI behavior showed that the game still had a long way to go.

The initial excitement that had made Undisputed look like a real competitor to Fight Night quickly faded. Instead of forcing EA into action, Undisputed’s struggles may have done the opposite—giving EA confidence that no serious threat to their boxing franchise existed.

Did EA Ever Really Feel Threatened?

It’s unclear if EA was ever truly nervous about Undisputed, but it’s fair to say they were watching. However, once Undisputed failed to become the definitive boxing simulation, EA likely breathed a sigh of relief.

The failure to capitalize on momentum is what ultimately let EA off the hook. If Undisputed had delivered on its promises, EA may have been forced to respond, possibly reviving Fight Night or entering the boxing market with a fresh approach. But with Undisputed struggling, EA likely feels no urgency to act.

What’s Next for Boxing Games?

With Undisputed not living up to its initial hype, the door is still open for another developer—or even EA—to step in and take over. If EA ever returns, it will be on their terms, not because of SCI’s challenge.

Meanwhile, SCI still has a chance to salvage Undisputed, but they must listen to the community, refine the gameplay, and bring back the realism that originally made fans believe in the project. If they don’t, the boxing gaming void will remain unfilled, and EA will continue to hold the upper hand without even lifting a finger.

Conclusion

SCI had the potential to shake things up and make EA nervous, but Undisputed’s struggles have kept the giant at ease. The lesson here? Hype alone isn’t enough—execution is everything. If a developer truly wants to challenge EA, they need to deliver on their promises and create the definitive boxing experience fans have been waiting for. Until then, EA remains unchallenged, watching from the sidelines with no real pressure to make their move.

Making Realism Fun: How a Sim Boxing Video Game Can Be Both Authentic and Accessible

 


A realistic/sim boxing video game can absolutely be both fun and accessible without sacrificing depth. The key is intelligent game design that balances realism, strategy, and intuitive controls. Here’s how a boxing sim can achieve fun and accessibility:


1. Smart, Adaptive Controls

  • Simple to Learn, Hard to Master: Basic punches and movement should be easy to perform, but deeper mechanics should reward skill.
  • Multiple Control Schemes: Options for button-based, analog stick, and hybrid controls let players choose their preferred input.
  • Assisted Defense (Optional): Players can toggle settings like automatic block/parry assist without making defense automatic.
  • Realistic But Responsive Movements: Smooth footwork, dodging, and counterpunching should feel fluid—not sluggish.

2. Dynamic AI and Difficulty Settings

  • Boxers Should Fight Realistically: AI-controlled boxers should adapt to the player's style, forcing adjustments.
  • Tendencies Over Stats: AI behavior should reflect styles (pressure, counterpuncher, defensive, etc.).
  • Multiple Difficulty Settings: Ranging from casual to hardcore sim, ensuring accessibility without diluting realism.
  • Adaptive AI (Optional): AI can scale difficulty dynamically based on the player's performance.

3. Realistic Gameplay That Feels Rewarding

  • Authentic Fight Flow: The pacing should reflect real boxing—stamina, positioning, and strategy matter.
  • Impactful Punches & Damage: Punches should feel weighty with varying impact levels (glancing, clean, heavy).
  • Realistic Knockdowns & Stoppages: A boxer shouldn’t always get up from knockdowns, and stoppages should be fair but dramatic.
  • Health & Fatigue Matter: Managing stamina, defensive integrity, and body wear should add to the experience, not hinder it.

4. Customization & Accessibility Options

  • Adjustable Realism Settings: Let players tweak how much realism they want (damage, fatigue rate, ref leniency).
  • Visual & Audio Cues: Clear indicators for stamina, damage, and defensive effectiveness help new players learn.
  • HUD Customization: Allow players to adjust visual aids (stamina bars, health indicators) or turn them off for a pure sim experience.
  • Flexible Training Modes: Tutorials, sparring sessions, and practice drills should help players master techniques at their own pace.

5. Engaging Career & Offline Modes

  • A Deep Career Mode That Feels Alive: Managing a boxer’s rise with training, strategy, and rivalries adds immersion.
  • CPU vs. CPU Matches for Learning & Entertainment: Watching AI-controlled fights should feel authentic and engaging.
  • Tournament & Gym Modes: Fun ways for casual and serious players to enjoy boxing without heavy commitment.

6. Online & Competitive Balance

  • Ranked & Unranked Modes: Competitive players get realistic sim fights, while casual players can enjoy balanced fights.
  • Fair Matchmaking: Pairing players based on skill level prevents frustration.
  • No Forced Meta: Diverse styles should be viable rather than a single overpowered tactic dominating online play.

Final Thoughts

A realistic boxing sim can be fun and accessible when it empowers players with options, intuitive mechanics, and strategic depth. It shouldn’t be about making things harder for the sake of realism—it should make players feel like real boxers while keeping the experience rewarding.




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