When Undisputed first entered Early Access, there was hope that boxing fans would finally get the realistic simulation they had been craving. The game, initially branded as ESBC (eSports Boxing Club), promised innovation, depth, and a return to authenticity in boxing video games. But nearly a year later, Steel City Interactive (SCI) seems to be moving at a snail’s pace—if they are moving at all.
With over one million in sales, SCI has secured the funding to invest in improvements, hire necessary talent, and elevate Undisputed to a true simulation powerhouse. Yet, the game remains riddled with fundamental issues, and the urgency to fix them appears nonexistent.
Does SCI Lack the Drive to Reach the Next Level?
When a company achieves unexpected financial success, one of two things usually happens:
- They capitalize on the momentum – expanding their team, refining their product, and pushing forward to fulfill their vision.
- They settle – content with their first effort, tweaking things here and there while avoiding the necessary investments to take things to the next level.
SCI seems to be leaning toward the latter. They had an excuse when they were an indie studio struggling to secure funding. But now? They have the means to improve the game substantially, yet we don’t see them aggressively hiring the missing pieces of their development team.
What’s Missing?
A great boxing game requires more than just motion capture and licensing deals. It needs:
- Better gameplay mechanics – Animations that properly reflect real boxing movement, including a variety of punch angles, arcs, and realistic reactions to impact.
- Deeper AI development – CPU opponents that box intelligently and fight according to their real-life tendencies rather than robotic patterns.
- More refined balancing – Features like loose footwork should be limited to certain fighters, while things like clinching should be more strategic rather than just a spammy reset tool.
- More robust career mode – A real-world simulation of boxing careers with rankings, promotional disputes, and meaningful belt progression.
If SCI is truly invested in making Undisputed the best boxing game possible, these are the areas that demand immediate attention. Yet, updates are slow, and the roadmap is vague.
Is Undisputed Already a “Success” in SCI’s Eyes?
The way SCI operates makes it seem as though they are satisfied with their first attempt. For all their talk about realism and innovation, their actions suggest they are content with having a "decent" boxing game rather than pushing for greatness.
This is the difference between a developer like Visual Concepts (NBA 2K), which constantly refines its product (even with its flaws), and SCI, which appears hesitant to commit fully.
No More Excuses
SCI is no longer a small studio struggling to make ends meet. The time for excuses is over. They have the money, they have the feedback, and they have the opportunity to hire real industry veterans to improve Undisputed.
If they don’t act now, boxing gaming fans will be forced to accept that Undisputed is as good as it will ever get—and that’s a major disappointment considering its potential.
The ball is in SCI’s court. Will they step up and truly deliver on their promises, or will they let Undisputed coast on early success while another developer eventually takes their spot?
Only time will tell.